It's now active also the REAL-TIME directional indicator that shows the direction to the nearest house.
In this way is much more fun and easy to navigate in the endless mazes of Zipple to find the nearest house.
Example images, with the new real-time arrow-indicator:
With this release we have completed all the update pack for this period. Let's keep in touch for future updates!
Bye!
Zipple World: In-Game map!
And now is finally available the in-game map!
It was finally activated the map in the game, so it will be much easier and more fun to race in the fantastic random tracks!
Example images:
ENJOY!!
Zipple World: optimized gameplay!
With great pleasure we announce that the gameplay has been optimized by improving the controls for Zipple.
Improved ground contact
The contact points of Zipple on the platforms have been improved and increased. This makes it a little more difficult to fall in the void and you have the feeling of being more stable on the ground!
Increased sensibility while running
Zipple now has a more gradual and more controllable acceleration while running. This makes it easier to control the character in the endless mazes!
The multiple public rankings are ready!
Four public REAL-TIME leaderboards are available now!
- Highscores (total score)
- Level Reached (the level achieved)
- Enemies killed (number of killed enemies)
- Objects saved (the number of objects saved)
In this way, the challenge between players in order to be #1 is even more exciting!
Is now active the public leaderboard!
It's now available the highscores ranking, shared in Steam community, daily updated!
At the first start of the gameplay every day your score will be stored on Steam, ONCE A DAY.
So the next day you can see your score here by start playing!
So every player can challenge the other to be the #1.
Have fun!
Zipple World now has Steam Stats and Steam Achievements!
Just released: Zipple World now has Steam Stats and Steam Achievements!
Start logging your high scores and collect all achievements today!
Check out the store page here!
http://store.steampowered.com/app/433110/
Steamworks integration is in development!
It is under development the integration of Steam libraries for achievements and game statistics.
Also some bugs will be corrected as the logo on splash screen.
Let's keep in touch!
The Alternative Dreams team
Zipple World new update!
A new update of the game with new worlds and new unlockable achievements!
Rock World:
Starting at level 10, it will be unlocked the Rock world, with new obstacles and oscillating ramps!
Contaminated World:
Starting at level 20, it will be unlocked the Contaminated world, with organic elements infesting the path and with spinning and oscillating ramps!
New internal achievements:
There are now 11 new in-game achievements, to earn more valuable points!
This is the list:
• A good start! -> You have passed the level 1
• Rock! -> You unlocked the rock world
• Contaminated! -> You unlocked the third world
• Beginner! -> You killed 10 enemies
• Soldier! -> You killed 50 enemies
• Veteran! -> You killed 100 enemies
• Legend! -> You killed 500 enemies
• Cautious! -> You saved 10 items
• Explorer! -> You saved 50 items
• Collector! -> You saved 100 items
• Hero! -> You saved 500 items
Zipple World is now live on Steam!
A brand new style with an old school flair, Zipple World challenges you to defeat your enemies while bringing back objects to your village!
About the game:
This is the story of Zipple, a frog warrior who must collect the objects scattered in his world of mazes and then bring them into the homes of her village. To pass each level you have to transport a certain number of objects (scattered in the maze) in the houses of the village. All that by running, jumping and killing enemies.
There are various types of enemies of various species, and there are movable obstacles and bonuses falling from the sky. You can also kill enemies by jumping on them.
VERY IMPORTANT:
When you run you activate the God Mode which can kill enemies, but you can not shoot. If a magic item falls into the void, it will be Game Over!
To catch the "magic boxes" just touch it to activate the elastic to the protagonist; then you have to drag these objects (with the label "TAKE") in the houses of the village (label "HOME"). The tents with label "DANGER" are the enemy bases.
Features:
3D dungeon maps! - Each maze is in 3D with ramps, descents and random climbs.
Enemies - Enemies follow the main character by moving and jumping. There are four enemy types, with different characteristics and speed.
Obstacles - With advancing levels will appear obstacles (rocks, etc.) which will hinder the journey of the protagonist. These obstacles can be moved and placed wherever you want. Bonuses are obstacles that can kill enemies with a magical aura.
Unlimited levels - The game is practically infinite, the number of levels is unlimited and therefore the real challenge is to make as many points as possible to become a legend.
Multiple game modes - You can select various game options, including the camera, game difficulty levels, the number of enemies and their speed. All this to offer an even richer gameplay.
Full game statistics - The game saves the complete statistics of the game in progress, including the score, time played, enemies destroyed, blocks filled, jumps, levels completed, levels failed etc. In this way, lovers of statistics will have even more pleasure in playing.
Full game rankings - The game will store up to 100 high scores with its partial statistics. This will make real the challenge to become a legend !!
Full procedural generation, exploration and discovery - Each level is generated procedurally with the algorithm of construction of random ‘Dungeon’. Even the main character, enemies, blocks and everything are placed and constructed randomly. In this way, the game is always unpredictable and dynamics are always unknown.
Fight and strategy - In each level there are the bases from which the enemies will appear. These enemies will follow you to kill you. This way to overcome the levels you’ll also face fierce fighting from enemy waves.
Incremental difficulty - With the advancement in the levels, these become ever larger and increasingly difficult mazes. It also increases the number of enemies and the number of blocks present and to save. In this way, with the advancement in the game becomes more difficult and challenging to become a legend!