This patch fixes a lot of relatively minor issues.
1.012 change list:
now cache monster models a bit better (hopefully less loading pauses)
now when run out of potion that is in a use slot it will automatically switch to best potion available
items that are available to spawn at max level don't fade out their chances at higher levels now
fixed NPCs not being able to be infected
fixed infected npcs not turning into zombies
now a quest gets generated when npc changes to ghost, demon, death knight, lich, or zombie
fixed a rare projectile related crash (made Skill a SafeClass and _skill in projectile a SafePtr)
fixed not getting new clan members from rescue quests some times (Zombasite)
added 5% stat inflation to rupture armor
cursed characters can now use any doors and guards (they don't need to be cursed) (DrJoeFitz)
now attacking inanimate monsters (evil altars, machines, totems, etc) makes noise (alerts, ambushes, etc)
fixed Warboss health multiplier (was 1.0 is supposed to be 11.0) (Destro*)
bags can now have magic modifiers (Jackrel)
now secret gates are marked on map when used
clans now try to change their doors, guards, and relics less often
made clans save their money a little bit more by increasing IgnoreMinGuardBoostMult from 3.0 to 4.0
fixed fire ward giving fire imbued instead of minor fire imbued (Destro*)
fixed Death Mark not triggering correctly (AndyTheMessengerRobot)
fixed life steal proc on weapons
now make sure NPC reward for logistics win is not a vendor (cfiend)
added 5% inflation to riposte stun time (Throwback)
decreased spawn chances of negative npc traits from 0.75 to 0.65
now if multiple overrides of same database entry, last one loaded is first used
can now see long messages when dead
fixed some braziers in cave 4 that couldn't be turned on/off
added mushroom level modifier prefix name - Mushroomy :)
made jars have less health
fixed ghost world modifier not working correctly
changed save version to 213
changed PROTOCOL_VERSION to 64
fixed battles ending earlier than they should
now play item sound when a monster picks up an item
now monsters that pick up items will drop them when they die
dark elf assassins will now pick up and use daggers
dark elf wizards will now pick up and use wands
now an option to hide eliminated clans on the relations screen
now show relations, show treaties, and hide eliminated options save properly
more torch light flickers now
monsters no longer hide in towns
now much cheaper to search for bounty hunters
made r_effects affect swipes also
now if you decline a treasure map quest, you can get it again from your bulletin board
Death Mark can now stack 3 times
fixed a bug where you couldn't drop an item that you can't equip onto a bag to put it in the bag (Fulano5321)
removed 2715x1527 resolution on Windows and Mac builds (just causes problems)
fixed a crash when using reloadMenus and you have menus that have been overridden by a mod or expansion
no longer announce quests at the very beginning of a world
no longer start tornadoes in fake levels
tripled tornado chances in storms
added noise machine town to zombie town attack connection quest text
now menus can specify music database entry instead of a direct sound file
now using an attack skill on an object like a locked chest and out of mana will drop down to basic attack correctly
fixed a problem temporarily losing skills on items when they level up (loopax)
now when delete a character clear selected item (Destro*)
bulletin boards can no longer be target of kill monsters quests (Mnemovore)
Announcing Zombasite: Orc Schism
Zombasite: Orc Schism is the first expansion for the unique action RPG, Zombasite. This zombie apocalypse action RPG is set in a dynamic, evolving, fantasy world for Windows, Mac, and Linux.
Long ago, when a necromancer attempted to raise Elves he thought to be dead, it went very wrong. Instead of raising an army of zombie slaves, a new race was born. The irate Orcs ripped the necromancer to shreds. Dormant necromancer magic has protected Orcs from zombie infection ever since, but the Zombasite, a zombie parasite, is intelligent. It has finally learned to break the defensive magic. The new infection swept through the entire Orc population like wildfire. Again it went very wrong. A war raged within each Orc between the Orc blood, the Zombasite, and the original Elven blood.
When the Orc blood won, a Dark Orc arose. With less Elven influence in their physiology, Dark Orcs’s aggressiveness and strength intensified, and they expanded their terrible savagery.
When the Elven blood won, the new being became one of the Mutated. The Mutated are a new, unstable Elven/Orc race. The Elven heritage has become the dominate part, but they are still corrupted with Orc blood and necromancer magic. This corruption slowly mutates them over time, sometimes in good ways and sometimes bad. No one quite understands the Mutated and everyone fears them.
And finally when the Zombasite won, a Zombie Lord was unleashed. Zombie Lords have full access to the strength of the Orcs and intelligence of the Elves. They are the most powerful and feared Zombies in existence.
With three new powerful factions rising up from the ashes of the old Orc race, how will you continue to survive the Zombasite?
Zombasite: Orc Schism is scheduled to be released in the summer of 2017, however it will be released when it's done.
Features:
Play the Bard class (Minstrel, Illusionist, and Sage specialties) (now 333 total class combinations)
Control the defense of your town
Fight new monsters (Dark Orcs, Mutated, & Zombie Lords)
Solve many more quests
Defend and explore random towns
Explore new area types
Fight with and against new clans
Zombasite patch 1.011
This patch makes healing potions weaken infection, improves identification bonus, improves monster respawn system, and fixes a bunch of other minor issues.
1.011 change list:
now each time a healing potion is used to heal zombasite infection and fails, the infection gets weaker, so the next potion is more likely to work
increased chances of getting a rarity bump when identifying an item from 0.01 to 0.05
changed sound when getting an item rarity bump to be way more noticable
misidentify bonus can now go past very rare items
now if the game purges an inactive level, it won't respawn everything if the player comes back to that level
halved rumor costs
increased monster respawn time from 600.0 to 750.0
fixed collision on 2 of the rock types in Freya Meadows
fixed a closed block in Freya Meadows that looked like you could walk into it
increased chances of NPCs getting infected
fixed a rare crash dealing with projectiles - now check in projectile if skill parent is same as passed in skill owner, if not no longer saves skill
doubled secret stash spawn chances
doubled mana stone regen
added text so that you know which quests are started from the Zombie Threat
decreased zombie plaguebringer spawn chance from 3.0 to 1.5
decreased parasite health mult from 0.5 to 0.4
raiders from other clans no longer stick together as much (makes them a bit easier and less pathfinding issues)
orc clans now start more orc uprisings and town attacks against enemies
fixed clan NPCs not getting promotions some times on level up (Sharjin)
increased chance of rebuilding a house when NPC is doing construction focus by 33%
bounty hunter quests are now optional
made mana potions go about 50% faster (still same amount, just over less time)
now ignores damage of item when salvaging (mostly means get more crafting materials and you can salvage broken items)
spies much more likely to ambush when engaged
can now use guards that are 3 levels higher than your level
decreased FreeRecruit dialog chance from 0.2 to 0.05
test_checkAreaCollision for towns now just checks the edges to spawn less warnings
fixed a bunch of collision issues along edges of towns
can now zoom in/out minimap with mouse scroll
pageup/down now works on world minimaps
now when minimap zoom changes through mouse scroll or buttons it automatically updates the minimap without playing needing to move
pet monster types can no longer be guards
now secrets and special room prints go to event box (but don't go to log)
can now change blip color of objects in their database entry
halved lure volume
no longer print arch-nemesis text even time loaded
now show doors on NPC Locations screen
now any quest can have an icon like the nemesis quests
npcs no longer talk about clan wars of clans we haven't discovered yet
made always works type of skills repeat if the button/key is held down - makes it a bit easier to use these type of skills and is more consistent
fixed a small issue with individual loot stuff
fixed some guard/pet confusion with Torvas, Hulks, and Death Knights
added VerySmall and Tiny fonts
an object can now add a world modifier on use
world modifiers can now add an enhancement to players
now if help text can't fit on the screen it will drop to very small font
now if help text still can't fit on the screen it will drop to tiny font
secret levels now use normal world random numbers instead of session ones
changed save version to 210
now save _lastUsedSecretLevel
made secret stashes fade out in 1 second instead of 5
now chests health per level is a float instead of int
spider webs now have half as much health
darkness/bright level/world modifiers no longer affect player/entity lights
now only monsters that can use tactics can start fires
no longer get new personality event text from other clans
now wait for scorpion sting to finish before moving on
rescue people now have portraits for when they use dialog to call for help
now only get NPC left and joined another clan if was originally in your clan
higher end chests are no longer allowed to be purged when too many entities
added "Only draw entities" option in editor - makes it much easier to see some issues in levels
fixed a couple food stolen prints
now pedestals find free spots
no longer create gates for invalid clans
ghost revenge text no longer mentions clan name
changed "Infection Mutation" to "Mutation" to fit modifiers area better
improved town attack repealed npc text
now mark correct parts red if don't have enough money for rumors
changed "Easy prey!" to "Easy prey (coordinated attack)!"
Zombasite patch 1.009
This patch makes the clans more unique, improves the mini/world maps, improves the UI, and fixes a bunch of other minor issues.
1.009 change list:
improved minimap & world map so that they are both much more smooth (less pixelated)
changed miniMapZoom default to 16 and update old configs if at old default value (lets you see more on minimap)
Fang clan now ask for more sabotage
Collectors now ask for more Ancient Artifact deliveries
Heart of Gold now ask for more gift deliveries
Eternal Darkness now specializes in sending assassins and starting plagues against enemies
Demon Spears now specializes in starting uprisings against enemies
Inferno now specializes in starting sieges against enemies
Fang now specializes in sending poison assassins against enemies
The Scourge now specializes in sending town attacks against enemies
Dragon Claw now specializes in starting machine quests against enemies
Eviscerators now specializes in starting wars against enemies
Little Titans now specializes in sending scouts against enemies
Order of the Moon now specializes in sending bounty hunters against enemies
Reptilian Terror now specializes in sending poison assassins and starting machine quests against enemies
The Enlightened are now much more likely to try peace talks
Nemesis clan is now much more likely to pay to kill enemy clan recruits
fixed fast projectiles sometimes going through target without hitting it
fixed parasite mutations affecting zombies instead of parasites
levels now stop respawning when all quests have been solved in an area
now on level name highlights tells you whether or not a level is active (still respawns monsters) or not
made bounty hunters change levels much more often
no longer try to put clans into fake edge areas occasionally
more vendors spawn in the world now
now can have 10 more entertainers that are productive
increased guard drop chance from 0.0075 to 0.01
fixed totem guards auras not working correctly
fixed another problem with some guard types not spawning
fixed war quests that aren't given to another clan not starting correctly
changed clan quests they start to improve themselves from only when low on quests to a random chance any time
raising skeletons on higher rarity dead monster increases chance of higher rarity skeleton (Sharjin)
fixed bosses sometimes retreating to areas not accessible by the player (cfiend)
Earth Mastery now improves Quake Strike skill
assassins and scouts can no longer kidnap unless they have breached the town walls
assassins and town attacks can no longer poison NPCs unless they have breached the town walls
Alchemist renegades now have much higher chance of using potion, elixir, and resistance potions
fixed relic losing its level when uncursed (Dorok)
added individual loot option for multiplayer (Varkon)
disable party member dialog option now applies to your pets (Destro*)
changed list item selected color from red to gold to be less confusing (Obviously Unsound)
slider notch now changes color when highlighted and when being used
slider background now changes color when highlighted
scroll bar now changes color when highlighted and when being used
now when drop down box is highlighted or open, outline with seperator
check boxes now changes color when highlighted
tabs now change color when highlighted
changed "Load Existing Area" to "Load Current Area"
changed save version to 203
enter now works on delete character confirmation UI
enter now works on delete area confirmation UI
changed mace skill icon so 1 handed and 2 handed skills looked different
no longer spawn soulstone if playing a hardcore character
fixed scrolling not working on parts of select character UI
entities no longer turn if killed
increased fog chance in rain from 0.2 to 0.35
fixed some braziers in Bottomless Dungeon not being usable
force move no longer works when console is up
can now mod the chance of having a Nemesis
world can now specify monsters always wander
world can now specify monsters are always active
can now make dungeons have another dungeon underneath
world can now change the max number of dungeons per level
now a nemesis chance of 0.0 will turn off archnemesis also
can now have random beginning quests specified by world
scout location quests can now be completed without accepting them
can now make entities fade out when in way - InWayMinFade in entity definition
now do can see through stuff on dungeon/cave entrances and dungeon stairs
fixed bulletin board, crafting station, and teleport not always spawning in a valid position (other objects in way)
moved quests started from Zombie Threat to database so can be modded
item effects will now show on monsters & NPCs
now save/load all items for monsters
can now give a monster a base item / base magic modifier combo - so can give a monster something like a poison sword
can now turn off random world modifiers in world database
moved clan armory slot on npc equipment screen for new focus stuff coming in expansion
changed PROTOCOL_VERSION to 61
now show guards on npc locations map
fixed killCovenantMembers not killing all of the guards
added SpawnGuardItem cheat
added page down/page up to editor to change blocks
now level blip in towns shows at center of town
forced clan levels to load before spawning their objects
changed item common/uncommon colors to be slightly different
changed item rare/very rare colors to be slightly different
now will get a quest to recharge your teleport stone soon after you use it
fixed clan raiders sometimes starting fires in a different area (cfiend)
fixed zombie uprisings and town attack stats not working correctly when quest is not accepted (cfiend)
fixed modding ItemNormalRandomMagicModifiers above 0 breaking items like potions and food (Destro*)
replaced light intensity with combat experience on character screen since more important (Destro*)
now all potions and elixirs show version number (Destro*)
fixed NPC name in some rescue dialog text (Dorok)
pets no longer follow leader if that leader has been kidnapped (Dorok)
Zombasite patch 1.008
This patch increases player mobility, fixes a few crashes, makes distributing/salvaging items easier, sorts all NPC lists, and fixes a bunch of other minor issues.
1.008 change list:
aren't forced to stand still as long after attacks now - greatly increases player mobility
fixed using Shield Slam in right click slot crashing the game (jalias)
fixed a crash when sometimes recruits aren't deleted correctly (Taolaen)
now hunting/foraging/other npc lists and next/prev recuit buttons use main npc sorting from clan screen (Dorok)
now items salvaged try to distribute to clan first (option can be turned off in crafting menu)
debuffs/dots on projectile attacks no longer affect the target unless projectile hits
fixed multishot not dropping down to normal arrow when out of mana
tightened multishot projectile spread some
removed collision from a lot of weed models
gargoyles are now much tougher
now clean up recruits that haven't been deleted correctly (Taolaen)
changed save version to 202
put number of potions after version number
made monster aggression easier to mod by adding AggressionRangeMult
no longer auto identify items that don't need identifying
can now mod whether or not monsters are less aggressive to higher level enemies
changed poison resistance to poison & acid resistance
made highlight outlines a little thicker
right clicking with melee skills no longer turns character if no target
added a BadQuest parm for quests so can remove quests with mods
renamed bonus chests to be less confusing
fixed unclickable braziers in Torment Tomb and Midnight Caverns
now EgoTalking magic modifier is marked as cursed
now show areas burned in hunting/foraging highlight text
can no longer try to randomize enchantments on unique items (Destro*)
fixed a way some passive skills could be actively used (Dorok)
fixed getting some non-relevant warnings about guard focus
fixed a bunch of level collision issues caused by making weeds not collide
fixed a minimap corruption around the edge of levels
now shields show armor scraps needed to repair correctly
now only show solve quests icon on trade screen if there is a solved quest
fixed a way that AI clan relics could get above level 100 (Destro*)
Zombasite patch 1.007
This patch fixes a crash, adds some force move options, adds auto item identifying through some NPC skills, fixes losing Arch-Nemesis sometimes, and fixes a bunch of other minor issues.
1.007 change list:
fixed an infinite loop when a monster higher level than 105 is promoted (Viliki)
added a force move option (when held down, left clicks ignore targets) (X Knyght/Obviously Unsound)
added a move option (when pressed, move towards cursor and ignore targets) (X Knyght/Obviously Unsound)
greatly increased mana potions drop rate (Carnage)
fixed another way was losing Arch-Nemesis (Power_Bert)
doubled diplomatic win crafting items reward
fixed sometimes not showing hunter health bar (Viliki/Dorok/Psyringe)
now each NPC that your clan has that can identify (sage/quartermaster) allows you to automatically identify another rarity of items
fixed not being able to put some attack skills like sweeping flames in the first user slot (fbo)
if an NPC wants to talk to the player they are now much more likely to walk over to the player (Obviously Unsound)
can no longer set focus of NPCs located outside of walls in town to not guard
decreased default s_volumeMaster from 0.8 to 0.5 (rareloot)
xp bar no longer flashes when at max level
added more room on expedition menus for NPC names (Dorok)
added Critical Heal and Potion Boost descriptions (Obviously Unsound)
added exit all button to trade screen
now show roman number on mana and health potions to make a little easier to tell different versions apart (Obviously Unsound)
fixed my town description
added Myself button on map to move map location back to player (Obviously Unsound)
can now mod whether or not players can be infected
Zombasite patch 1.006
This patch handles non-latin usernames better, balances a few things better, and fixes a few other minor issues.
1.006 change list:
now can handle non-latin characters in computer user name
fixed world modifiers not affecting hunting correctly (Dorok)
increased monster health in higher difficulties
decreased spell damage magic modifier by 20%
now handle cancel on key input a little better
fixed some fire burned chance issues
Zombasite patch 1.005
This patch makes increases the zombie threat, increases the infection rate, and fixes a bunch of other minor issues.
1.005 change list:
increased zombie threat speed by 33%
increased chances NPCs get zombie infection
now save/load NPC health correctly (Dorok)
now handle starting new world with NPCs out on expedition better (Obviously Unsound)
now other clans actually use guards and doors that are sold/given to them from the player (Dorok)
hopefully fixed an issue where relics are always level 1 on other clans (Dorok)
made party member UI a little easier to click on or hover over (Thunderman)
fixed NPC summoner with both scree and fury skills bouncing back and forth between types (Tiamat)
changed escape notice display on items to match everything else (Obviously Unsound)