Zero Hour cover
Zero Hour screenshot
Genre: Shooter, Simulator, Strategy, Tactical

Zero Hour

Patch 9.5.5 [ Small Update ]

Feature Highlights




New hand gun "SW11" has been added to the T side.




Added the ability to change between high ready and low ready. To switch between ready positions hold [Left Alt (default) ](Free look & ADS Zoom button) + Mouse scroll Up/Down.




Added more weapon variants to suspects based on mission.



Change Log

  • Added new weapon "SW11" (T Side)
  • Added High/Low ready positions
  • Added Competitive lighting mode
  • Added more weapon variants for suspects based on mission
  • Fixed suspect with bomber vest taking cover
  • Changed Quick-match PvP to default with competitive lighting mode
  • Optimized suspect weapon performance
  • Removed being able to change stance during med kit animation
  • Slightly Reduced Suspect AI gun shot spray


Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links.
Discord Global Community : Zero Hour Official
Discord French Community : Zero Hour France

Patch 9.5.4 [ Small Update ]

Feature Highlights




Added the ability for suspects to throw grenades, flares, flash bangs & molotovs.





Added new animations for suspects shot in the leg to add more depth to every fight.



Change Log

  • Added Suspect AI being able to throw grenades
  • Added Suspect AI shot reaction animations for legs
  • Added saving last walk/crouch walk speed used every round after first round
  • Fixed ADS stutter during transitions
  • Fixed oversized armor prop model
  • Fixed Suspect AI gun shots not occluding based on interior/exterior
  • Fixed Suspect AI keeps trying to open locked doors
  • Fixed Credit private testers not showing
  • Attempted fix for getting kicked after team switch during match
  • Removed Suspect AI bomber taking cover
  • Increased ROE tightness slightly


Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links.
Discord Global Community : Zero Hour Official
Discord French Community : Zero Hour France

Patch 9.5.1 (Silent Patch v1)

Change Log
  • Added Suspect AI being able to detect flashlight
  • Fixed Player character rotation is slower than camera causing clipping when rotating fast
  • Fixed Breaking meth can throw grenade through window before round starts
  • Improved & Reduced Movement inertia


Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links.
Discord Global Community : Zero Hour Official
Discord French Community : Zero Hour France

Patch 9.5.1 [ Small Update ]

Feature Highlights





Added the ability for suspects to feel distress that will cause them to feel suicidal based on SWAT's actions through out the operation.





Added new taunt animations for the suspects for when they will taunt at SWAT to show their intentions and that they are not afraid.



Change Log

  • Added Suspect distress causing suicidal motives based on user actions with appropriate animations
  • Added Suspect taunting and open firing at SWAT with appropriate animations
  • Fixed Suspect AI turns to normal stance and patrol even after encountering SWAT
  • Slightly Increased brightness for "Terror House" map
  • Slightly Increased brightness for "Residential House" map
  • Removed Magazine check from UMP first draw animation


Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links.
Discord Global Community : Zero Hour Official
Discord French Community : Zero Hour France

Zero Hour | Cinematic Video Competition 2


Join the competition of making cinematics with Zero Hour. Put your movie directing skills to use and squad up with your mates to make a cinematic video of Zero Hour.


2250USD | 3 Winners | 44 Days


Hello everyone, we are very excited to announce our second Cinematic video competition from the official team behind Zero Hour. For this competition, players will have to use the in game Caster mode to create an astounding Cinematic video of Zero Hour. The videos will be judged based on the creative implementations of the caster mode and using it to its full potential.

The winner of 1st place will take home the prize of $1000 USD.

We hope to see some amazing submissions from the community, may the most creative minds win!





PRIZES


1st Place

- $1000 USD

2nd Place

- $750 USD

3rd Place

- $500 USD

RULES


1) Video Duration : Minimum 2 mins | Maximum 6 mins
2) No copyrighted music/SFX | Using Zero Hour OST is allowed
3) Cannot contain clips from other games/movies or official ZH trailers
4) Extra points for voice takes
5) Must upload on Youtube
6) Can upload multiple submissions as long as it does not use the same clips
7) Must use free cam along with gameplay
8) Must put #ZHcinematics #ZeroHourGame

TERMS AND CONDITIONS


- Prize money will be sent through Paypal ( Cash/Bank Transfer if from Bangladesh )
- Only videos uploaded between 10th Feb 23 - 25th March 23 will be considered for this competition
- Members must comply with the rules or else will be disqualified
- Must be a HD video
- Must not use someone else's footage
- For duplicate videos, the first upload would be considered original

Winner will be announced a week after the event ends through all Zero Hour socials

CASTER MODE CONTROLS


The creator of a custom lobby can choose to be a caster.

1) Orbit around the object you are looking at (click once) - Left Mouse Button
2) Follow the object you are looking at (click one) - Left Shift + Left mouse Button
3) Undo Orbit/Follow - Right mouse button
4) Increase/Decrease FOV Distance - C + Mouse Scroll
5) Enable/Disable DOF - Left Shift + V
6) Toggle on/off Team coms - T
7) Free cam while spectating someone - Space
8) Mount(toggle) camera to the player's gun - G

You may also play co-op in casual mode which will allow you to use the free cam once your player is dead by pressing spacebar while spectating. The controls are the same as stated, this however allows you to initiate free cam to observe AI and do cinematics in co-op mode.

You can also follow through the Caster Mode guide video made previously for the first competition



Winners of previous Cinematic Competition






Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links.
Discord Global Community : Zero Hour Official
Discord French Community : Zero Hour France

Zero Hour | FREE WEEKEND(Co-op Included) & SALE





Here's a short trailer to celebrate showcasing the latest operation

Zero Hour | Operation Khan Manzil


Zero Hour’s Operation Khan Manzil consists of a new map, the addition of a 10-player CO-OP experience, new weapons, improved optimization, accessibility & more. This update focuses on content updates and quality improvements.




Addition of a New Map


Khan Manzil




First up, we're thrilled to announce the addition of a brand new map - Khan Manzil. This two-storied building is packed with narrow corridors and rooms, offering a fresh challenge to players. With multiple entries and vents that you can throw grenades through, you'll have to strategize your attack like never before.



The story involves a bomb situation. The Suspected location's name is Khan Mazil. A civilian called 911 spotting a person making a bomb on the boot of a car. The exact location of the vehicle is unknown so locate the bomb and expect armed hostiles around the area. There are suspicions about there being more bombs scattered around the city so bring in suspects and we will interrogate them for locations later. This is a race against time, we expect you to find the bomb before any damage is done.


New Weapons




AKS-74U




The AKS-74U is a shrunk-down AK-74 it's got an eight-and-a-half-inch barrel with a side folding stock. The chamber is in 5.45 by 39 caliber. AKS-74U offers the compactness and handiness of an SMG but is chambered for the standard 5.45x39mm rifle cartridge and took standard AK-74 magazines. It also gives its users more striking power than a pistol-caliber weapon.


HK UMP




This is a significant departure from the MP5 mechanically. Instead of being roller-delayed blowback, this is just a simple blowback submachine gun. It does fire from a closed bolt. It's primarily a 9mm semi-automatic carbine, with the option to flip the switch and have full-auto if you really need it. And in that context, having a closed-bolt firing gun is definitely an advantage. It makes for, in a practical matter, a much more accurate first or single shot. the UMP does maintain that closed-bolt hammer-fired functionality. It retains a lot of the handling elements of the MP5. But instead of having a stamped sheet-metal receiver with a bunch of relatively complex milled parts, this is an extremely simple gun with a polymer receiver and a very blocky square bolt.

New co-op experience




CO-OP mode is now featuring 10-player CO-OP missions. You can now add up to 10 players to your squad and engage with a whole new combat experience in the field. The CO-OP menu has also been improved due to its new features and accessibility.

New Features



Utility Slot 3


We've added two new utilities - Utility 3. This includes the Door Rammer and Medkit, offering new opportunities for both offense and defense. The Door Rammer allows you to make entry from any angle, and the Medkit will restore your HP when you're low on health.



Door rammer
In order to maintain control of a situation and ensure optimal safety, law enforcement personnel use stealth and surprise when breaching. Tactical entry equipment is used by law enforcement practitioners, specifically, specialized teams such as special weapons and tactics (SWAT) or tactical entry teams, to gain access to restricted areas (e.g., barricaded entries, boarded buildings, and locked doors).



Med Kit
This kit combines a 12” Syringe with a SWAT-T tourniquet and a pack of H&H Medical’s Compressed Gauze into a single, easy-to-carry package.

Note that you will not be able to use it while at full HP. For the SWAT team the med-kit will restore 20 HP, while for Terrorist team the med-kit will restore 10 HP.





Terror house texture rework




The map has been reworked to look more in line with our newer work. Just like all maps we have reworked, we have attempted to smoothen the edges of Terror House and bump up the texture quality to improve the overall believability and immersion.


Miscellaneous improvements


We've also made some miscellaneous changes, including improved animation syncing with weapons, improved lighting and brightness throughout some of the maps, and new animations for better visual cues.






Conclusion


We are trying to get up to speed again to provide content sooner like we used to in the past. We always hope to progress through smaller patches until the next major update. Thanks to the private testers team for testing out the builds with every internal update to ensure a more polished experience for the public release of the update.

We really appreciate and thank the community for the unconditional support and love for the game.




Update Logs


ADDED

  • New Playable Map "Khan Manzil"
  • New Weapon UMP (CT Side)
  • New Weapon AKU (T Side)
  • New Utility Slot number 3
  • New Utility for Slot 3 - Door Rammer
  • New Utility for Slot 3 - Medkit (Default button, Num key 06)
  • New Player death animations for crouch & prone state
  • New Animations for suspect Flashed & Smoked state for when they are arrested or zip tied
  • Rats Den map co-op cutscene


FIXED

  • Server Browser not updating region on initial try
  • Jittery FPS hand animations
  • SKS Reload animations for aim and hip position overlapping
  • Being able to kick door while prone
  • Flash light leaking through wall
  • Texture corruption due to memory leakage
  • Volumetric density issues


IMPROVED

  • Co-op number of traps and door wedge suspects place based on mission
  • Free Cam reset speed will no longer snap and will smoothly return to default view
  • FPS hand animation syncing with weapons
  • Weapon reload mech SFX
  • Player idle turning animations
  • Brightness for Training Ground
  • Brightness for "Bank Heist" map
  • Brightness for "Hotel Trouble" map
  • Brightness & lighting for "Embassy Raid" map
  • Brightness & lighting for "Cafe Fourteen" map
  • Brightness & lighting for "Red Wedding" map
  • Road asphalt textures for various maps
  • Main Menu loading time
  • Optimized Terror House
  • Optimized Loading even further
  • Visual effect - Screen Space Reflections


CHANGES

  • Added 10 Player Co-op & Training Option
  • Added Co-op lobby host's status sign
  • Added Co-op option to watch mission cutscene
  • Added Mocap animations for co-op suspect alerts
  • Added separate aim and body movement ( upper body of the player character will move separately from lower body )
  • Added player character C2 explosion reaction animation
  • Reworked Terror House map
  • Increased Lobby Squad count up to 10 players
  • Slightly Reduced stamina drain for sprinting
  • Removed Co-op mission cutscene playing automatically in the beginning
  • Co-op objective based suspect will always be zip tied using aggressive animation
  • When shooting on active armor plate it will no longer play the blood VFX and instead will play Metal hit VFX




Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links.
Discord Global Community : Zero Hour Official
Discord French Community : Zero Hour France

Patch 9.4.5 (Silent Patch v1)

Change Log
  • Fixed Lean not working properly when playing as Defender


Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links.
Discord Global Community : Zero Hour Official
Discord French Community : Zero Hour France

Patch 9.4.5 [ Small Update ]

Feature Highlights




Added new arrest animations that were captured using our mocap equipment. Based on whether the suspect has shot an officer or not the swat will approach to arrest differently.



Using suppressors will now allow for a more stealthier approach as suspects will be less likely to detect those shots. However they will be able to detect nearby shots, making them aware of the Swat's presence.



We have added the clacker to the game for you to be able to detonate C2 charge at your will without a depending on a timer.



We have replaced the previous kick animations with newer mocap animation and improved on the kick mechanics.



We have added weapon shoulder strap in game to add more believability and immersion visually.



We have finally replaced our placeholder defender/suspect models with these newer in-house character models.



Update Logs


ADDED

  • New Defender model [ 1st Iteration ]
  • New Default Suspect model [ 1st Iteration ]
  • New Clacker to detonate C2 charge
  • New Suspect type : Radio User ( Will alert all suspects in operation building if not dealt with quick in hardcore difficulty )
  • Suspect reaction to bullet impacts nearby
  • New Arrest animation for offended suspect ( suspect shot an officer and surrendered )
  • Arrest animation for non-offended suspect
  • New weapon shoulder strap
  • Separate suspect reaction to weapons using suppressor


FIXED

  • Cancelling server browser still turns it on when queueing in other modes
  • Arrest animation delay causing desync
  • Suspect moving during surrender animation
  • Suicide vest adds a missing weapon to secure even after arresting ( you will need to arrest them to secure it )
  • Suspect shoots on sight unfairly
  • Suspect bomb vest damaging player through walls/floors
  • Suspect AI warping to cover positions on sight
  • Suspect AI unable to see through Residential House windows
  • Suspect Ai flashlight casting light through doors
  • Turning right when prone and idle causes a weird front movement
  • Attempted to fix the new spawn glitch


CHANGED

  • Balancing Oppressor : slightly reduced bullet spray
  • Balancing Bizon: slightly increased base damage (22 to 26)
  • Readjusted Suspect AI vision distance when lights are out
  • Readjusted Suspect retarget speed
  • Increased Door kicking process duration
  • Reduced Number of kicks required to break open doors based on material


IMPROVED

  • Added more Depth of field to default view when using NVG( Night Vision Goggles )
  • Suspect retarget speed to be based on difficulty
  • Door kicking animation
  • Door kicking mechanics : kicking door on breakpoint will now open the door along with breaking it
  • Optimized Suspect AI scripts further
  • Optimized Audio occlusion scripts further




Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links.
Discord Global Community : Zero Hour Official
Discord French Community : Zero Hour France

HALLOWEEN Sale Offer! 50% Off



Zero Hour HALLOWEEN Sale has started!


Spooky season is here! Zero Hour is 50% off until 8th November!
Here's a short trailer to celebrate showcasing the latest patch