Zero Hour cover
Zero Hour screenshot
Genre: Shooter, Simulator, Strategy, Tactical

Zero Hour

Update Part 5 Coming 25th December



Mark your calendars as the Zero Hour team is bringing you guys a small christmas gift!


Update Part 5 is being released this December 25th. The update includes K9, Daily Challenges, Drone, Weapon Aesthetics, Squad AI improvements, plenty of bug fixes, and a few more.



The new update is bringing in many things and here are some of the things we have shared with out community, incase you have missed. You can also Join our Discord to not miss out on further teasers or even to meet other players


From the day you get your hands on this update you will be the proud owner of a K9 puppy!




The K9 will always be at your service.




Personalize your loadout, make the weapons truly yours.




Soon you can send in your metal friend.






Thank you for your patience, please make sure to report toxicity, and send feedback & suggestions on our Discord server using the following links.
Discord Global Community : Zero Hour Official
Discord French Community : Zero Hour France

Zero Hour | Update Part 5 Details


This update brings a thrilling blend of loyalty, firepower, and personalization to the forefront of your Zero Hour experience. The long-awaited K9 Attack Dog is finally here to bring a new dimension of companionship and camaraderie to your missions. Additionally, iconic firearms like the Smith & Wesson Model 57 and Berreta M9, and strategic utility like the Drone has been added to enhance your tactical arsenal. Personalization is made possible with the addition of weapon aesthetics and the upcoming character customization feature. This update is also bringing Paradise City to PvP as exclusively DM FFA mode.



K9 Attack Dog



We are absolutely thrilled to announce that the much-anticipated K9 Attack Dog system is finally making its debut in Zero Hour, and it's more than just an in-game tool; it's a loyal companion. Your K9 isn't just another asset; it's a friend. From the moment it's introduced as a small puppy, you get to personalize your K9, name it, give it a good pat, and nurture it by ensuring it avoids unnecessary risks to stay safe.



You'll be introduced to your K9 with a warm greeting before embarking on a long journey of companionship and loyalty. Your new furry partner starts as a small, adorable puppy that you'll get to name. Its fur, color, and patterns will be completely unique to you, ensuring that no one else has the exact same dog.



Initially, your puppy won't accompany you on missions. To help it grow and become a trained companion, you'll need to complete missions without its company. Once it's ready and you've become its designated "Handler," you'll have the privilege to issue commands to your K9 during missions, directing it to either stay close by your side or go on a hunting mission.



In Heel mode, your dog remains close behind, even during heated gunfights, while subtly alerting you to nearby suspects. Hunt mode prioritizes tasks: biting suspects, searching for bombs, rescuing hostages, protecting civilians, and identifying traps respectively.

Your K9 is exclusively loyal to you and won't respond to other players' commands or distractions. If tragedy strikes and you die on a mission, your faithful companion will mourn and seek revenge. However, deploying with the K9 comes with sacrifices—you forfeit the ability to rappel or vault.

Revolver Smithwesson Model 57



The Smith & Wesson Model 57 is a notable addition to Zero Hour as the game's first secondary revolver. This classic firearm is an iconic revolver renowned for its .41 Magnum caliber. Featuring a sleek design and powerful performance, it's a revolver that holds a special place in firearms history. The Model 57 boasts a sturdy construction and a distinctive design, combining both power and precision. With its distinct polished finish and ergonomic grip, this six-shot revolver provides excellent accuracy and handling. The .41 Magnum caliber delivers notable stopping power, making it a compelling choice for players seeking a reliable secondary weapon in the game.



Berreta M9



The highly acclaimed Beretta M9 pistol is also making its way into the game, adding a touch of Italian craftsmanship and precision to your weaponry. Recognized for its reliability and widespread use by military and law enforcement agencies worldwide, the Beretta M9 embodies a perfect balance of accuracy, durability, and ease of use. With its 9mm caliber and impressive magazine capacity, the Beretta M9 promises a potent combination of power and accuracy, a valuable addition to any operator's arsenal in Zero Hour.



Weapon Aesthetics



Prepare to personalize your arsenal like never before with the introduction of weapon aesthetics. These aesthetics can be purchased using in-game currency, offering a range of options. Some aesthetics are available as exclusive DLC purchases, while others are offered free of charge. The aim is to maintain a realistic feel while integrating fictional weapon aesthetic brands, enhancing the premium quality of each firearm. Purchasing weapon aesthetics isn't limited to a single weapon; once collected, the skin becomes available for use across multiple weapons in your inventory. This feature allows players to customize various firearms, ensuring the firearms are aesthetically tailored to each individual's preferred aesthetics.



New Utility: Drone



To enhance strategic options, a new essential utility is being added to the attacking side: the drone. It is designed to gather valuable intel during missions. Originally, we planned two variations for the drone, including one equipped with a bomb. However, considering ethical concerns, we've decided to scrap the drone with the attached explosive. Instead, the remaining version will focus solely on surveillance capabilities, allowing uninterrupted monitoring until the battery runs out. You can also command the Squad AI while using the drone, allowing you the possibility to finish the mission without ever stepping in the operation building yourself.



Character Customization



Soon you’ll be able to personalize your operators and make them uniquely yours. Even though it's currently in development, the upcoming feature will give you the ability to customize your operator's appearance according to your preferences. This includes adjusting everything from headwear to tops and bottoms, allowing for a diverse range of clothing types and color templates.

Zero Hour 1.0 Announcement



Although we won't be introducing any new maps in this update, we're excited to bring Paradise City to the PvP mode, exclusively as a DM FFA mode. Following this, we'll focus on implementing further improvements, fixes, and the long-awaited announcement for 1.0 Release. This next significant update is set to introduce three new maps: School, Dockyard, and Bar. We plan on releasing Update Part 5 December 2023.



Thank you for your patience, please make sure to report toxicity, and send feedback & suggestions on our Discord server using the following links.
Discord Global Community : Zero Hour Official
Discord French Community : Zero Hour France

Patch 9.7.1 (Silent Patch v1)

Change Log
  • Fixed match end screen's map choices randomizing again when host leaves
  • Fixed Quickmatch not queuing with existing available matches
  • Fixed Round number/points to increase when host leaves the match mid round
  • Fixed Load screen timer causing random player to be kicked
  • Fixed Host leaving when round ends causing players to be stuck in loading screen


Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links.
Discord Global Community : Zero Hour Official
Discord French Community : Zero Hour France

Patch 9.7.1

Change Log
  • Added HUD elements to show all player's loading state during round end loading screen
  • Added a 15 secs timer for people loading during round end loading screen.
  • Fixed Co-op lobby showing bots in online lobby
  • Fixed Rats Den PvP Deathmatch FFA desync issue
  • Improved Round end loading network optimization


Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links.
Discord Global Community : Zero Hour Official
Discord French Community : Zero Hour France

Zero Hour | Update Part 4.5


Zero Hour Update Part 4.5 introduces a brand new PvP game mode called "Deathmatch Free-For-All," along with visual enhancements to the game lobby and various improvements to the gameplay system. The update will also address various bugs and refine the overall gaming experience.


Main Features:



Death Match Free For All




This new PvP mode offers a unique style of play within Zero Hour's existing movement and gunplay system. It's designed to provide a more casual gaming experience, allowing players to kick back and enjoy the action after intense sessions of realistic modes. In this mode, you spawn with your preferred weapon and engage anyone within your line of sight. Classic Zero Hour features remain, such as weapon swapping when eliminating opponents, and the use of the breaker switch to control lights. However, this time, players will be prompted to equip Night Vision Goggles (NVGs) for the entire duration of the match when the lights go out.

New Lobby Screen






The lobby screen has been revamped to enhance the overall immersion of the experience. Players and their squad mates are now shown sitting inside a SWAT van, terrorist van, helicopter, or boat, depending on their team. This adds life to the lobby screen and makes waiting for players to join a less monotonous and more engaging experience. You can easily start conversations, chill with your mates, and create a more laid-back pre-game atmosphere. When the match starts, player characters exit the vehicle, signaling the beginning of the round.

In Co-op lobbies, we've strived for simplicity and coziness, without compromising on details. The inclusion of a table with files on top conveys a sense of tactical assignment, further enhancing the overall immersion. With this new lobby screen, we aim to provide players with a well-rounded and enjoyable gaming experience, from strategy planning to friendly banter.

New Deathscreen




Instead of a simple loud bass sound upon death, Zero Hour now features a more immersive death screen. After being eliminated, your character will fall while maintaining a squinted vision, and the camera will gradually rotate toward the direction you were killed from, giving you some insight into how you died.

Match Continuation




You can now finally continue playing consecutive matches with the same teams. Players can also vote on the next map they'd like to play. As we continue to fine-tune this feature, please note that there is currently no voting for game modes. However, we're actively working on implementing a voting system that will grant you the freedom to select the modes you desire, offering even more flexibility and control over your gaming sessions.

Play PvP without Denuvo




While playing PvP without an anti-cheat system has always been an option, this update will make it visible in the server browser. This ensures that everyone is able to find a game that suits their preferences.

Eye Adaption




In response to the challenges faced by newcomers to navigate the pitch-black darkness when the lights go out during a match, we've introduced an eye adaptation feature. This addition allows players to gradually regain visibility up to a certain range, providing security for those who might otherwise exit the match due to disorientation. This feature ensures that even without Night Vision Goggles (NVGs) or flashlights, players can carry on with the match and, when possible, restore the lights. This not only benefits newcomers but also those who may have overlooked equipping with NVGs and flashlights.

New Lighting for Rats Den




The lighting in Rats Den has been redone with the objective of enriching the atmosphere and aligning it more closely with our original vision. Warm, orange lighting now complements the dark spaces, creating a more eerie and unsettling environment. It's important to note that Rats Den is still awaiting the introduction of NPCs, which will further elevate the immersion.

Conclusion:



As Zero Hour continues to evolve and grow, we remain committed to refining and expanding the game to meet the expectations of both new and seasoned players. Stay tuned for further developments and enhancements as we work to provide you with the ultimate tactical gaming experience. We hope you enjoy the new game mode as much as we do. Thank you for your invaluable support and feedback, and for being part of this incredible journey.





Update Logs



Added

  • Added New PvP game mode Free For All Deathmatch
  • Added New lobby screen with lobby animations ( Iteration 1 )
  • Added Death screen
  • Added Door alarms to be used by suspects in Co-op
  • Added Eye adaption for when lights are turned off
  • Added New PvP lobby UI
  • Added New Co-Op lobby UI
  • Added Environmental details like Radio/phone ringing etc ( iteration 1 )


Fixed

  • Fixed Lights turning back on when new players join an ongoing continued match
  • Fixed C2 Door explosion SFX playing together on double doors
  • Fixed Prison Break map spawn peek entry point
  • Fixed desynced bullet hitting a grenade can make it move away from trajectory
  • Fixed Pressing Rappel button while using chat causes player to rappel
  • Fixed chat when in streamer mode glitches the chat system
  • Fixed Having planning table on during the end of last round causes MVP screen to not play
  • Fixed C2 damage players from different floors
  • Fixed Lights turned off on all maps were not pitch black
  • Fixed Co-op NPCs not reacting to flash bang
  • Fixed Co-op NPC taking too long to be compliant
  • Fixed Ceiling fan audio not having distance limit
  • Fixed Khan Manzil light pop up issue inside the building
  • Fixed Several service side load issues
  • Fixed Several low resolution UI elements on low settings
  • Fixed switch button showing up for caster in custom match
  • Fixed Co-op bots not showing up in lobby player cards


Changes

  • Reworked Rat's Den overall lighting
  • Improved Grenade bounce physics
  • Improved Server browser to show if a match is protected via Denuvo
  • Improved Server browser to show match game mode
  • Improved Suspect AI reaction when alone
  • Improved Suspect AI sync
  • Improved Door kick SFXs
  • Improved Optimization overall
  • Improved Military Airport lighting distances
  • Improved Bullet metal impact VFX




Thank you for your patience, please make sure to report toxicity, feedback & suggestions in our Discord server using the following links.
Discord Global Community : Zero Hour Official
Discord French Community : Zero Hour France

Patch 9.6.5 Titled "Bug Squash" Pt1

[Match points & leaderboard has been reset with this update]

[Sync Load system]
Fixing numerous existing bugs proved to be challenging, primarily because many of them were reliant on both the client's network and the photon servers we utilized. Several bugs proved to be nearly impossible to rectify, as we lacked the ability to adjust the server's behavior in specific scenarios. After two years of dedicated efforts to explore alternative solutions for these issues, we developed a novel synchronized loading system. This system involves conducting a swift check of all participants' data after each round, guaranteeing a seamless start for everyone in the subsequent round and preventing any data loss due to timing issues. Moreover, this approach ensures that individuals who join ongoing matches have accurate data tracking, mitigating the risk of encountering corrupted data.



"While this does not make the game perfect and bug free, we believe its one step closer to it."



Change Log
  • Added Round end SYNC LOAD system[Beta]
  • Added Match results new MVP screen
  • Added PvP New match start after match ends
  • Added Map voting after PvP match ends
  • Added Mute button for during match scoreboard UI
  • Added New main menu music "New beginning"
  • Fixed Match scoreboard results not sorting based on player scores from highest to lowest
  • Fixed Embassy Raid map's center rails not labelled transparent
  • Fixed Flash bang effect not resetting when round ends
  • Fixed Not being able to select weapon/gadget in first round after every round switch
  • Fixed Being in one team and spawning in as another team
  • Fixed NVG staying over round
  • Fixed thrown utilities staying over round for other players
  • Fixed Not being able to spawn in when joining on going
  • Fixed Choosing Wrong weapon and spawning
  • Fixed Discord error call back when application is on but not logged in
  • Fixed Weapon resource duplication when players choose weapon at the same time due to ping
  • Fixed leaving lobby squad when Co-op mission ends and restarts
  • Fixed Right clicking in scoreboard UI during match and left clicking can trigger weapon shooting
  • Updated Match results UI (PvP & Co-op)
  • Updated Round Start UI
  • Updated Round UI transitions music
  • Updated Map tips for all maps inside the learn tab's "Map Tips"
  • Updated Menu button hover and select SFX
  • Updated ZH manual
  • Optimized Network calls PvP
  • Reset Match points and Leaderboard



The new screen you will be seeing a lot of. Please don't close the application during this screen as it may corrupt your game's data. The game is loading match data to load sync ups and reduce any sort of possible bug during gameplay.




Many UI elements have been changed in the process with more elements to be changed in the close future.




The new match end screen in PvP will sort all players based on their performance and even allow you to vote for which map you would like to play next with the existing players in lobby.




We have added a new MVP screen to further add to the incentive of performing well during the match.



Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links.
Discord Global Community : Zero Hour Official
Discord French Community : Zero Hour France

Zero Hour 3 Year Anniversary



Celebrating Three Years of Zero Hour:
We want to extend our heartfelt gratitude to each and every one of you who has been a part of the Zero Hour journey. From the early adopters who joined us on day one to the newcomers who have recently joined, your dedication, passion, and feedback have been the driving force behind the evolution of the game.

Your commitment to Zero Hour has fueled our desire to continuously improve and refine the game over the past three years. We've listened to your suggestions, carefully analyzed your gameplay experiences, and tirelessly worked to implement changes that enhance the overall gaming experience. Your input has been invaluable in shaping the game into what it is today, and we couldn't have done it without you.

As we look forward into the future, we're excited to continue this journey alongside all of you. Our commitment to delivering exciting updates, engaging content, and memorable experiences remains stronger than ever. We're dedicated to ensure that Zero Hour continues to be a source of joy, camaraderie, and adventure for years to come.
Thank you for your unwavering support, your boundless creativity, and your fierce dedication. As we raise a virtual toast to these amazing three years, let's celebrate the memories we've made, the challenges we've conquered, and the friendships we've forged.

Keep an eye out for upcoming announcements as we set our sights on the future of Zero Hour. We can't wait to embark on this next chapter with all of you by our side.
Until then, slay your enemies, rescue the hostages, and bring order to chaos!
With deepest gratitude,
Zero Hour Team



Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links.
Discord Global Community : Zero Hour Official
Discord French Community : Zero Hour France

Patch 9.6.3 (Silent Patch v2)

Change Log
  • Improved Objective Viewing during Co-op mission ( Press Tab, default )
  • Slightly Increased Suspect reaction speed




Brief


The new UI replaces the old UI for a more slicker look and also to reduce confusion as to how the suspects Alive and Arrested suspects work. The UI will no longer show how many suspects are alive and instead it will be displayed as a progress bar ( Neutralizing, arresting Suspects/NPCs will display as progress bar for Bring Order to Chaos). This also adds to the experience as not knowing the exact number of suspects left adds more suspense.
This is our first patch of many in the future that will be dedicated to changing and improving the UI of the game Co-op and PvP.


Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links.
Discord Global Community : Zero Hour Official
Discord French Community : Zero Hour France

Patch 9.6.3 (Silent Patch v1)

Change Log
  • Fixed Squad AI getting flashed causing player to be flashed as well regardless of position
  • Fixed Suspect sniper's weapon model being static and not moving
  • Improved Pathfinding in Residential House
  • Reduced Chromatic Abbreviation and blur for suppression effect slightly


Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links.
Discord Global Community : Zero Hour Official
Discord French Community : Zero Hour France

Patch 9.6.3 [ Small Update ]

Change Log
  • Added Grenade kick breach method ( stand on either side of the door, and the door must open the other way for the option to be there )
  • Added New Utility 2 : Door Alarm ( Defender Side Only )
  • Added New suspect type : The Sniper ( Available in Embassy Raid & Paradise City )
  • Added Suppression screen effect (getting shot around/explosions/Smokes)
  • Added Co-op force End mission
  • Added Squad AI breach with Grenade command option
  • Added disabled Hud UI for Hardcore Coop
  • Fixed Khan Manzil spawn peek location
  • Fixed Mag repack animation missing SFX
  • Fixed Adrenaline kit using the same icon as Med-kit
  • Fixed Door SFX cutoffs
  • Fixed Floating planks in Paradise City
  • Increased Bullet impact audio volume
  • Increased Suspect reaction speed
  • Removed Explosion SFX spatial effect
  • Reduced sound ambience when inside
  • Separated suppression screen effect intensity for Co-op & PvP





Added Grenade kick breach method ( stand on either side of the door, and the door must open the other way for the option to be there ).



Added Suppression screen effect (getting shot around/explosions/Smokes).



Added New suspect type : The Sniper ( Available in Embassy Raid & Paradise City ).



Added New Utility 2 : Door Alarm ( Defender Side Only ).



Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links.
Discord Global Community : Zero Hour Official
Discord French Community : Zero Hour France