This patch fixes a crash, fixes some balance issues, and fixes a bunch of other minor issues.
1.001 change list:
fixed an occasional crash when using death blow with right click
higher level clans no longer raid newish player clans
hopefully fixed an issue where a low level rescue quests could turn into a much higher level renegade quest (Nalidus)
decreased rumor and sabotage costs by 33%
now "Anything you would like?" will return things the other clan wants even if they have no money to offer for it
loner mode is no longer hardcore only (ShiftyCake)
family mode is no longer hardcore only (ShiftyCake)
now if start new world in family mode and all of family is dead, change character to loner mode
doubled initial value of healer's Life Leech and added 10% value inflation per level (Trtl)
fixed some alt-tab problems on OSX (Namekujisennin)
highlighting expedition buttons now shows needed expedition points
can no longer use potions on doors (Lan)
hopefully fixed some azerty keyboard issues on Mac (Namekujisennin)
now player clan doors are labelled with their direction (Notorious)
added message - Can't recruit, clan destroyed!
NPC is a good addition to our clan dialog can no longer be said by that very same NPC (Varnis54)
now get proper notice of not being able to repair obsidian and crystal items and doesn't use crafting items (Notorious)
turned off void shield sound (Berserk64)
now show on recruit skill highlights effect of work, guard, and construction focus
made guard and R&R focus a little more obvious that they don't do any normal work in those modes
fixed a peace typo (Varnis54)
added randomInt & randomFloat console commands for testing purposes
Zombasite released!
After a long Early Access/beta, we finally released Zombasite today!
The game is 25% off for just one more week before it goes up to its normal full price.
Zombasite released!
After a long Early Access/beta, we finally released Zombasite today!
The game is 25% off for just one more week before it goes up to its normal full price.
Zombasite released!
After a long Early Access/beta, we finally released Zombasite today!
The game is 25% off for just one more week before it goes up to its normal full price.
New Zombasite demo!
We have released a new, updated demo for Zombasite. It is now at version 0.942. There has been over 600 changes since the first version of the demo. :) As usual it is available for Windows, Mac, and Linux.
Zombasite patch 0.941
This patch fixes zombie mutations, makes clans tougher, adds more NPC dialog, optimizes things more, and fixes a bunch of other minor issues.
0.941 change list:
fixed mutations and other world events not staying around permanently like they are supposed to
increased other clans CombatExperienceMult from 1.25 to 2.5
increased clan random recruit chance by 50%
sped up quests near player a bit more
added Item Created, Zombie Infection, Zombie Infection Cured, Zombie Infection Escalation, Zombie Infection Escalation Carrier, Npc Dangerous To Clan, Cured Me Plague, and Cured Me Curse chats
increased chance of NPCs saying general dialog
added a bunch more dialog variety
fixed a bunch of NPC dialogs not getting used
sped up TrapOil
optimized traps a bit more
sped up water stuff
now zombie ragnars get damage and attack bonuses when they eat
sped up spawning new actors
fixed in multiplayer sometimes a military win counting as a diplomatic win (Professor Paul1290)
when distributing items to town NPCs will not switch from a ranged weapon to a melee weapon (or vice versa) (Zangi)
added therapist job print (when they lower someone's insanity)
now diplomat NPCs can randomly increase relations with another clan
enchanter NPCs will now randomly enchant clan items (not the player's)
added stat inflation to most mastery skills
now show near by gates on minimap at all times
fixed I'm scared of Monster dialog
fixed slippery & wet icons blinking
made clan scavenge icon match other icons' style
moved damage lines on character screen down 1 spot to space out a little
now new messages are a larger font for 10 seconds
no longer tell you about free rumored position when someone taunts you
now tell you entertainers on happiness highlight
found secret messages now only center print (no event text in lower left)
fixed zombie naga dead anim not matching up with end of dying animation very well
fixed zombie male dead anim having some pinched areas
fixed NPCs sometimes claiming a kill that was the player's
fixed sometimes getting repeating invalid action noise when killing someone and having no mana left
now Scared, Coward, Fearful, Flighty, and Skittish NPCs have less aggression range
now Adventurous, Brave, Fatalistic, Fearless, Heroic, Nerves of Steel, and Bully NPCs have more aggression range
added sound to when an extra modifier is discovered after identifying an item
now can clear NPC dialog when no longer relavent
made some fire sounds quieter
can now change first use slot to a different attack skill
updated the manual quite a bit
added Beta Testers to manual
fixed NewRecruit chat having prefix/suffix stuff
fixed scout killed chats
fixed escort died chats
combined Spirit Strike status effects
fixed several duplicate parms in database entries
changed PROTOCOL_VERSION to 57
Zombasite patch 0.940
This patch adds zombie clans, makes NPCs more memorable and easier to work with, adds shooting projectiles without a target, adds a minimal UI option, and fixes a bunch of other minor issues.
0.940 change list:
zombies can completely take over some of the clans (zombie clans don't play nice)
on clan info screen now show who has quests, who wants to talk, and who has enemies directly in the list
now NPC activity status effects tells you who the other NPC was (works on other status effects also like buffs)
now item text tells you the name of the NPC that created it (only works on items made in this version or later)
now when highlighting stats on advanced clan info screen it tells you which NPCs & skills are improving that stat
can now shoot projectiles without a target (also added a user var to go back to old way for people that don't like it)
added a minimal UI user var (makes the main game UI smaller and hides menu buttons that have hotkeys)
NPC made items (normal & from quests) now start with better base stats
now on happiness highlight on activity lines tell who the other NPC was
now on clan info screen when highlighting recruits their skills are color coded for type
now color code slightly negative happiness yellow
fixed not being able to see through braziers in dungeonDeathMask.ara
doubled hate loss between NPCs that haven't seen each other for awhile (goes back up toward neutral faster)
now NPC gets status effect after talking to player (also shows up in happiness highlight)
fixed donations not making NPCs happier
nearby quests now progress a bit faster
now insanity over 50 is yellow and over 75 is red (instead of 75/90)
made Sanctuaries and Workshops better
increased chances of NPCs getting infected a little
made zombie mutations more extreme
made most of the negative personalities a little more rare
now NPCs in R&R focus get in less fights
fixed a problem picking up icons on hotkey bar with certain classes (like ranger)
made projectiles hit less environmental objects (like small rocks)
changed PROTOCOL_VERSION to 56
added a tip about talking to your NPCs makes them happier
more status effects play lost sound when they go away
added hello activity
added "I want to talk" activity - chance they walk to the player if they want to talk
added happiness nice/mean activities tip
changed saveVersion to 200
added highlight text to Gifts button
added highlight text to Extra Rations button
added highlight text to Donate button
fixed argued with me dialog not being used correctly
no longer tell you clan name in activity dialog
can now hide/show a menu based on a widget (which means can show all show/hide conditions)
fixed edged weaponsmith not having a weapon
changed wording in plague evidence quest a little
fixed a hitch in animation between shooting bow and going back to idle
added "I hear that X is selling Y" dialog for vendors and clans
Zombasite patch 0.939
This patch rebalances most of the active skills to encourage players to use more skills, adds a bunch of new set items, fixes a few crashes, and fixes a bunch of other minor issues.
0.939 change list:
fixed an infinite loop caused by entertainers that gain happiness from xp
decreased damage from most skills but increased their passive bonuses (to encourage more skills at once)
new set items - 9 sets, 39 items
increased most masteries
Power Strike now adds a small debuff to victim (-attack)
Savage Strike, Lethal Blow, Precise Strike, Critical Strike, Death Blow, Jab, Slice, Fiery Blast, FireBall, SweepingFlames, FlamingArrow, Multishot, Exploding Arrow, Serrated Arrow, Lightning, LightningSwarm, FireStrike, Impale, Wicked Strike, DeathStrike, and DeathRune now have a small dot also (different types stack)
changed Quake Strike knockback effect to slow victims' movement for 10 seconds instead of completely stopping for 1 second
Retaliation now gives the user a morale boost buff
Holy Bolt now adds a small health regen buff to caster
Holy Strike now adds a small luck buff to caster (critical hits and healing mult)
Holy Symbol now adds a small mana regen buff to caster
Holy Fire now adds a small spell damage buff to caster
Arctic Shard, Frost Nova, Ice Storm, and Unholy Strike frost effects can now stack if from different spell
Arcane Blast now adds a small resistance debuff to victim
Arcane Swarm now adds a small critical hit debuff to victim
Earthquake skill now slows victims' movement for 10 seconds
Shadow Bolt now adds a small curse to victim (less defense and attack)
Ravage now adds small attack/cast speed debuff to victim
Spirit Strike now adds a small resistance/attack debuff to victim
now split looted food from destroyed clans amongst all player clans (Professor Paul1290)
monsters no longer add followers if they have a leader (prevents lich under player control from creating an army) (Sgt TT)
now monster clans can pay monsters of their type to attack an enemy town when the clan raids them
now monster clans can pay monsters of their type to attack an enemy town when the other clan is raiding them
sped up zombie threat stuff by 50%
now level 1 monsters have a little bit of armor and resistances
increased monster ResistancePerLevel from 2.0 to 3.0
fixed crash when miniMapZoom is something other than default value (Arkblade)
added Path of Death and Destroyer achievements to Steam
fixed doors not handling status effects correctly
now waypoints will draw on minimap if in different level but within 2000 units
changed PROTOCOL_VERSION to 55
Zombasite patch 0.938
This patch adds code signing on Windows executables, improves NPCs, and fixes a bunch of other minor issues.
0.938 change list:
now Windows exe files are code signed (will show up as Soldak Entertainment, Inc. instead of Unknown Publisher)
made ancient monsters a good bit more powerful and larger
NPCs no longer cast certain spells ( frost nova, tornado, fire strike, etc) when they are out of effective range (ScrObot)
now compassionate, pacifistic, and peaceful NPCs get a little unhappier each time they kill something
now reliable and heroic NPCs have less chance of going insane
now generous, ambitious, proud, and productive NPCs get small happiness boost when they create an item for clan
now intellectual, know it all, adventurous, and heroic NPCs get happiness boost when they get XP
fixed getting infighting icon/highlight text when one of your NPCs attacked an NPC that isn't in your clan
now monster enhancements eaten by scavenger trait only last 5 minutes
arcane swarm and other randomly targeted projectiles will no longer target fires and other traps (Shadaaaa)
increased Order of the Moon food base price from 50.0 to 60.0 but decreased increase per level from 50.0 to 30.0 (Throwback)
wars and battles can now promote new unique monsters as leaders
added a Poisoner assassin quest
added destroyer achievement
renegades now drop less items
monster scouts will now attack doors
now projectiles with chance to stun only get chance on main projectile (not extra projectiles)
color coded mutual protection pact or better lines
fixed a small wording issue in recue vendor quest text