ːcoolstar2022ː Thanks for filling out the feedback form, it really helps!
A few tune-ups based on your messages:
Perk view mode - hold ALT or a middle mouse button to view all the perks, "in your face" style ːlunar2019grinningpigː
Hotkeys, deselection with the right mouse button
Units spawned by the "Spawn after death" feat won't act immediately
Balance adjustments for fresh players
Bugfixes!
v0.750 - JUICY update + DEMO OUT!
I made some visual updates here and there, everything is much juicier and smoother.
To celebrate this, here's a new trailer!
And to celebrate a new trailer, a DEMO is out now! ːhappy_yetiː
Well, the demo isn't full featured yet (you can always read my to do list right in the game), but it shows everything you could see in a full game. Except shops, that's for a dessert.
v0.730 - DEFENSIVE update
New mission mode - DEFENSE - now your civilians are static and the enemy is assaulting them Talkies - units are now talking! Rewrote the AI spawn code for, like, 5th time. Optimization for potato PCs Bugfixes and better visuals of menus between battles.
v0.700 - Playtest opened + MAGICAL update
There's a first playtest version so that everyone can play it. And test it! ːhappy_yetiː
I've put my hands elbow-deep into magic and made 40+ new spells for a game. Now there are 50 of them
Two heroes with very different playstyles
Balance in campaigns
Bossfight - only one type of boss for now, and I'm not sure how balanced it is yet
Bugfixes, bugfixes everywhere
v0.575 - BETTER tutorial
This game has pretty new mechanics, so I'm trying to make my tutorial as good as possible. I've even made some live playtests! The results of it - in this update.
Happy Holidays!
🎄Dear friends, on behalf of the teams of indie games Zero Orders Tactics, Broken Soul, Being The Game, Folk Hero, Halver, and our entire indie community we wish you a Merry Christmas and a Happy New Year!
v0.550 - Global Map, TUTORIAL!
Tutorial battle, finally! <*> Global map (you can choose the next battle after finishing the previous one <*> Better (and more balanced) AI for enemy spawn <*> I've fixed a bug I've tried to catch for A YEAR ːsteamhappyː!
v0.520 - SKILL TREES !
Skill Trees - a place to spend XP between battles. ːsteamhappyː They will be different for different heroes
v0.510 - Heroes
Heroes - different start conditions, upgradeable run-by-run (rogue-lite thing)
Better main menu visuals, because you deserve the best ːhappy_yetiː
v0.501 - Quests!
Small fixes and invisible improvements:
Visuals for temporary boosts
Quests! - player will unlock new heroes, units, and spells between runs
Lots of invisible work on sound (because sounds are invisible)