Zero Sievert cover
Zero Sievert screenshot
Genre: Role-playing (RPG), Adventure

Zero Sievert

Developer Update 2023 Vol.6 - All Aboard for Patch 0.31



Hello, Hunters!

It's time to hop on the train for another exciting update journey with the upcoming release of Patch 0.31 for ZERO Sievert. So grab your gear, and let's dive into the details of what's coming next Wednesday.

Faction Relations, Quests and Reputation - The Ticket to Success



First stop - faction relations and quests. After completing initial tasks for the barman, you'll unlock quests for the Green Army and Crimson Corp. Then comes the pivotal decision: which track will you take? You boost your reputation with a specific faction by fulfilling the bids of that faction through either main or daily quests. This increased reputation unlocks new gears from the faction quartermaster and presents the opportunity to join their ranks, as rewards for your dedication. Conversely, firing at an NPC will tarnish your reputation with the faction that NPC belongs to, and killing one will cause even graver consequences. So, aim wisely! Check out the screenshot below - it's one of our dev's choices... No judgement, please!



Faction leaders serve as your main contact within each group. You'll already be familiar with the leaders of the two primary factions, Green and Red. For the Loners and Scientists, the barman and the doctor take the lead, respectively. However, the daily tasks come not directly from these leaders but from the Networker, an independent entity orchestrating the operations. Each faction provides a unique set of tasks, like the Scientists' distinct quests for collecting crystals or analysing anomalies.

Life in Zakov is always hanging by a thread, and your choices truly matter. Joining the Green Army grants access to formidable equipment, but at the cost of making a permanent enemy of the Crimson Corp. Remaining neutral allows you to unlock a variety of gear from both sides, but the highest-end items remain elusive. It's a delicate balance to strike - so choose your path wisely.

Performance Improvement



We're also thrilled to share that we've implemented some significant memory usage improvements in Patch 0.31 for ZERO Sievert. We've sealed multiple memory leaks and significantly reduced total memory usage, enhancing game performance and stability. This progress is key to ensuring a seamless gaming experience for all our Hunters. We thank you for your feedback, which continues to drive our development efforts.

Save Wipe and Legacy Build



As we've mentioned in our previous dev blogs, a save wipe is coming with the new patch. But don't fret – if you wish to continue your current journey, you can select the legacy build (0.30) from the Beta tab. Here are the detailed steps to do so:


  • Right Click on ZERO Sievert in your Steam library.
  • Choose "Properties".
  • Select "Betas" tab.
  • Choose "Legacy - Build 0.30" from the dropdown menu.
  • You game should auto update to previous version for you to continue your old save.

Catch Up with Luca



Did you catch our recent 'Behind the Scenes' session? Our very own Luca took centre stage to reveal the new features in Patch 0.31. If you haven't seen it yet, it's well worth a watch. You'll hear directly from Luca as he illuminates the upcoming changes. Don't miss out on this opportunity to get the inside scoop directly from the development floor!



Preview Streaming



If you're curious to see what's coming in patch 0.31, we invite you to join us on our Twitch channel on Monday the 17th at 4pm BST for an exclusive sneak peek of the new content. And remember, our dedicated Modern Wolf content creators are also preparing to share fresh and engaging content. So keep an eye out, you wouldn't want to miss their updates.

Your Feedback Matters



And finally, Hunters, as always, we're eager to hear your feedback on this update. Your thoughts and experiences fuel our work, so don't hesitate to share them with us.

So there you have it - the road ahead for ZERO Sievert. Thanks for being on this journey with us, Hunters!

Onward and upward! We look forward to seeing you in Zakov!


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☀️ Summer Sale 10% OFF ☀️



The sun is scorching the ground on Zakov, remember to stay hydrated and a be sure to grab a cool 10% OFF ZERO Sievert this Steam Summer Sale.

ZERO Sievert is a tense top-down extraction shooter that challenges you to scavenge a procedurally-generated wasteland, loot gear, and explore what’s left of a devastated world. When the odds are stacked against you, you’ll need to do more than just survive...

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Developer Update 2023 Vol.5



Hello Hunters,

We trust you're battle-ready and have your bunker prepared for the exciting challenges ahead. As we lay the foundations for new features, we've encountered a minor setback, which has caused a slight delay to patch 0.31.

In light of this delay, we now anticipate the patch release in July. As a reminder, this patch will bring a save wipe. But don't worry, as mentioned in our previous devblog, Hunters keen to continue their current journey through Zakov can do so on a Beta branch we'll set up.

We appreciate your understanding and patience as we navigate this bump. Our aim is always to provide you with the best gaming experience and ensure each new patch arrives in the strongest possible state.



We also want to thank you all for all the poems submitted for the 'Poems of Zakov' competition, it's been great to see your creativity flourish in the unforgiving wasteland. We have selected our top five poems and it's now your turn to vote for the winner! Vote now in discord for your winners.

Head out and explore the wastelands,
Remember to share your tales,
For new adventures are on the horizon,
Including the steam Summer Sale!


We look forward to sharing more soon, - and as always, stay safe in the wastelands!

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Developer Update 2023 Vol.4 & Roadmap Update

In the heart of Zakov, where Hunters brave the fray,
Echoes of resilience, in the ruins' array.
An invitation calls, a tale yet to convey,
Join us in our Discord event, right this way.


For those unaware, we are hosting a 'Poems of Zakov' competition on our Discord server, with a chance to have your poem featured in the game!




Hunters,

Welcome to our latest dev blog. A month has slipped by since we released patch 0.30, and we trust you've been making the most of it in the harsh, unforgiving wastes of Zakov. Rest assured, we've been far from idle, working tirelessly behind the scenes to bring you more exciting experiences.

Recently, we all had a fantastic time at our company's quarterly meeting in London. The laughs, the brainstorming, the lively discussions – we enjoyed every moment. Sharing such camaraderie, we are more inspired than ever to deliver the best for ZERO Sievert.



Let's now turn to the crux of this blog post. Our energy and dedication are currently channelled towards introducing fresh quests, refining existing ones, and ushering in the long-awaited faction relations feature in the forthcoming patch 0.31. These enhancements are pivotal, but there's more. We're also carving out the foundation for something phenomenal, a feature that we can't reveal just yet, but can assure you that it's going to be worth the wait.

However, to make this leap, to truly elevate the world of Zakov, we need to carry out a save wipe in the next update. We understand that a save wipe might seem a bit unsettling, but it's a necessary step and a step forward for ZERO Sievert to grow and evolve. We appreciate your understanding as we make these necessary adjustments.
*For those of you who want to keep your current progress, we will provide an option to stay on a beta branch for the old build.

We apologise for any inconvenience this may cause, but we firmly believe that these updates will make your journey in Zakov even more thrilling. We are excited for you to experience these new features and enhancements.

The patch 0.31 is expected to drop at the end of June or early July. We will share more details on the patch in our next dev blog in the coming weeks. In the meantime, we are thrilled to present the latest update to ZERO Sievert roadmap.


To all you brave hunters in Zakov,
Your patience and dedication, we do laud.
As for the future, keep your eyes on the track,
Exciting times are coming, that's our pact.


Stay tuned, Hunters, and as always, stay safe in the wastelands!



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✨New Game Demo & 10% TactiCon Discount✨



Hello Hunters,

We've teamed up with TactiCon to celebrate all things tactical and strategy. Which is why we're offering 10% off Zero Sievert from 11th - 14th May.

Still undecided about leaving what's left of the old world and hopping on the train to Zakov? Rest easy, as a new demo of the game has just dropped. Delve into the wasteland and experience over 25 missions across two core maps, showcasing all the latest features from patch 0.30. Get your hands on the demo this week ONLY.

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https://store.steampowered.com/app/1782120/ZERO_Sievert/

Update 0.30 | Patch Notes

Hunters,

First of all, we'd like to extend our heartfelt gratitude to all the players who have taken the time to test our opt-in beta branch. Your dedication and invaluable feedback have been instrumental in helping us identify and address various issues, ultimately leading to a more polished and enjoyable gaming experience for everyone. Thank you for being an essential part of our community and for contributing to the ongoing success of the game.

Update 0.30 brings daily quests, new guns, new attachments, many QoL improvements, as well as over 50 bug fixes into the game! Hope you enjoy it, and as always, let us know all your feedback on our Discord channel (or here!).

Happy hunting!





Major Update 0.30 Patchnotes


Current savegame compatibility: compatible

New Features



Daily Quests


Introducing Daily Quests to ZERO Sievert! We're excited to announce that we've just added a brand-new feature to enhance your adventures in the world of Zakov. Starting today, you'll find Daily Quests waiting for you in-game, which refresh every day at 7 AM Zakov time. These quests are designed to offer you a variety of challenges tailored to different difficulty levels, ensuring that there's something for everyone. The best part? There's no deadline to complete them, and you can always give up a quest through the quest list if it's not to your liking. Get ready to embark on fresh, engaging missions every day and uncover even more of what Zakov has to offer!

New Guns



  • PP-19 Bizon


    • 9x18mm variant
    • 9x19mm variant

  • Tokarev TT-33

New Attachments



  • AK Wooden foregrip
  • Ak wooden foregrip with rail
  • G36 desert attachments: stock and 2 handguards
  • 2 Muzzle brakes for 9x18mm and 9x19mm
  • 2 new long-range scopes
  • 7.62x25mm silencer
  • 12x70mm silencer
  • 7.62x51 30 rounds and 50 rounds magazine

Performance



  • Marginally improved map generation times and in-game performance on maps with lots of grass.
  • Fixed a memory leak issue.
  • Improved stability and performance, especially on low-spec hardware.

General



  • The map seeds will now be shown when in debug mode.
  • Updated intro animation.
  • Removed version update message on first boot.

Quality of Life & Gameplay



  • Added a “Resume” button to the main menu that will load the last played slot.
  • You can now remove certain quests from your quest list.
  • Extraction zones now have a green flare as an indicator.
  • A red HUD appears at the screen border when the user is hit while scoping.
  • A dedicated keybind has been added to unjam a weapon (default: "V").
  • Weapons now remember the last selected fire mode.
  • Hovering over a weapon now displays compatible ammo and vice versa.
  • Boars now make almost constant sounds when attacking.
  • Sleep will now cure all bleeding stacks.
  • Sleep will cure radiation at a rate of 0.01 radiation per minute (in-game time) of sleep.
  • No matter the value of the setting "amount of single item," items found in containers that have their maximum stack amount equal to 1 cannot exceed this amount.
  • The quantity of a single item in both containers and traders cannot exceed 999.
  • Injectors now have new names.
  • In-game year/day/month now reflects real world dates. (No more February 30)

Balance



  • Slightly decreased stamina regeneration.
  • Sprinter skill sprint speed nerfed: from 10% + 3% per level to 5% + 1% per level.
  • Scrap material needed to repair equipment is slightly increased.
  • Armour repair from the doctor is now calculated based on the price of the armour, not its armour class. Generally, armor repair is more expensive now.
  • Increased price for injectors.
  • Small rebalance for injectors.
  • Small balance changes made for consumables:


    • Cooked meat: Hunger 23 -> 16
    • Sandwich meat: Hunger 16 -> 22
    • Bottle of water: Thirst 20 -> 25
    • Rotten water: Thirst 18 -> 12. Radiation 0.3 -> 0.4
    • Cooked pasta now gives 2 bowls instead of 1.
    • Cooked egg no longer requires water.
    • Sandwich butter now requires only 1 bread.

Bug Fixes



  • Fixed an issue where enemies can spawn in walls.
  • Fixed a bug where there are unreachable extraction points on any map.
  • Fixed an issue regarding shadow casting in the bunker.
  • Fixed an issue where the "tutorial" tab is highlighted after the user returns from the "Data" menu.
  • Fixed an issue where a tank is floating in the northern area of the Bunker.
  • Fog Alpha can no longer be adjusted, even if Fog of War is set OFF.
  • Fixed an issue where Fog of War shadow clip is corrupted when sprinting near base fence on Swamp map.
  • Fixed an issue where corrupted grass texture is displayed when disabling the "Grass Sway" setting.
  • Fixed a crash during Mall map loading screen.
  • Fixed an issue where the version update message can be closed unintentionally.
  • Fixed an issue where the data collection option does not reflect the user's choice until the game is rebooted.
  • Fixed an exploit where inventory items can be continuously multiplied by spamming the Inventory tab while sleeping.
  • Fixed an issue where footsteps SFX is missing in the Bunker.
  • Fixed an issue where the user can trigger inspect (K) while consuming consumables.
  • Fixed an issue where extraction counter is overlapping with the death screen.
  • Fixed an issue where uninstalling and reinstalling modules in different slots will multiply the module in the slots it was previously installed.
  • Fixed an issue where the character is teleported and gets stuck in an unreachable area after entering the Sewer.
  • Fixed an issue where acquiring some task rewards will trigger the "GA diff settings lvl 3" message to pop-up.
  • Fixed a crash that happens after pressing ESC from General Artemovich task menu.
  • Fixed an issue where the "character health" setting incorrectly applies the HP value.
  • Fixed an issue where the credits section keeps scrolling down with no content.
  • Fixed an issue where the player character can move during sleep if the ESC button is triggered.
  • Fixed an issue where corrupted Fog of War can be rendered on display edges.
  • Fixed an issue where stacked bullet numbers in the trader inventory menu overlap with the tab grid.
  • Fixed an issue where the ESC key triggers the Pause Menu instead of going back to previous options in Armor Repair at Doctor.
  • Fixed an issue where bleeding still occurs after setting "Human/Mutant damage dealt" to 0.
  • Fixed an issue where the save file slot will be shown as "0H 0M" in the Load Game screen even if Permadeath is active.
  • Fixed an issue where using anti-rad Pill stacks in a radiation zone will affect the Radiation grain and bleeding.
  • Fixed an issue where metal pipe quantity can be doubled in Mr.Junk inventory after they are put in trading slots and the trade menu is closed and reopened.
  • Similarly, fixed an issue where multiple med consumables can be doubled in Doctor's trading menu.
  • Fixed an issue where ghouls sometimes idle in attacking animation while the user is nearby.
  • Fixed an issue where the character could start bleeding from radiation in the bunker only after sleeping.
  • Fixed an issue where inspect can be triggered while scoping.
  • Fixed an issue where the character's weapon can clip through the wall at the bunker entrance.
  • Fixed an issue where two checkpoint markers can be present on the screen when the user exits any building.
  • Fixed an issue where the clock from the personal device skips one hour when the user sleeps before midnight until the next day.
  • Fixed an issue where the player can spawn inside an object and get stuck when leaving the train.
  • Multiple typo fixes.
  • Fixed a bug where the equipped weapon could glitch when moving from left to right and looking up and down.
  • Fixed a bug of missing SFX while the user is walking through fire anomalies.
  • Fixed a bug where trees spawn under cliffs, resulting in cropped textures.
  • Fixed a bug where the fog of war is not immediately loaded after loading a game.
  • Fixed a bug where grass can be created outside of the map.
  • Fixed a bug where the grass disappears before the black screen fades in after the user extracts from a map.
  • Fixed a bug of corrupted points of interest in the parking lot of the mall map.
  • Fixed a bug where the electric anomaly in the mall map was not attacking the player.
  • Fixed a bug where the player can turn invisible by performing a set of actions.
  • Fixed a bug where the purple crystal cutscene can be interrupted if the user is healing or consuming.
  • Fixed a bug where corrupted graphics could appear after deploying on the Mall map.
  • Fixed a bug where mutants always cause the player to bleed and wound.
  • Players are no longer able to equip rotated pistols.
  • Fixed an issue where inventory slots are highlighted when hovering over certain items in several menus.
  • Fixed an issue where the player is unable to switch between ammo types if the weapon is not loaded.
  • Fixed an issue where savedata was wiped if the device lost power during saving.
  • Fixed a bug where the game would launch in fullscreen mode even if the player's settings indicated otherwise.
  • Fixed a crash if a particular type of grass wasn't generated.



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Developer Update 2023 Vol.3

Developer Update for ZERO Sievert: All Aboard for a Bright Future, Hunters!





Greetings, Hunters!

We're eager to share some crucial updates with you on the development of ZERO Sievert. We hope you've been enjoying the recent update, which introduced difficulty customisation. Now, we're stoking the engine to bring you an even more outstanding gaming experience that's bound to keep you on your toes. So, let's dive right in!

Team and Development Update



Collaborating with a GameMaker Expert: Enhancing Our Team


As a result of ZERO Sievert's Early Access launch success and your unwavering support, we're excited to welcome a GameMaker expert, Juju, to collaborate with Luca, who has been working tirelessly to bring you the best gaming experience. Together, they'll combine their strengths to unlock the game's full potential and create something truly exceptional for our community. This collaboration is all about teamwork and synergy, with both developers bringing their unique talents to the table. Luca 's outstanding vision and efforts have laid a solid foundation for the game, and the addition of Juju will only enhance and elevate the amazing work they've already accomplished.

Rethinking Patch Release Cadence


We've been giving our patch release schedule some serious thought. While we previously adhered to a monthly release schedule for major updates, we're changing our approach to focus on delivering more or bigger content with each patch, especially with Juju onboard now. This means updates may arrive less frequently, but rest assured, they'll be packed with even more excitement!


0.30 Content Update





Daily Quests: Your New Favourite Pastime


We've heard your requests, and we're excited to announce that daily quests will be introduced in the upcoming Update 0.30. You asked for more, and we're giving you a first-class ticket to endless fun and challenges!


New Guns and Attachments to Discover


Get ready to expand your arsenal in Update 0.30, which will introduce new guns and attachments. These additions will provide you with new options for conquering challenges and running through enemies (or you-know-who) like a steam-powered locomotive!

Bug Fixes and Quality of Life Improvements


No one enjoys encountering ghouls in walls or dealing with slow loading times, which is why Update 0.30 will bring numerous bug fixes and quality of life enhancements. To get a sneak peek of what's in store, check out the current live beta branch! Update 0.30 will bring you over 50 bug fixes!

We would also like to give a BIG shoutout to anyone who have been helping us by opting in the beta branch and providing invaluable feedback!

Update 0.30 Launching Next Week & Preview Stream



Mark your calendars, Hunters: Update 0.30 will be released next week! To give you a taste of what's coming, tune in to our update preview stream this Wednesday at 4:00 PM BST on our Twitch channel. You won't want to miss it! Be sure to keep an eye on your favourite ZERO Sievert content creators too, as they'll be producing an array of engaging new content to keep you entertained and informed.

We're incredibly grateful for our devoted community of Hunters. Your support, feedback, and passion have fuelled ZERO Sievert's growth and continue to drive its evolution. We're always listening and eager to make the best possible ZERO Sievert based on your invaluable feedback.

Here's to a thrilling future together, Hunters. See you in the bunker!

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Beta Branch Update | Patch Notes

Greetings, Hunters!

We'd like to extend our thanks to those who have participated in our opt-in beta branch. Your feedback and vigilance in identifying potential issues have been very helpful as always in making this update better and more stable for all players when the live build is released. Your efforts contribute to an enjoyable and reliable gaming experience for our community. Thank you!


Important: Although the game does auto backup your savegames already, we do strongly advise players to backup your savegame before opting into the beta, in case of unexpected issues. Note that this is a beta version and there may be some bugs and issues.

Savegame path: C:\Users\USERNAME\AppData\Local\ZEROSievert

To opt into the Public Beta branch:


  • Right click on ZERO Sievert in your Steam library
  • Choose Properties
  • Choose “Betas” tab
  • Choose "PublicBeta" from the dropdown menu
  • Your game should auto update on Steam



Update Patchnotes


Current savegame compatibility: compatible

Bug Fixes



  • Fixed a bug where there are unreachable extraction points on any map.
  • A bug that caused inventory and stash data to be loaded from the wrong files has been fixed, which ensures that savedata imported from previous builds will work properly without data loss.

  • Please note that any savedata that was imported into the previous beta will not be automatically fixed. You will need to revert to your legacy files.

  • Fixed a bug where the equipped weapon could glitch when moving from left to right and looking up and down.
  • Fixed a bug of missing SFX while the user is walking through fire anomalies.
  • Fixed a bug where trees spawn under cliffs, resulting in cropped textures.
  • Fixed a bug where the task "The Radio Tower" cannot be completed.
  • Fixed a bug where the fog of war is not immediately loaded after loading a game.
  • Fixed a bug where grass can be created outside of the map.
  • Fixed a bug where the grass disappears before the black screen fades in after the user extracts from a map.
  • Fixed a bug of corrupted points of interest in the parking lot of the mall map.
  • Fixed a bug where the electric anomaly in the mall map was not attacking the player.
  • Fixed a bug where the player can turn invisible by performing a set of actions.
  • Fixed a bug where the purple crystal cutscene can be interrupted if the user is healing or consuming.
  • Fixed a bug where corrupted graphics could appear after deploying on the Mall map.



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Opt-in Public Beta Branch | Patch Notes

Hunters,

As we mentioned yesterday, we are rolling out a beta test branch prior to the much-anticipated 0.30 live update coming in April, and we are happy to announce that the build is now LIVE for you to opt-in!

To opt into the Public Beta branch:


  • Right click on ZERO Sievert in your Steam library
  • Choose Properties
  • Choose “Betas” tab
  • Choose "PublicBeta" from the dropdown menu
  • Your game should auto update on Steam

Happy hunting!


Important: Although the game does auto backup your savegames already, we do strongly advise players to backup your savegame before opting into the beta, in case of unexpected issues. Note that this is a beta version and there may be some bugs and issues.

Savegame path: C:\Users\USERNAME\AppData\Local\ZEROSievert



Beta Patchnotes


Current savegame compatibility: compatible

Performance


• Marginally improved map generation times and in-game performance on maps with lots of grass.
• Fixed a memory leak issue.
• Improved stability and performance, especially on low-spec hardware.

General


• The map seeds will now be shown when in debug mode.
• Updated intro animation.
• Removed version update message on first boot.

Gameplay


• Sleep will now cure all the bleeding stacks.
• Sleep will cure radiation with a rate of 0.01 radiation every 1 minute (in-game time) of sleep.
• No matter the value of the setting "amount of single item," items found in containers that have their maximum stack amount equal to 1 cannot exceed this amount.
• The quantity of a single item in both containers and traders cannot exceed 999.

Bug Fixes


• Fixed an issue where enemies can spawn in walls.
• Fixed an issue regarding shadow casting in the bunker.
• Fixed an issue where the "tutorial" tab is highlighted after the user returns from the "Data" menu.
• Fixed an issue where a tank is floating in the northern area of the Bunker.
• Fog Alpha can no longer be adjusted even if Fog of War is set OFF.
• Fixed an issue where Fog of War shadow clip is corrupted when sprinting near base fence on Swamp map.
• Fixed an issue where corrupted grass texture is displayed when disabling the "Grass Sway" setting.
• Fixed a crash during Mall map loading screen.
• Fixed an issue where the version update message can be closed unintentionally.
• Fixed an issue where data collection option does not reflect the user's choice until the game is rebooted.
• Fixed an exploit where inventory items can be continuously multiplied by spamming Inventory tab while sleeping.
• Fixed an issue where footsteps SFX is missing in Bunker.
• Fixed an issue where the user can trigger inspect (K) while consuming consumables.
• Fixed an issue where extraction counter is overlapping with the death screen.
• Fixed an issue where uninstalling and reinstalling modules in different slots will multiply the module in the slots it was previously installed.
• Fixed an issue where the character is teleported and gets stuck in an unreachable area after entering Sewer.
• Fixed an issue where acquiring some task rewards will trigger the "GA diff settings lvl 3" message to pop-up.
• Fixed a crash that happens after pressing ESC from General Artemovich task menu.
• Fixed an issue where the "character health" setting incorrectly applies the HP value.
• Fixed an issue where the credits section keeps scrolling down with no content.
• Fixed an issue where the player character can move during sleep if the ESC button is triggered.
• Fixed an issue where corrupted Fog of War can be rendered on display edges.
• Fixed an issue where stacked bullet numbers in the trader inventory menu overlap with the tab grid.
• Fixed an issue where the ESC key triggers the Pause Menu instead of going back to previous options in Armor Repair at Doctor.
• Fixed an issue where bleeding still occurs after setting "Human/Mutant damage dealt" to 0.
• Fixed an issue where the save file slot will be shown as "0H 0M" in the Load Game screen even if Permadeath is active.
• Fixed an issue where using anti-rad Pill stacks in a radiation zone will affect the Radiation grain and bleeding.
• Fixed an issue where metal pipe quantity can be doubled in Mr.Junk inventory after they are put in trading slots and the trade menu is closed and reopened.
• Similarly, fixed an issue where multiple med consumables can be doubled in Doctor's trading menu.
• Fixed an issue where ghouls sometimes idle in attacking animation while the user is nearby.
• Fixed an issue where the character could start bleeding from radiation in the bunker only after sleeping.
• Fixed an issue where inspect can be triggered while scoping.
• Fixed an issue where the character's weapon can clip through the wall at the bunker entrance.
• Fixed an issue where two checkpoint markers can be present on the screen when the user exits any building.
• Fixed an issue where the clock from the personal device skips one hour when the user sleeps before midnight until the next day.
• Fixed an issue where the player can spawn inside an object and get stuck when leaving the train.
• Fixed a typo in the loading screen while the map is loading.
• Fixed a typo in the "Supply p.2" mission's description.
• Fixed a typo in "Next Step" in Shepard's dialogue.
• Fixed a typo in the "Cleaning P1" task description.
• Fixed a typo in the dialogue after the "Inspect the village" quest is completed.
• Fixed a typo on N10/SKOP magazine.



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Spring Sale: Get 10% off on train tickets to Zakov

New Recruits,

With our train conductor offering a 10% off on tickets, now is the perfect time to leave your old world and jump on the train to Zakov, especially with customisable difficulty settings added in recent update 0.29, and what we have planned for the next stops!



Get your ticket NOW.

https://store.steampowered.com/app/1782120/ZERO_Sievert/


You can also take advantage of the Modern Wolf Rule of Three bundle, which includes Cantata and Ostraunants at an even deeper discount. Check it out here!

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