Zombasite cover
Zombasite screenshot
Linux PC Mac Steam Gog
Genre: Role-playing (RPG), Indie

Zombasite

Zombasite patch 0.927

This patch adds monster battles, defaults to only showing quests from known locations, makes NPC personalities more important, and fixes a bunch of other minor issues.

0.927 change list:


  • added monster battle event - basically a battle that takes over a level for a little while
  • now defaults to only showing quests from locations that are known (hopefully a little less overwhelming)
  • made happiness changes, reputation changes, and activities change more based on NPC personalities
  • made it less likely to get follow up NPC item quests, but if you do it's for an even rarer item type
  • doubled LevelExploredXpMult
  • fixed click size of dimensional gates used in town attacks
  • monster dropped quest items will now go away after a while (should fix some clutter and performance issues)
  • monsters in wars more likely to get promotions
  • now quests with monsters increases your reputation with them
  • now the player's recruits have a chance of getting a promotion each time they level up
  • zombie ragnars now have a chance to get promoted each time they eat
  • increased amount of keys dropped at one time from 1-3 to 2-5
  • avatars now have 0 init chance (should fix a few issues, but not change how avatars spawn)
  • added war against town as a possible quest when sabotaged
  • changed fireExplosion.snd to max of 2 instead of 4 at once
  • monsters in wars now wander around more
  • gargoyles that are still statues no longer ruins enemy too close stuff
  • fixed happiness hints on activities that NPC likes/dislikes opposite of common NPCs
  • changed PROTOCOL_VERSION to 46
  • now other clans can use your healthstone if they have a mutual protection pact or better or they are adventuring with you (Crisses)
  • added bounty hunter faction
  • added Path of Death achievement (getting Death Knight to level 25) (Tuidjy)
  • clan members will now turn on lights in the clan area if off

Zombasite patch 0.926

This patch adds no zombies, no clans, and low stress world options, makes happiness issues much easier to understand, and fixes a bunch of other minor issues.

0.926 change list:


  • added an option to turn off zombies when you select the world options (seems crazy some people don't like zombies :)
  • now can choose no clans as a world setup option
  • relations & treaties are now shared between player clans
  • added low stress world setup option
  • negative expedition points now shows up on happiness highlight
  • decreased ExpeditionHappinessDegradationMult from 15.0 to 10.0
  • now start off knowing the personalities of your original NPC recruits (Tuidjy)
  • now activities shows up in happiness highlight text
  • now show fires on minimap and world map so it is easier to locate them and put them out
  • fixed some times losing an NPC when you only have 1 NPC and transferring to a new world (Caal/Tuidjy)
  • now get a reward chest when kill nemesis or arch-nemesis
  • added a warning on start hunt, forage, and adventure buttons if will go to negative expedition points
  • fires started by quests now start out a lot slower (usually 1 spot instead of dozens)
  • now activity icons have lower priority than other status effect icons (Tuidjy)
  • increased stack size of ice bombs from 10 to 20
  • done button on NPC equipment screen is a slightly different color now to stand out a little
  • now always send fires in town to client
  • now tell player NPC gender on NPC equipment screen and on most NPC highlight text
  • fixed NPC List sorting not saving correctly
  • added another carrier hint on zombie knowledge
  • now new characters start with a few ice bombs
  • fixed altars not always healing zombasite
  • added some basic zombie knowledge that starts unlocked on Zombie Knowledge screen
  • moved ShowObjectsThroughWallsDistance to database and increased from 150.0 to 200.0
  • randomized monsters' initial direction
  • now get a message when nemesis or arch-nemesis is killed
  • fixed a few issues with most impressive kill on win screen
  • now initial recruits start with at least 0 happiness
  • reduced amount of quests started by NPCs
  • teleport stone now blinks if town is being attacked, you still have a teleport available, and you aren't in town
  • fixed relation line color for multiplayer clients
  • fixed relation line color between player clans
  • now clean up clan list better when a multiplayer client leaves the game
  • now can click on the low potions warning icon to go directly to the forage party screen
  • now can click on the rationing or out of food warning icons to go directly to the hunting party screen
  • fixed lightning not being able to start fires
  • made dishonest and honorable incompatible personality types (Tuidjy)
  • fixed a problem with other clans having food issues (could be killing off or weakening clans that shouldn't be)
  • "Can't increase durability more." message no longer gets added to log (Tuidjy)
  • added natural degredation to happiness highlight
  • changed PROTOCOL_VERSION to 45
  • fixed a small issue with game objective help topic
  • updated hunting/foraging help topic with new expedition stuff
  • fixed missing translation HappinessSourceConstruction
  • added teleport stone to ways back to town help topic

Zombasite patch 0.925

This patch makes zombie mutations stronger, fixes taunt spam, makes maps easier to use, and fixes a bunch of other minor issues.

0.925 change list:


  • fixed monster getting stuck not being able to pick between 2 items and spamming player with item picked up taunts
  • made maps a bit easier to see the difference between open areas and blocked areas
  • made zombie mutations more drastic
  • NPCs needing an escort now have more health
  • now show bad relations on gifts NPC highlights (MindDefect)
  • now NPCs will recast buffs if old one is lower level than a newer one would be (Tuidjy)
  • made ice bombs more common, they drop in larger stacks, and they hit a larger radius
  • now putting out fires ignores collision so that it is much easier to put them out
  • sped up saving the maps
  • fixed a problem with monster wars starting
  • fixed monster wars getting killed after a save/resume
  • now show wars in world modifiers section on world map
  • made dungeons harder (tougher monsters), but increased the chances of chests
  • can now only have 1 outstanding taunt from a monster at a time
  • fixed some button sizes on NPC equipment screen
  • non-full screen menus can now be unpaused (sourdust)
  • added who attacks which sides of town hints to empty gate and guard slots (Crisses)
  • added show/hide player bags button on stash ui (MindDefect)
  • added cheat_startFire :)
  • now enforce range of healing/buff spells better, but doubled their range
  • now show joystick button on clan screen icon (MindDefect)
  • evil avatars can no longer go to war
  • added option to draw shoulders armor (Gauner)
  • added an option to hide item names when enemies are near by
  • sped up gifts, hunting, foraging, adventuring, and raiding screens a lot
  • added a button to only show quests in local area on clan get quest screen (sourdust)
  • decreased lich attack range from 1000 to 500
  • improved escape notice text (RobDeLaMorte)

Zombasite patch 0.924

This patch makes town attacks more unique, cleans up the UI some, gives more control over NPCs, and fixes a bunch of other minor issues.

0.924 change list:


  • now different types of attacks concentrate on different sides of town so that there is a more strategy on door/guard placement: town/siege attacks - front, scouts/assassins back, and clan raids sides (sourdust)
  • guard focus now increased NPC attack & defense by 50%
  • added construction NPC focus - works on rebuilding houses, no other work, more unhappiness & food usage (sourdust)
  • members of other clans fight amongst themselves less now
  • now show zombie threat rate on quests (Crisses)
  • added descriptions to all personalities (Aisu Kitsune)
  • fixed NPC relations moving back towards neutral way too quickly (Melchior36)
  • added tracking NPC skill to warriors, rogues, rangers, and demon hunters - decreases quest search costs
  • added mapping NPC skill to rangers, priests, wizards, and conjurers - decreases quest search costs
  • spies now decrease quest search costs also
  • made rumors, sabotaging, identifying, and searching for quests targets cost more, but made NPC skills decrease them more
  • fixed another being able to damage pet issue (Mithur)
  • split quest events and world modifier events into 2 different timers
  • doubled chances of vendors (in wild and visiting town)
  • added food to main game menu so it is easier to see (sourdust)
  • now failed quests clean up their world modifiers - like darkness machines (Tuidjy)
  • increased hunting efficiency by 50% (Tuidjy)
  • food sense now changes the amount of food found when found instead of the chance (mucks with other chances less this way and makes more obvious working)
  • increased food sense on cooking and treasure hunter skills (Tuidjy)
  • decreased ReputationFightToDeath from 25.0 to 20.0
  • fixed level 90 sunstone not having any magic modifiers on it (Nesmo)
  • added likes, loves, dislikes, and hates personalities for Demon Hunters and Death Knights
  • removed bags only button (sourdust)
  • moved clan button to where bags only button was (sourdust)
  • removed win/lose buttons (only on clan screen now)
  • moved zombie threat bar to where win/clan/lose buttons used to be
  • fixed alignment of lists on clan gifts screen
  • now bonus xp items have a minimum level of the surrounding area (Caal)
  • pets now have orange blips on mini-map (Mithur)
  • fixed NPC projectile attacks sometimes going in weird directions (Crisses)
  • fixed a couple issues on relation screen when playing multiplayer (Varkon)
  • fixed vendors walking around town being jerky
  • zombie knowledge no longer marked as an important button
  • added close X button on bestiary screen (sourdust)
  • fixed XP notches not being evenly spaced
  • improved switch places command
  • now happiness at clan luminary levels is color coded green
  • happiness on main NPC screen is now color coded
  • fixed getting a blank quest sometimes after destroying an altar (Tuidjy)
  • now make sure destroyed clans are not changing their relations with other clans (Tuidjy)
  • now take into account burned areas when displaying hunting/foraging percents
  • added highlight text to diplomacy screen, win progress, and lose progress close buttons
    simplified win/lose screens now that they are under clan screen
  • made exit type of buttons much more consistent - should all be either done or cancel now (sourdust)
  • fixed a crash when you try to delete text on a waypoint that has no text left (Lan)
  • changed trade text button on clan solve quests screen to an icon button
  • changed solve quests text button on clan trade screen to an icon button
  • made "What would make this trade possible?" and "Anything you would like?" buttons and font size smaller
  • added highlight text to Show NPC button
  • combined zombie knowledge and zombie history screens
  • rearranged clan screen some to feel less crowded
  • simplified character export stuff by moving most of it to own menu
  • added a help screen for clan info menu
  • added a help screen for skills menu
  • added NPC Relations help topic to full help topics screen & manual
  • switched kick out of clan and extra ration button placement
  • localized SwitchPlaces correctly
  • simplified NPC in clan menu some
  • made buttons a little smaller on NPC equipment screen
  • changed PROTOCOL_VERSION to 44
  • remove done button on character menus
  • split into other stats into combat stats & other stats
  • added escape notice, healing, minion armor, minion max health, minion movement, minion resistance, and potion boost stats to other stats menu
  • added extra projectiles, explosion range, spell damage, cold damage, fire damage, lightning damage, magic damage, poison damage, cast time, critical hit damage, and pet damage to combat stats menu
  • fixed an actor getting set up for each level that wasn't needed
  • increased HappinessDegradation
  • improved rescue NPC escaped message
  • reworded cursed wishing well teleporter trap text (Crisses)
  • fixed a missing word in character screen help

Zombasite patch 0.923

This patch mostly just fixes a lot of medium to small issues.

0.923 change list:


  • fixed nemesis sometimes being too low level
  • fixed some problems with getting NPC quests in loner mode (Caal)
  • fixed zombie scree not unhiding correctly
  • can no longer pick a quest that can't start other quests for your nemesis
  • can no longer pick a quest that can randomly end for your nemesis
  • now some quests (necro/lich) can add to zombie threat even though the aren't zombies
  • fixed guards of siege towers sometimes being unique monsters
  • now show zombie threat rate (per hour) when highlighting zombie threat bar
  • now zombie threat bar will usually get higher before launching bad things
  • fixed some quests that don't fail correctly when they NPC dies
  • improved maps so map across level boundaries better but still don't see level name until you've actually been in the level (Crisses)
  • storage special rooms now contain way more items (Crisses)
  • fixed items not showing up in trades sometimes when you ignore the trade the first time (Sharpoint)
  • changed +status effect duration magic modifier on items to only change positive status effects (ScrObot)
  • changed detail models default to 0.5 (easier to tell what is what and faster)
  • increased guard drop chance by 50% (MindDefect)
  • made enemies navigate town areas much better
  • increased DestroyBonusIfRaiding from 1.25 to 1.5
  • increased a few insanity multipliers
  • increased HappinessDegradation
  • made nemesis logos on taunt screen bigger
  • added hide helmet option (penguinblender)
  • now automatically open bags that were just equipped (MindDefect)
  • fixed level and world warehouse modifier
  • zombie gate now adds to zombie threat
  • improved breakable objects effects
  • now highlighting your under attack icon tells you quests involved
  • made darkness level modifier darker
  • siege guards can no longer be statues or hidden
  • now make sure monsters don't pull in reinforcements that are already next to them
  • added a nemesis killed sound
  • improved fairy effects
  • now show clan name in ritual quest title
  • added recharge teleport stone quest
  • made enemy blips on world map larger so they can't hide as well (Varkon)
  • broken doors no longer show as better than an empty slot
  • added a "Hide the Dead" option so you can hide dead hardcore characters from select character list (Lan)
  • no longer get credit for repelling sieges player had nothing to do with (Lan)
  • now identify an item if distributed to someone in clan (Crisses)
  • guard towers can no longer adventure around when the town is being attacked
  • guards can no longer adventure around when the town is being attacked
  • fixed zombie threat rate on clients
  • now arrow buttons on relation screens can go to other player clans
  • changed PROTOCOL_VERSION to 43
  • petrified NPCs no longer change their animations every once in a while
  • hopefully fixed problem with some NPCs getting petrified but not having a quest to unpetrify them
  • removed duplicate StatusEffectAcidTouch definition
  • now hidden zombies will still unhide if player hass stage 2 infection (Verkanos)
  • other clans no longer taunt player about NPC kills (Dark Zeak)
  • now make sure renegade level matches the NPC's level before they went renegade
  • now clear parent quest index if quest goes to a different clan
  • no longer get "paid to go to war" or "paid to break treaty" messages unless you have met one of the involved clans
  • now attribute/skill + icons stop blinking when you go and look at the character/skill screens
  • added NPC relations help topic
  • fixed "has a new ally" typo
  • now show weapon & shield requirements in skill text (Dark Zeak)
  • removed prefix from NPC add/remove fears/hates prints
  • fixed a few more issues with NPC deaths and including prefixes
  • reworded food sense text a little (Crisses)

Zombasite patch 0.922

This patch adds zombie threat bar, makes level modifiers and quests more distinct, improves nemesis stuff, makes NPC created items better, and fixes a bunch of other minor issues.

0.922 change list:


  • now as zombies kill and zombie problems remain the zombie threat builds up until there is a new uprising or town attack
  • fixed a crash in Game::covenantDestroyed (Varkon)
  • made networking much smarter about fragment delay time (Forevener)
  • doubled most level modifiers so they impact the world more
  • increased new events from specific types of unique monsters and renegades (things like fire masters and witches)
  • now nemesis and arch-nemesis have a special icon over their heads, on selected entity UI, on taunt screen, and on quest screens
  • nemesis and arch-nemesis (if in region) are now higher priority
  • nemesis and arch-nemesis now have faster event time (they cause more trouble)
  • nemesis and arch-nemesis can now start more than 1 problem at a time
  • now try to make sure first nemesis is towards the high end of possible levels for that world
  • now add nemesis & arch-nemesis text to child quest announcements
  • nemesis and arch-nemesis now potentially start with some child quests
  • nemesis and arch-nemesis can now gain extra allies over time
  • nemesis and arch-nemesis are now much tougher
  • quests from NPCs for materials to create items are now much more rare but will create better items
  • now NPCs create items less but they are better quality
  • lures now have a minute timer and no longer save
  • NPCs now have a higher chance of being infected
  • now know NPC's first personality trait right away
  • now start with some extra zombie uprisings
  • Soul Harvest is now an active skill (Crisses)
  • Soul Harvest no longer gives a bonus without a dead body, now the time increases each skill level, and is quicker
  • improved clan bonus icons
  • improved crafting icons
  • added rest of character options to key on select character screen (Sharpoint)
  • fixed not saving party member indexes correctly any more (Caal)
  • decreased chance of personal delivery quests
  • increased health of quest altars
  • avatars now match the correct altars
  • now check to make sure clan sabotage quests are for clans they have met
  • made it a bit easier to get a new nemesis
  • decreased clan compliment chances
  • now play teleport sound when avatar leaves
  • monsters should no longer be able to teleport into fake levels (Caal)
  • changed PROTOCOL_VERSION to 42
  • fixed another spawn quest variant issue
  • made weather lightning strikes a little more vertical
  • put NPC created item message back to event text (now that it is more rare)
  • Text widgets now default to using text backdrop
  • made nemesis icons bigger and moved them to a better position
  • fixed a couple problems with monsters picking up and using items and leading to lots of messages (ErysLance/kouhei)
  • changed stalkers to use Scree music (instead of Shadow)
  • increased some of the monster music intensity multipliers
  • now show item better hint on guards, doors, and relics
  • fastest settings & highest quality options now change shadows quality
  • now get Left click to use hint on pedestals
  • improved plan to attack quest text
  • fixed missing translation QuestDestroyedGodAltar
  • fixed machine text still having in the dungeon text (Crisses)
  • pedestals now have a label
  • simplified town object labels a little so less cluttered

Zombasite patch 0.920

This patch allows some monsters to pickup and use items, fixes a big slowdown in multiplayer, fixes a bunch of quests not showing up, and fixes a bunch of other minor issues.

0.920 change list:


  • monsters/NPCs can now pickup and equip items
  • fixed shared fog of war greatly slowing down multiplayer (kouhei/Etto)
  • fixed machine, gate, and altar quests now spawning correctly
  • fixed clan to clan delivery quests
  • fixed a few problems with personal delivery quest
  • fixed gather for a ritual quest
  • now clans can steal food from your clan once they breach your walls during a raid
  • doubled base Expedition Points regen rate
  • prima donna mode no longer applies to doors, relics, and guards
  • skills now get a little extra range when range checked at impact time (range still normal at start time)
  • fixed NPC locations stuff on client in multiplayer game
  • now quests like deadly poison are failed properly if the NPC in question goes renegade
  • fixed number of quests in worlds that are above level 100
  • improved ranger bolt, saurian buff, lich curse, lightning explosion, bone shatter, magic explosion, ice bomb, ice weapon, ice bolt, sundering strike, magic explosion, serrated arrow, berserker, daze, and curse effects
  • now trap caltrops does damage when you move
  • fixed berserk debuff not working
  • fixed another issue with pets getting in the way of talking to NPCs
  • now if Sentient doesn't have correct attack animation it uses default
  • now all monsters drop non-default items that they have equipped
  • made crafting items, items used on pickup, and gift items never count as crappy items (Sharpoint)
  • player should now turn less when stunned
  • now roofs fade out correctly (instead of blink out)
  • sped up monsters picking up items stuff
  • fixed a faction issue with monsters & Nemesis clan (Throwback)
  • fixed up demo screen and text
  • fixed another way player was being told about an unknown NPC dying
  • fixed a couple NPC died by unique monster messages
  • no longer get relation bonus when killing a monster near another clan's pet
  • now on NPC locations screen show a green dot for house and a red dot for destroyed house
  • fixed a potential crash in Level::canSpawnMonsters
  • now only get trap prints if event happens near a player
  • fixed braziers being unusable in cave6.ara
  • fixed left/right not always going through recruits correctly
  • increased tries to build monster groups
  • changed PROTOCOL_VERSION to 41
  • fixed braziers being unusable in cave3.ara
  • added found new item taunt
  • fixed a gargoyle issue with clans
  • fixed treasure map quest text (Sharpoint/Caal)
  • fixed DynamicChatRandomComplain issue
  • now lore always prints a message so it's less confusing when it is not new info
  • fixed treasure map quests not using correct main body text
  • improved monster fleeing message a little (ScrObot)

Zombasite patch 0.919

This patch fixes a few crashes and fixes a bunch of other minor issues.

0.919 change list:


  • fixed a crash in Quest::fail on some trigger quests
  • fixed potential crashes in GameLevelData::hasBeenSpawned and GameLevelData::hasBeenSpawnedBefore
  • split entity & player turn speeds
  • put entity turn speeds back to old slower speed
  • doubled NPC gift effectiveness
  • now get only get NPC died messages if from your covenant or the player is near
  • fixed poison gas on death on plaguebringers
  • NPCs that aren't in clans no longer try to do activities
  • NPCs from other clans can no longer start quests
  • now Necromancer quests can cause some Zombasite mutations
  • now Lich quests can cause some Zombasite mutations
  • added a few new treasure map variants
  • now Covens, Warlocks, and Witches can start Curse quests when killed
  • added escort vendor quest
  • can now find zombie knowledge on lore items
  • improved wood damage, critical strike, stored lightning, and foul strike effects
  • improved ice armor effect
  • fixed NPCs attack timing being off sometimes
  • made actor movement/attacking a little more smoother
  • fixed scroll bar location on quest screen
  • decreased chances of clans complimenting player
  • Love Potion name is now gold
  • Love Potion is now a more noticable pink color
  • increased Idle behavior distance from 500.0 to 650.0
  • NPC created items messages are now center printed and not added to event messages
  • decreased activity status effects duration from 5 minutes to 2 1/2 minutes
  • added a message for NPC gifts
  • monster parts for quests from clans you haven't discovered yet no longer drop
  • moved zombie stalker death scream to dying animation from death skill so better synced
  • halved chance NPC starts quest to make an item
  • fixed tower death animations
  • fixed unhiding monsters not drawing
  • hunting group will now pick up any food items that they happen across
  • foraging group will now pick up any health/mana potions that they happen across
  • now only get banished/left town messages about your own clan (Sharpoint)
  • fixed name in search for and waypoint for retrieve important info quests (Crisses)
  • items can no longer break in evidence objects
  • changed PROTOCOL_VERSION to 40
  • added more room to NPC solve quest menu
  • fixed VirtualDroxInfo in joystick setup (DanSota)
  • removed prefix from personal gift message
  • changed can hut/forage again message to make more sense with new expedition stuff (Crisses)
  • fixed missing DoorOnlyHold translation
  • updated expedition highlight text to mention new adventure expedition (Castruccio)
  • made expedition highlight text more consistent

Zombasite patch 0.918

This patch makes monsters more unique, adds more ways to deal with NPCs, optimizes singleplayer and multiplayer better, and fixes a bunch of other minor issues.

0.918 change list:


  • donating gold or food to NPC now has chance of making them not start any fights for 10 minutes
  • now NPC relations will drift back towards neutral if they haven't had any interactions in a while
  • can now gift gems, rings, necklaces, jewelry, and luxuries from one npc to another npc - changes relations & happiness
  • now player doesn't have to have quest to gather monster parts for quests
  • switched _freePackedDataObjects from linked list to a vector (test went from 88.7 to 101.8 fps) - should speed up server in multiplayer
  • added Ground Detail graphics option - if turned down can speed up fps especially dungeons/caves
  • set up data for Ground Detail option for dungeons and caves
  • changed light models default to 0.75
  • added Love Potions
  • zombie horrors now get 3 random skills instead of 2
  • doubled Orc Shaman Weakness skill debuff
  • Imp Spin Attack now does much more damage
  • Female Imps crossbow attack is now 33% faster (the projectile)
  • improved Naga Priest's heal spell
  • Hulk Stunning Hit now does more damage
  • Hulk now uses Quake Strike 25% more
  • Wisp buff now lasts twice as long
  • ghosts are now harder to hit
  • guardians now have more armor
  • guardians now get extra fire, lightning, poison, and cold resistances
  • doubled chance that Giant Spiders use web attack
  • doubled Saurian Mage strength buff
  • Stalkers use Gut attack more often now
  • changed stalker hunters attack time from 1.5 to 0.75
  • increased stalker hunter projectile speed from 450.0 to 600.0
  • Scorpion Sting now does damage along with the speed debuff
  • Scree/Zombie Scree Impale now does more damage, hits more often, and has longer range
  • made Changelings a little tougher
  • PlagueBringer Larva now do more damage
  • Dark Elf Warriors now have more armor
  • Dark Elf Warrior's Slice can now hit up to 3 enemies and has a longer range
  • increased Dark Elf Assassion chance to hit
  • increased Dark Elf Assassion Poison Stab damage
  • increased Dark Elf Dark Priest Unholy Bolt damage
  • Targ/Zombie Targ now do more damage when in Frenzy mode
  • Furies/Zombie Furies now have much higher fire resistance
  • Furies/Zombie Furies now have faster attacks
  • Skeleton Archers now fire faster
  • Zombie Spiders can now phase more but they now have to be farther away
  • Zombie Scavengers now have farther corpse sense, sprint to corpses, and can eat more corpses
  • made Zombie Hellhound flame more powerful
  • now Zombie Ragnars gain more health from eating corpses
  • Shadow/Zombie Shadow now has better life steal/mana burn
  • Zombie Scarabus now spawn Parasites a little faster
  • fixed a bug in alert faction skills
  • fixed some problems with Zombie Stalker Death Scream
  • Zombie Scorpion now has more health and armor
  • Zombie Imp Poisonous Gas damage now scales with level
  • increased Blink range (Horror, Zombie Horror, and Zombie Pixie Big Sister)
  • added Tail Slam to Zombie Naga bestiary text
  • increased Zombie Naga Tail Slam damage, chance to hit, and range
  • Zombie Hulk now has Stunning Hit and Quake Strike
  • fixed a bunch of monster follower stuff
  • now monster taunts debuff you defense, attack, and cast time
  • Zombie Shadow Scream is now a taunt
  • Ragnars are now much more likely to spawn in groups
  • Torva Shaman fire aura now gives better bonuses
  • Undead Herald call now buffs allies along with morale boost
  • Dark Elf Wizard and Fire Elemental fireballs now do radius damage
  • increased range for Fire Elemental and Zombie Imp passive damage attacks
  • Orc Caltrops now does damage when the victim moves
  • Torvas now use Power Attack much more often when victim has their back turned
  • now other clans gain xp faster
  • now clan members (yours and others) will wander around looking for enemies when clan is under attack
  • simplified recruit save/load stuff to fix some issues when recruits are lost
  • increased normal NPC happiness degradation
  • decreased NPC happiness increase from full ration
  • increased NPC happiness increase from living in a house
  • added Spy NPC skill - rogues, makes rumors & sabotaging cheaper
  • added Sage NPC skill - wizards & conjurors, makes identifying items cheaper (Tuidjy)
  • Quartermaster NPC skill now makes identifying items cheaper
  • fixed some recruit stuff not taking affect immediately
  • rescue/escort to renegade quest transitions now keep NPC name consistent (Crisses/Caal)
  • now alarms on traps will trigger any ambush traps in range
  • now a few enemies can send ambushes to you
  • alarms on traps can now trigger an ambush (without a nearby trap)
  • fixed Arcane Swarm sometimes targeting things the player isn't allowed to target
  • added X the Coward quest
  • added X the Ambush Master quest
  • entity movement should be a little smoother now (especially in multiplayer)
  • improved dazed, ice explosion, void shield, ice bolt, teleport, armor melt, ambush, shatter, and amorph split effects
  • fixed effects not drawing on bestiary screen
  • improved arcane blast, ghost death, ice explosion, arcane swarm, blinding flash, and infused energy effects
  • improved earthquake, temporal flux, and quake strike effects
  • improved Aura Of Dark Blessing, corpse explosion, and lure effects
  • fixed a problem in randomIntInRangeWeightedMiddle
  • changed Wisp buff attack color and add an effect while the buff lasts
  • stalker hunters no longer have daggers
  • changed PROTOCOL_VERSION to 39
  • can no longer distribute bags to town armory
  • improved clan recognition that they are being attacked
  • pets no longer count in Enemies Too Close calculations (ScrObot)
  • NPCs now use more idle animations
  • clan guards now ignore sighting enemies outside of clan level (Crisses)
  • now environment fires should spread a little better
  • when a NPC goes renegade in your town, the quest now has the correct location (Crisses)
  • clicking on a monster in another clan no longer brings up their town defenses UI (Roswitha/ScrObot)
  • improved expedition icons
  • rearranged clan screen to fit everything better
  • increased ambient fairy chances
  • fixed Saurian Mage skills text
  • added Quake Strike to Hulk's bestiary text
  • added to Ghost special abilities they can pass through objects
  • added bestiary text for Stalker Hunters
  • added Fire Resistance to Fury/Zombie Fury special attack text
  • fixed male and female zombie names in bestiary
  • added Zombie Parasite bestiary text
  • fixed missing translation BuyCovenentSpecialItemCantAfford (Caal)
  • fixed NpcStarved translation not working
  • reworded wishing well event text a little (Crisses)

Zombasite patch 0.917

This patch replaces hunting timer with expedition points, adds adventure expedition, upgrades lots of skills, adds several new special rooms, and fixes a bunch of other minor issues.

0.917 change list:


  • added expedition points which slowly build up over time
  • sending out a hunting or forage party uses up expedition points (no more timer)
  • expedition points can go below zero, but the farther below zero the more all of your NPCs start becoming unhappy
  • can send NPCs out on an adventure expedition
  • adventure expedition now adds to map
  • adventure expedition NPCs can now solve kill monster quests, rescue NPCs, and deal with trigger quests
  • adventure expedition NPCs will now pick up gold, quest items, crafting items, food/drinks, and high rarity items
  • adventure expedition NPCs can now activate gates
  • increased HateChange/HateInflation on Jab skill
  • increased Precise Strike damage bonuses
  • can now use Critical Strike when stealthed
  • Slice skill can now hit 2 enemies per attack
  • Zeal skill now adds a defense/armor stacking debuff along with normal attack
  • summoned fire elemental now lasts twice as long
  • Frost Bite skill now reduces lightning resistance also
  • Ice Armor now has 5% stat inflation
  • Staff Mastery now increases crushing blow chance
  • added Wand Mastery skill to Magician
  • Stalker skills has been split into 3 linked skills - Stalker (quick & deadly), Targ (strong), and Imp (quick, hard to see & hit)
  • removed reuse timer on Stalker/Targ/Imp skills
  • fixed NPCs not attacking enemy doors (wallacethefmh)
  • fixed not getting shared adventure menu when clicking on humans in your party from other clans
  • clans will no longer raid when they are down to 1 clan member
  • Shield of Fire now has a range the victim can be for reflected damage (ScrObot/Tuidjy)
  • fixed projectiles piercing hitting same target multiple times (Dyskord)
  • NPC priests can now have Therapy skill that allows them to lower other NPC's insanity every once in a while (Tuidjy)
  • renegades and unique monsters can now start negative rumors about their target clan
  • Imposters have a higher chance of starting rumors than other renegades
  • added Rumor Monger quest
  • added 3 more zombie knowledge unlocks
  • added special room Game Room
  • added special room Barracks
  • added special room Workshop
  • added special room Wizard Chambers
  • added special room Summoning Circle
  • added special room Brewery
  • added special room Mine
  • added special room Utopia
  • no longer can select corpses because of passive corpse skills like corpse explosion
  • changed PROTOCOL_VERSION to 38
  • changed hunting/foraging gate to Expedition Gate
  • your bulletin board can no longer get unhappy :)
  • doubled player turn speed
  • now right clicking on shared adventure person's health bar brings up shared adventure menu
  • disable party member clicking option now works on shared adventure people (Throwback)
  • fixed some Targs using frenzy skill over and over
  • now show clan name in title of personal quest item quests
  • clan members will no longer do jobs if outside of clan area (probably weren't before)
  • increased Thorns monster enhancement range from 100.0 to 150.0
  • jewelry will compare based on price now as a backup (as opposed to level) (ScrObot)
  • now tell you how many crafting items you got for Diplomatic Win (Sgt TT)
  • decreased some NPC skills chances of making an item
  • siege towers now get guards
  • fixed monster retreating and then taunting player that the player ran away (Roswitha)
  • fixed Treacherous Jungle spelling (Throwback)
  • fixed a spacing issue in Fire Mastery description
  • fixed a typo in blood sacrifice description