It was a tough one, the issue was not showing up in-engine and also some users did not face the issue in build. So it was a phantom bug and thus it took us to build and test the game multiple times over the last few days to actually solve the issue. We apologies for the delay to people who had faced this issue.
Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links. Discord Global Community : Zero Hour Official Discord French Community : Zero Hour France
Patch 9.4.0 [ Small Update ]
Change Log
Added Elevators to Hotel Trouble map [ 1st Iteration ]
Added Server Browser "Region Change" option
Added proper Server browser button in the main menu home tab
Fixed stutter on weapon load for the first time
Fixed stutter on player spawn for the first time
Fixed returning from server browser and joining match reduced performance during gameplay
Changed balancing ES36 : slightly increased base damage (26 to 30)
Changed balancing MK12 : reduced vertical recoil
Changed balancing SKS : slightly reduced vertical recoil
Improved Kyanite Suppressed gunshots SFX
Improved M4 Suppressed gunshots SFX
Improved FAL Suppressed gunshots SFX
Improved FN57 gunshots SFX
Improved Honey Badger gunshots SFX
Improved ES36 gunshots SFX
Improved Oppressor gunshots SFX
Improved main menu home tab and background
Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links. Discord Global Community : Zero Hour Official Discord French Community : Zero Hour France
Patch 9.3.9 (Silent Patch v6)
Change Log
Fixed Player not spawning when next round starts ( 3rd Attempt )
Fixed some of the car variant windows disappearing because of LOD
Fixed Hotel Trouble balcony door can be opened before timer
Removed Suspect AI attaching door wedges to double doors
Improved Double door kicking, kicking one of the doors will open the other door slightly
Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links. Discord Global Community : Zero Hour Official Discord French Community : Zero Hour France
Patch 9.3.9 (Silent Patch v5)
Change Log
Fixed Player not spawning when next round starts ( 2nd Attempt )
Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links. Discord Global Community : Zero Hour Official Discord French Community : Zero Hour France
Patch 9.3.9 (Silent Patch v4)
Change Log
Fixed Throwables not reset after round ends ( 2nd Attempt )
Fixed Player not spawning when next round starts ( 1st Attempt )
Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links. Discord Global Community : Zero Hour Official Discord French Community : Zero Hour France
Patch 9.3.9 (Silent Patch v3)
Change Log
Fixed Client sided major fps drop issue
Thanks to Jamb0, THEE_JOMO & xplayman for their time on figuring out the issue
Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links. Discord Global Community : Zero Hour Official Discord French Community : Zero Hour France
Patch 9.3.9 (Silent Patch v2)
Change Log
Fixed Hotel Trouble ambient light not being affected by breaker switch
Fixed Molotov collider causing issues when shield is equipped
Fixed Procedural prop placement making it impossible to get to objective in Prison Break
Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links. Discord Global Community : Zero Hour Official Discord French Community : Zero Hour France
Patch 9.3.9 (Silent Patch v1)
Change Log
Reduced Camera shake intensity and distance for nearby bullet impacts
Reduced Camera shake intensity and distance for player kicking door nearby
Reduced Camera shake distance for c2 explosion
Fixed Camera shake caused by player kicking door in a different floor
Fixed Camera shake caused by c2 exploding in a different floor
Fixed Camera shake caused by player shoot out taking place in a different floor
Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links. Discord Global Community : Zero Hour Official Discord French Community : Zero Hour France
Zero Hour | Operation Thunder
Zero Hour’s Operation Thunder consists of a new map, the addition of CO-OP third person perspective, hostage gameplay improvements, improved loading times & more. This update focuses on content updates and quality improvements.
Addition of a New Map
Prison Break
Only the co-op mission will have the top floor and the underground parking accessible. In PvP this map will be slightly smaller.
MS-Unit just received a call of a raid at the Danshiri Police Station. Since the Terrorist leader, Ahmed Al Zoori is held captive inside this station, we assume the terrorist’s motive is to break him out. MS-Unit are tasked to stop Ahmed Al Zoori from escaping and to eliminate all suspects.
Addition of Co-op TPP
This will only be accessible in co-op mode as an option. We wanted to bring a new perspective and experience for players and the game's mechanics. Of course, this won't change any fundamentals of the game.
New SWAT Character Models
The Swat Character models have been remodeled to achieve a more realistic look. In addition to that, animations have also been altered to have the character models look more smooth and organized instead of looking slightly unwary.
Residential House Reworked
In our process of reworking the previous maps to make them look more inline with our newer work, we have attempted to smoothen the edges of Residential House and bump up the texture quality to improve the overall believability and immersion. We tried not changing the spaces and layouts of the original map to ensure it does not disrupt the already fun gameplay. Next map to receive a re-work is Terror House.
Hotel Trouble Lighting Reworked
At the time of developing Hotel Trouble we did not have the proper tools and knowledge to bring the lighting we wanted. With time and effort we have found ways to get closer to that vision and so the ambient lights and GI have finally been implemented to the map.
Addition of Molotov
A new addition to the defender's utility collection, the molotov will help players threaten opponents from entering the room and buy them few more seconds to decide their next move.
Co-Op Suspect Suicide Vest
We have added Suicide vests as an option for suspects in various bomb appropriate missions. You will now see some suspects wearing bomb vests roaming in the map. These suspects will run towards you when you are spotted. You can still make them surrender by shooting their hand, however killing the suspect will initiate the count down to detonating their vest.
Hostage Gameplay Improvements
The hostage game mode was untouched for a long while and we are looking to focus on improving it based on user feedback. Hostages now stick very closely to the player to remove the tediousness of having to wait for them to move closer and disrupting overall gameplay. Along with them sticking close to you, the hostage icon will no longer appear when being interacted; meaning defenders will no longer be able to see the hostage location when attackers are extracting. These are just our initial attempts at fixing the issues, we plan on adding further improvements very soon.
Material Based Footsteps
While we have made several attempts in the past to get material based footsteps into the game due to not being able to find a bandwidth friendly way of making this feature work. The feature is finally in the game but with a limited pool of surface types that we plan to expand with time.
Improved Loading Time even further
We reworked the internal data system to improve loading times. According to our tests, it has cut down the loading time further more than the previous update. This has fixed prolonged issues such as crashing, resulting in heavy memory usage or CPU heating.
Conclusion
We are trying to get up to speed again to provide content sooner like we used to in the past. We always hope to progress through smaller patches until the next major update. Thanks to the private testers team for testing out the builds with every internal update to ensure a more polished experience for the public release of the update.
We really appreciate and thank the community for the unconditional support and love for the game.
Update Logs
ADDED
New Playable Map "Prison Break"
New New MS Unit character model
New Defender side utility Molotov [ Iteration 1 ]
Material based footsteps [ Iteration 1 ]
Ahmed Al Zoori prison version as suspect
Co-op Suicide Bomb vest for suspects [ Iteration 1 ]
Co-op Third person View option [ Iteration 1 ]
Hostage PvP extraction point to Bank Heist rooftop
Tactical Helmet IR Strobe light
GI lighting to MV Meghna map
FIXED
Match Points Back up not retrieving properly when steam fails to fetch data
Defender using Smoke causes backend errors
P10c missing mag in SFX for mag check animation
Rats Den missing surface type property
Texture corruption due to memory leakage
IMPROVED
Hostage movement control (Co-op & PvP)
Hostage PvP gameplay, Hostage icon will not be displayed when the hostage is either running away or following a player
First person camera movement
Player movement input feel
Main Menu loading time
Weapon short stocking
Weapon holstering positions
Suspect AI behavior to do suppressing fire
Player movement animation flow chart
Optimized door functionalities
Breaker Switch interaction sounds
Optimized Residential House
Optimized Main Menu functionalities
CHANGES
Added Acog Sight option for MK12
Increased Stamina slightly in PvP & Co-op
Reworked Residential House map
Reworked Hotel Trouble lighting
Reduced Co-op cutscene Sound volume
Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links. Discord Global Community : Zero Hour Official Discord French Community : Zero Hour France
Patch 9.3.7 (Silent Patch v1)
Change Log
Added Training Ground Workbench functionality first iteration
Added Camera Shake for Bullet Ricochets
Attempted Fix PvP rare not spawning bug
Optimized Backend spawning functionalities
Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links. Discord Global Community : Zero Hour Official Discord French Community : Zero Hour France