Zombie Carnage 2 cover
Zombie Carnage 2 screenshot
Genre: Shooter

Zombie Carnage 2

Update 1.13.1





Christmas is here, and now two of our maps (Abandoned Village and Mothers Tank) are decorated accordingly.

Additional changes

  • Added Juliet Christmas skin. This will be automatically unlocked for any Carnage Credits purchase until January 6.
  • Small lighting tweaks in Rocca School
  • Properly set female hands to female characters

Update 1.13.0

Nilan



Our latest map, situated in the middle east, is now available to play!

Human Skins


We have introduced preliminary support for Human Skins. The UI and system aren't fully finished yet, but we wanted to give you an early access to this feature.

In addition, we will be giving 3 exclusive human skins as a reward for players that have been with us for a long time. These skins will not be able to be obtained by any means in the future. The only way to get them is to meet the following requirements:

Carl Legacy: Have played at least once

Jake Legacy: Have at least 1 reset

Rick Legacy: Have at least 10 resets


You have until 2022-12-14 23:59 UTC to meet these requirements.. If by that date you've met the requirements for some or all of those skins, they will be given to you. After that, it will not be possible to obtain these skins.



1.12.4

Balance changes

  • Changed human and zombie damage upgrades, human and zombie HP upgrades to reduce the difference between a new character and a maxed out character
  • Other balance changes to many modes to make up for the upgrade changes


Weapon changes

  • Decreased Fire and Frost rifle damage by 5%
  • Increased infinite mags cost by 66%
  • Modified base magazine sizes
  • AK74U 30 -> 45
  • MicroUzi 32 -> 40
  • XenTech 8 40 -> 50
  • AK47 30 -> 45
  • SVD Dragunov 10 -> 20
  • MT7 40 -> 45
  • M416 40 -> 50
  • Para90S 50 -> 60
  • M4A1 25 -> 40
  • SKS 14 -> 25
  • Skarlett H 30 -> 45
  • MT5K 30 -> 40


Misc

  • You can now hold the + button to increase upgrades
  • Don't allow vaulting when frozen
  • Removed clutter in Azkin Dungeon
  • Changed collision of a lamp post in Mothers Tank
  • Fixed bugs and improved localization to the following elements: Leaderboards, player report, server list, code redeem, CC purchase

1.12.3

Netcode improvements

  • Weapon switching should now be instant (regardless of ping)
  • Reloading should now be unaffected by latency
  • Spectators now correctly see the ammo and other weapon info
  • Fix a bug that caused spectators to sometimes not play reload animation
  • Optimizations to reduce network usage
  • Bug fixes related to dropping weapons

1.12.2

Netcode
Improved netcode to reduce rubberbanding when changing weapons, vaulting, crouching and more

1.12.1

New Matchmaking
Now when you press play, the game will automatically join a server based on player count and latency. You can still use the server list to manually join.

Update 1.12

Map reworks



Forgotten District





  • Made the map smaller. The center of the map is now more open and accessible, and removed some rarely visited corners.


Mothers Tank




  • Rotated main house, widened many rooms and added details.
  • Removed underground lab.
  • Reworked hill to be more accessible.
  • Graphical improvements.
  • Many more changes.


Abandoned Village




  • Reworked most of the town to make it more accessible and open.
  • Removed rocks that divided the grass field.
  • Graphical improvements.


Hangar





  • Removed some rarely visited corners.
  • Opened up the center of the map where the containers are.
  • Graphical improvements.
  • Many more changes.


Rocca School




  • Graphical improvements to the rooftop.


Other changes



  • Changed characters meshes to be preloaded instead of streamed so there is no streaming delay when they appear for the first time.

1.10.0

Armor

  • Increase resistance to hits


Human / Zombie upgrades

  • Reduced speed effect


Gold upgrades

  • Training reduced from 8% to 3%
  • Zombie muscle reduced from 10% to 3%
  • Within the next 24h we will refund this upgrade so you can choose to rebuy it or buy another one


Soldier Zombie

  • Increased speed
  • Reduced extra speed with zombie madness


Raptor / Radioactive / Hunter Zombie

  • Increased speed
  • Reduced extra speed with zombie madness
  • Reduced protection duration


Strong Zombie

  • Increased speed
  • Reduced extra speed with zombie madness
  • Reduced protection duration
  • Now isn't affected by ice
  • Now isn't slowed down by fire


Crystal Zombie

  • Increased speed
  • Reduced extra speed with zombie madness
  • Reduced protection duration
  • Secondary attack now removes all armor


Medic Zombie

  • Reduced protection duration
  • Reduced protection duration
  • The tombstone can now heal the owner up to 135% of their original health (was 120%)
  • Now heals other players quicker


Knockout Zombie

  • Increased speed
  • Increased health
  • Reduced extra speed with zombie madness
  • Reduced protection duration
  • Adjusted damage to be inline with other zombies



Rebel / Soldier / Techie / Immune / Resistance / Support Human

  • Increased speed
  • Set wood planks to 3


Sharpshooter Human

  • Increased speed
  • Set wood planks to 3
  • +15% reload speed


Irrecoverable Human

  • Increased speed
  • Set wood planks to 2


Acrobat / Acrobat II Human

  • Decreased speed
  • Set wood planks to 2


Miner Human

  • Increased speed
  • Set wood planks to 5


Mutant Human

  • Increased speed
  • Set wood planks to 3
  • Can now mutate and transform into a zombie


Weapons

  • Reduced Katana movement speed


Plague Mode

  • Increased zombie damage
  • Survivor RPG doesn't increase damage based on health anymore
  • Disabled lasermines and wood planks


Extermination mode

  • Disabled lasermines and wood planks


Bots

  • Reduced speed
  • Killer and Strong bot: Aren't slowed down by fire anymore


Misc

  • Reworked blood particle system to have better quality and performance
  • Updated killfeed design
  • Scoreboard now shows if a player is a Killer, Assassin, Survivor, or First Zombie
  • Improved hit detection for wood planks
  • Destroyed wood planks particles now disappear sooner
  • You can now place wood planks over particles
  • Oldward Town fixed trees and towers collisions
  • Customize menu: Added description of lasermine amount, wood plank amount, reload speed to human classes
  • Customize menu: Aedded weapon description to survivor classes
  • Fixed bug that caused melee hits to not register if you released the mouse button very quickly before the damage is applied
  • Updated lightmap resolution to some parts of Rocca School



1.9.0

Balance

  • Laser mine Incendiary 2: Now has 2 charges
  • Laser mine Incendiary 3: Now has 3 charges. Damage reduced from 300,000 to 250,000
  • Laser mine Freezing: Now has 2 charges
  • Freezing and incendiary missiles now break wood planks
  • Freezing missile: reduced freeze time from 6 to 4 seconds
  • Freezing missile: now reduces humans health by 50%, and survivors health by 15%
  • Increased survivors speed by 10%
  • Urban Survivor: adjusted weapon spread and damage
  • Plague Mode: Increased final AP reward
  • Knockout Zombie: Increased attack effect and increased speed
  • Medic Zombie: Adjusted jump height
  • Decreased rewards reduction when there are few players online


Wood planks

  • Improved the algorithm that determines where you can or can't place the planks. Now it's more strict regarding the surface being vertical (such as a wall) and less strict regarding the angle which the player is facing such surface


Sounds

  • Modified flesh impact sounds, improved spatialization, attenuation and occlusion
  • Changed sound when killing a player


Missions

  • New: Destroy wood planks
  • New: Destroy laser mines


The Waves

  • Reduced rewards and duration by half
  • Added a bonus to the player with the most kills
  • Kill requirement was increased
  • Fixed a bug that caused weapon experience gained to be too little
  • Set human health on nightmare world to the same as bloodhell world


Maps

  • Oldward Town: fixed some small objects collisions and removed some objects near the main tower
  • Azkin Dungeon: improved collisions and replaced some objects near the center
  • Forgotten District: improved orange truck collisions, improved outer base far from the center and small optimizations


Misc

  • Added a decimal to the level progress percentage
  • Fixed a medkit error that caused healing to continue after being destroyed
  • Added colors to human combo tiers
  • Added a medkit key to the HUD
  • Removed vaulting over laser mines, wood planks and tombstones
  • Fixed Vampirism Gold upgrade description
  • Added player count to each team in the scoreboard
  • Added a mic indicator in the scoreboard
  • Bot optimizations for the server
  • Fixed some timing bugs, such as combo message sometimes not ending, or zombie's shield second stage
  • Small optimization to the effect that shows players through walls
  • Small changes to blood effects
  • (Applied as a hotfix) Server fix so that if there is a connection error with the DB, it recconnects immediately
  • Fixes to some unicode characters

1.8.0b


  • Fixed crash when disconnecting if other players were talking