Zero Hour cover
Zero Hour screenshot
Genre: Shooter, Simulator, Strategy, Tactical

Zero Hour

Zero Hour | Player Feedback



As we're moving closer to the release, we wanted to conduct an official survey on the current state of the game to gather your thoughts on it. Your input, combined with feedback from all our social platforms will help us get the game ready for release.

Thank you for staying with Zero Hour, we'll be looking forward to your answers!

Click here for the survey

Patch 9.9.5 (Silent Patch v1)

Change Log
  • Added dynamic tutorial card in pause menu (updates based on game modes, match phase & player inventory)
  • Fixed misaligned sights for several weapons ( Thank you itsarmond for the detailed report )
  • Fixed M.V. Meghna map scene occlusion issue
  • Fixed Storm Harbor getting stuck between containers in specific spot
  • Fixed sight magnifier model clipping glitch
  • Fixed defenders not being able to see through scopes when using Enfield
  • Fixed exaggerated sway animation for several weapons
  • Fixed bullet impact for armor simulating in local space and not world space
  • Changed Utility 3 to be saved every time even in PvP




Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links.
Discord Global Community : Zero Hour Official
Discord French Community : Zero Hour France

Patch 9.9.5 [New Weapons]

Change Log
  • Added new weapon Lee Enfield
  • Added new weapon P90
  • Added new RNG weapon ban option for custom match only
  • Added new shirt pattern for attacker character
  • Fixed co-op shooting bomb does not initiate explosion
  • Fixed new recent weapons were not visible in training ground
  • Fixed deploy animations were not initiated properly
  • Fixed revolver weapon base texture having detail issues
  • Fixed continuous error when in training ground with puppy dog following player
  • Improved transition between phases with fade
  • Improved co-op suspect leaders to have better aim and fire rate
  • Improved AI pathfinding greatly in all maps
  • Improved Squad AI moving out of player's way
  • Improved Training ground tutorial


New Weapons





This concludes the last patch to bring all features for Operation Storm Harbor. We are working on more features to give as patches before revealing details about 1.0 release. Some of those features are :
- Overhaul of all weapon SFX
- Tutorial cards to display in pause menu based on current game mode, inventory and action phase
- Improved locomotion animations for characters
- NPC characters for later Maps
- More Improvements to Squad AI and Suspect AI behaviors



Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links.
Discord Global Community : Zero Hour Official
Discord French Community : Zero Hour France

Patch 9.9.4 [Caster Mode Overhaul]

Change Log
  • Added New caster mode UI overhaul
  • Added Caster mode co-hosts (4 hosts max)
  • Added Quick-match new match filters
  • Added New Jacket color option, Green
  • Fixed Caster mode switching between players, number changes when players die
  • Fixed Caster mode free-cam not working after round ends
  • Fixed Caster mode DM/FFA all issues
  • Fixed Co-op public random que not working
  • Fixed Players not spawning in due to network fluctuation
  • Fixed NVG getting stuck while spectating player with NVG
  • Removed Flash bang screen effect for caster mode
  • Improved Caster mode, turning lights off will not make the map dark


New Caster Mode




New Quickmatch filter options




Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links.
Discord Global Community : Zero Hour Official
Discord French Community : Zero Hour France

Patch 9.9.1 [Character Customization]

Change Log
  • Added character customization [ Iteration 1 ]
  • Added new defender character variation models
  • Added new weapon aesthetics (In Game Currency) "Skulls"
  • Fixed Squad AI giving penalties
  • Fixed neutralizing sniper giving penalties
  • Fixed match result UI issue in UWM monitors
  • Fixed lobby scene mismatch due to new attacker characters


Character Customization System




This is the first iteration of character customization, we hope to improve on it further with later updates. The UI has been changed significantly from the concept art to better fit the current menu style.



New Weapon Aesthetic "Skulls"



This new weapon aesthetic can be purchased with in-game currency



Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links.
Discord Global Community : Zero Hour Official
Discord French Community : Zero Hour France

Daily Challenge [ Win Free Aesthetics Event ]

Great news!

There's a new event where you get rewarded for completing our daily challenges.
Achieve a daily challenge streak level of 5, and you'll be rewarded with the "Redline" DLC. Push it further to level 10, and you'll unlock the "Gold" and "Platinum" pack DLCs for free!

To claim your rewards, simply send us a screenshot of your streak along with your SteamID in ⁠#challenge-submission channel. Hurry, as the offer is only available until March 12th!


Patch 9.8.2

Change Log
  • Added new Player death animations
  • Added Weapon free aim system
  • Fixed Door Sync when joining an on-going match
  • Fixed Hotel Trouble garbage dump's texture changing with distance
  • Changed Custom match competitive lighting option toggled on as default
  • Changed 2 shutters in Bank map to be open permanently
  • Changed Weapon to be holstered after death
  • Improved Dog leg movement, Procedural Implementation 1st Iteration
  • Improved Dog Head look, Heel is now notable without looking at icon as dog will look at handler
  • Improved Weapon reposition issue fix
  • Reduced Dog barking unnecessarily
  • Reduced Weapon spray for hip fire
  • Slightly Reduced AS Val damage
  • Slightly Increased AS Val horizontal recoil
  • Removed Being able to vault or rappel while prone
  • Removed Being able to rappel while not looking in that direction
  • Removed Film grain effect
  • Optimized In Game Network Calls for players joining on going






Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links.
Discord Global Community : Zero Hour Official
Discord French Community : Zero Hour France

Patch 9.8.0 (Silent Patch v3)

Change Log
  • Added Persistent lobby limit, 2 continuous matches max
  • Added back non IR laser sight lines visible without NVGs
  • Fixed Picking up weapon through inventory system once a player has respawned in FFA
  • Improved Suspect firing taunt animation chances
  • Improved Player model hand colliders for hit registration
  • Improved Laser sight visibility
  • Improved Ready position poses
  • Improved Third person Hand IK system
  • Improved Squad AI moving away when player walks towards detection


Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links.
Discord Global Community : Zero Hour Official
Discord French Community : Zero Hour France

Patch 9.8.0 (Silent Patch v2)

Change Log
  • Fixed Dog Resetting if you complete a mission without him dying
  • Fixed Voice chat player UI not allowing interaction with UI elements
  • Fixed Daily Challenges requiring not yet unlocked maps for completion
  • Fixed Bullet texture missing in Kyanite for Base and Gold aesthetics
  • Fixed BDT not refreshing when purchasing weapon aesthetic using BDT
  • Fixed Hotel Trouble bullet proof balcony glass
  • Fixed Hotel Trouble one way collision for exterior steel barricade
  • Fixed Red wedding PPP blocking way not having vault option
  • Fixed M.V Meghna AI going through storage container gates
  • Removed Taser for Daily Challenges


Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links.
Discord Global Community : Zero Hour Official
Discord French Community : Zero Hour France

Patch 9.8.0 (Silent Patch v1)

Change Log
  • Fixed Residential house on-going join causes random camera glitch
  • Fixed Drone glitching out for people who join on-going match
  • Fixed Lean input being recalled after exiting drone
  • Fixed Flashlight input working during using drone


Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links.
Discord Global Community : Zero Hour Official
Discord French Community : Zero Hour France