Zephon cover
Zephon screenshot
Linux PC Steam
Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Indie

Zephon

Version 1.0.13

# Version 1.0.13

## Balance
* Reworked Splash, Large Splash and Massive Splash to now grant bonus attacks for each additional enemy group member.
* Increased Anti-Armor Grenade damage from 2 to 3.
* Reduced Anti-Armor Grenade armor penetration from 3 to 2.
* Increased Fragmentation Grenade armor penetration from 0 to 1.
* Reduced Saturation System attacks from 3 to 2.
* Reduced Anti-Matter Grenade armor penetration from 6 to 5.
* Reduced Power Spike cooldown from 3 to 1.
* Concussive no longer works on Titans.
* Increased Praetorians cost by 33%.
* Incinerator now has Large Splash instead of Splash.

## Bug Fixes
* Fixed Concussive not showing.
* Fixed 0% total showing in the technology hints.
* Fixed Interpolated Production not working.
* Fixed Praetorians unit name being singular.
* Fixed units under Dream Prison not counting towards the limit or cost scaling.

Version 1.0.12

## Bug Fixes
* Fixed Shoch'itris Lair not exerting control over outposts.
* Fixed a potential bug with the same unit or tile being marked and used in more than one quest.
* Fixed being able to Nuke and Black Hole allies.
* Fixed a crash that could occur when cancelling building orders.

Version 1.0.11

# Version 1.0.11

## General
* The Warden to be killed in Price of Honor is now leashed.

## Bug Fixes
* Fixed Arsham's Satchel not working properly.
* Fixed The Deep not triggering for non-host players in multiplayer.
* Fixed an issue with quests potentially getting stuck because a quest stage being instantly completed.
* Fixed Reaming Crodeus being able to transport titans.
* Fixed Reaming Crodeus disembarking ground units on water when it dies.

Version 1.0.8 to 1.0.10

# Version 1.0.8

## General
* Tweaked Cherubim Titan death explosion.
* Tweaked Atlas Tank description.

## Balance
* Adjusted escalation paces to have the finale happen on the turns 60/80/100/120/140 instead of 50/75/100/150/200.

## Bug Fixes
* Fixed a quest progression issue with The Last Days of Earth in multiplayer.
* Fixed an issue with running out of descriptor sets with too many units in the game.

# Version 1.0.9

## General
* New save game name now defaults to the game name.
* Added support for Steam Deck text input.
* Added better default Steam Deck control layout.
* Added advanced world setting for cache density.
* Arrow keys now move scrollbars that are under the cursor.
* Updated Russian translation.

## Balance
* Increased the amount the AI will demand and is willing to pay for a deal.
* Adjusted escalation paces to have the finale happen on the turns 67/80/100/120/150 instead of 60/80/100/120/140.

## Bug Fixes
* Fixed a crash in Korean translation when selecting Destroy Shards in Under Observation.
* Fixed Deflector Shield not being researchable with Seraphim Archangel unlocked.
* Fixed Jump Pack not saying that it flies to target tile.
* Fixed world seed in the in-game menu not copying the seed to the clipboard.
* Fixed Ichor of Uzhodai being researchable without Sealed Hermitage.
* Fixed Numinous Reveries requiring Masked Hymnal instead of Apotheosis.
* Fixed being able to overspend resources under certain conditions.
* Fixed a potential particle system crash.
* Fixed items in the compendium quoting too many attacks.

# Version 1.0.10

## Bug Fixes
* Fixed a crash that could occur when quitting to main menu in ironman mode.
* Added additional diagnostics to track down a stubborn crash.

Post-Release Update

Hello everyone,

We're thrilled with how the release has gone and are overwhelmed by the positive feedback—a huge thank you to everyone who bought and is playing ZEPHON! It's extremely motivating to see after working on the project for this many years.

While during the first week we mainly focused on chasing down bugs and taking in feedback, rest assured that plans to further expand and enrich the universe of ZEPHON have already been set in motion.

Stay tuned!

Changes from 1.0.0 to 1.0.7



General

  • Changing language or GUI scale can now only be done in the main menu to prevent crashes.
  • Slighty reduced priority for AI players to build loyalty buildings.
  • Improved performance of Tachyon explosions.
  • Growth hint now shows contribution from game speed.
  • Don't allow disbanding a transport if there are enemy units inside.
  • Color positive and negative standing effects of diplomatic actions in hints.
  • Renamed Windowed Undecorated to Borderless.
  • Tweaked alliance victory tip.
  • Tweaked Words of the Prophet AI to not use the ability if the target has very low hitpoints.

Balance

  • Arsham's Satchel now also affects the hero holding the item.
  • Increased Blighted, On Fire and Poisoned hitpoints loss each turn from 2 to 3.
  • Increased Causal Well enemy hitpoints loss each turn from 3 to 4.
  • Increased Causal Well allied hitpoints gain each turn from 3 to 4.
  • Increased Speciment Containment research from 2 to 3.
  • Words of the Prophet now requires the target to be below 50% hitpoints.
  • Decreased Words of the Prophet influence cost by 25%.
  • EMP Drones no longer work against titans.
  • Nightmare dying no longer causes any morale change.

Bug Fixes

  • Fixed the game crashing for certain Cicada Density values.
  • Fixed a crash in Under Observation quest with Russian or Korean language active.
  • Fixed a crash in Child of the New World for non-English language.
  • Fixed a crash that could occur in hot seat.
  • Fixed a potential crash when building the minimap.
  • Fixed interludes appearing too often.
  • Fixed auto-disable simultaneous turns advanced setting label not being hidden in single player.
  • Fixed Shoch'itris Lair not being revealed when under cover.
  • Fixed typo in auxiliary hud background.
  • Fixed Entomb not removing action points.
  • Fixed The Outsider and Quid Pro Quo scaling wrongly with game speed.
  • Fixed crash when ZEPHON city damage is reflected.
  • Fixed incorrect damage reflection.
  • Fixed auto-disable simultaneous turns not working if contact is not established.
  • Fixed a crash caused by taking control of Abkluth Dragoons with Words of the Prophet and losing the Toxic Spear upgrade.
  • Fixed Decoy Flares lasing forever.
  • Fixed auto-disable simultaneous turns disabling simultaneous turns right away.
  • Fixed potential threading issues when refreshing resources.
  • Fixed a potential race condition while loading the game.
  • Fixed Arsham's Satchel affecting non-allied units.
  • Updated Vulkan Memory Allocator with new version that avoids some race conditions.
  • Make sure we're using 48 kHz for the audio device output frequency so we match the buffers and don't need to resample. Also prevents preformance issues of someone setting 192 kHz in Windows.
  • Fixed several race conditions.
  • Fixed certain traits wrongly showing on outposts.
  • Fixed Machine Evolution applying multiple times due to acquired outposts.
  • Fixed growth setting in advanced parameters having no effect.
  • Fixed crash in the mods screen when the preview png had no alpha channel.
  • Fixed crash when selecting a very large save in the save or load screen.
  • Fixed crash that could occur if you have no friends on Steam.
  • Fixed several race conditions.
  • Improved audio thread safety and performance.
  • Fixed that the Honorable Aristocrat gets his Price of Honor achievement by retrieving the Cornucopia personally instead of sending his men.
  • The option to build Voice Acolytes in Meet Your Maker is no longer available if the mutator What Are You is active.
  • Fixed unit responses being placed at origin if it's still playing when the unit is dead.
  • Fixed Concordat item costs showing with too many decimals.
  • Fixed very long notifications being cropped.
  • Hide incoming call of a player that has been defeated.
  • Fixed a threading issue regarding the Chieftess unleashing her units to raid.
  • Fixed some typos.

ZEPHON Is Now Available!

We’re beyond excited to share that ZEPHON is now officially live on Steam for everyone!

Thank you all so much for your amazing support throughout this journey.

"The Voice knew things. Impossible things. Was it petty to simply use its premonitions to see our enemies? Or was that how the Voice drew people in? Did it show them knowledge, promise power, then offer more? The Whisperer knew. She didn’t ever say."



If you're looking for reviews, an excellent one is below:

November 8th Release

We bring you news of ZEPHON's official release date: November 8th at 6 AM PT / 1 PM GMT.

Special thanks to everyone that's been helping us test the game: we squished a lot of bugs!

See you soon!

"It was all just an equation for ZEPHON. Reavers and Acrin had to scrap, steal, and fight like hell to keep their edge, but that machine was always plotting its way toward the end. Its machines' power just ticked, ticked, ticked upward… carefully calculated to match our pace. It never ran ahead. Just watched. Followed. And observed."

https://store.steampowered.com/app/1481170/ZEPHON/

Q4 Release

We've decided to move ZEPHON's release from Q3 to Q4 2024. This will give us some breathing room to make sure everything is up to our standards before we send out builds for review.

While gameplay is largerly complete, we're currently working hard on effects and the end game.

Special thanks go to everyone that has played the demos and given their invaluable feedback.

Stay sane.

ZEPHON Demo 9 (July 18th to July 29th)

The last ninth playable demo of ZEPHON will be available from July 18th (@ 12 pm CEST) to July 29th (@ 12 pm CEST) on Steam.

There are no big changes in this demo—it's meant for one final round of testing and feedback before release.

https://store.steampowered.com/app/1481170/ZEPHON/

This is an early look at an in-development alpha version of the game. As such, there will be bugs, imbalances and missing assets.

The demo includes single player and multiplayer, but is limited to up to four players on a medium-sized map. 5 different leaders are available for selection and 3 NPC factions are present. Research progress is limited to the first 6 tech tiers.

The full version will contain larger maps, advanced game setup options, 8 leaders, over 50 units spread across 10 tiers of research, more terrain features and quests, an end-game grand finale, unlockable game modifiers, achievements, multiple languages as well as full workshop support.


Changes in Demo 9


## New
* Whispering Wights that reduce unit morale each turn now randomly spawn on wasteland tiles.
* AI players now praise wars with common enemies.
* New Hashamllim Host voice over.
* Actions that create units (e.g. Create Shoch'itris Lair) can now be right-clicked to open the compendium for the unit entry.

## Balance
* Bleed, Dust Storm, Fire, Hymn of Decay, Incandescent Icon and The Fog no longer damage units inside transports.
* Schism of Regminina can now also be used if ZEHPON is not your enemy and without repercussions from them.
* Quantum Economics now decreases Quantum Manipulators cost for each Quantum Manipulators in each own city.

## Bug Fixes
* Fixed diplomacy call stall issues.
* Fixed Bunker flavor.
* Fixed Disband pressable even without action points.
* Fixed System Overload not mentioning target.
* Fixed quest locations not spawning on volcanic terrain.

ZEPHON Developer interview with eXplorminate #2