This patch adds monster battles, defaults to only showing quests from known locations, makes NPC personalities more important, and fixes a bunch of other minor issues.
0.927 change list:
added monster battle event - basically a battle that takes over a level for a little while
now defaults to only showing quests from locations that are known (hopefully a little less overwhelming)
made happiness changes, reputation changes, and activities change more based on NPC personalities
made it less likely to get follow up NPC item quests, but if you do it's for an even rarer item type
doubled LevelExploredXpMult
fixed click size of dimensional gates used in town attacks
monster dropped quest items will now go away after a while (should fix some clutter and performance issues)
monsters in wars more likely to get promotions
now quests with monsters increases your reputation with them
now the player's recruits have a chance of getting a promotion each time they level up
zombie ragnars now have a chance to get promoted each time they eat
increased amount of keys dropped at one time from 1-3 to 2-5
avatars now have 0 init chance (should fix a few issues, but not change how avatars spawn)
added war against town as a possible quest when sabotaged
changed fireExplosion.snd to max of 2 instead of 4 at once
monsters in wars now wander around more
gargoyles that are still statues no longer ruins enemy too close stuff
fixed happiness hints on activities that NPC likes/dislikes opposite of common NPCs
changed PROTOCOL_VERSION to 46
now other clans can use your healthstone if they have a mutual protection pact or better or they are adventuring with you (Crisses)
added bounty hunter faction
added Path of Death achievement (getting Death Knight to level 25) (Tuidjy)
clan members will now turn on lights in the clan area if off
Zombasite patch 0.926
This patch adds no zombies, no clans, and low stress world options, makes happiness issues much easier to understand, and fixes a bunch of other minor issues.
0.926 change list:
added an option to turn off zombies when you select the world options (seems crazy some people don't like zombies :)
now can choose no clans as a world setup option
relations & treaties are now shared between player clans
added low stress world setup option
negative expedition points now shows up on happiness highlight
decreased ExpeditionHappinessDegradationMult from 15.0 to 10.0
now start off knowing the personalities of your original NPC recruits (Tuidjy)
now activities shows up in happiness highlight text
now show fires on minimap and world map so it is easier to locate them and put them out
fixed some times losing an NPC when you only have 1 NPC and transferring to a new world (Caal/Tuidjy)
now get a reward chest when kill nemesis or arch-nemesis
added a warning on start hunt, forage, and adventure buttons if will go to negative expedition points
fires started by quests now start out a lot slower (usually 1 spot instead of dozens)
now activity icons have lower priority than other status effect icons (Tuidjy)
increased stack size of ice bombs from 10 to 20
done button on NPC equipment screen is a slightly different color now to stand out a little
now always send fires in town to client
now tell player NPC gender on NPC equipment screen and on most NPC highlight text
fixed NPC List sorting not saving correctly
added another carrier hint on zombie knowledge
now new characters start with a few ice bombs
fixed altars not always healing zombasite
added some basic zombie knowledge that starts unlocked on Zombie Knowledge screen
moved ShowObjectsThroughWallsDistance to database and increased from 150.0 to 200.0
randomized monsters' initial direction
now get a message when nemesis or arch-nemesis is killed
fixed a few issues with most impressive kill on win screen
now initial recruits start with at least 0 happiness
reduced amount of quests started by NPCs
teleport stone now blinks if town is being attacked, you still have a teleport available, and you aren't in town
fixed relation line color for multiplayer clients
fixed relation line color between player clans
now clean up clan list better when a multiplayer client leaves the game
now can click on the low potions warning icon to go directly to the forage party screen
now can click on the rationing or out of food warning icons to go directly to the hunting party screen
fixed lightning not being able to start fires
made dishonest and honorable incompatible personality types (Tuidjy)
fixed a problem with other clans having food issues (could be killing off or weakening clans that shouldn't be)
"Can't increase durability more." message no longer gets added to log (Tuidjy)
added natural degredation to happiness highlight
changed PROTOCOL_VERSION to 45
fixed a small issue with game objective help topic
updated hunting/foraging help topic with new expedition stuff
added teleport stone to ways back to town help topic
Zombasite patch 0.925
This patch makes zombie mutations stronger, fixes taunt spam, makes maps easier to use, and fixes a bunch of other minor issues.
0.925 change list:
fixed monster getting stuck not being able to pick between 2 items and spamming player with item picked up taunts
made maps a bit easier to see the difference between open areas and blocked areas
made zombie mutations more drastic
NPCs needing an escort now have more health
now show bad relations on gifts NPC highlights (MindDefect)
now NPCs will recast buffs if old one is lower level than a newer one would be (Tuidjy)
made ice bombs more common, they drop in larger stacks, and they hit a larger radius
now putting out fires ignores collision so that it is much easier to put them out
sped up saving the maps
fixed a problem with monster wars starting
fixed monster wars getting killed after a save/resume
now show wars in world modifiers section on world map
made dungeons harder (tougher monsters), but increased the chances of chests
can now only have 1 outstanding taunt from a monster at a time
fixed some button sizes on NPC equipment screen
non-full screen menus can now be unpaused (sourdust)
added who attacks which sides of town hints to empty gate and guard slots (Crisses)
added show/hide player bags button on stash ui (MindDefect)
added cheat_startFire :)
now enforce range of healing/buff spells better, but doubled their range
now show joystick button on clan screen icon (MindDefect)
evil avatars can no longer go to war
added option to draw shoulders armor (Gauner)
added an option to hide item names when enemies are near by
sped up gifts, hunting, foraging, adventuring, and raiding screens a lot
added a button to only show quests in local area on clan get quest screen (sourdust)
decreased lich attack range from 1000 to 500
improved escape notice text (RobDeLaMorte)
Zombasite patch 0.924
This patch makes town attacks more unique, cleans up the UI some, gives more control over NPCs, and fixes a bunch of other minor issues.
0.924 change list:
now different types of attacks concentrate on different sides of town so that there is a more strategy on door/guard placement: town/siege attacks - front, scouts/assassins back, and clan raids sides (sourdust)
guard focus now increased NPC attack & defense by 50%
added construction NPC focus - works on rebuilding houses, no other work, more unhappiness & food usage (sourdust)
members of other clans fight amongst themselves less now
now show zombie threat rate on quests (Crisses)
added descriptions to all personalities (Aisu Kitsune)
fixed NPC relations moving back towards neutral way too quickly (Melchior36)
added tracking NPC skill to warriors, rogues, rangers, and demon hunters - decreases quest search costs
added mapping NPC skill to rangers, priests, wizards, and conjurers - decreases quest search costs
spies now decrease quest search costs also
made rumors, sabotaging, identifying, and searching for quests targets cost more, but made NPC skills decrease them more
fixed another being able to damage pet issue (Mithur)
split quest events and world modifier events into 2 different timers
doubled chances of vendors (in wild and visiting town)
added food to main game menu so it is easier to see (sourdust)
now failed quests clean up their world modifiers - like darkness machines (Tuidjy)
increased hunting efficiency by 50% (Tuidjy)
food sense now changes the amount of food found when found instead of the chance (mucks with other chances less this way and makes more obvious working)
increased food sense on cooking and treasure hunter skills (Tuidjy)
decreased ReputationFightToDeath from 25.0 to 20.0
fixed level 90 sunstone not having any magic modifiers on it (Nesmo)
added likes, loves, dislikes, and hates personalities for Demon Hunters and Death Knights
removed bags only button (sourdust)
moved clan button to where bags only button was (sourdust)
removed win/lose buttons (only on clan screen now)
moved zombie threat bar to where win/clan/lose buttons used to be
fixed alignment of lists on clan gifts screen
now bonus xp items have a minimum level of the surrounding area (Caal)
pets now have orange blips on mini-map (Mithur)
fixed NPC projectile attacks sometimes going in weird directions (Crisses)
fixed a couple issues on relation screen when playing multiplayer (Varkon)
fixed vendors walking around town being jerky
zombie knowledge no longer marked as an important button
added close X button on bestiary screen (sourdust)
fixed XP notches not being evenly spaced
improved switch places command
now happiness at clan luminary levels is color coded green
happiness on main NPC screen is now color coded
fixed getting a blank quest sometimes after destroying an altar (Tuidjy)
now make sure destroyed clans are not changing their relations with other clans (Tuidjy)
now take into account burned areas when displaying hunting/foraging percents
added highlight text to diplomacy screen, win progress, and lose progress close buttons
simplified win/lose screens now that they are under clan screen
made exit type of buttons much more consistent - should all be either done or cancel now (sourdust)
fixed a crash when you try to delete text on a waypoint that has no text left (Lan)
changed trade text button on clan solve quests screen to an icon button
changed solve quests text button on clan trade screen to an icon button
made "What would make this trade possible?" and "Anything you would like?" buttons and font size smaller
added highlight text to Show NPC button
combined zombie knowledge and zombie history screens
rearranged clan screen some to feel less crowded
simplified character export stuff by moving most of it to own menu
added a help screen for clan info menu
added a help screen for skills menu
added NPC Relations help topic to full help topics screen & manual
switched kick out of clan and extra ration button placement
localized SwitchPlaces correctly
simplified NPC in clan menu some
made buttons a little smaller on NPC equipment screen
changed PROTOCOL_VERSION to 44
remove done button on character menus
split into other stats into combat stats & other stats
added escape notice, healing, minion armor, minion max health, minion movement, minion resistance, and potion boost stats to other stats menu
added extra projectiles, explosion range, spell damage, cold damage, fire damage, lightning damage, magic damage, poison damage, cast time, critical hit damage, and pet damage to combat stats menu
fixed an actor getting set up for each level that wasn't needed
increased HappinessDegradation
improved rescue NPC escaped message
reworded cursed wishing well teleporter trap text (Crisses)
fixed a missing word in character screen help
Zombasite patch 0.923
This patch mostly just fixes a lot of medium to small issues.
0.923 change list:
fixed nemesis sometimes being too low level
fixed some problems with getting NPC quests in loner mode (Caal)
fixed zombie scree not unhiding correctly
can no longer pick a quest that can't start other quests for your nemesis
can no longer pick a quest that can randomly end for your nemesis
now some quests (necro/lich) can add to zombie threat even though the aren't zombies
fixed guards of siege towers sometimes being unique monsters
now show zombie threat rate (per hour) when highlighting zombie threat bar
now zombie threat bar will usually get higher before launching bad things
fixed some quests that don't fail correctly when they NPC dies
improved maps so map across level boundaries better but still don't see level name until you've actually been in the level (Crisses)
storage special rooms now contain way more items (Crisses)
fixed items not showing up in trades sometimes when you ignore the trade the first time (Sharpoint)
changed +status effect duration magic modifier on items to only change positive status effects (ScrObot)
changed detail models default to 0.5 (easier to tell what is what and faster)
increased guard drop chance by 50% (MindDefect)
made enemies navigate town areas much better
increased DestroyBonusIfRaiding from 1.25 to 1.5
increased a few insanity multipliers
increased HappinessDegradation
made nemesis logos on taunt screen bigger
added hide helmet option (penguinblender)
now automatically open bags that were just equipped (MindDefect)
fixed level and world warehouse modifier
zombie gate now adds to zombie threat
improved breakable objects effects
now highlighting your under attack icon tells you quests involved
made darkness level modifier darker
siege guards can no longer be statues or hidden
now make sure monsters don't pull in reinforcements that are already next to them
added a nemesis killed sound
improved fairy effects
now show clan name in ritual quest title
added recharge teleport stone quest
made enemy blips on world map larger so they can't hide as well (Varkon)
broken doors no longer show as better than an empty slot
added a "Hide the Dead" option so you can hide dead hardcore characters from select character list (Lan)
no longer get credit for repelling sieges player had nothing to do with (Lan)
now identify an item if distributed to someone in clan (Crisses)
guard towers can no longer adventure around when the town is being attacked
guards can no longer adventure around when the town is being attacked
fixed zombie threat rate on clients
now arrow buttons on relation screens can go to other player clans
changed PROTOCOL_VERSION to 43
petrified NPCs no longer change their animations every once in a while
hopefully fixed problem with some NPCs getting petrified but not having a quest to unpetrify them
now hidden zombies will still unhide if player hass stage 2 infection (Verkanos)
other clans no longer taunt player about NPC kills (Dark Zeak)
now make sure renegade level matches the NPC's level before they went renegade
now clear parent quest index if quest goes to a different clan
no longer get "paid to go to war" or "paid to break treaty" messages unless you have met one of the involved clans
now attribute/skill + icons stop blinking when you go and look at the character/skill screens
added NPC relations help topic
fixed "has a new ally" typo
now show weapon & shield requirements in skill text (Dark Zeak)
removed prefix from NPC add/remove fears/hates prints
fixed a few more issues with NPC deaths and including prefixes
reworded food sense text a little (Crisses)
Zombasite patch 0.922
This patch adds zombie threat bar, makes level modifiers and quests more distinct, improves nemesis stuff, makes NPC created items better, and fixes a bunch of other minor issues.
0.922 change list:
now as zombies kill and zombie problems remain the zombie threat builds up until there is a new uprising or town attack
fixed a crash in Game::covenantDestroyed (Varkon)
made networking much smarter about fragment delay time (Forevener)
doubled most level modifiers so they impact the world more
increased new events from specific types of unique monsters and renegades (things like fire masters and witches)
now nemesis and arch-nemesis have a special icon over their heads, on selected entity UI, on taunt screen, and on quest screens
nemesis and arch-nemesis (if in region) are now higher priority
nemesis and arch-nemesis now have faster event time (they cause more trouble)
nemesis and arch-nemesis can now start more than 1 problem at a time
now try to make sure first nemesis is towards the high end of possible levels for that world
now add nemesis & arch-nemesis text to child quest announcements
nemesis and arch-nemesis now potentially start with some child quests
nemesis and arch-nemesis can now gain extra allies over time
nemesis and arch-nemesis are now much tougher
quests from NPCs for materials to create items are now much more rare but will create better items
now NPCs create items less but they are better quality
lures now have a minute timer and no longer save
NPCs now have a higher chance of being infected
now know NPC's first personality trait right away
now start with some extra zombie uprisings
Soul Harvest is now an active skill (Crisses)
Soul Harvest no longer gives a bonus without a dead body, now the time increases each skill level, and is quicker
improved clan bonus icons
improved crafting icons
added rest of character options to key on select character screen (Sharpoint)
fixed not saving party member indexes correctly any more (Caal)
decreased chance of personal delivery quests
increased health of quest altars
avatars now match the correct altars
now check to make sure clan sabotage quests are for clans they have met
made it a bit easier to get a new nemesis
decreased clan compliment chances
now play teleport sound when avatar leaves
monsters should no longer be able to teleport into fake levels (Caal)
changed PROTOCOL_VERSION to 42
fixed another spawn quest variant issue
made weather lightning strikes a little more vertical
put NPC created item message back to event text (now that it is more rare)
Text widgets now default to using text backdrop
made nemesis icons bigger and moved them to a better position
fixed a couple problems with monsters picking up and using items and leading to lots of messages (ErysLance/kouhei)
changed stalkers to use Scree music (instead of Shadow)
increased some of the monster music intensity multipliers
now show item better hint on guards, doors, and relics
fastest settings & highest quality options now change shadows quality
now get Left click to use hint on pedestals
improved plan to attack quest text
fixed missing translation QuestDestroyedGodAltar
fixed machine text still having in the dungeon text (Crisses)
pedestals now have a label
simplified town object labels a little so less cluttered
Zombasite patch 0.920
This patch allows some monsters to pickup and use items, fixes a big slowdown in multiplayer, fixes a bunch of quests not showing up, and fixes a bunch of other minor issues.
0.920 change list:
monsters/NPCs can now pickup and equip items
fixed shared fog of war greatly slowing down multiplayer (kouhei/Etto)
fixed machine, gate, and altar quests now spawning correctly
fixed clan to clan delivery quests
fixed a few problems with personal delivery quest
fixed gather for a ritual quest
now clans can steal food from your clan once they breach your walls during a raid
doubled base Expedition Points regen rate
prima donna mode no longer applies to doors, relics, and guards
skills now get a little extra range when range checked at impact time (range still normal at start time)
fixed NPC locations stuff on client in multiplayer game
now quests like deadly poison are failed properly if the NPC in question goes renegade
fixed number of quests in worlds that are above level 100
made actor movement/attacking a little more smoother
fixed scroll bar location on quest screen
decreased chances of clans complimenting player
Love Potion name is now gold
Love Potion is now a more noticable pink color
increased Idle behavior distance from 500.0 to 650.0
NPC created items messages are now center printed and not added to event messages
decreased activity status effects duration from 5 minutes to 2 1/2 minutes
added a message for NPC gifts
monster parts for quests from clans you haven't discovered yet no longer drop
moved zombie stalker death scream to dying animation from death skill so better synced
halved chance NPC starts quest to make an item
fixed tower death animations
fixed unhiding monsters not drawing
hunting group will now pick up any food items that they happen across
foraging group will now pick up any health/mana potions that they happen across
now only get banished/left town messages about your own clan (Sharpoint)
fixed name in search for and waypoint for retrieve important info quests (Crisses)
items can no longer break in evidence objects
changed PROTOCOL_VERSION to 40
added more room to NPC solve quest menu
fixed VirtualDroxInfo in joystick setup (DanSota)
removed prefix from personal gift message
changed can hut/forage again message to make more sense with new expedition stuff (Crisses)
fixed missing DoorOnlyHold translation
updated expedition highlight text to mention new adventure expedition (Castruccio)
made expedition highlight text more consistent
Zombasite patch 0.918
This patch makes monsters more unique, adds more ways to deal with NPCs, optimizes singleplayer and multiplayer better, and fixes a bunch of other minor issues.
0.918 change list:
donating gold or food to NPC now has chance of making them not start any fights for 10 minutes
now NPC relations will drift back towards neutral if they haven't had any interactions in a while
can now gift gems, rings, necklaces, jewelry, and luxuries from one npc to another npc - changes relations & happiness
now player doesn't have to have quest to gather monster parts for quests
switched _freePackedDataObjects from linked list to a vector (test went from 88.7 to 101.8 fps) - should speed up server in multiplayer
added Ground Detail graphics option - if turned down can speed up fps especially dungeons/caves
set up data for Ground Detail option for dungeons and caves
changed light models default to 0.75
added Love Potions
zombie horrors now get 3 random skills instead of 2
doubled Orc Shaman Weakness skill debuff
Imp Spin Attack now does much more damage
Female Imps crossbow attack is now 33% faster (the projectile)
improved Naga Priest's heal spell
Hulk Stunning Hit now does more damage
Hulk now uses Quake Strike 25% more
Wisp buff now lasts twice as long
ghosts are now harder to hit
guardians now have more armor
guardians now get extra fire, lightning, poison, and cold resistances
doubled chance that Giant Spiders use web attack
doubled Saurian Mage strength buff
Stalkers use Gut attack more often now
changed stalker hunters attack time from 1.5 to 0.75
increased stalker hunter projectile speed from 450.0 to 600.0
Scorpion Sting now does damage along with the speed debuff
Scree/Zombie Scree Impale now does more damage, hits more often, and has longer range
made Changelings a little tougher
PlagueBringer Larva now do more damage
Dark Elf Warriors now have more armor
Dark Elf Warrior's Slice can now hit up to 3 enemies and has a longer range
increased Dark Elf Assassion chance to hit
increased Dark Elf Assassion Poison Stab damage
increased Dark Elf Dark Priest Unholy Bolt damage
Targ/Zombie Targ now do more damage when in Frenzy mode
Furies/Zombie Furies now have much higher fire resistance
Furies/Zombie Furies now have faster attacks
Skeleton Archers now fire faster
Zombie Spiders can now phase more but they now have to be farther away
Zombie Scavengers now have farther corpse sense, sprint to corpses, and can eat more corpses
made Zombie Hellhound flame more powerful
now Zombie Ragnars gain more health from eating corpses
Shadow/Zombie Shadow now has better life steal/mana burn
Zombie Scarabus now spawn Parasites a little faster
fixed a bug in alert faction skills
fixed some problems with Zombie Stalker Death Scream
Zombie Scorpion now has more health and armor
Zombie Imp Poisonous Gas damage now scales with level
increased Blink range (Horror, Zombie Horror, and Zombie Pixie Big Sister)
added Tail Slam to Zombie Naga bestiary text
increased Zombie Naga Tail Slam damage, chance to hit, and range
Zombie Hulk now has Stunning Hit and Quake Strike
fixed a bunch of monster follower stuff
now monster taunts debuff you defense, attack, and cast time
Zombie Shadow Scream is now a taunt
Ragnars are now much more likely to spawn in groups
Torva Shaman fire aura now gives better bonuses
Undead Herald call now buffs allies along with morale boost
Dark Elf Wizard and Fire Elemental fireballs now do radius damage
increased range for Fire Elemental and Zombie Imp passive damage attacks
Orc Caltrops now does damage when the victim moves
Torvas now use Power Attack much more often when victim has their back turned
now other clans gain xp faster
now clan members (yours and others) will wander around looking for enemies when clan is under attack
simplified recruit save/load stuff to fix some issues when recruits are lost
increased normal NPC happiness degradation
decreased NPC happiness increase from full ration
increased NPC happiness increase from living in a house
reworded wishing well event text a little (Crisses)
Zombasite patch 0.917
This patch replaces hunting timer with expedition points, adds adventure expedition, upgrades lots of skills, adds several new special rooms, and fixes a bunch of other minor issues.
0.917 change list:
added expedition points which slowly build up over time
sending out a hunting or forage party uses up expedition points (no more timer)
expedition points can go below zero, but the farther below zero the more all of your NPCs start becoming unhappy
can send NPCs out on an adventure expedition
adventure expedition now adds to map
adventure expedition NPCs can now solve kill monster quests, rescue NPCs, and deal with trigger quests
adventure expedition NPCs will now pick up gold, quest items, crafting items, food/drinks, and high rarity items
adventure expedition NPCs can now activate gates
increased HateChange/HateInflation on Jab skill
increased Precise Strike damage bonuses
can now use Critical Strike when stealthed
Slice skill can now hit 2 enemies per attack
Zeal skill now adds a defense/armor stacking debuff along with normal attack
summoned fire elemental now lasts twice as long
Frost Bite skill now reduces lightning resistance also
Ice Armor now has 5% stat inflation
Staff Mastery now increases crushing blow chance
added Wand Mastery skill to Magician
Stalker skills has been split into 3 linked skills - Stalker (quick & deadly), Targ (strong), and Imp (quick, hard to see & hit)
removed reuse timer on Stalker/Targ/Imp skills
fixed NPCs not attacking enemy doors (wallacethefmh)
fixed not getting shared adventure menu when clicking on humans in your party from other clans
clans will no longer raid when they are down to 1 clan member
Shield of Fire now has a range the victim can be for reflected damage (ScrObot/Tuidjy)
fixed projectiles piercing hitting same target multiple times (Dyskord)
NPC priests can now have Therapy skill that allows them to lower other NPC's insanity every once in a while (Tuidjy)
renegades and unique monsters can now start negative rumors about their target clan
Imposters have a higher chance of starting rumors than other renegades
added Rumor Monger quest
added 3 more zombie knowledge unlocks
added special room Game Room
added special room Barracks
added special room Workshop
added special room Wizard Chambers
added special room Summoning Circle
added special room Brewery
added special room Mine
added special room Utopia
no longer can select corpses because of passive corpse skills like corpse explosion
changed PROTOCOL_VERSION to 38
changed hunting/foraging gate to Expedition Gate
your bulletin board can no longer get unhappy :)
doubled player turn speed
now right clicking on shared adventure person's health bar brings up shared adventure menu
disable party member clicking option now works on shared adventure people (Throwback)
fixed some Targs using frenzy skill over and over
now show clan name in title of personal quest item quests
clan members will no longer do jobs if outside of clan area (probably weren't before)
increased Thorns monster enhancement range from 100.0 to 150.0
jewelry will compare based on price now as a backup (as opposed to level) (ScrObot)
now tell you how many crafting items you got for Diplomatic Win (Sgt TT)
decreased some NPC skills chances of making an item
siege towers now get guards
fixed monster retreating and then taunting player that the player ran away (Roswitha)