Zombie Carnage 2 cover
Zombie Carnage 2 screenshot
Genre: Shooter

Zombie Carnage 2

1.18.1

Extermination Mode


  • Reduced bot health
  • Reduced chance of bot killer generation


The Waves Mode


  • Increased player health from 350 to 500
  • Reduced total number of waves from 10 to 5
  • Readjusted the number of bots during the wave
  • Decreased zombie speed
  • Removed the level system and mandatory weapons
  • Health regeneration every 6 kills
  • Added more types of zombies during the mode



Events


  • Updated the way to earn points in annihilation mode


Misc


  • Reactivated bullet impact on corpses
  • Improved AP gain when using rapid-fire weapons

1.18.0

General




  • Modified the login and character selection system, in preparation for a new start menu.
  • Implemented the acquisition of Iris.
  • Implemented the Exchange Points system (activated by the C key).
  • Implemented the best player of the round system (top damage, kills, etc.).


Event




  • Event modes menu where only those with event support appear.
  • Support for Survivor and Payload modes.
  • Messages in different colors during the event.
  • Added missing translations.
  • New interface when scoring a point + sound.
  • Interface showing remaining time to enable points.


Miscellaneous




  • Adjusted the 60-minute mission reward to match that of ZC1.
  • Added missing personal stats from the round (Infections / Kills / Iris).
  • Increased damage of the survivor in Plague mode.
  • Improved the jump height of the killer after performing a long jump.
  • Reduced the spawn height of gifts.
  • Replaced the font type of the current mode information interface in the top left corner.
  • Now allows the redemption of APs, HP, ZP, GP codes (previously only for CC).
  • Night vision was also added to the letter indicators.
  • Enabled APs in missions for people with more than 1,000 Resets.
  • Fixed visual bugs in the weapon skins inventory.


Admin




  • New command to switch people to spectator mode.
  • New admin action menu from the score marker.

1.16.0

Added Runes
During certain modes, runes (represented by a glowing sphere) will spawn. Zombies can pick these up to gain a temporary powerup.

Improved AI
Small tweaks and improvements to the bot's AI to make them smarter.

Missions HUD
Added option to show available missions on the HUD.

Bugfixes
Fixed flickering of the scoreboard.

Update 1.15

Meet our newest map: Metropolis







Update 1.14

New Battle Pass



We have added a new Battle Pass system consisting of 40 levels. For this month only, all rewards will be free. In future Battle Passes, some level rewards will be free, while others will be exclusive to those who purchased the Battle Pass.

You can level up the Battle Pass by playing rounds or completing missions that grant Battle Pass XP. We'll add new missions weekly.


Easter Event



By collecting easter eggs, you will be able to unlock two exclusive weapon skins: Easter Fire Rifle / Easter Frost Rifle.



New Map Vote



Now, after the last round ends, a new user interface will allow players to vote for the next map.



New Mission Types



We've added a few new mission types, including winning a Tic Tac Toe mini-game hidden in some parts of the maps.

Balance Changes



We've increased AP rewards for Human and Zombie for the Bloodhell world

1.13.7


  • Added "Featured" tab to missions
  • Fix zombies hearing the zombie hitmarker when damaged by humans
  • Slightly increased zombie hitmarker volume
  • Increase killer crouched speed and manoeuvrability in air
  • Increase assassin crouched speed, decrease acceleration, decreased speed
  • Prevent double jump when crouched and long jump is available
  • Turn on flashlight on players second chance during Assassin mode
  • Fixed event system granting points in unsupported event

1.13.6


  • New HUD when aiming at something replaces the old text version. It includes an animated health bar, and more clear information
  • Changed zombie impacts sounds
  • Changed zombie impacts decals
  • Added zombie hitmarker sound when health is damaged
  • Now the victim can hear the health and armor hitmarker
  • Adjusted the volume of different sounds that were either too high or too low
  • Fixed incorrect sound occlusion in certain cases (mostly related to lasermines and wood planks)
  • Changed default volume when installing the game (75% master, 25% voice)

1.13.5

Gameplay

  • Added bots to the start of the round to infection modes
  • New players (0rr, lvl <150) have a second chance in certain modes
  • Fixed bug with melee hit detection that made hits harder to land than intended
  • Reduced Fire/Frost rifle damage by 5%


Visual

  • Added tracer ammunition effect to weapons
  • Improved CM200/Magnum headshot effect
  • Slightly changed blood color
  • Small tweaks to HyperNova animations
  • Increased impulse in the direction of the shot when an enemy is killed
  • Added dismemberment effect to Killer death

1.13.4


  • New login, signup and character select screen
  • Preliminary support for events system (nightmare)

1.13.3

OldwardTown

  • Added objects to allow easy access to roofs
  • The character won't slide anymore on roofs


MothersTank Winter

  • Removed christmas decoration


AbanondedVillage Winter

  • Removed christmas decoration
  • Added objects to allow easy access to roofs
  • The character won't slide anymore on roofs


AbanondedVillage

  • Added objects to allow easy access to roofs
  • The character won't slide anymore on roofs


Nilan

  • Canal can now be easily climbed


Weapon skins

  • Micro Uzi Red & Blue
  • XenTech 8 Sky
  • S871 Valencia


Misc

  • Plague: Slightly increased zombie health
  • Plague: Lasermines can now be destroyed with a single secondary hit
  • TheWaves: Decreased final AP reward
  • Now the button to spectate is always available, with a maximum wait of 5 seconds
  • Modified speed when climbing sloped surfaces