This patch makes clans more unique, balances clan relations better, improves many more effects, and fixes a bunch of other minor issues.
0.916 change list:
now get a 50% discount on sabotage when you have at least a Mutual Protection Pact with Fang
now get a 50% discount on positive rumors when you have at least a Mutual Protection Pact with Little Titans
now get a 50% discount on negative rumors when you have at least a Mutual Protection Pact with Reptilian Terror
now get a 50% discount on removing curses/purifying items when you have at least a Mutual Protection Pact with Sisterhood of Light
now get a 50% discount on repairing armor when you have at least a Mutual Protection Pact with The Guardians
moved gambling from Nemesis to The Scourge
now get a 50% discount on repairing weapons when you have at least a Mutual Protection Pact with Nemesis
now get a +200% magic chance bonus if allies with The Collectors
fixed compliments & insults happening more often than they are supposed to
improved gouge, despair, impale, fiery blast, sundering strike, shuriken, cleave, and deep wounds effects
improved retaliation, foul strike, and blade of darkness effects
improved plague explosion, lurker, and plague bolt effects
improved boots speed and death rune effects
improved ghost death effect
doubled guard prices from Eternal Darkness
fixed not getting all chests if level specified some extra specific ones
added bones chest
added Boneyards
financial & lucky clans now start with more gold
increased speed of relation loss between clans that are natural enemies
made evilish clans like each other more
made neutralish clans like each other more
made clans with monster types that overlap like each other more
fixed sometimes getting more than 1 potion when buying them from a vendor
fixed falling rocks not playing full animation
made gargoyles much tougher
fixed some kidnapping issues (Caal)
now towns start with more damage on average
one of the towns now starts with way more fire damage on average
NPC happiness now degrades a bit faster
NPCs now get crushing blow per strength, deep wounds per dexterity, magic crushing blow per dexterify, health regen per vitality, and critical hit per intelligence points
map doesn't bleed across level boundaries as much (have to explore a bit more to find new areas) (ScrObot)
made potions less likely on some specialized vendors (ScrObot)
fixed NPCs in other clans not always following their leader around very well and getting stuck
bamboo now sways with wind
now environmental fires don't hide when out of sight
increased clan compliment chances
fixed getting combat sounds from projectiles with radius damage
moved columns over some on NPC list so names don't overlap other columns as much
now get a message of discovering a clan when clans share your contact info
now mention can't get Logistics win with a loner character (Caal)
now hide Logistics win info when using a loner character
made fire weapon sound a little quieter
now collector and personal project quests go through individual NPC
smaller clans stay a little happier with larger clans now from fear
now the Flux monster enhancement doesn't slow down that monster's projectiles
fixed monsters sometimes getting stuck in the approach behavior
now monsters/NPCs move some if their last projectile hit the world instead of their target
now when an NPC is recruited to your clan clear enemies (Throwback)
fixed player sometimes getting credit for repelling a town attack that they had nothing to do with (Schappelijk)
fixed offer scroll bars on trading screen to be in same column as item list scroll bars (ScrObot)
lists on trade screen no longer reset position when something changes (Roswitha)
fixed accuracy of highlighting blips on minimap (ScrObot)
now get XP debt if you die to another clan
fixed a few problems with prints when renegades died (Forevener)
fixed a problem where sometimes highlight text and highlight icons didn't match (ScrObot)
NPCs no longer get quest experience when they are unavailable (petrified, kidnapped, etc)
This patch makes clans much more unique, gives several clans unique trade abilities, makes clans adventure much more, and fixes a bunch of other minor issues.
0.915 change list:
can now buy treasure maps from The Collectors when you have at least a Mutual Protection Pact with them
can now buy food from Order of the Moon when you have at least a Mutual Protection Pact with them
can now buy guards from Eternal Darkness when you have at least a Mutual Protection Pact with them
now Heart of Gold rewards twice as much gold for solved quests than other clans
now an alliance with Mystic Brotherhood gives you access to attribute reallocation
Nemesis now offers gambling
fixed some NPCs in other clans not gaining experience correctly
fixed a few clan adventuring issues so that other clans adventure much more often
fixed escort quests
now other clans can have demon hunters and death knights
fixed a clan member count issue
doubled recruiter clan trait bonus (Demon Spears and Nightwatch)
now get less food when destroying Inferno, The Scourge, or The Horde (they can eat anything)
now get more food from Order of the Moon (they are good hunters)
Eternal Darkness now have even better guards
fixed darkness and bright level modifiers
Eternal Darkness area is now much darker
increased other clans' random recruit chance from 0.0083 to 0.01
fixed clans not updating their level correctly
The Horde now has the recruiter trait
The Scourge and The Horde now have tougher gates
adventurous clans now get way more combat experience
made Collecter, Lucky, and Financial clan traits much better
increased recruit chances for Demon Spears
dark elves in Eternal Darkness now always start at higher rarities
fixed a way that NPCs in your clan could get into fights with NPCs in other clans
now non-human NPCs in clans can fight each other
Dragon Claw and Reptilian Terror areas are now stormy
Eviscerators area is now rainy
Sisterhood of Light area is now bright
Reptilian Terror now start more rumors
Fang now sabotage more
dark elves in Eternal Darkness now fight each other more
NPCs in Frenzy will no longer fight each other to death
now much easier to get treaties with Guardians
Demon Spears can now raid with larger groups
fixed a possibility of raid gates spawning outside of target level
Fang now have a chance of spawning their raid gate within enemy clan's walls
changed the default for detail models slider to 0.75
improved blinding flash, tornado, circle of power, disease cloud, blight, flaming arrow, bolt of gloom, volcano, blood rage, circle of protection, ball lightning, necro bolt, magic armor, bolt of gloom, shatter, and thrown oil effects
improved crushing blow, skeleton arrow, critical hit, deadly hit, fireball, deep wounds, and poison bolt effects
Inferno damage now shows an effect when it damages
fixed being able to start level 100 world at level 1 (Lan)
Heart of Gold and Sisterhood of Light now insult less
now show war tip on clan icon highlight when raiding
changed escort icon from ! to ?
improved wicked strike effect
fixed a clan compliment typo (bubicus)
fixed champion & elite difficulty highlight text (Lan)
fixed Spooky chanting typo (Caal)
fixed a typo in Zombie Fire Thrower description (Smogg)
fixed a clan insult typo
fixed a couple "targeted our clan" typos (bubicus)
Zombasite patch 0.914
This patch makes clans much more likely to make allies, improved lots of effects, and fixes a bunch of other minor issues.
0.914 change list:
now clans have a much better chance of making allies
fixed clan starting relations starting lower than they are supposed to and not having any randomness to it
fixed a couple clans not complimenting more than others like they are supposed to
fixed compliments and insults not changing clans relations correctly
decreased chance of clan compliments and insults towards player clans
added a button to show you where an escort wants to be escorted to (ScrObot/Roswitha)
wandering recruits no longer attack other wandering recruit's pets
fixed an issue with removing curses on items
added # of child quests spawned to quest text so could get a better idea of how much an enemy is bothering everything
changed disarm chances from a linear chance to more of a bell curve (Cadre Cola)
fixed not being able to select NPCs on NPC location screen sometimes
now ai clans share their contacts with other ai clans that they have a mutual protection pact or alliance with
fixed a collision issue in dungeonBlackDeath.ara (Tuidjy)
less things should spawn near gates now (Throwback)
ai clan/area knowledge is no longer updated every frame
fixed not getting an Arch-Nemesis when near difficulty max levels (ScrObot)
Targ frenzy now lasts 30 seconds (instead of 10)
zombie infection on recruits now loads correctly (Tuidjy)
fixed infection not limiting NPC regen correctly
NPCs on rest and relation now have higher chance of doing positive hapiness/reputation activities
fixed playing combat effects on projectile hits
improved fire strike, fiery bolt, and unholy strike effects
improved fireball, ring of fire, and fire sweep effects