Zero Orders Tactics is joining PixElated Fest on July 29th!
I love pixel art games, and I know you do too. So, let’s celebrate together 🎉 I am super excited to share that Zero Orders Tactics joins PixElated Festival next week! This festival is featuring some of the best pixel art games on Steam. From retro-style classics to contemporary indie gems all in one place!
There will be ✨ discounts ✨ live streams ✨ art contest ✨ demos✨ developer chats ✨ all centered around your favorite games. Check out the official line-up and more information about the event here: http://pixelatedfest.com/
v0.900 - SHOPPING update!
Shops are finally open! Gold is finally not useless in the game ːcoolstar2022ː There are 4 different traders you can meet on your journey: merchant, blacksmith, arcanist, and mysterious. And this was the last big feature I had to make. Now I plan to relax and chill, while making BALANCE, BOSSFIGHTS, and BUGFIXES ːhappy_yetiː
v0.820 - TREASURE update! (NEW MISSION MODE)
New mission mode - CAPTURE. Grab as many chests as you can. No need to protect anyone
Achievements
Enemies won't spawn next to your civilians anymore
More clear UI
Small fixes here and there
v0.800 - BABYLONICAL update!
Some guys in ancient Babylon did something, and because of them now I must do all that stuff with translations, localizations, finding new fonts, and so on ːsteamboredː
BUT I DID! ːcoolstar2022ː Those are 100% guaranteed not precise translations. Lots of auto translators used and died for this. But I hope it's now more comfortable to play in 11 more languages.
If you can help me with your language in the game - I'll be happy to receive all the help you provide. ːhappy_yetiː
v0.755 - Feedbackical update!
ːcoolstar2022ː Thanks for filling out the feedback form, it really helps!
A few tune-ups based on your messages:
Perk view mode - hold ALT or a middle mouse button to view all the perks, "in your face" style ːlunar2019grinningpigː
Hotkeys, deselection with the right mouse button
Units spawned by the "Spawn after death" feat won't act immediately
Balance adjustments for fresh players
Bugfixes!
v0.750 - JUICY update + DEMO OUT!
I made some visual updates here and there, everything is much juicier and smoother.
To celebrate this, here's a new trailer!
And to celebrate a new trailer, a DEMO is out now! ːhappy_yetiː
Well, the demo isn't full featured yet (you can always read my to do list right in the game), but it shows everything you could see in a full game. Except shops, that's for a dessert.
v0.730 - DEFENSIVE update
New mission mode - DEFENSE - now your civilians are static and the enemy is assaulting them Talkies - units are now talking! Rewrote the AI spawn code for, like, 5th time. Optimization for potato PCs Bugfixes and better visuals of menus between battles.
v0.700 - Playtest opened + MAGICAL update
There's a first playtest version so that everyone can play it. And test it! ːhappy_yetiː
I've put my hands elbow-deep into magic and made 40+ new spells for a game. Now there are 50 of them
Two heroes with very different playstyles
Balance in campaigns
Bossfight - only one type of boss for now, and I'm not sure how balanced it is yet
Bugfixes, bugfixes everywhere
v0.575 - BETTER tutorial
This game has pretty new mechanics, so I'm trying to make my tutorial as good as possible. I've even made some live playtests! The results of it - in this update.
Happy Holidays!
🎄Dear friends, on behalf of the teams of indie games Zero Orders Tactics, Broken Soul, Being The Game, Folk Hero, Halver, and our entire indie community we wish you a Merry Christmas and a Happy New Year!