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Genre: Role-playing (RPG), Indie

Zombasite

Zombasite patch 1.012

This patch fixes a lot of relatively minor issues.

1.012 change list:


  • now cache monster models a bit better (hopefully less loading pauses)
  • now when run out of potion that is in a use slot it will automatically switch to best potion available
  • items that are available to spawn at max level don't fade out their chances at higher levels now
  • fixed NPCs not being able to be infected
  • fixed infected npcs not turning into zombies
  • now a quest gets generated when npc changes to ghost, demon, death knight, lich, or zombie
  • fixed a rare projectile related crash (made Skill a SafeClass and _skill in projectile a SafePtr)
  • fixed not getting new clan members from rescue quests some times (Zombasite)
  • added 5% stat inflation to rupture armor
  • cursed characters can now use any doors and guards (they don't need to be cursed) (DrJoeFitz)
  • now attacking inanimate monsters (evil altars, machines, totems, etc) makes noise (alerts, ambushes, etc)
  • fixed Warboss health multiplier (was 1.0 is supposed to be 11.0) (Destro*)
  • bags can now have magic modifiers (Jackrel)
  • now secret gates are marked on map when used
  • clans now try to change their doors, guards, and relics less often
  • made clans save their money a little bit more by increasing IgnoreMinGuardBoostMult from 3.0 to 4.0
  • fixed fire ward giving fire imbued instead of minor fire imbued (Destro*)
  • fixed Death Mark not triggering correctly (AndyTheMessengerRobot)
  • fixed life steal proc on weapons
  • now make sure NPC reward for logistics win is not a vendor (cfiend)
  • added 5% inflation to riposte stun time (Throwback)
  • decreased spawn chances of negative npc traits from 0.75 to 0.65
  • now if multiple overrides of same database entry, last one loaded is first used
  • can now see long messages when dead
  • fixed some braziers in cave 4 that couldn't be turned on/off
  • added mushroom level modifier prefix name - Mushroomy :)
  • made jars have less health
  • fixed ghost world modifier not working correctly
  • changed save version to 213
  • changed PROTOCOL_VERSION to 64
  • fixed battles ending earlier than they should
  • now play item sound when a monster picks up an item
  • now monsters that pick up items will drop them when they die
  • dark elf assassins will now pick up and use daggers
  • dark elf wizards will now pick up and use wands
  • now an option to hide eliminated clans on the relations screen
  • now show relations, show treaties, and hide eliminated options save properly
  • more torch light flickers now
  • monsters no longer hide in towns
  • now much cheaper to search for bounty hunters
  • made r_effects affect swipes also
  • now if you decline a treasure map quest, you can get it again from your bulletin board
  • Death Mark can now stack 3 times
  • fixed a bug where you couldn't drop an item that you can't equip onto a bag to put it in the bag (Fulano5321)
  • removed 2715x1527 resolution on Windows and Mac builds (just causes problems)
  • fixed a crash when using reloadMenus and you have menus that have been overridden by a mod or expansion
  • no longer announce quests at the very beginning of a world
  • no longer start tornadoes in fake levels
  • tripled tornado chances in storms
  • added noise machine town to zombie town attack connection quest text
  • now menus can specify music database entry instead of a direct sound file
  • now using an attack skill on an object like a locked chest and out of mana will drop down to basic attack correctly
  • fixed a problem temporarily losing skills on items when they level up (loopax)
  • now when delete a character clear selected item (Destro*)
  • bulletin boards can no longer be target of kill monsters quests (Mnemovore)

Announcing Zombasite: Orc Schism

Zombasite: Orc Schism is the first expansion for the unique action RPG, Zombasite. This zombie apocalypse action RPG is set in a dynamic, evolving, fantasy world for Windows, Mac, and Linux.

Long ago, when a necromancer attempted to raise Elves he thought to be dead, it went very wrong. Instead of raising an army of zombie slaves, a new race was born. The irate Orcs ripped the necromancer to shreds. Dormant necromancer magic has protected Orcs from zombie infection ever since, but the Zombasite, a zombie parasite, is intelligent. It has finally learned to break the defensive magic. The new infection swept through the entire Orc population like wildfire. Again it went very wrong. A war raged within each Orc between the Orc blood, the Zombasite, and the original Elven blood.

When the Orc blood won, a Dark Orc arose. With less Elven influence in their physiology, Dark Orcs’s aggressiveness and strength intensified, and they expanded their terrible savagery.

When the Elven blood won, the new being became one of the Mutated. The Mutated are a new, unstable Elven/Orc race. The Elven heritage has become the dominate part, but they are still corrupted with Orc blood and necromancer magic. This corruption slowly mutates them over time, sometimes in good ways and sometimes bad. No one quite understands the Mutated and everyone fears them.

And finally when the Zombasite won, a Zombie Lord was unleashed. Zombie Lords have full access to the strength of the Orcs and intelligence of the Elves. They are the most powerful and feared Zombies in existence.

With three new powerful factions rising up from the ashes of the old Orc race, how will you continue to survive the Zombasite?

Zombasite: Orc Schism is scheduled to be released in the summer of 2017, however it will be released when it's done.

Features:

  • Play the Bard class (Minstrel, Illusionist, and Sage specialties) (now 333 total class combinations)
  • Control the defense of your town
  • Fight new monsters (Dark Orcs, Mutated, & Zombie Lords)
  • Solve many more quests
  • Defend and explore random towns
  • Explore new area types
  • Fight with and against new clans

Zombasite patch 1.011

This patch makes healing potions weaken infection, improves identification bonus, improves monster respawn system, and fixes a bunch of other minor issues.

1.011 change list:


  • now each time a healing potion is used to heal zombasite infection and fails, the infection gets weaker, so the next potion is more likely to work
  • increased chances of getting a rarity bump when identifying an item from 0.01 to 0.05
  • changed sound when getting an item rarity bump to be way more noticable
  • misidentify bonus can now go past very rare items
  • now if the game purges an inactive level, it won't respawn everything if the player comes back to that level
  • halved rumor costs
  • increased monster respawn time from 600.0 to 750.0
  • fixed collision on 2 of the rock types in Freya Meadows
  • fixed a closed block in Freya Meadows that looked like you could walk into it
  • increased chances of NPCs getting infected
  • fixed a rare crash dealing with projectiles - now check in projectile if skill parent is same as passed in skill owner, if not no longer saves skill
  • doubled secret stash spawn chances
  • doubled mana stone regen
  • added text so that you know which quests are started from the Zombie Threat
  • decreased zombie plaguebringer spawn chance from 3.0 to 1.5
  • decreased parasite health mult from 0.5 to 0.4
  • raiders from other clans no longer stick together as much (makes them a bit easier and less pathfinding issues)
  • orc clans now start more orc uprisings and town attacks against enemies
  • fixed clan NPCs not getting promotions some times on level up (Sharjin)
  • increased chance of rebuilding a house when NPC is doing construction focus by 33%
  • bounty hunter quests are now optional
  • made mana potions go about 50% faster (still same amount, just over less time)
  • now ignores damage of item when salvaging (mostly means get more crafting materials and you can salvage broken items)
  • spies much more likely to ambush when engaged
  • can now use guards that are 3 levels higher than your level
  • decreased FreeRecruit dialog chance from 0.2 to 0.05
  • test_checkAreaCollision for towns now just checks the edges to spawn less warnings
  • fixed a bunch of collision issues along edges of towns
  • can now zoom in/out minimap with mouse scroll
  • pageup/down now works on world minimaps
  • now when minimap zoom changes through mouse scroll or buttons it automatically updates the minimap without playing needing to move
  • pet monster types can no longer be guards
  • now secrets and special room prints go to event box (but don't go to log)
  • can now change blip color of objects in their database entry
  • halved lure volume
  • no longer print arch-nemesis text even time loaded
  • now show doors on NPC Locations screen
  • now any quest can have an icon like the nemesis quests
  • npcs no longer talk about clan wars of clans we haven't discovered yet
  • made always works type of skills repeat if the button/key is held down - makes it a bit easier to use these type of skills and is more consistent
  • fixed a small issue with individual loot stuff
  • fixed some guard/pet confusion with Torvas, Hulks, and Death Knights
  • added VerySmall and Tiny fonts
  • an object can now add a world modifier on use
  • world modifiers can now add an enhancement to players
  • now if help text can't fit on the screen it will drop to very small font
  • now if help text still can't fit on the screen it will drop to tiny font
  • secret levels now use normal world random numbers instead of session ones
  • changed save version to 210
  • now save _lastUsedSecretLevel
  • made secret stashes fade out in 1 second instead of 5
  • now chests health per level is a float instead of int
  • spider webs now have half as much health
  • darkness/bright level/world modifiers no longer affect player/entity lights
  • now only monsters that can use tactics can start fires
  • no longer get new personality event text from other clans
  • now wait for scorpion sting to finish before moving on
  • rescue people now have portraits for when they use dialog to call for help
  • now only get NPC left and joined another clan if was originally in your clan
  • higher end chests are no longer allowed to be purged when too many entities
  • added "Only draw entities" option in editor - makes it much easier to see some issues in levels
  • fixed a couple food stolen prints
  • now pedestals find free spots
  • no longer create gates for invalid clans
  • ghost revenge text no longer mentions clan name
  • changed "Infection Mutation" to "Mutation" to fit modifiers area better
  • improved town attack repealed npc text
  • now mark correct parts red if don't have enough money for rumors
  • changed "Easy prey!" to "Easy prey (coordinated attack)!"

Zombasite patch 1.009

This patch makes the clans more unique, improves the mini/world maps, improves the UI, and fixes a bunch of other minor issues.

1.009 change list:


  • improved minimap & world map so that they are both much more smooth (less pixelated)
  • changed miniMapZoom default to 16 and update old configs if at old default value (lets you see more on minimap)
  • Fang clan now ask for more sabotage
  • Collectors now ask for more Ancient Artifact deliveries
  • Heart of Gold now ask for more gift deliveries
  • Eternal Darkness now specializes in sending assassins and starting plagues against enemies
  • Demon Spears now specializes in starting uprisings against enemies
  • Inferno now specializes in starting sieges against enemies
  • Fang now specializes in sending poison assassins against enemies
  • The Scourge now specializes in sending town attacks against enemies
  • Dragon Claw now specializes in starting machine quests against enemies
  • Eviscerators now specializes in starting wars against enemies
  • Little Titans now specializes in sending scouts against enemies
  • Order of the Moon now specializes in sending bounty hunters against enemies
  • Reptilian Terror now specializes in sending poison assassins and starting machine quests against enemies
  • The Enlightened are now much more likely to try peace talks
  • Nemesis clan is now much more likely to pay to kill enemy clan recruits
  • fixed fast projectiles sometimes going through target without hitting it
  • fixed parasite mutations affecting zombies instead of parasites
  • levels now stop respawning when all quests have been solved in an area
  • now on level name highlights tells you whether or not a level is active (still respawns monsters) or not
  • made bounty hunters change levels much more often
  • no longer try to put clans into fake edge areas occasionally
  • more vendors spawn in the world now
  • now can have 10 more entertainers that are productive
  • increased guard drop chance from 0.0075 to 0.01
  • fixed totem guards auras not working correctly
  • fixed another problem with some guard types not spawning
  • fixed war quests that aren't given to another clan not starting correctly
  • changed clan quests they start to improve themselves from only when low on quests to a random chance any time
  • raising skeletons on higher rarity dead monster increases chance of higher rarity skeleton (Sharjin)
  • fixed bosses sometimes retreating to areas not accessible by the player (cfiend)
  • Earth Mastery now improves Quake Strike skill
  • assassins and scouts can no longer kidnap unless they have breached the town walls
  • assassins and town attacks can no longer poison NPCs unless they have breached the town walls
  • Alchemist renegades now have much higher chance of using potion, elixir, and resistance potions
  • fixed relic losing its level when uncursed (Dorok)
  • added individual loot option for multiplayer (Varkon)
  • disable party member dialog option now applies to your pets (Destro*)
  • changed list item selected color from red to gold to be less confusing (Obviously Unsound)
  • slider notch now changes color when highlighted and when being used
  • slider background now changes color when highlighted
  • scroll bar now changes color when highlighted and when being used
  • now when drop down box is highlighted or open, outline with seperator
  • check boxes now changes color when highlighted
  • tabs now change color when highlighted
  • changed "Load Existing Area" to "Load Current Area"
  • changed save version to 203
  • enter now works on delete character confirmation UI
  • enter now works on delete area confirmation UI
  • changed mace skill icon so 1 handed and 2 handed skills looked different
  • no longer spawn soulstone if playing a hardcore character
  • fixed scrolling not working on parts of select character UI
  • entities no longer turn if killed
  • increased fog chance in rain from 0.2 to 0.35
  • fixed some braziers in Bottomless Dungeon not being usable
  • force move no longer works when console is up
  • can now mod the chance of having a Nemesis
  • world can now specify monsters always wander
  • world can now specify monsters are always active
  • can now make dungeons have another dungeon underneath
  • world can now change the max number of dungeons per level
  • now a nemesis chance of 0.0 will turn off archnemesis also
  • can now have random beginning quests specified by world
  • scout location quests can now be completed without accepting them
  • can now make entities fade out when in way - InWayMinFade in entity definition
  • now do can see through stuff on dungeon/cave entrances and dungeon stairs
  • fixed bulletin board, crafting station, and teleport not always spawning in a valid position (other objects in way)
  • moved quests started from Zombie Threat to database so can be modded
  • item effects will now show on monsters & NPCs
  • now save/load all items for monsters
  • can now give a monster a base item / base magic modifier combo - so can give a monster something like a poison sword
  • can now turn off random world modifiers in world database
  • moved clan armory slot on npc equipment screen for new focus stuff coming in expansion
  • changed PROTOCOL_VERSION to 61
  • now show guards on npc locations map
  • fixed killCovenantMembers not killing all of the guards
  • added SpawnGuardItem cheat
  • added page down/page up to editor to change blocks
  • now level blip in towns shows at center of town
  • forced clan levels to load before spawning their objects
  • changed item common/uncommon colors to be slightly different
  • changed item rare/very rare colors to be slightly different
  • now will get a quest to recharge your teleport stone soon after you use it
  • fixed clan raiders sometimes starting fires in a different area (cfiend)
  • fixed zombie uprisings and town attack stats not working correctly when quest is not accepted (cfiend)
  • fixed modding ItemNormalRandomMagicModifiers above 0 breaking items like potions and food (Destro*)
  • replaced light intensity with combat experience on character screen since more important (Destro*)
  • now all potions and elixirs show version number (Destro*)
  • fixed NPC name in some rescue dialog text (Dorok)
  • pets no longer follow leader if that leader has been kidnapped (Dorok)

Zombasite patch 1.008

This patch increases player mobility, fixes a few crashes, makes distributing/salvaging items easier, sorts all NPC lists, and fixes a bunch of other minor issues.

1.008 change list:


  • aren't forced to stand still as long after attacks now - greatly increases player mobility
  • fixed using Shield Slam in right click slot crashing the game (jalias)
  • fixed a crash when sometimes recruits aren't deleted correctly (Taolaen)
  • now hunting/foraging/other npc lists and next/prev recuit buttons use main npc sorting from clan screen (Dorok)
  • now items salvaged try to distribute to clan first (option can be turned off in crafting menu)
  • debuffs/dots on projectile attacks no longer affect the target unless projectile hits
  • fixed multishot not dropping down to normal arrow when out of mana
  • tightened multishot projectile spread some
  • removed collision from a lot of weed models
  • gargoyles are now much tougher
  • now clean up recruits that haven't been deleted correctly (Taolaen)
  • changed save version to 202
  • put number of potions after version number
  • made monster aggression easier to mod by adding AggressionRangeMult
  • no longer auto identify items that don't need identifying
  • can now mod whether or not monsters are less aggressive to higher level enemies
  • changed poison resistance to poison & acid resistance
  • made highlight outlines a little thicker
  • right clicking with melee skills no longer turns character if no target
  • added a BadQuest parm for quests so can remove quests with mods
  • renamed bonus chests to be less confusing
  • fixed unclickable braziers in Torment Tomb and Midnight Caverns
  • now EgoTalking magic modifier is marked as cursed
  • now show areas burned in hunting/foraging highlight text
  • can no longer try to randomize enchantments on unique items (Destro*)
  • fixed a way some passive skills could be actively used (Dorok)
  • fixed getting some non-relevant warnings about guard focus
  • fixed a bunch of level collision issues caused by making weeds not collide
  • fixed a minimap corruption around the edge of levels
  • now shields show armor scraps needed to repair correctly
  • now only show solve quests icon on trade screen if there is a solved quest
  • fixed a way that AI clan relics could get above level 100 (Destro*)

Zombasite patch 1.007

This patch fixes a crash, adds some force move options, adds auto item identifying through some NPC skills, fixes losing Arch-Nemesis sometimes, and fixes a bunch of other minor issues.

1.007 change list:


  • fixed an infinite loop when a monster higher level than 105 is promoted (Viliki)
  • added a force move option (when held down, left clicks ignore targets) (X Knyght/Obviously Unsound)
  • added a move option (when pressed, move towards cursor and ignore targets) (X Knyght/Obviously Unsound)
  • greatly increased mana potions drop rate (Carnage)
  • fixed another way was losing Arch-Nemesis (Power_Bert)
  • doubled diplomatic win crafting items reward
  • fixed sometimes not showing hunter health bar (Viliki/Dorok/Psyringe)
  • now each NPC that your clan has that can identify (sage/quartermaster) allows you to automatically identify another rarity of items
  • fixed not being able to put some attack skills like sweeping flames in the first user slot (fbo)
  • if an NPC wants to talk to the player they are now much more likely to walk over to the player (Obviously Unsound)
  • can no longer set focus of NPCs located outside of walls in town to not guard
  • decreased default s_volumeMaster from 0.8 to 0.5 (rareloot)
  • xp bar no longer flashes when at max level
  • added more room on expedition menus for NPC names (Dorok)
  • added Critical Heal and Potion Boost descriptions (Obviously Unsound)
  • added exit all button to trade screen
  • now show roman number on mana and health potions to make a little easier to tell different versions apart (Obviously Unsound)
  • fixed my town description
  • added Myself button on map to move map location back to player (Obviously Unsound)
  • can now mod whether or not players can be infected

Zombasite patch 1.006

This patch handles non-latin usernames better, balances a few things better, and fixes a few other minor issues.

1.006 change list:


  • now can handle non-latin characters in computer user name
  • fixed world modifiers not affecting hunting correctly (Dorok)
  • increased monster health in higher difficulties
  • decreased spell damage magic modifier by 20%
  • now handle cancel on key input a little better
  • fixed some fire burned chance issues

Zombasite patch 1.005

This patch makes increases the zombie threat, increases the infection rate, and fixes a bunch of other minor issues.

1.005 change list:


  • increased zombie threat speed by 33%
  • increased chances NPCs get zombie infection
  • now save/load NPC health correctly (Dorok)
  • now handle starting new world with NPCs out on expedition better (Obviously Unsound)
  • now other clans actually use guards and doors that are sold/given to them from the player (Dorok)
  • hopefully fixed an issue where relics are always level 1 on other clans (Dorok)
  • made party member UI a little easier to click on or hover over (Thunderman)
  • fixed NPC summoner with both scree and fury skills bouncing back and forth between types (Tiamat)
  • changed escape notice display on items to match everything else (Obviously Unsound)
  • fixed a few credits in changes list
  • fixed missing RelationChangeSharedAdventurePartnerDeath localization (Obviously Unsound)
  • changed "NPC hunting or foraging" to "NPC on expedition"
  • fixed some text errors in fire strike status effect (Obviously Unsound)
  • changed PROTOCOL_VERSION to 59
  • changed save version to 201
  • decreased footstep volume a little

Zombasite patch 1.004

This patch makes canceling expeditions less costly, fixes a couple crashes, improves multiplayer, and fixes a bunch of other minor issues.

1.004 change list:


  • now get half of the spent expedition points back if you end a hunt, forage, or capture expedition early
  • fixed a potential crash in Game::spawnEntities
  • fixed a rare crash when going back and forth between single player and multiplayer
  • now unacceptable network messages doesn't reset client alive time (makes it easier to get back into a multiplayer game after a hard disconnect)
  • can now cancel joining a server all of the way up till you are in the game instead after the join command
  • now make sure no one can get zombie infection if zombies are turned off
  • now Lost, Prima Donna, Cursed, Ego, Fragile, and Clumsy modes all give +5% combat XP each
  • increased summoned skeletons aggression range by 50%
  • increased starting summoned skeletons speed bump by 20%
  • fixed "all levels connected" option not always working
  • fixed a few problems ending shared adventures (dolf/Thunderman)
  • fixed several skills having passive escape notice penalty instead of a bonus
  • now a resurrected monster no longer keeps their clan affiliation (Schadenfroh81)
  • can now heal/buff other player's minions
  • now dots can trigger on death skills like corpse explosion (Vengeful Kami)
  • can now cast positive spells on other clans when you have a mutual protection pact or alliance with (Crisses)
  • can now use gamepad left stick to scroll world map around (MindDefect)
  • fixed some alpha issues
  • fixed renegades not upgrading their enhancements correctly on promotion
  • fixed background sound volume slider not applying to all background sounds (Thunderman)
  • fixed focus highlights on clan screen (Thunderman/Sir Grilvhor)
  • fixed extra icon showing up on skills screen if minimal ui is turned on (Thunderman)
  • cave-ins and other stationary monsters can no longer move and use objects like healthstones (dolf)
  • fixed wording of Deceitful trait (Thunderman)
  • added description to deep wounds and stunning blow on combat stats page (Thunderman)
  • shifted Apply, Cancel, and Reset to defaults buttons on advanced graphics options screen to be consistent (Thunderman)
  • shifted Ok, Joystick, and Reset to defaults buttons on input options screen to be consistent
  • no longer get accepted quest sound when clicking on accept and no more quests (Thunderman)
  • now when last quest is taken, the quest text is cleared
  • improved text for all renegade type quests (more detail & better pronoun usage)
  • now arcane swarm will work when you have no nearby enemies (will just go in random directions though)
  • made some escape notice stuff more consistent (Thunderman)
  • fixed number of members number when highlighting another player clan icon
  • clan wizards (that sounds bad) can no longer get volcano spell
  • changed how skeleton warriors hide
  • increased size of skeleton warriors helmet

Zombasite patch 1.003

This patch fixes another crash, improves the UI, and fixes a bunch of other minor issues.

1.003 change list:


  • fixed quests sometimes getting their parent set as themselves and then causing infinite loops (Zev)
  • can now change NPC focus directly from clan info screen
  • fixed Holy Symbol hurting caster also (dolf)
  • fixed Lightning Blast dot not working (dolf)
  • negative attributes no longer prevents equipping of any item
  • should no longer start quests that require zombies when zombies are turned off (dolf)
  • basic damage over time (triggered by things like Pain Delay) now goes twice as fast (same damage but over 5 seconds instead of 10)
  • added an option to add 10 more user slots
  • now ignore clan choice also hides quests for their clan (Notorious)
  • hopefully fixed a pathfinding issue that was letting NPCs bunch up around houses sometimes
  • made a bunch of quests print target killed message even if killed by a monster or another clan
  • made it so monsters that can't move are not allowed to wander around (Varnis54)
  • no longer print clan luminary messages on reloading a game