Tutorial battle, finally! <*> Global map (you can choose the next battle after finishing the previous one <*> Better (and more balanced) AI for enemy spawn <*> I've fixed a bug I've tried to catch for A YEAR ːsteamhappyː!
v0.520 - SKILL TREES !
Skill Trees - a place to spend XP between battles. ːsteamhappyː They will be different for different heroes
v0.510 - Heroes
Heroes - different start conditions, upgradeable run-by-run (rogue-lite thing)
Better main menu visuals, because you deserve the best ːhappy_yetiː
v0.501 - Quests!
Small fixes and invisible improvements:
Visuals for temporary boosts
Quests! - player will unlock new heroes, units, and spells between runs
Lots of invisible work on sound (because sounds are invisible)
v0.484 - Premade builds, map sizes, new unit feats
Small fixes and invisible improvements:
Premade player and enemy builds, units rebalance
3 map sizes for shorter and longer battles
Now you can change terrain under units and chests too
"Forest Vision" feat
"Armor" feat for bosses and usual units
v0.481 - Units, graphics, something
All unit types with sprites were replaced by new ones. Now I have ~75 unit types, which is much more than I dreamed before :D
Units move by cool-looking jumps
Gold carts are no more. Now there are 9 different units to protect
More visual updates, such as window frames
In the grim darkness of the game_over_screen_debugging there is only war
v0.444 - Progression between battles!
PROGRESSION! Now you choose your pocket before every battle.
Also, you choose a battle (will be replaced with a cool global map)