Zephon cover
Zephon screenshot
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Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Indie

Zephon

Version 1.1.9

## Bug Fixes
* Fixed sound effects playing for fortifications in the fog of war.
* Fixed unit floating text showing for fortifications in the fog of war.
* Fixed unit resources gained floating overlay showing for enemies.
* Fixed Resource Network on Acrin Crash Site sometimes showing the wrong number.
* Fixed Something Wicked weapon not being visible.
* Systemic Reset no longer removes buffs and debuffs from passive actions.
* Internal Repair Station is now categorized as a buff.

Version 1.1.8

## General
* Players who choose to stay independent in The Last Days of Earth now also have to eliminate other non-AI non-allied independent players to win.
* Systemic Reset no longer removes broken, damaged or shaken.
* Summon is now categorized as a buff and is removed (dispells the summon) by Systemic Reset.

## Balance
* Reduced Nitro Boost cooldown from 5 to 3.

## Bug Fixes
* Fixed removing Abkhan Drey respawning Abkhan.
* Fixed Iok Bile splashes not showing on the proper tile.
* Fixed titans not spawning under certain circumstances in The Last Days of Earth.
* Fixed incorrect Concordat item costs with Market Defluctuation unlocked.
* Minor diplomacy language fix.

Version 1.1.7

## New
* Added additional details to the Hollow Warlord and Twisted Mother leader illustrations.

## Bug Fixes
* Fixed a crash that could occur when loading a game saved in 1.1.6.
* Fixed Sentry missing poke response.
* Fixed blueprints for several effects (added effects validation).

Version 1.1.6

## New
* When choosing ZEPHON or Anchorite in The Last Days of Earth, the player now also has to kill all independent non-AI players to win.

## General
* Removed any required upgrades for quest units.
* KENAZ and Zephon Interference now also shows under the city traits.
* Shamhurish Assistance now shows under the player traits and correctly mentions that technologies are cheaper instead of units.
* River is now classified as a debuff (colored red).
* Road is now classified as a buff (colored green).

## Bug Fixes
* Fixed crash that could occur in multiplayer.
* Fixed crash after disconnecting while in the select faction screen.
* Fixed resource display not updating when unit with Restless trait going into the Headquarters.
* Fixed Scramblers getting Parthian Equilibrium.
* Fixed Combat Medic Bionic Implant voice line not playing.
* Fixed named-characters playing generic voice lines.
* Fixed Social Credit to start at 0.
* Fixed The Space Engine quest to reward the player with an augmented instead of a normal Warden when successfully selling to ZEPHON.
* Fixed Swallowed unit regenerating morale and hold position until healed saying it will regenerate hitpoints.
* Fixed some typos.

Version 1.1.5

## New
* Added "Friend Names" general setting to enable / disable the usage of your friends' names in in-game messages from ZEPHON.

## General
* Better effect for Shield Dome.
* Clarified that Abkhan Hoard only gives rewards when killed by a unit.
* Rogue Operative AI no longer augments summoned units.

## Balance
* Increased Mangled Chelae attacks from 1 to 2.
* Reduced Mangled Chelae damage from 1.5 to 1.
* Increased Mangled Chelae armor penetration from 0 to 1.

## Bug Fixes
* Fixed Enthralled by the Erelim giving loyalty penalty to all buildings instead of just the headquarters.
* Fixed select next unit key binding not working correctly.
* Fixed killing a unit with an operation or player ability sometimes incorrectly giving experience and changing morale.
* Fixed Essence Syphon not triggering on non-primary targets.
* Fixed killing a unit with an operation or player ability not counting in the statistics.
* Fixed killing a city with an operation or player ability not condemning the player.
* Fixed Fallen Soldier's properties mentioning starting with an Outrider twice.
* Fixed a crash that could occur when reflecting Defense Grid.
* Fixed Gladial Emanator not working on Dance of the Erelim.
* Fixed not using the most powerful of overlapping per-building modifiers (e.g. Performance Broadcasts).
* Fixed an issue with The Last Days of Earth in multiplayer where sides for human players could get mixed up.
* Fixed The Deep not appearing for non-host players in multiplayer.
* Fixed Honorable Aristocrat's The Deep question not being tied to retrieving the Cornucopia personally and gaining the achievement.
* Fixed NeoDuke pronouns.

Version 1.1.4

## General
* AI now gives the reason when rejecting support.
* Asking for Support now becomes unavailable until next turn if rejected.

## Bug Fixes
* Fixed "We Who Are About To Die" not registering kills done by player abilities or operations.
* Fixed AI not using Enriched Alloys, Transubstantiation, Systemic Reset and Madrigal Of Cr'la.
* Fixed a modding crash related to units with items and a missing item use animation.
* Fixed a crash that could occur when quitting a game.
* Fixed DLC always being enabled for introduction games.
* Fixed Family's Favor not showing as a quest reward.
* Fixed a crash that could occur when pressing going into the join game screen.
* Fixed Dimensional Shunts missing category buff.
* Fixed Concordat Sanctions missing category debuff.
* Fixed Mother's Vengeance having category buff.

Version 1.1.3

## General
* Twisted Mother AI will now only use Mother's Favor on her own units.

## Bug Fixes
* Fixed feature sight blocking not working after loading a game.
* Fixed Twisted Mother and Hollow Warlord mutator completion being stuck in The Deep.
* Fixed crashes that would occur after unlocking the new mutators.

Version 1.1.2

## Balance
* Adjusted Repair cooldown and AI usage of the Chieftess' Wastelander.

## Bug Fixes
* Fixed a crash that could occur when starting the game.
* Fixed a crash when loading an older save beyond The Deep.
* Fixed Wastelander not having the Large trait.
* Fixed Flesh Tree, Temple of Cr'la and Erebus Excavator not giving rewards.
* Fixed Interference Protocols being able to target Titans.
* Fixed Enriched Alloys being able to target non-ranged units under some circumstances.
* Fixed ICAR Fluid Deflector and Stolen Flesh not marked as buffs.
* Fixed a Hollow Warlord dialogue line.
* Fixed some typos.

Version 1.1.1

## General
* Negative "We Who Are About To Die" number is now colored red in the city screen.
* Adjusted the AI to not build fortifications if it is short on the respective resources.

## Balance
* Increased Sharpshooters accuracy from 8 to 10.
* Increased Pathfinder Drone technology tier from 2 to 3.
* Increased Tessera Core antimatter cost from 2 to 4 to have it match its cost tier.

## Bug Fixes
* Fixed build Radio Telescope crash.
* Fixed crash that could occur on quit.
* Fixed Impossible Conception and Reyndverra achievements not unlocking.
* Fixed players not being able to purchase Wastelanders as support unit from the Chieftess.
* Fixed Flesh Tree, Temple of Cr'la and Erebus Excavator giving rewards to neutrals.
* Fixed Nitro Boost appearing usable with no movement points remaining.
* Fixed units suffering damage from Deathshriek not facing the dying unit.
* Fixed game state blocking after generating a new world.
* Fixed some typos.

The Twisted & The Hollow Is Now Available!

We are pleased to announce the release of ZEPHON's first DLC: The Twisted & The Hollow!

This DLC includes 2 new leaders, 7 new units, 3 new operations, 3 new items, 2 new outposts, 5 new quests, 4 new mutators and 4 new tracks.

Accompanying the DLC we're also releasing an extensive patch that adds 4 new technologies, new illustrations, ambient sounds and a plethora of gameplay, quality of life and balance improvements.

A few gameplay changes we'd like to highlight:

  • Each leader now has a different set of starting units. If a unit is exclusive to a DLC and that DLC is disabled, the unit will be replaced by a cost-equivalent amount of default branch units (Militants, Abkluth Dragoons, Ishim Enforcers).
  • Enemy units on city tiles now disable all buildings on the tile.
  • Increased variety of neutral units: Human, Voice and Cyber units up to tier 2 now also spawn as neutrals.


https://store.steampowered.com/app/3607430/ZEPHON__The_Twisted__The_Hollow/

Enjoy!

# Version 1.1.0

## New
* Added The Twisted & The Hollow DLC content.
* Added new researchable technology Shield Dome (tier 6, non-affinity): +17% city damage reduction for headquarters.
* Added new researchable technology Mobile Hardpoints (tier 7, Human): +8% ranged cover damage reduction for non-flying Human units if they have not moved.
* Added new researchable technology Railgun Roads (tier 8, non-affinity): Doubles road movement bonus.
* Added new researchable technology Market Defluctuation (tier 9, non-affinity): -50% Concordat buy prices.
* Added unique illustrations and ambient audio for the leader quests.
* Each leader now has a different set of starting units. If a unit is exclusive to a DLC and that DLC is disabled, the unit will be replaced by a cost-equivalent amount of default branch units (Militants, Abkluth Dragoons, Ishim Enforcers).
* Enemy units on city tiles now disable all buildings on the tile.
* Enemy units on outposts now disable all gains from that outpost.
* Increased variety of neutral units: Human, Voice and Cyber units up to tier 2 now also spawn as neutrals.
* Caches can now give operation rewards.
* Added a use-item animation for each hero.
* Allies and spectators can now see which technologies have been researched and are being researched by others in the research screen.
* Spectators can now access the communications screen to see the standing and treaties of all players.
* Added ability to easily select units with queued orders before executing their orders. The end turn button now becomes "Order Queued Units (X)" / "Execute Queued Order (1/X)" to select and execute orders one by one. Right-clicking the end turn button when it's in this state executes all queued orders.
* Added "Victory Requires Defeating NPCs" advanced setting (defaults to on).
* Number keys now scroll to the corresponding tier in the research screen.
* Added "Enemy In City", "Combat" and "Combat (Advanced)" tips.
* Added loading tips about mass-moving units and sight blocking features.
* Added more ambient audio to terrain features.

## General
* Non-affinity branches are now hidden by default in the research screen.
* Improved unit voice line playback so it is less likely that they repeat. The likelihood of a line repeating depends on how long ago it was last played, and any lines played within a minute will not play again.
* Improved performance of the research screen.
* Default control bindings now better take into account non-QWERTY layouts by preserving the key letter (CTRL+Y for yield overlay) or preserving the key position (QWE for unit actions) where appropriate.
* Player abilities now trigger notifications (e.g. Words of the Prophet converting one of your units).
* Notifications of abilities that target enemies are now colored red.
* Notifications that affect custom-named units now show the custom name instead of the generic unit name.
* Attack area now only considers line of sight rather than attackability, so it also shows over allied units. This makes it clearer to see a unit's general attack range.
* Atramentous Aura can now target any tile.
* Renamed Combat Drone, EMP Drone and Repair Drone to Combat Melisai, EMP Melisai and Repair Melisai.
* Increased Vulkan R-5 size by 10% to closer match Plangent Orolos.
* Overcharged +1 armor penetration is now in the trait instead of the weapons for increased clarity.
* The Deep can now only be accessed once per game.
* New (not previously picked) The Deep options are now clearly marked.
* Nightmare, Acrin Bone Whistle and Tribunal Tether summons now appear more synchronized with casting animation instead of instantly.
* Resources granted every X turns (Acrin Crash Site, Hwedo's Brain, Neumanatic Cornucopia) now in the total resources display when they would trigger next turn.
* Features that block sight, now explicitly say it in their associated entries.
* Show button to open research screen from the start.

**AI**
* AI now treats Combat Medics as support units regarding usage and positioning.
* AI now produces less Combat Medics relative to other unit types.
* AI Untold Prophet will no longer use Word of the Prophet on summons.
* AI units under System Overload no longer attack with low hitpoints.
* Improved AI unit targeting, especially for units with Cone and Area weapons.

## Balance
* Higher difficulties now have increased AI diplomatic aggressiveness.
* Hovering units now benefit from Roads.
* Increased Life Steal trait life steal from 10% to 20%.
* Increased Incendiary Grenade damage from 1 to 1.5.
* Rebalanced cache reward chances to be 4 : 2 : 1 : 1 for resource:item:operation:unit.
* Spirit of Mankind is now a tier 10 research and permanently increases loyalty by 10.
* Asymmetric Arbitrage is now a non-affinity technology.

**Human**
* Smoke Screen is now a free action.
* Interceptor Missile is now a free action.
* Reduced Shiraki Cruise Missile range from 12 to 9.
* Increased Argosy Targe invulnerable damage reduction from 50% to 67%.
* Reduced Antimatter Diffraction invulnerable damage reduction bypass from 33% to 17%.
* Increased Gauss Cannon damage from 8 to 12.
* Increased Gauss Cannon armor penetration from 6 to 7.
* Increased Power Fist damage from 12 to 16.
* Increased Power Fist armor penetration from 7 to 8.

**Voice**
* Precentor of Nihilus now increases the experience of all produced units by 2 for each Midnight Chorus in the city instead of the previous effect.
* Reduced Dark Vassael cost and upkeep by 25%.
* Reduced Fallen Orolos cost and upkeep by 25%.
* Reduced Surthodai's Embrace cost and upkeep by 33%.
* Reduced Plangent Orolos cost and upkeep by 33%.
* Nightmare dying no longer affects experience.
* Apotheosis dying unit no longer affects morale or experience.
* Increased Apotheosis damage from 4 to 6 and armor penetration from 3 to 4.
* Aegyllan Worm Tunneling now applies Stealth for 1 turn.
* Increased Aegyllan Worm cost by 33%.
* Pestilence is now a free action with cooldown 3.
* Increased Deathshriek damage and armor penetration from 2 to 3.
* Increased Essence Syphon from +1 to +2 armor.
* Surthodai's Kiss now only affects Voice units, and heals 1 hitpoint in Bleed (instead of 2 from Bleedwalker).
* Halved Choral Celerity cost.
* Vorodai Proselyte now has Indirect Fire.
* Withering Breath now has Corrosive.
* Shrieker now has Concussive.
* Increased Hymn of Decay morale loss on use from -1 to -2.
* Increased Dimensional Reverberations from +1 to +2 dimensional echoes per kill.
* Increased Pestilence attacks from 1 to 2.

**Cyber**
* Holopatter now affects all Cyber units instead of all non-large, non-flying units.
* Marked Target now also works for melee weapons.
* Antiparticle Purge now also removes Abkhan Drey and Sandpit.
* Fixed Singularity Blade having 6 range instead of 3.
* Increased Interpolated Production minerals cost reduction from -5% to -10%.
* Interference Protocols can no longer target titan units.

**Emulated Mind**
* Increased Mind Hack duration from 5 to 10.

**Furtive Tribunal**
* Scimystic Scismatics now gives influence instead of research.

**Heartless Artificer**
* Part Distribution now affects Antigrav Assembler instead of Synthetic Printer.
* Increased Transuranic Apathy production cost for Seraphim Archangel from -6 (-8.3%) to -25%.
* Default Immoral rank now shows as 0 and gives -0 loyalty.

**Practical Romantic**
* Hardening Hearts now gives +8% invulnerable damage reduction for a turn when the unit loses morale due to unit death instead of -10% morale loss.
* Memories E'er More now prevents units from being shaken instead of -10% morale loss.

**Rogue Operative**
* Increased Icarus Satellite attacks from 1 to 2.
* Decreased Icarus Satellite damage from 12 to 8.
* Decreased Icarus Satellite armor penetration from 7 to 6.

## Bug Fixes
* Fixed a potential crash when the only tile candidates for quests were too far away.
* Fixed a crash in Korean translation when selecting Destroy Shards in Under Observation.
* Fixed a crash that could occur when selecting hotseat save games.
* Fixed Antimatter Diffraction doing more damage than intended to targets without invulnerable damage reduction.
* Fixed taking passive damage canceling unit orders (e.g. Decaying cancelling a long movement order).
* Fixed adding multiple non-stacking items affecting heroes multiple times (e.g. Iok'la healing).
* Fixed Seed of Extinction affecting non-enemies.
* Fixed Atramentous Aura and Experimental Drugs (Success) not increasing movement.
* Fixed AI being able to build heroes above the hero limit.
* Fixed Abkhan respawning as non-neutral under some circumstances.
* Fixed units under Dream Prison by the Anchorite standing still.
* Fixed Hast not being usable saying "No actions remaining." instead of "No movement remaining.".
* Fixed control bindings showing the incorrect key on non-QWERTY layouts.
* Fixed ESC not closing lobby screen while in a game.
* Fixed Concordat screen fading to black when closing.
* Fixed spectators being asked to select research.
* Fixed Phoenix Interceptor death effects.
* Fixed Zephon Black Site portrait.
* Fixed Gauss Rifle icon.
* Fixed Life Steal trait icon being low resolution.
* Fixed Acrin Zealots unit name not being plural.
* Fixed Cr'la Disciples unit name not being plural.
* Fixed Titan Melee trait not mentioning that it can hit flying units and attack over cliffs.
* Fixed Schism of Regimina not mentioning that it cannot target headquarters.
* Fixed Pulling trait not mentioning that it cannot target titans or fortifications.
* Fixed Commander Take Cover and Never Surrender targeting text.
* Fixed Dark Caress not mentioning that it also affects the unit it is on.
* Fixed Dream Prison usage notification not showing.
* Fixed Can Love Be Moral? mutator.
* Fixed offering peace to Anchorite not showing unique per-leader text.
* Fixed some debug panel crashes.
* Fixed some typos.