Genre: Strategy Zero Orders Tactics
v0.484 - Premade builds, map sizes, new unit feats
Small fixes and invisible improvements:
- Premade player and enemy builds, units rebalance
- 3 map sizes for shorter and longer battles
- Now you can change terrain under units and chests too
- "Forest Vision" feat
- "Armor" feat for bosses and usual units
v0.481 - Units, graphics, something
- All unit types with sprites were replaced by new ones. Now I have ~75 unit types, which is much more than I dreamed before :D
- Units move by cool-looking jumps
- Gold carts are no more. Now there are 9 different units to protect
- More visual updates, such as window frames
In the grim darkness of the game_over_screen_debugging there is only war

v0.444 - Progression between battles!
- PROGRESSION! Now you choose your pocket before every battle.
- Also, you choose a battle (will be replaced with a cool global map)
- Smarter enemy spawn
- more beautiful main menu
- Better map UI visualization (paths, dangers, faction badges)
- New feats: some units attacks with poison, weakening or push instead of direct damage
v0.440 - Graphics, UI, anims, new feats and spells
- New tiles, now pixelized
- No more random in target selection, now it's determined
- 2 new spells and feats
- Nice desaturation effect to make plan view mode more readable
- Mini tutorial and more hints, so you can finally understand what's going on ːhappy_yetiː
- attack animations, pow pow
- Mana every turn!
- Mission report screen, instead of mission end crash
- New "Random game" option - to push your luck and to test the balance
- Spells icons!!!
v0.420 - Big UI remake

- New animations for unit swap and tile swap actions
- Now you can take your unit from field, not only put it there
- Tiny UI improvements and fixes
v0.405 - new animations and fonts

- New fonts (for future localizations): usual + dyslexic
- Animation for returnal of killed/evaced unit
- Map generation animation
- Animation between turns
- Battle length shorted to 8 turns for better experience
v0.401 - (wow) much advancement

- Pause menu with load button and settings
- 7 more unit types
- boosts system - some units now can boost units nearby
- spell system and menu - player finally can play spells for mana
- 4 spells for now
- cool animation for hex overlay
- chests - will appear on map as a bonus goal. Taking them will give you extra reward after battle (rewards aren't ready yet)
- lots of bugfixes and small appearance improvements
- Better "show all plans" view
- more particles everywhere :)