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Genre: Role-playing (RPG), Indie

Zombasite

Zombasite patch 0.916

This patch makes clans more unique, balances clan relations better, improves many more effects, and fixes a bunch of other minor issues.

0.916 change list:


  • now get a 50% discount on sabotage when you have at least a Mutual Protection Pact with Fang
  • now get a 50% discount on positive rumors when you have at least a Mutual Protection Pact with Little Titans
  • now get a 50% discount on negative rumors when you have at least a Mutual Protection Pact with Reptilian Terror
  • now get a 50% discount on removing curses/purifying items when you have at least a Mutual Protection Pact with Sisterhood of Light
  • now get a 50% discount on repairing armor when you have at least a Mutual Protection Pact with The Guardians
  • moved gambling from Nemesis to The Scourge
  • now get a 50% discount on repairing weapons when you have at least a Mutual Protection Pact with Nemesis
  • now get a +200% magic chance bonus if allies with The Collectors
  • fixed compliments & insults happening more often than they are supposed to
  • improved gouge, despair, impale, fiery blast, sundering strike, shuriken, cleave, and deep wounds effects
  • improved retaliation, foul strike, and blade of darkness effects
  • improved plague explosion, lurker, and plague bolt effects
  • improved boots speed and death rune effects
  • improved ghost death effect
  • doubled guard prices from Eternal Darkness
  • fixed not getting all chests if level specified some extra specific ones
  • added bones chest
  • added Boneyards
  • financial & lucky clans now start with more gold
  • increased speed of relation loss between clans that are natural enemies
  • made evilish clans like each other more
  • made neutralish clans like each other more
  • made clans with monster types that overlap like each other more
  • fixed sometimes getting more than 1 potion when buying them from a vendor
  • fixed falling rocks not playing full animation
  • made gargoyles much tougher
  • fixed some kidnapping issues (Caal)
  • now towns start with more damage on average
  • one of the towns now starts with way more fire damage on average
  • NPC happiness now degrades a bit faster
  • NPCs now get crushing blow per strength, deep wounds per dexterity, magic crushing blow per dexterify, health regen per vitality, and critical hit per intelligence points
  • map doesn't bleed across level boundaries as much (have to explore a bit more to find new areas) (ScrObot)
  • made potions less likely on some specialized vendors (ScrObot)
  • fixed NPCs in other clans not always following their leader around very well and getting stuck
  • bamboo now sways with wind
  • now environmental fires don't hide when out of sight
  • increased clan compliment chances
  • fixed getting combat sounds from projectiles with radius damage
  • moved columns over some on NPC list so names don't overlap other columns as much
  • now get a message of discovering a clan when clans share your contact info
  • now mention can't get Logistics win with a loner character (Caal)
  • now hide Logistics win info when using a loner character
  • made fire weapon sound a little quieter
  • now collector and personal project quests go through individual NPC
  • smaller clans stay a little happier with larger clans now from fear
  • now the Flux monster enhancement doesn't slow down that monster's projectiles
  • fixed monsters sometimes getting stuck in the approach behavior
  • now monsters/NPCs move some if their last projectile hit the world instead of their target
  • now when an NPC is recruited to your clan clear enemies (Throwback)
  • fixed player sometimes getting credit for repelling a town attack that they had nothing to do with (Schappelijk)
  • fixed offer scroll bars on trading screen to be in same column as item list scroll bars (ScrObot)
  • lists on trade screen no longer reset position when something changes (Roswitha)
  • fixed accuracy of highlighting blips on minimap (ScrObot)
  • now get XP debt if you die to another clan
  • fixed a few problems with prints when renegades died (Forevener)
  • fixed a problem where sometimes highlight text and highlight icons didn't match (ScrObot)
  • NPCs no longer get quest experience when they are unavailable (petrified, kidnapped, etc)
  • fixed DontHaveEnoughMoneyToIdentifyEverything translation (Caal)

Zombasite patch 0.915

This patch makes clans much more unique, gives several clans unique trade abilities, makes clans adventure much more, and fixes a bunch of other minor issues.

0.915 change list:


  • can now buy treasure maps from The Collectors when you have at least a Mutual Protection Pact with them
  • can now buy food from Order of the Moon when you have at least a Mutual Protection Pact with them
  • can now buy guards from Eternal Darkness when you have at least a Mutual Protection Pact with them
  • now Heart of Gold rewards twice as much gold for solved quests than other clans
  • now an alliance with Mystic Brotherhood gives you access to attribute reallocation
  • Nemesis now offers gambling
  • fixed some NPCs in other clans not gaining experience correctly
  • fixed a few clan adventuring issues so that other clans adventure much more often
  • fixed escort quests
  • now other clans can have demon hunters and death knights
  • fixed a clan member count issue
  • doubled recruiter clan trait bonus (Demon Spears and Nightwatch)
  • now get less food when destroying Inferno, The Scourge, or The Horde (they can eat anything)
  • now get more food from Order of the Moon (they are good hunters)
  • Eternal Darkness now have even better guards
  • fixed darkness and bright level modifiers
  • Eternal Darkness area is now much darker
  • increased other clans' random recruit chance from 0.0083 to 0.01
  • fixed clans not updating their level correctly
  • The Horde now has the recruiter trait
  • The Scourge and The Horde now have tougher gates
  • adventurous clans now get way more combat experience
  • made Collecter, Lucky, and Financial clan traits much better
  • increased recruit chances for Demon Spears
  • dark elves in Eternal Darkness now always start at higher rarities
  • fixed a way that NPCs in your clan could get into fights with NPCs in other clans
  • now non-human NPCs in clans can fight each other
  • Dragon Claw and Reptilian Terror areas are now stormy
  • Eviscerators area is now rainy
  • Sisterhood of Light area is now bright
  • Reptilian Terror now start more rumors
  • Fang now sabotage more
  • dark elves in Eternal Darkness now fight each other more
  • NPCs in Frenzy will no longer fight each other to death
  • now much easier to get treaties with Guardians
  • Demon Spears can now raid with larger groups
  • fixed a possibility of raid gates spawning outside of target level
  • Fang now have a chance of spawning their raid gate within enemy clan's walls
  • changed the default for detail models slider to 0.75
  • improved blinding flash, tornado, circle of power, disease cloud, blight, flaming arrow, bolt of gloom, volcano, blood rage, circle of protection, ball lightning, necro bolt, magic armor, bolt of gloom, shatter, and thrown oil effects
  • improved crushing blow, skeleton arrow, critical hit, deadly hit, fireball, deep wounds, and poison bolt effects
  • Inferno damage now shows an effect when it damages
  • fixed being able to start level 100 world at level 1 (Lan)
  • Heart of Gold and Sisterhood of Light now insult less
  • now show war tip on clan icon highlight when raiding
  • changed escort icon from ! to ?
  • improved wicked strike effect
  • fixed a clan compliment typo (bubicus)
  • fixed champion & elite difficulty highlight text (Lan)
  • fixed Spooky chanting typo (Caal)
  • fixed a typo in Zombie Fire Thrower description (Smogg)
  • fixed a clan insult typo
  • fixed a couple "targeted our clan" typos (bubicus)

Zombasite patch 0.914

This patch makes clans much more likely to make allies, improved lots of effects, and fixes a bunch of other minor issues.

0.914 change list:


  • now clans have a much better chance of making allies
  • fixed clan starting relations starting lower than they are supposed to and not having any randomness to it
  • fixed a couple clans not complimenting more than others like they are supposed to
  • fixed compliments and insults not changing clans relations correctly
  • decreased chance of clan compliments and insults towards player clans
  • added a button to show you where an escort wants to be escorted to (ScrObot/Roswitha)
  • wandering recruits no longer attack other wandering recruit's pets
  • fixed an issue with removing curses on items
  • added # of child quests spawned to quest text so could get a better idea of how much an enemy is bothering everything
  • changed disarm chances from a linear chance to more of a bell curve (Cadre Cola)
  • fixed not being able to select NPCs on NPC location screen sometimes
  • now ai clans share their contacts with other ai clans that they have a mutual protection pact or alliance with
  • fixed a collision issue in dungeonBlackDeath.ara (Tuidjy)
  • less things should spawn near gates now (Throwback)
  • ai clan/area knowledge is no longer updated every frame
  • fixed not getting an Arch-Nemesis when near difficulty max levels (ScrObot)
  • Targ frenzy now lasts 30 seconds (instead of 10)
  • zombie infection on recruits now loads correctly (Tuidjy)
  • fixed infection not limiting NPC regen correctly
  • NPCs on rest and relation now have higher chance of doing positive hapiness/reputation activities
  • fixed playing combat effects on projectile hits
  • improved fire strike, fiery bolt, and unholy strike effects
  • improved fireball, ring of fire, and fire sweep effects
  • improved arrow and flaming arrow effects
  • improved serrated arrow, poison bolt, skeleton arrow, necro bolt, and shock bolt effects
  • avatar's now have name displayed so you know who they represent
  • avatar names are now color coded (green for gold and red for evil)
  • fixed name not showing up correctly when searching for an escort quest position (Caal)
  • no longer get "Can't show really long messages" message on title screen (Caal)
  • now NPC last names on clan info screen update properly when they get married
  • now palm and banana trees sway with the wind
  • fixed a problem with NPCs sometimes not showing the correct skill levels
  • fixed quake strike cracks not sorting correctly (Taolaen)
  • now highlighting defense on a recruit shows you the recruit's defense numbers instead of the player's (Tuidjy)
  • guards can now be placed in stashes (ScrObot)
  • changed PROTOCOL_VERSION to 37
  • all chests now have quite a bit of poison resistance (ScrObot)
  • now equipment can't use X is yellow if it is temporary (level or attributes too low) (ScrObot)
  • quests can now only steal or poison food supplies if they have breached the town walls (ScrObot)
  • now free search for enemies because they taunted you doesn't require you to have the quest
  • fixed infection only partially carrying over to a new world (ScrObot)
  • now need line of sight to discover other clans (ScrObot)
  • turned off gravestone reputation change since not used
  • made Arcane Essence much more likely to be successful and if not it now plays a failure sound (ScrObot/Crisses)
  • no longer get pickup sounds when clicking on items when dead (ScrObot)
  • food highlight text on NPC menu is a little more useful now (ScrObot)
  • made Logistics win message a little more clear that reward is a NPC (ScrObot)
  • NPCs no longer cast buffs on clan bulleting board (ScrObot)
  • fixed a small transition problem with a dead hardcore character and winning a world (bubicus)
  • no longer get nearby enemies warning when using an altar (ScrObot)
  • fixed a typo in one of the clan insults (Caal)
  • fixed RelationChangeSharedAdventureSuccess translation (Crisses)
  • fixed CantAffordEnemySearch translation
  • simplified level numbering slightly (ScrObot)