Zero Sievert cover
Zero Sievert screenshot
Genre: Role-playing (RPG), Adventure

Zero Sievert

Roadmap Update - 0.30 and beyond!

Hunters!

We hope the new difficulty settings are treating you well, or tormenting you, just the way you like it.

We have been quite busy on the backend trying to answer community requests and bringing you new features and bug fixes. We have some updates in the works that we think you'll be excited about!

Join our Discord channel to connect with fellow hunters, share your raid experiences, and stay up to date with the latest information!



ROADMAP UPDATE - 0.30 and Beyond









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Hotfix 0.29.4 | Patch Notes

V 0.29.4



Current savegame compatibility: compatible


  • Durability of looted weapons under Hunter difficulty has been reduced from 60%-75% to 45%-60%.
  • Fixed a bug where purchased items would disappear after exiting the game in Hunter difficulty.
  • Fixed a bug where the 'Next' button had no effect after a successful raid with permadeath mode turned on.
  • Fixed a crash after rebinding keys for 'Teleport to NPC.'
  • Fixed two typos in the difficulty selection sliders.


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Update 0.29 | Patch Notes

Hunters!

As we mentioned in the developer update last week, update 0.29 brings you some major changes, predominantly the addition of difficulty settings and customisation controls. You can find the full patchnotes below.


Major Update 0.29



Current savegame compatibility: compatible*

*The existing save files will load the "Survivor" difficulty preset.




New Features



Reworked main menu



Difficulty Settings




Difficulty Preset

  • Rookie
  • Survivor*
  • Hunter
*The existing save files will load the "Survivor" difficulty preset.


Customisable Difficulty Settings

Trading

  • Sell multiplier
  • Item quantity
  • Trader's money
  • Prices for the following categories of items: Weapons, Armour, Backpacks, Ammunition, Medication.

Loot

  • Items amount in chests
  • Amount of a single item
  • Minimum weapon durability for dropped weapons
  • Maximum weapon durability for dropped weapons
  • Whether NPCs drop armour or not
  • NPC ammo amount

Progression

  • Character health
  • Minimum transportable weight
  • Hunger/thirst decay rate
  • Reputation multiplier
  • Skill experience multiplier
  • Reputation for quests
  • Roubles from quests
  • Items from quests
  • NPC service price

Enemies

  • Human enemy health values
  • Human enemy damage dealt
  • Mutant enemy health values
  • Mutant enemy damage dealt

Hardcore: Customise what items to lose upon death.

  • Lose equipment
  • Lose ammo
  • Lose medications
  • Lose consumables
  • Lose keys
  • Lose all items not included in the above categories
  • Permadeath (save file will be deleted after death)
  • Note: If a player has lost all items, Barman will offer them some starting items to help them begin again.


Gameplay Changes and Quality of Life Improvements



  • A new feature has been added which allows players to teleport to NPCs while in the bunker. Simply press 'H' to access this feature.
  • Doctor will now heal player's bleeding when healing player's HP.
  • Reward items from quests will now be given as separate items if their amount exceeds the item maximum stack.

New Settings



  • Added Field of View option for fog of war under video settings.


Bug Fixes



  • Fixed a bug where players couldn't trade when the deal balance is 0.
  • Fixed a bug where transportable weight wasn't calculated correctly in the trading menu.
  • Fixed a visual bug with rotated items in the value/weight overlay.
  • Fixed a crash during map generation.
  • Fixed a bug where radioactive rain after an emission wouldn't start if the character was indoors.
  • Fixed a bug where the pop-up notification was not always displayed on top of everything else.
  • Fixed a bug where radiation protection of an armour was still active after un-equipping it.


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Developer Update 2023 Vol.2



Hunters,

We hope you are enjoying the game so far and are satisfied with the recent addition of emissions and radioactive rain.

Today, we would like to address an aspect of the game that has been a focal point for the community, both new and veteran hunters, since the game's early access launch: the difficulty of the game.

One of the biggest complaints from new players is that the game is too difficult, with enemies one-shotting them. While this level of difficulty is largely by design and intended to challenge players, we are aware that it may be discouraging for casual or new players. On the other hand, our veteran hunters crave a more hardcore experience, such as having all items lost upon death and having a permanent death mode, requests that we agree are fitting for the game.

To address the needs of both parties, we are pleased to announce that we are introducing difficulty settings in the upcoming major update 0.29.



Difficulty Modes



We have provided three pre-set difficulty modes for players who do not wish to adjust all the settings themselves. These settings are:

Rookie
This setting is suitable for new players who are new to the genre or anyone who prefers a casual experience. In this difficulty, resources will be plentiful, enemies will deal less damage, and your character will be more durable.

Survivor
This setting provides the intended ZERO Sievert experience, where the world is challenging but not unjust. Resources are limited, and players must plan their moves carefully. Enemies are more formidable, and players are more susceptible to damage.

Hunter
As the title suggests, this mode is for hardcore hunters who value immersion above all else. In this mode, players will lose all items in their inventory upon death.

Difficulty Customisation Options


For hunters who like to personalise their gaming experience, we have also provided individual sliders to modify almost all elements of the game. We welcome your feedback on the new settings, and if you encounter any new bugs, please report them in the bug report channel on our Discord server.

Trading
In this section, players can adjust multipliers for sell price, item price, vendor money, and more.

Loot
This is where players can experiment with what they'll be able to find out in the wastes. You can set the drop rate, minimum/maximum weapon durability, determine if NPCs can drop armour, and more here.

Progression
This section provides options for customising the progression of the game, including character HP, transportable weight, hunger and thirst decay rates, skill exp rate, rouble and quest item rewards, and service prices.

Enemies
Dying too often or are you gunning down enemies too easily? Here is where players can adjust enemy HP and damage dealt.

Hardcore
If players would like to change what items they lose upon death or try out a permadeath run, this will be where they'd find those changes.

*Note: Each save game has its own difficulty settings and they are not shared globally. Changing the difficulty settings will require you to start a new game, as the settings cannot be changed mid-game.

Other Features


Field of View (Under Graphic Settings)
This new addition to the game introduces the player field view, meaning that the map will only be visible to players in a limited, forward-facing angle, rather than a full 360 degree view.



Teleportation (to NPC)
The bunker can be vast, so for convenience, we are offering bunker NPC teleportation services. Simply press 'H' and select the NPC you are eager to visit!

Main Menu
Last but not least: We have reworked the main menu to provide a better experience, both in terms of visual appeal and functionality.



Goodbye for now, hunters! We look forward to next week's release of update 0.29 and hope the new difficulty settings bring lots of excitement for all players. Remember to tune in this Thursday at 4:00 PM GMT on our Twitch channel to get an early look at our Community Manager Lottie getting killed in Hardcore mode the new features. Keep an eye on our content creators, too, as they'll be releasing content for the update soon. As always, we welcome your thoughts and opinions on how we can make the game the best it can be, if you have any feedback please do not hesitate to reach out in our feedback channel.

Happy hunting!

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✨ Extra discount on the Rule of Three Bundle this week! ✨



Interested in picking up new games for the bunker? 👀

Well, this is the perfect time!

The Rule of Three Bundle combines three positively-reviewed Early Access titles from Modern Wolf with big discounts! Get an extra discount right now on completing your collection thanks to Cantata taking part in this week's Base Builder Fest! (Psst, there's a free demo live too if you want to try it out first)✨

You can go ahead and conquer the post-apocalyptic wasteland in ZERO Sievert, salvage hulking spaceships in the immersive sim with Ostranauts, and fight turn-based battles on an alien planet in the Grand Tactics game, Cantata. 🚀

To complete your collection with an extra discount this week, click here to get the Rule of Three Bundle now!

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Roadmap Update - 0.29 and beyond!

Hunters!

We hope you are enjoying being rained on with some radioactivity, and having sufficient protection from the massive emission.

As we have released 0.27 and 0.28 in the past two months, you must be wondering what lies in the future stops for ZERO Sievert train as the it travels further. We have now updated the roadmap for you!

ROADMAP UPDATE





Join our Discord channel to get up-to-date information, to chat with us, and to have your voice heard! We look forward to hearing all your great feedback as always!



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Hotfix 0.28.3 | Patch Notes

V 0.28.3



Current savegame compatibility: compatible


  • Fixed a bug where the character can bleed out in the bunker, leading to a crash.
  • The character can no longer bleed to below 10 HP in the bunker.
  • Sleeping now cures bleeding.
  • Reduced the price to treat radiation from the Doctor.


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Update 0.28 | Patch Notes

Good day, hunters!

Thank you for all your continued feedback on all channels, 0.28 update is now live. We hope you enjoy the update, and keep all the juicy feedback coming. We are working hard on the next update and will share more information with you via the next dev blog when we are closer to the next update, until then, happy hunting and dying!

V 0.28

Current savegame compatibility: compatible


New Features



Radioactive rain

  • The whole map becomes radioactive based on rain intensity. During radioactive rain the usual “visual noise effect” for radiation is deactivated.


Emission

  • Special weather event that creates a burst of radioactive waves. Players can stay behind certain covers to avoid damage. Human NPCs will try to flee. At the end of the emission a radioactive rain at max intensity will start, so you are warned, hunters.


Keybinding overhaul

  • Players can now re-bind keys for all keys and mouse buttons.



Gameplay Changes and Quality of Life Improvements



  • Santa armour and weapon are removed from the crafting table, but lights can still be crafted.
  • The user can pay the barman to refill hunger and thirst.
  • Money spent for services provided by NPC (healing, repair etc.) are added to the global trader money in the bunker.
  • Hovering over the weight indicator in the inventory shows a coloured overlay for each item based on its weight.
  • Hovering over the roubles indicator in the inventory shows a coloured overlay for each item based on its value. (In Bunker only)
  • Items needed for craft are now shown in green/red to indicator if the required number are met.
  • Clicking on a recipe now shows the skill and module required.
  • Looting interaction tooltip "Loot" will appear greyed-out if the user has already looted that container.
  • Items will be centred to cursor position when players drag them.
  • Detailed numbers on character stats (hunger, thirst, fatigue, radiation) when hovering the cursor over the UI will no longer show up if players hold the right mouse button to extend the aim.
  • Keys for “get out of a collision” prompt changed from arrow keys to WASD.


New Settings



  • Setting: Option for sprint toggle.
  • Setting: Skippable animation for consumable items. Works only in the bunker and only for “food” items.
  • Setting: Players can select the time needed for the item HUD to show up when players hover the cursor over an item.



Bug Fixes



  • Radiation will now save correctly when returning to the bunker.
  • Fixed a bug where inventory cells were drawn red even if there was enough space when dragging a rotated item.
  • Fixed a crash when selecting a module on player's device.
  • Fixed a bug where players cannot consume an item located in the right part of the stash close to the margin.
  • Fixed a bug where the nutritionist specialisation was not correctly increasing the total stamina.


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Developer Update 2023 Vol.1

Hunters,

We hope you have all managed to survive so far in Zakov and had a good holiday in your bunker. We are back and bringing you the New Year Edition of the developer update!



As we mentioned in the previous blog, Zakov is becoming an even more dangerous place as you'll now start to encounter emissions from time to time. The upcoming Update 0.28 will (radioactively) rain on you right next week!

Upcoming Patch


Content Update 0.28 Preview - Live Next Week

Game engine update
We've updated the game engine from Game Maker 2.2.5 to Game Maker LTS which enables further opportunities for us to make changes to the game in the future.

Emission
Why are all the crows flying away? What is that sound from afar? Are you hallucinating?



Radioactive Rain
Nowhere to run, nowhere to go, radioactive rain is down upon you!! Will you accept your death, or will you fight it?



QoL Improvement Highlights:
As always, we cannot express how much we appreciate everyone’s feedback, feel free to send us more in our Discord, Twitter or elsewhere. You are helping us to make a better game for you!


  • We heard you loud and clear, and we prioritised the key binding overhaul so more players could enjoy the game in their own settings. You can now rebind any actions to almost any keys on your keyboard and mouse!
  • What is a barman if they can’t provide you food and drinks? Barman now can refill your hunger and thirst!

  • Where did all the money you spent on healing and repairing go? Is there any embezzlement involved? Not anymore! Money spent for healing and repair will increase the global trader owned currency.
  • Drinking and eating in bunker is now instant.
  • Looted containers now appear grey-out when looting.

  • And a lot more!


Luca Cornernera



Q: What will the game look like in 2023?
Luca: This is a very difficult question! We have features planned for almost all of 2023 so expect the game to change a lot during this period. I cannot share anything too specific right now, but we are eager to share more information with you when we can!

Q: How was your holiday? Any good gifts?
Luca: My holiday was very good. Although I did nothing and just spent time with my family and friends. Easy question! My girlfriend gifted me this, it’s so cool!



Q: We are in 2023 now, any new year resolutions?
Luca: Not really, I usually don’t plan any resolutions for new year 😀

Final Words


Update 0.28 will go live on Steam next week. If you want to take a sneak peek at what the new update has to offer, tune in this Thursday at 4PM GMT on our Twitch channel as we show off the new content. Also be sure to keep your eyes out for coverage from some of your favourite creators as certain influencers will be getting access over the weekend!

We hope you continue to survive and contribute to making Zakov a better place, one way or another. We will see you next time!

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❄️ Winter Sale 10% OFF ❄️

We meet here again hunters with 10% OFF ZERO Sievert to help you through this harsh winter. Gear up and get out there in the fight for survival.



ZERO Sievert is a tense top-down extraction shooter that challenges you to scavenge a procedurally-generated wasteland, loot gear, and explore what’s left of a devastated world. When the odds are stacked against you, you’ll need to do more than just survive...

Get your hands on it here.

https://store.steampowered.com/app/1782120/ZERO_Sievert/

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