## Bug Fixes * Fixed sound effects playing for fortifications in the fog of war. * Fixed unit floating text showing for fortifications in the fog of war. * Fixed unit resources gained floating overlay showing for enemies. * Fixed Resource Network on Acrin Crash Site sometimes showing the wrong number. * Fixed Something Wicked weapon not being visible. * Systemic Reset no longer removes buffs and debuffs from passive actions. * Internal Repair Station is now categorized as a buff.
Version 1.1.8
## General * Players who choose to stay independent in The Last Days of Earth now also have to eliminate other non-AI non-allied independent players to win. * Systemic Reset no longer removes broken, damaged or shaken. * Summon is now categorized as a buff and is removed (dispells the summon) by Systemic Reset.
## Balance * Reduced Nitro Boost cooldown from 5 to 3.
## Bug Fixes * Fixed removing Abkhan Drey respawning Abkhan. * Fixed Iok Bile splashes not showing on the proper tile. * Fixed titans not spawning under certain circumstances in The Last Days of Earth. * Fixed incorrect Concordat item costs with Market Defluctuation unlocked. * Minor diplomacy language fix.
Version 1.1.7
## New * Added additional details to the Hollow Warlord and Twisted Mother leader illustrations.
## Bug Fixes * Fixed a crash that could occur when loading a game saved in 1.1.6. * Fixed Sentry missing poke response. * Fixed blueprints for several effects (added effects validation).
Version 1.1.6
## New * When choosing ZEPHON or Anchorite in The Last Days of Earth, the player now also has to kill all independent non-AI players to win.
## General * Removed any required upgrades for quest units. * KENAZ and Zephon Interference now also shows under the city traits. * Shamhurish Assistance now shows under the player traits and correctly mentions that technologies are cheaper instead of units. * River is now classified as a debuff (colored red). * Road is now classified as a buff (colored green).
## Bug Fixes * Fixed crash that could occur in multiplayer. * Fixed crash after disconnecting while in the select faction screen. * Fixed resource display not updating when unit with Restless trait going into the Headquarters. * Fixed Scramblers getting Parthian Equilibrium. * Fixed Combat Medic Bionic Implant voice line not playing. * Fixed named-characters playing generic voice lines. * Fixed Social Credit to start at 0. * Fixed The Space Engine quest to reward the player with an augmented instead of a normal Warden when successfully selling to ZEPHON. * Fixed Swallowed unit regenerating morale and hold position until healed saying it will regenerate hitpoints. * Fixed some typos.
Version 1.1.5
## New * Added "Friend Names" general setting to enable / disable the usage of your friends' names in in-game messages from ZEPHON.
## General * Better effect for Shield Dome. * Clarified that Abkhan Hoard only gives rewards when killed by a unit. * Rogue Operative AI no longer augments summoned units.
## Balance * Increased Mangled Chelae attacks from 1 to 2. * Reduced Mangled Chelae damage from 1.5 to 1. * Increased Mangled Chelae armor penetration from 0 to 1.
## Bug Fixes * Fixed Enthralled by the Erelim giving loyalty penalty to all buildings instead of just the headquarters. * Fixed select next unit key binding not working correctly. * Fixed killing a unit with an operation or player ability sometimes incorrectly giving experience and changing morale. * Fixed Essence Syphon not triggering on non-primary targets. * Fixed killing a unit with an operation or player ability not counting in the statistics. * Fixed killing a city with an operation or player ability not condemning the player. * Fixed Fallen Soldier's properties mentioning starting with an Outrider twice. * Fixed a crash that could occur when reflecting Defense Grid. * Fixed Gladial Emanator not working on Dance of the Erelim. * Fixed not using the most powerful of overlapping per-building modifiers (e.g. Performance Broadcasts). * Fixed an issue with The Last Days of Earth in multiplayer where sides for human players could get mixed up. * Fixed The Deep not appearing for non-host players in multiplayer. * Fixed Honorable Aristocrat's The Deep question not being tied to retrieving the Cornucopia personally and gaining the achievement. * Fixed NeoDuke pronouns.
Version 1.1.4
## General * AI now gives the reason when rejecting support. * Asking for Support now becomes unavailable until next turn if rejected.
## Bug Fixes * Fixed "We Who Are About To Die" not registering kills done by player abilities or operations. * Fixed AI not using Enriched Alloys, Transubstantiation, Systemic Reset and Madrigal Of Cr'la. * Fixed a modding crash related to units with items and a missing item use animation. * Fixed a crash that could occur when quitting a game. * Fixed DLC always being enabled for introduction games. * Fixed Family's Favor not showing as a quest reward. * Fixed a crash that could occur when pressing going into the join game screen. * Fixed Dimensional Shunts missing category buff. * Fixed Concordat Sanctions missing category debuff. * Fixed Mother's Vengeance having category buff.
Version 1.1.3
## General * Twisted Mother AI will now only use Mother's Favor on her own units.
## Bug Fixes * Fixed feature sight blocking not working after loading a game. * Fixed Twisted Mother and Hollow Warlord mutator completion being stuck in The Deep. * Fixed crashes that would occur after unlocking the new mutators.
Version 1.1.2
## Balance * Adjusted Repair cooldown and AI usage of the Chieftess' Wastelander.
## Bug Fixes * Fixed a crash that could occur when starting the game. * Fixed a crash when loading an older save beyond The Deep. * Fixed Wastelander not having the Large trait. * Fixed Flesh Tree, Temple of Cr'la and Erebus Excavator not giving rewards. * Fixed Interference Protocols being able to target Titans. * Fixed Enriched Alloys being able to target non-ranged units under some circumstances. * Fixed ICAR Fluid Deflector and Stolen Flesh not marked as buffs. * Fixed a Hollow Warlord dialogue line. * Fixed some typos.
Version 1.1.1
## General * Negative "We Who Are About To Die" number is now colored red in the city screen. * Adjusted the AI to not build fortifications if it is short on the respective resources.
## Balance * Increased Sharpshooters accuracy from 8 to 10. * Increased Pathfinder Drone technology tier from 2 to 3. * Increased Tessera Core antimatter cost from 2 to 4 to have it match its cost tier.
## Bug Fixes * Fixed build Radio Telescope crash. * Fixed crash that could occur on quit. * Fixed Impossible Conception and Reyndverra achievements not unlocking. * Fixed players not being able to purchase Wastelanders as support unit from the Chieftess. * Fixed Flesh Tree, Temple of Cr'la and Erebus Excavator giving rewards to neutrals. * Fixed Nitro Boost appearing usable with no movement points remaining. * Fixed units suffering damage from Deathshriek not facing the dying unit. * Fixed game state blocking after generating a new world. * Fixed some typos.
The Twisted & The Hollow Is Now Available!
We are pleased to announce the release of ZEPHON's first DLC: The Twisted & The Hollow!
This DLC includes 2 new leaders, 7 new units, 3 new operations, 3 new items, 2 new outposts, 5 new quests, 4 new mutators and 4 new tracks.
Accompanying the DLC we're also releasing an extensive patch that adds 4 new technologies, new illustrations, ambient sounds and a plethora of gameplay, quality of life and balance improvements.
A few gameplay changes we'd like to highlight:
Each leader now has a different set of starting units. If a unit is exclusive to a DLC and that DLC is disabled, the unit will be replaced by a cost-equivalent amount of default branch units (Militants, Abkluth Dragoons, Ishim Enforcers).
Enemy units on city tiles now disable all buildings on the tile.
Increased variety of neutral units: Human, Voice and Cyber units up to tier 2 now also spawn as neutrals.
## New * Added The Twisted & The Hollow DLC content. * Added new researchable technology Shield Dome (tier 6, non-affinity): +17% city damage reduction for headquarters. * Added new researchable technology Mobile Hardpoints (tier 7, Human): +8% ranged cover damage reduction for non-flying Human units if they have not moved. * Added new researchable technology Railgun Roads (tier 8, non-affinity): Doubles road movement bonus. * Added new researchable technology Market Defluctuation (tier 9, non-affinity): -50% Concordat buy prices. * Added unique illustrations and ambient audio for the leader quests. * Each leader now has a different set of starting units. If a unit is exclusive to a DLC and that DLC is disabled, the unit will be replaced by a cost-equivalent amount of default branch units (Militants, Abkluth Dragoons, Ishim Enforcers). * Enemy units on city tiles now disable all buildings on the tile. * Enemy units on outposts now disable all gains from that outpost. * Increased variety of neutral units: Human, Voice and Cyber units up to tier 2 now also spawn as neutrals. * Caches can now give operation rewards. * Added a use-item animation for each hero. * Allies and spectators can now see which technologies have been researched and are being researched by others in the research screen. * Spectators can now access the communications screen to see the standing and treaties of all players. * Added ability to easily select units with queued orders before executing their orders. The end turn button now becomes "Order Queued Units (X)" / "Execute Queued Order (1/X)" to select and execute orders one by one. Right-clicking the end turn button when it's in this state executes all queued orders. * Added "Victory Requires Defeating NPCs" advanced setting (defaults to on). * Number keys now scroll to the corresponding tier in the research screen. * Added "Enemy In City", "Combat" and "Combat (Advanced)" tips. * Added loading tips about mass-moving units and sight blocking features. * Added more ambient audio to terrain features.
## General * Non-affinity branches are now hidden by default in the research screen. * Improved unit voice line playback so it is less likely that they repeat. The likelihood of a line repeating depends on how long ago it was last played, and any lines played within a minute will not play again. * Improved performance of the research screen. * Default control bindings now better take into account non-QWERTY layouts by preserving the key letter (CTRL+Y for yield overlay) or preserving the key position (QWE for unit actions) where appropriate. * Player abilities now trigger notifications (e.g. Words of the Prophet converting one of your units). * Notifications of abilities that target enemies are now colored red. * Notifications that affect custom-named units now show the custom name instead of the generic unit name. * Attack area now only considers line of sight rather than attackability, so it also shows over allied units. This makes it clearer to see a unit's general attack range. * Atramentous Aura can now target any tile. * Renamed Combat Drone, EMP Drone and Repair Drone to Combat Melisai, EMP Melisai and Repair Melisai. * Increased Vulkan R-5 size by 10% to closer match Plangent Orolos. * Overcharged +1 armor penetration is now in the trait instead of the weapons for increased clarity. * The Deep can now only be accessed once per game. * New (not previously picked) The Deep options are now clearly marked. * Nightmare, Acrin Bone Whistle and Tribunal Tether summons now appear more synchronized with casting animation instead of instantly. * Resources granted every X turns (Acrin Crash Site, Hwedo's Brain, Neumanatic Cornucopia) now in the total resources display when they would trigger next turn. * Features that block sight, now explicitly say it in their associated entries. * Show button to open research screen from the start.
**AI** * AI now treats Combat Medics as support units regarding usage and positioning. * AI now produces less Combat Medics relative to other unit types. * AI Untold Prophet will no longer use Word of the Prophet on summons. * AI units under System Overload no longer attack with low hitpoints. * Improved AI unit targeting, especially for units with Cone and Area weapons.
## Balance * Higher difficulties now have increased AI diplomatic aggressiveness. * Hovering units now benefit from Roads. * Increased Life Steal trait life steal from 10% to 20%. * Increased Incendiary Grenade damage from 1 to 1.5. * Rebalanced cache reward chances to be 4 : 2 : 1 : 1 for resource:item:operation:unit. * Spirit of Mankind is now a tier 10 research and permanently increases loyalty by 10. * Asymmetric Arbitrage is now a non-affinity technology.
**Human** * Smoke Screen is now a free action. * Interceptor Missile is now a free action. * Reduced Shiraki Cruise Missile range from 12 to 9. * Increased Argosy Targe invulnerable damage reduction from 50% to 67%. * Reduced Antimatter Diffraction invulnerable damage reduction bypass from 33% to 17%. * Increased Gauss Cannon damage from 8 to 12. * Increased Gauss Cannon armor penetration from 6 to 7. * Increased Power Fist damage from 12 to 16. * Increased Power Fist armor penetration from 7 to 8.
**Voice** * Precentor of Nihilus now increases the experience of all produced units by 2 for each Midnight Chorus in the city instead of the previous effect. * Reduced Dark Vassael cost and upkeep by 25%. * Reduced Fallen Orolos cost and upkeep by 25%. * Reduced Surthodai's Embrace cost and upkeep by 33%. * Reduced Plangent Orolos cost and upkeep by 33%. * Nightmare dying no longer affects experience. * Apotheosis dying unit no longer affects morale or experience. * Increased Apotheosis damage from 4 to 6 and armor penetration from 3 to 4. * Aegyllan Worm Tunneling now applies Stealth for 1 turn. * Increased Aegyllan Worm cost by 33%. * Pestilence is now a free action with cooldown 3. * Increased Deathshriek damage and armor penetration from 2 to 3. * Increased Essence Syphon from +1 to +2 armor. * Surthodai's Kiss now only affects Voice units, and heals 1 hitpoint in Bleed (instead of 2 from Bleedwalker). * Halved Choral Celerity cost. * Vorodai Proselyte now has Indirect Fire. * Withering Breath now has Corrosive. * Shrieker now has Concussive. * Increased Hymn of Decay morale loss on use from -1 to -2. * Increased Dimensional Reverberations from +1 to +2 dimensional echoes per kill. * Increased Pestilence attacks from 1 to 2.
**Cyber** * Holopatter now affects all Cyber units instead of all non-large, non-flying units. * Marked Target now also works for melee weapons. * Antiparticle Purge now also removes Abkhan Drey and Sandpit. * Fixed Singularity Blade having 6 range instead of 3. * Increased Interpolated Production minerals cost reduction from -5% to -10%. * Interference Protocols can no longer target titan units.
**Emulated Mind** * Increased Mind Hack duration from 5 to 10.
**Furtive Tribunal** * Scimystic Scismatics now gives influence instead of research.
**Heartless Artificer** * Part Distribution now affects Antigrav Assembler instead of Synthetic Printer. * Increased Transuranic Apathy production cost for Seraphim Archangel from -6 (-8.3%) to -25%. * Default Immoral rank now shows as 0 and gives -0 loyalty.
**Practical Romantic** * Hardening Hearts now gives +8% invulnerable damage reduction for a turn when the unit loses morale due to unit death instead of -10% morale loss. * Memories E'er More now prevents units from being shaken instead of -10% morale loss.
**Rogue Operative** * Increased Icarus Satellite attacks from 1 to 2. * Decreased Icarus Satellite damage from 12 to 8. * Decreased Icarus Satellite armor penetration from 7 to 6.
## Bug Fixes * Fixed a potential crash when the only tile candidates for quests were too far away. * Fixed a crash in Korean translation when selecting Destroy Shards in Under Observation. * Fixed a crash that could occur when selecting hotseat save games. * Fixed Antimatter Diffraction doing more damage than intended to targets without invulnerable damage reduction. * Fixed taking passive damage canceling unit orders (e.g. Decaying cancelling a long movement order). * Fixed adding multiple non-stacking items affecting heroes multiple times (e.g. Iok'la healing). * Fixed Seed of Extinction affecting non-enemies. * Fixed Atramentous Aura and Experimental Drugs (Success) not increasing movement. * Fixed AI being able to build heroes above the hero limit. * Fixed Abkhan respawning as non-neutral under some circumstances. * Fixed units under Dream Prison by the Anchorite standing still. * Fixed Hast not being usable saying "No actions remaining." instead of "No movement remaining.". * Fixed control bindings showing the incorrect key on non-QWERTY layouts. * Fixed ESC not closing lobby screen while in a game. * Fixed Concordat screen fading to black when closing. * Fixed spectators being asked to select research. * Fixed Phoenix Interceptor death effects. * Fixed Zephon Black Site portrait. * Fixed Gauss Rifle icon. * Fixed Life Steal trait icon being low resolution. * Fixed Acrin Zealots unit name not being plural. * Fixed Cr'la Disciples unit name not being plural. * Fixed Titan Melee trait not mentioning that it can hit flying units and attack over cliffs. * Fixed Schism of Regimina not mentioning that it cannot target headquarters. * Fixed Pulling trait not mentioning that it cannot target titans or fortifications. * Fixed Commander Take Cover and Never Surrender targeting text. * Fixed Dark Caress not mentioning that it also affects the unit it is on. * Fixed Dream Prison usage notification not showing. * Fixed Can Love Be Moral? mutator. * Fixed offering peace to Anchorite not showing unique per-leader text. * Fixed some debug panel crashes. * Fixed some typos.