## New * Added unique story blurb for each leader that shows in the turn after founding the first city. * Added ability to buy and sell larger resource quantities with a single click. * Added ability to issue unit move / attack / capture orders through the minimap. * Added decline calls prompt before end turn if there are incoming calls (so that it's harder to miss them). * Added Edge Scroll setting.
## General * Fast forward is now activatable right after ending the turn if all active players are ready (instead of when the AI turn starts). * Concordat resource lists now scroll together. * The AI will now only attack capturable units if they can be captured by its enemies.
## Bug Fixes * Fixed Multi-Spectral Scattering tech being called Stealth. * Fixed game not starting due to outdated installation of Visual C++ Redistributable. * Fixed Atlas Tank Gauss Cannon actions consuming movement.
Version 1.0.17
## Balance * Black Hole now damage adjacent tiles with half attacks per turn. * Seed of Extinction now damage adjacent tiles with half attacks. * Black Hole, Seed of Extinction and Tactical Nuclear Missile now have Ignores Cover trait.
## Bug Fixes * Fixed mutator unlocks not synchronizing with Steam achievements. * Fixed Black Hole showing multiple radiuses. * Fixed some typos.
Version 1.0.16
## General * The video memory manager now budgets at least 2000 MB of video memory (the game's min requirements) when using auto-budgeting and relies on graphics drivers for cards that have less.
## Balance * NPCs can now get research from caches.
## Bug Fixes * Fixed armor hint showing damage reductions above 83%. * Fixed final battle future titan kills not being registered anymore when quests are disabled and the player reloads. * Fixed certain objectives not completing if units to kill were instead taken over. * Fixed a conversion bug that could result in the video memory amount specified in configuration (if not set to auto-detect) not matching the video memory amount budgeted. * Fixed some typos.
Version 1.0.15
## Balance * Increased Modulated Harmony from +5 levels to +9 levels. * Reduced The Outsider influence cost from 80 to 60. * Reallocate can no longer be used on summons or decaying units. * Reduced Industrial Density production gain from +2 to +1. * Reduced Industrial Density energy upkeep from 2 to 1. * Changed Seed of Extinction from damage 4, armor penetration 4, attacks 3 to damage 32, armor penetration 10, attacks 1.
## Bug Fixes * Fixed Gladial Emanator still using the old Splash mechanics. * Fixed AI using the Vulkan R5's Power Spike at the wrong time. * Fixed Decoy Flares and Stealth Pods showing on the Hades Bomber model without having the upgrades researched. * Fixed Interceptor Missiles showing on the Phoenix Interceptor model without having the upgrades researched.
Version 1.0.14
## General * Improved Nuke and Black Hole hints. * Made AI improvements concerning the usage of Interference Protocols, Cache of the Insensate, Candle of Glory, Chayot Crospect and Frenzy. * Killing Orin in The Pulled Thread now rewards the player with influence.
## Balance * Nomadic Life now costs 40 minerals and 40 influence for the second city, and 80 minerals and 80 influence when not controlled by the Chieftess. * Reduced Foundation of Blood production from +33% to +25% (and its upgrades from +17% to +8%). * Increased Profane Pilgrimage dimensional echoes cost from 1 to 3. * Reduced Abyssal Miasma attacks from 3 to 2. * Adjusted Tactical Nuclear Missile from 4 damage, 3 attacks and 4 armor penetration to 24 damage, 1 attack and 9 armor penetration. * Adjusted Black Hole from 4 damage, 3 attacks and 4 armor penetration to 32 damage, 1 attack and 10 armor penetration with 50% attacks on adjacent tiles. * Reduced Fusion Warhead and Event Horizon damage bonus from +33% to +25%. * Massive Splash now grants +100% instead of +75% attacks per additional enemy group member. * Reduced Shiraki Cruise Missile damage from 16 to 12. * Reduced Shiraki Cruise Missile armor penetration from 8 to 7. * Increased Industrial Density production gain from +1 to +2.
## Bug Fixes * Fixed Experimental Drugs and Dream Prison hint. * Fixed Buster playing Reaver animation when founding city. * Fixed being able to enqueue more buildings than a tile can hold. * Fixed floating damage display sometimes being off by 0.1, e.g. when dealing 8.04 damage with a Nuke. * Fixed Nuke and Black Hole damage estimate. * Fixed Orin not despawning after being captured in The Pulled Thread. * Fixed Gungnir consuming movement.
Version 1.0.13
# Version 1.0.13
## Balance * Reworked Splash, Large Splash and Massive Splash to now grant bonus attacks for each additional enemy group member. * Increased Anti-Armor Grenade damage from 2 to 3. * Reduced Anti-Armor Grenade armor penetration from 3 to 2. * Increased Fragmentation Grenade armor penetration from 0 to 1. * Reduced Saturation System attacks from 3 to 2. * Reduced Anti-Matter Grenade armor penetration from 6 to 5. * Reduced Power Spike cooldown from 3 to 1. * Concussive no longer works on Titans. * Increased Praetorians cost by 33%. * Incinerator now has Large Splash instead of Splash.
## Bug Fixes * Fixed Concussive not showing. * Fixed 0% total showing in the technology hints. * Fixed Interpolated Production not working. * Fixed Praetorians unit name being singular. * Fixed units under Dream Prison not counting towards the limit or cost scaling.
Version 1.0.12
## Bug Fixes * Fixed Shoch'itris Lair not exerting control over outposts. * Fixed a potential bug with the same unit or tile being marked and used in more than one quest. * Fixed being able to Nuke and Black Hole allies. * Fixed a crash that could occur when cancelling building orders.
Version 1.0.11
# Version 1.0.11
## General * The Warden to be killed in Price of Honor is now leashed.
## Bug Fixes * Fixed Arsham's Satchel not working properly. * Fixed The Deep not triggering for non-host players in multiplayer. * Fixed an issue with quests potentially getting stuck because a quest stage being instantly completed. * Fixed Reaming Crodeus being able to transport titans. * Fixed Reaming Crodeus disembarking ground units on water when it dies.
Version 1.0.8 to 1.0.10
# Version 1.0.8
## General * Tweaked Cherubim Titan death explosion. * Tweaked Atlas Tank description.
## Balance * Adjusted escalation paces to have the finale happen on the turns 60/80/100/120/140 instead of 50/75/100/150/200.
## Bug Fixes * Fixed a quest progression issue with The Last Days of Earth in multiplayer. * Fixed an issue with running out of descriptor sets with too many units in the game.
# Version 1.0.9
## General * New save game name now defaults to the game name. * Added support for Steam Deck text input. * Added better default Steam Deck control layout. * Added advanced world setting for cache density. * Arrow keys now move scrollbars that are under the cursor. * Updated Russian translation.
## Balance * Increased the amount the AI will demand and is willing to pay for a deal. * Adjusted escalation paces to have the finale happen on the turns 67/80/100/120/150 instead of 60/80/100/120/140.
## Bug Fixes * Fixed a crash in Korean translation when selecting Destroy Shards in Under Observation. * Fixed Deflector Shield not being researchable with Seraphim Archangel unlocked. * Fixed Jump Pack not saying that it flies to target tile. * Fixed world seed in the in-game menu not copying the seed to the clipboard. * Fixed Ichor of Uzhodai being researchable without Sealed Hermitage. * Fixed Numinous Reveries requiring Masked Hymnal instead of Apotheosis. * Fixed being able to overspend resources under certain conditions. * Fixed a potential particle system crash. * Fixed items in the compendium quoting too many attacks.
# Version 1.0.10
## Bug Fixes * Fixed a crash that could occur when quitting to main menu in ironman mode. * Added additional diagnostics to track down a stubborn crash.