Zero Orders Tactics cover
Zero Orders Tactics screenshot
Genre: Strategy

Zero Orders Tactics

v0.755 - Feedbackical update!

ːcoolstar2022ː Thanks for filling out the feedback form, it really helps!

A few tune-ups based on your messages:

  • Perk view mode - hold ALT or a middle mouse button to view all the perks, "in your face" style ːlunar2019grinningpigː
  • Hotkeys, deselection with the right mouse button
  • Units spawned by the "Spawn after death" feat won't act immediately
  • Balance adjustments for fresh players
  • Bugfixes!

v0.750 - JUICY update + DEMO OUT!


  • I made some visual updates here and there, everything is much juicier and smoother.
  • To celebrate this, here's a new trailer!
  • And to celebrate a new trailer, a DEMO is out now! ːhappy_yetiː


Well, the demo isn't full featured yet (you can always read my to do list right in the game), but it shows everything you could see in a full game. Except shops, that's for a dessert.

v0.730 - DEFENSIVE update


New mission mode - DEFENSE - now your civilians are static and the enemy is assaulting them
Talkies - units are now talking!
Rewrote the AI spawn code for, like, 5th time.
Optimization for potato PCs
Bugfixes and better visuals of menus between battles.

v0.700 - Playtest opened + MAGICAL update

There's a first playtest version so that everyone can play it. And test it! ːhappy_yetiː


  • I've put my hands elbow-deep into magic and made 40+ new spells for a game. Now there are 50 of them
  • Two heroes with very different playstyles
  • Balance in campaigns
  • Bossfight - only one type of boss for now, and I'm not sure how balanced it is yet
  • Bugfixes, bugfixes everywhere

v0.575 - BETTER tutorial

This game has pretty new mechanics, so I'm trying to make my tutorial as good as possible.
I've even made some live playtests! The results of it - in this update.

Happy Holidays!

🎄Dear friends, on behalf of the teams of indie games Zero Orders Tactics, Broken Soul, Being The Game, Folk Hero, Halver, and our entire indie community we wish you a Merry Christmas and a Happy New Year!



v0.550 - Global Map, TUTORIAL!


  • Tutorial battle, finally!
    <*> Global map (you can choose the next battle after finishing the previous one
    <*> Better (and more balanced) AI for enemy spawn
    <*> I've fixed a bug I've tried to catch for A YEAR ːsteamhappyː!

v0.520 - SKILL TREES !


  • Skill Trees - a place to spend XP between battles. ːsteamhappyː They will be different for different heroes

v0.510 - Heroes


  • Heroes - different start conditions, upgradeable run-by-run (rogue-lite thing)
  • Better main menu visuals, because you deserve the best ːhappy_yetiː

v0.501 - Quests!

Small fixes and invisible improvements:


  • Visuals for temporary boosts
  • Quests! - player will unlock new heroes, units, and spells between runs
  • Lots of invisible work on sound (because sounds are invisible)