Zero Orders Tactics cover
Zero Orders Tactics screenshot
Genre: Strategy

Zero Orders Tactics

v0.550 - Global Map, TUTORIAL!


  • Tutorial battle, finally!
    <*> Global map (you can choose the next battle after finishing the previous one
    <*> Better (and more balanced) AI for enemy spawn
    <*> I've fixed a bug I've tried to catch for A YEAR ːsteamhappyː!

v0.520 - SKILL TREES !


  • Skill Trees - a place to spend XP between battles. ːsteamhappyː They will be different for different heroes

v0.510 - Heroes


  • Heroes - different start conditions, upgradeable run-by-run (rogue-lite thing)
  • Better main menu visuals, because you deserve the best ːhappy_yetiː

v0.501 - Quests!

Small fixes and invisible improvements:


  • Visuals for temporary boosts
  • Quests! - player will unlock new heroes, units, and spells between runs
  • Lots of invisible work on sound (because sounds are invisible)

v0.484 - Premade builds, map sizes, new unit feats

Small fixes and invisible improvements:


  • Premade player and enemy builds, units rebalance
  • 3 map sizes for shorter and longer battles
  • Now you can change terrain under units and chests too
  • "Forest Vision" feat
  • "Armor" feat for bosses and usual units

v0.481 - Units, graphics, something



  • All unit types with sprites were replaced by new ones. Now I have ~75 unit types, which is much more than I dreamed before :D
  • Units move by cool-looking jumps
  • Gold carts are no more. Now there are 9 different units to protect
  • More visual updates, such as window frames

In the grim darkness of the game_over_screen_debugging there is only war

v0.444 - Progression between battles!


  • PROGRESSION! Now you choose your pocket before every battle.
  • Also, you choose a battle (will be replaced with a cool global map)
  • Smarter enemy spawn
  • more beautiful main menu
  • Better map UI visualization (paths, dangers, faction badges)
  • New feats: some units attacks with poison, weakening or push instead of direct damage

v0.440 - Graphics, UI, anims, new feats and spells


  • New tiles, now pixelized
  • No more random in target selection, now it's determined
  • 2 new spells and feats
  • Nice desaturation effect to make plan view mode more readable
  • Mini tutorial and more hints, so you can finally understand what's going on ːhappy_yetiː
  • attack animations, pow pow
  • Mana every turn!
  • Mission report screen, instead of mission end crash
  • New "Random game" option - to push your luck and to test the balance
  • Spells icons!!!

v0.420 - Big UI remake



  • New animations for unit swap and tile swap actions
  • Now you can take your unit from field, not only put it there
  • Tiny UI improvements and fixes