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Genre: Role-playing (RPG), Indie

Zombasite

Zombasite patch 1.002

This patch adds all levels connected world setup option, makes several things easier for new players, and fixes a bunch of other minor issues.

1.002 change list:


  • can now choose to have all levels connected as a world setup option
  • no longer hide priority 2 quests even if in unknown location and "Only known locations" option is on
  • fixed random numbers and thus things like world layout not matching between Windows and Linux (added -ffloat-store to Linux build) (Drew)
  • now quests get generated slower when almost all of the quests have been completed (Tuidjy)
  • no longer hide nemesis or arch-nemesis quests with "Only know locations" option
  • fixed a problem with Infiltrators never losing stealth bonus (Tuidjy)
  • now quest experience goes to all player clans instead of just the player clan that solved the quest (Mulzaro)
  • now when a monster changes faction (like from Demonic Control) clears enemies (BlastProcessing)
  • now if highlight text overflows the screen makes sure to show top instead of centering it (Notorious)
  • now highlight info on gate list stays out of the way better (Notorious)
  • "Can't show really long messages with enemies nearby" message now shows first line of
  • normal text so you can see things like item names (Notorious)
  • now mention what happens when an NPC goes insane on insanity highlight
  • added insanity info to clan screen insanity column highlight
  • added a bit more info to happiness highlight (Castruccio)
  • added happiness info to clan screen happiness column highlight
  • added happiness info to clan screen average happiness highlight
  • added relations number context on NPC relations screen and several highlight texts (Castruccio)
  • added hide long messages option (defaults to on) (Professor Paul1290)
  • fixed a few status effects not showing their name
  • fixed PersonalityLikesClassDeathKnight (BlastProcessing)
  • changed PROTOCOL_VERSION to 58

Zombasite patch 1.001

This patch fixes a crash, fixes some balance issues, and fixes a bunch of other minor issues.

1.001 change list:


  • fixed an occasional crash when using death blow with right click
  • higher level clans no longer raid newish player clans
  • hopefully fixed an issue where a low level rescue quests could turn into a much higher level renegade quest (Nalidus)
  • decreased rumor and sabotage costs by 33%
  • now "Anything you would like?" will return things the other clan wants even if they have no money to offer for it
  • loner mode is no longer hardcore only (ShiftyCake)
  • family mode is no longer hardcore only (ShiftyCake)
  • now if start new world in family mode and all of family is dead, change character to loner mode
  • doubled initial value of healer's Life Leech and added 10% value inflation per level (Trtl)
  • fixed some alt-tab problems on OSX (Namekujisennin)
  • highlighting expedition buttons now shows needed expedition points
  • can no longer use potions on doors (Lan)
  • hopefully fixed some azerty keyboard issues on Mac (Namekujisennin)
  • now player clan doors are labelled with their direction (Notorious)
  • added message - Can't recruit, clan destroyed!
  • NPC is a good addition to our clan dialog can no longer be said by that very same NPC (Varnis54)
  • now get proper notice of not being able to repair obsidian and crystal items and doesn't use crafting items (Notorious)
  • turned off void shield sound (Berserk64)
  • now show on recruit skill highlights effect of work, guard, and construction focus
  • made guard and R&R focus a little more obvious that they don't do any normal work in those modes
  • fixed a peace typo (Varnis54)
  • added randomInt & randomFloat console commands for testing purposes

Zombasite released!

After a long Early Access/beta, we finally released Zombasite today!

The game is 25% off for just one more week before it goes up to its normal full price.

Zombasite released!

After a long Early Access/beta, we finally released Zombasite today!

The game is 25% off for just one more week before it goes up to its normal full price.

Zombasite released!

After a long Early Access/beta, we finally released Zombasite today!

The game is 25% off for just one more week before it goes up to its normal full price.

New Zombasite demo!

We have released a new, updated demo for Zombasite. It is now at version 0.942. There has been over 600 changes since the first version of the demo. :) As usual it is available for Windows, Mac, and Linux.

Zombasite patch 0.941

This patch fixes zombie mutations, makes clans tougher, adds more NPC dialog, optimizes things more, and fixes a bunch of other minor issues.

0.941 change list:


  • fixed mutations and other world events not staying around permanently like they are supposed to
  • increased other clans CombatExperienceMult from 1.25 to 2.5
  • increased clan random recruit chance by 50%
  • sped up quests near player a bit more
  • added Item Created, Zombie Infection, Zombie Infection Cured, Zombie Infection Escalation, Zombie Infection Escalation Carrier, Npc Dangerous To Clan, Cured Me Plague, and Cured Me Curse chats
  • increased chance of NPCs saying general dialog
  • added a bunch more dialog variety
  • fixed a bunch of NPC dialogs not getting used
  • sped up TrapOil
  • optimized traps a bit more
  • sped up water stuff
  • now zombie ragnars get damage and attack bonuses when they eat
  • sped up spawning new actors
  • fixed in multiplayer sometimes a military win counting as a diplomatic win (Professor Paul1290)
  • when distributing items to town NPCs will not switch from a ranged weapon to a melee weapon (or vice versa) (Zangi)
  • added therapist job print (when they lower someone's insanity)
  • now diplomat NPCs can randomly increase relations with another clan
  • enchanter NPCs will now randomly enchant clan items (not the player's)
  • added stat inflation to most mastery skills
  • now show near by gates on minimap at all times
  • fixed I'm scared of Monster dialog
  • fixed slippery & wet icons blinking
  • made clan scavenge icon match other icons' style
  • moved damage lines on character screen down 1 spot to space out a little
  • now new messages are a larger font for 10 seconds
  • no longer tell you about free rumored position when someone taunts you
  • now tell you entertainers on happiness highlight
  • found secret messages now only center print (no event text in lower left)
  • fixed zombie naga dead anim not matching up with end of dying animation very well
  • fixed zombie male dead anim having some pinched areas
  • fixed NPCs sometimes claiming a kill that was the player's
  • fixed sometimes getting repeating invalid action noise when killing someone and having no mana left
  • now Scared, Coward, Fearful, Flighty, and Skittish NPCs have less aggression range
  • now Adventurous, Brave, Fatalistic, Fearless, Heroic, Nerves of Steel, and Bully NPCs have more aggression range
  • added sound to when an extra modifier is discovered after identifying an item
  • now can clear NPC dialog when no longer relavent
  • made some fire sounds quieter
  • can now change first use slot to a different attack skill
  • updated the manual quite a bit
  • added Beta Testers to manual
  • fixed NewRecruit chat having prefix/suffix stuff
  • fixed scout killed chats
  • fixed escort died chats
  • combined Spirit Strike status effects
  • fixed several duplicate parms in database entries
  • changed PROTOCOL_VERSION to 57

Zombasite patch 0.940

This patch adds zombie clans, makes NPCs more memorable and easier to work with, adds shooting projectiles without a target, adds a minimal UI option, and fixes a bunch of other minor issues.

0.940 change list:


  • zombies can completely take over some of the clans (zombie clans don't play nice)
  • on clan info screen now show who has quests, who wants to talk, and who has enemies directly in the list
  • now NPC activity status effects tells you who the other NPC was (works on other status effects also like buffs)
  • now item text tells you the name of the NPC that created it (only works on items made in this version or later)
  • now when highlighting stats on advanced clan info screen it tells you which NPCs & skills are improving that stat
  • can now shoot projectiles without a target (also added a user var to go back to old way for people that don't like it)
  • added a minimal UI user var (makes the main game UI smaller and hides menu buttons that have hotkeys)
  • NPC made items (normal & from quests) now start with better base stats
  • now on happiness highlight on activity lines tell who the other NPC was
  • now on clan info screen when highlighting recruits their skills are color coded for type
  • now color code slightly negative happiness yellow
  • fixed not being able to see through braziers in dungeonDeathMask.ara
  • doubled hate loss between NPCs that haven't seen each other for awhile (goes back up toward neutral faster)
  • now NPC gets status effect after talking to player (also shows up in happiness highlight)
  • fixed donations not making NPCs happier
  • nearby quests now progress a bit faster
  • now insanity over 50 is yellow and over 75 is red (instead of 75/90)
  • made Sanctuaries and Workshops better
  • increased chances of NPCs getting infected a little
  • made zombie mutations more extreme
  • made most of the negative personalities a little more rare
  • now NPCs in R&R focus get in less fights
  • fixed a problem picking up icons on hotkey bar with certain classes (like ranger)
  • made projectiles hit less environmental objects (like small rocks)
  • changed PROTOCOL_VERSION to 56
  • added a tip about talking to your NPCs makes them happier
  • more status effects play lost sound when they go away
  • added hello activity
  • added "I want to talk" activity - chance they walk to the player if they want to talk
  • added happiness nice/mean activities tip
  • changed saveVersion to 200
  • added highlight text to Gifts button
  • added highlight text to Extra Rations button
  • added highlight text to Donate button
  • fixed argued with me dialog not being used correctly
  • no longer tell you clan name in activity dialog
  • can now hide/show a menu based on a widget (which means can show all show/hide conditions)
  • fixed edged weaponsmith not having a weapon
  • changed wording in plague evidence quest a little
  • fixed a hitch in animation between shooting bow and going back to idle
  • added "I hear that X is selling Y" dialog for vendors and clans

Zombasite patch 0.939

This patch rebalances most of the active skills to encourage players to use more skills, adds a bunch of new set items, fixes a few crashes, and fixes a bunch of other minor issues.

0.939 change list:


  • fixed an infinite loop caused by entertainers that gain happiness from xp
  • decreased damage from most skills but increased their passive bonuses (to encourage more skills at once)
  • new set items - 9 sets, 39 items
  • increased most masteries
  • Power Strike now adds a small debuff to victim (-attack)
  • Savage Strike, Lethal Blow, Precise Strike, Critical Strike, Death Blow, Jab, Slice, Fiery Blast, FireBall, SweepingFlames, FlamingArrow, Multishot, Exploding Arrow, Serrated Arrow, Lightning, LightningSwarm, FireStrike, Impale, Wicked Strike, DeathStrike, and DeathRune now have a small dot also (different types stack)
  • changed Quake Strike knockback effect to slow victims' movement for 10 seconds instead of completely stopping for 1 second
  • Retaliation now gives the user a morale boost buff
  • Holy Bolt now adds a small health regen buff to caster
  • Holy Strike now adds a small luck buff to caster (critical hits and healing mult)
  • Holy Symbol now adds a small mana regen buff to caster
  • Holy Fire now adds a small spell damage buff to caster
  • Arctic Shard, Frost Nova, Ice Storm, and Unholy Strike frost effects can now stack if from different spell
  • Arcane Blast now adds a small resistance debuff to victim
  • Arcane Swarm now adds a small critical hit debuff to victim
  • Earthquake skill now slows victims' movement for 10 seconds
  • Shadow Bolt now adds a small curse to victim (less defense and attack)
  • Ravage now adds small attack/cast speed debuff to victim
  • Spirit Strike now adds a small resistance/attack debuff to victim
  • now split looted food from destroyed clans amongst all player clans (Professor Paul1290)
  • monsters no longer add followers if they have a leader (prevents lich under player control from creating an army) (Sgt TT)
  • now monster clans can pay monsters of their type to attack an enemy town when the clan raids them
  • now monster clans can pay monsters of their type to attack an enemy town when the other clan is raiding them
  • sped up zombie threat stuff by 50%
  • now level 1 monsters have a little bit of armor and resistances
  • increased monster ResistancePerLevel from 2.0 to 3.0
  • fixed crash when miniMapZoom is something other than default value (Arkblade)
  • added Path of Death and Destroyer achievements to Steam
  • fixed doors not handling status effects correctly
  • now waypoints will draw on minimap if in different level but within 2000 units
  • changed PROTOCOL_VERSION to 55

Zombasite patch 0.938

This patch adds code signing on Windows executables, improves NPCs, and fixes a bunch of other minor issues.

0.938 change list:


  • now Windows exe files are code signed (will show up as Soldak Entertainment, Inc. instead of Unknown Publisher)
  • made ancient monsters a good bit more powerful and larger
  • NPCs no longer cast certain spells ( frost nova, tornado, fire strike, etc) when they are out of effective range (ScrObot)
  • now compassionate, pacifistic, and peaceful NPCs get a little unhappier each time they kill something
  • now reliable and heroic NPCs have less chance of going insane
  • now generous, ambitious, proud, and productive NPCs get small happiness boost when they create an item for clan
  • now intellectual, know it all, adventurous, and heroic NPCs get happiness boost when they get XP
  • fixed getting infighting icon/highlight text when one of your NPCs attacked an NPC that isn't in your clan
  • now monster enhancements eaten by scavenger trait only last 5 minutes
  • arcane swarm and other randomly targeted projectiles will no longer target fires and other traps (Shadaaaa)
  • increased Order of the Moon food base price from 50.0 to 60.0 but decreased increase per level from 50.0 to 30.0 (Throwback)
  • wars and battles can now promote new unique monsters as leaders
  • added a Poisoner assassin quest
  • added destroyer achievement
  • renegades now drop less items
  • monster scouts will now attack doors
  • now projectiles with chance to stun only get chance on main projectile (not extra projectiles)
  • color coded mutual protection pact or better lines
  • fixed a small wording issue in recue vendor quest text
  • changed PROTOCOL_VERSION to 54
  • did prep work for 9 new item sets