Zephon cover
Zephon screenshot
Linux PC Steam
Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Indie

Zephon

2025 DLC Plans

Hello everyone,

We've been getting a lot of questions about the future of ZEPHON, so today we're excited to share some news.

We're deep in production on the first content pack and plan to release two DLCs in 2025: one in Q2 and another in Q4.

The Q2 DLC is currently set for release on April 28. It's focused on the early-game and will include approximately:

  • 2 leaders (1 human + 1 voice)
  • 7 units (2 per branch + 1 npc)
  • 3 operations
  • 3 items
  • 2 outposts
  • 5 quests (2 leader-specific + 3 side quests)
  • 4 music tracks (3 branch themes + 1 exploration track)

If the reception is good, the Q4 DLC will likely follow a similar structure, but we'll be listening to your feedback and suggestions.

Thank you for sticking with us—your support means everything.

Version 1.0.18 - New Lore

We've just released an update with additional lore for each leader and some quality-of-life improvements.

On top of that, we're running a 10% discount during the winter sale. Happy holidays!

https://store.steampowered.com/app/1481170/ZEPHON/

## New
* Added unique story blurb for each leader that shows in the turn after founding the first city.
* Added ability to buy and sell larger resource quantities with a single click.
* Added ability to issue unit move / attack / capture orders through the minimap.
* Added decline calls prompt before end turn if there are incoming calls (so that it's harder to miss them).
* Added Edge Scroll setting.

## General
* Fast forward is now activatable right after ending the turn if all active players are ready (instead of when the AI turn starts).
* Concordat resource lists now scroll together.
* The AI will now only attack capturable units if they can be captured by its enemies.

## Bug Fixes
* Fixed Multi-Spectral Scattering tech being called Stealth.
* Fixed game not starting due to outdated installation of Visual C++ Redistributable.
* Fixed Atlas Tank Gauss Cannon actions consuming movement.

Version 1.0.17

## Balance
* Black Hole now damage adjacent tiles with half attacks per turn.
* Seed of Extinction now damage adjacent tiles with half attacks.
* Black Hole, Seed of Extinction and Tactical Nuclear Missile now have Ignores Cover trait.

## Bug Fixes
* Fixed mutator unlocks not synchronizing with Steam achievements.
* Fixed Black Hole showing multiple radiuses.
* Fixed some typos.

Version 1.0.16

## General
* The video memory manager now budgets at least 2000 MB of video memory (the game's min requirements) when using auto-budgeting and relies on graphics drivers for cards that have less.

## Balance
* NPCs can now get research from caches.

## Bug Fixes
* Fixed armor hint showing damage reductions above 83%.
* Fixed final battle future titan kills not being registered anymore when quests are disabled and the player reloads.
* Fixed certain objectives not completing if units to kill were instead taken over.
* Fixed a conversion bug that could result in the video memory amount specified in configuration (if not set to auto-detect) not matching the video memory amount budgeted.
* Fixed some typos.

Version 1.0.15

## Balance
* Increased Modulated Harmony from +5 levels to +9 levels.
* Reduced The Outsider influence cost from 80 to 60.
* Reallocate can no longer be used on summons or decaying units.
* Reduced Industrial Density production gain from +2 to +1.
* Reduced Industrial Density energy upkeep from 2 to 1.
* Changed Seed of Extinction from damage 4, armor penetration 4, attacks 3 to damage 32, armor penetration 10, attacks 1.

## Bug Fixes
* Fixed Gladial Emanator still using the old Splash mechanics.
* Fixed AI using the Vulkan R5's Power Spike at the wrong time.
* Fixed Decoy Flares and Stealth Pods showing on the Hades Bomber model without having the upgrades researched.
* Fixed Interceptor Missiles showing on the Phoenix Interceptor model without having the upgrades researched.

Version 1.0.14

## General
* Improved Nuke and Black Hole hints.
* Made AI improvements concerning the usage of Interference Protocols, Cache of the Insensate, Candle of Glory, Chayot Crospect and Frenzy.
* Killing Orin in The Pulled Thread now rewards the player with influence.

## Balance
* Nomadic Life now costs 40 minerals and 40 influence for the second city, and 80 minerals and 80 influence when not controlled by the Chieftess.
* Reduced Foundation of Blood production from +33% to +25% (and its upgrades from +17% to +8%).
* Increased Profane Pilgrimage dimensional echoes cost from 1 to 3.
* Reduced Abyssal Miasma attacks from 3 to 2.
* Adjusted Tactical Nuclear Missile from 4 damage, 3 attacks and 4 armor penetration to 24 damage, 1 attack and 9 armor penetration.
* Adjusted Black Hole from 4 damage, 3 attacks and 4 armor penetration to 32 damage, 1 attack and 10 armor penetration with 50% attacks on adjacent tiles.
* Reduced Fusion Warhead and Event Horizon damage bonus from +33% to +25%.
* Massive Splash now grants +100% instead of +75% attacks per additional enemy group member.
* Reduced Shiraki Cruise Missile damage from 16 to 12.
* Reduced Shiraki Cruise Missile armor penetration from 8 to 7.
* Increased Industrial Density production gain from +1 to +2.

## Bug Fixes
* Fixed Experimental Drugs and Dream Prison hint.
* Fixed Buster playing Reaver animation when founding city.
* Fixed being able to enqueue more buildings than a tile can hold.
* Fixed floating damage display sometimes being off by 0.1, e.g. when dealing 8.04 damage with a Nuke.
* Fixed Nuke and Black Hole damage estimate.
* Fixed Orin not despawning after being captured in The Pulled Thread.
* Fixed Gungnir consuming movement.

Version 1.0.13

# Version 1.0.13

## Balance
* Reworked Splash, Large Splash and Massive Splash to now grant bonus attacks for each additional enemy group member.
* Increased Anti-Armor Grenade damage from 2 to 3.
* Reduced Anti-Armor Grenade armor penetration from 3 to 2.
* Increased Fragmentation Grenade armor penetration from 0 to 1.
* Reduced Saturation System attacks from 3 to 2.
* Reduced Anti-Matter Grenade armor penetration from 6 to 5.
* Reduced Power Spike cooldown from 3 to 1.
* Concussive no longer works on Titans.
* Increased Praetorians cost by 33%.
* Incinerator now has Large Splash instead of Splash.

## Bug Fixes
* Fixed Concussive not showing.
* Fixed 0% total showing in the technology hints.
* Fixed Interpolated Production not working.
* Fixed Praetorians unit name being singular.
* Fixed units under Dream Prison not counting towards the limit or cost scaling.

Version 1.0.12

## Bug Fixes
* Fixed Shoch'itris Lair not exerting control over outposts.
* Fixed a potential bug with the same unit or tile being marked and used in more than one quest.
* Fixed being able to Nuke and Black Hole allies.
* Fixed a crash that could occur when cancelling building orders.

Version 1.0.11

# Version 1.0.11

## General
* The Warden to be killed in Price of Honor is now leashed.

## Bug Fixes
* Fixed Arsham's Satchel not working properly.
* Fixed The Deep not triggering for non-host players in multiplayer.
* Fixed an issue with quests potentially getting stuck because a quest stage being instantly completed.
* Fixed Reaming Crodeus being able to transport titans.
* Fixed Reaming Crodeus disembarking ground units on water when it dies.

Version 1.0.8 to 1.0.10

# Version 1.0.8

## General
* Tweaked Cherubim Titan death explosion.
* Tweaked Atlas Tank description.

## Balance
* Adjusted escalation paces to have the finale happen on the turns 60/80/100/120/140 instead of 50/75/100/150/200.

## Bug Fixes
* Fixed a quest progression issue with The Last Days of Earth in multiplayer.
* Fixed an issue with running out of descriptor sets with too many units in the game.

# Version 1.0.9

## General
* New save game name now defaults to the game name.
* Added support for Steam Deck text input.
* Added better default Steam Deck control layout.
* Added advanced world setting for cache density.
* Arrow keys now move scrollbars that are under the cursor.
* Updated Russian translation.

## Balance
* Increased the amount the AI will demand and is willing to pay for a deal.
* Adjusted escalation paces to have the finale happen on the turns 67/80/100/120/150 instead of 60/80/100/120/140.

## Bug Fixes
* Fixed a crash in Korean translation when selecting Destroy Shards in Under Observation.
* Fixed Deflector Shield not being researchable with Seraphim Archangel unlocked.
* Fixed Jump Pack not saying that it flies to target tile.
* Fixed world seed in the in-game menu not copying the seed to the clipboard.
* Fixed Ichor of Uzhodai being researchable without Sealed Hermitage.
* Fixed Numinous Reveries requiring Masked Hymnal instead of Apotheosis.
* Fixed being able to overspend resources under certain conditions.
* Fixed a potential particle system crash.
* Fixed items in the compendium quoting too many attacks.

# Version 1.0.10

## Bug Fixes
* Fixed a crash that could occur when quitting to main menu in ironman mode.
* Added additional diagnostics to track down a stubborn crash.