Zero Orders Tactics cover
Zero Orders Tactics screenshot
Genre: Strategy

Zero Orders Tactics

Zero Orders Tactics is joining PixElated Fest on July 29th!


I love pixel art games, and I know you do too. So, let’s celebrate together 🎉 I am super excited to share that Zero Orders Tactics joins PixElated Festival next week! This festival is featuring some of the best pixel art games on Steam. From retro-style classics to contemporary indie gems all in one place!

There will be ✨ discounts ✨ live streams ✨ art contest ✨ demos✨ developer chats ✨ all centered around your favorite games.
Check out the official line-up and more information about the event here: http://pixelatedfest.com/

v0.900 - SHOPPING update!

Shops are finally open! Gold is finally not useless in the game ːcoolstar2022ː
There are 4 different traders you can meet on your journey: merchant, blacksmith, arcanist, and mysterious.
And this was the last big feature I had to make.
Now I plan to relax and chill, while making BALANCE, BOSSFIGHTS, and BUGFIXES ːhappy_yetiː

v0.820 - TREASURE update! (NEW MISSION MODE)


  • New mission mode - CAPTURE. Grab as many chests as you can. No need to protect anyone
  • Achievements
  • Enemies won't spawn next to your civilians anymore
  • More clear UI
  • Small fixes here and there

v0.800 - BABYLONICAL update!

Some guys in ancient Babylon did something, and because of them now I must do all that stuff with translations, localizations, finding new fonts, and so on ːsteamboredː

BUT I DID! ːcoolstar2022ː Those are 100% guaranteed not precise translations. Lots of auto translators used and died for this. But I hope it's now more comfortable to play in 11 more languages.

If you can help me with your language in the game - I'll be happy to receive all the help you provide. ːhappy_yetiː

v0.755 - Feedbackical update!

ːcoolstar2022ː Thanks for filling out the feedback form, it really helps!

A few tune-ups based on your messages:

  • Perk view mode - hold ALT or a middle mouse button to view all the perks, "in your face" style ːlunar2019grinningpigː
  • Hotkeys, deselection with the right mouse button
  • Units spawned by the "Spawn after death" feat won't act immediately
  • Balance adjustments for fresh players
  • Bugfixes!

v0.750 - JUICY update + DEMO OUT!


  • I made some visual updates here and there, everything is much juicier and smoother.
  • To celebrate this, here's a new trailer!
  • And to celebrate a new trailer, a DEMO is out now! ːhappy_yetiː


Well, the demo isn't full featured yet (you can always read my to do list right in the game), but it shows everything you could see in a full game. Except shops, that's for a dessert.

v0.730 - DEFENSIVE update


New mission mode - DEFENSE - now your civilians are static and the enemy is assaulting them
Talkies - units are now talking!
Rewrote the AI spawn code for, like, 5th time.
Optimization for potato PCs
Bugfixes and better visuals of menus between battles.

v0.700 - Playtest opened + MAGICAL update

There's a first playtest version so that everyone can play it. And test it! ːhappy_yetiː


  • I've put my hands elbow-deep into magic and made 40+ new spells for a game. Now there are 50 of them
  • Two heroes with very different playstyles
  • Balance in campaigns
  • Bossfight - only one type of boss for now, and I'm not sure how balanced it is yet
  • Bugfixes, bugfixes everywhere

v0.575 - BETTER tutorial

This game has pretty new mechanics, so I'm trying to make my tutorial as good as possible.
I've even made some live playtests! The results of it - in this update.

Happy Holidays!

🎄Dear friends, on behalf of the teams of indie games Zero Orders Tactics, Broken Soul, Being The Game, Folk Hero, Halver, and our entire indie community we wish you a Merry Christmas and a Happy New Year!