Christmas is here, and now two of our maps (Abandoned Village and Mothers Tank) are decorated accordingly.
Additional changes
Added Juliet Christmas skin. This will be automatically unlocked for any Carnage Credits purchase until January 6.
Small lighting tweaks in Rocca School
Properly set female hands to female characters
Update 1.13.0
Nilan
Our latest map, situated in the middle east, is now available to play!
Human Skins
We have introduced preliminary support for Human Skins. The UI and system aren't fully finished yet, but we wanted to give you an early access to this feature.
In addition, we will be giving 3 exclusive human skins as a reward for players that have been with us for a long time. These skins will not be able to be obtained by any means in the future. The only way to get them is to meet the following requirements:
Carl Legacy: Have played at least once Jake Legacy: Have at least 1 reset Rick Legacy: Have at least 10 resets
You have until 2022-12-14 23:59 UTC to meet these requirements.. If by that date you've met the requirements for some or all of those skins, they will be given to you. After that, it will not be possible to obtain these skins.
1.12.4
Balance changes
Changed human and zombie damage upgrades, human and zombie HP upgrades to reduce the difference between a new character and a maxed out character
Other balance changes to many modes to make up for the upgrade changes
Weapon changes
Decreased Fire and Frost rifle damage by 5%
Increased infinite mags cost by 66%
Modified base magazine sizes
AK74U 30 -> 45
MicroUzi 32 -> 40
XenTech 8 40 -> 50
AK47 30 -> 45
SVD Dragunov 10 -> 20
MT7 40 -> 45
M416 40 -> 50
Para90S 50 -> 60
M4A1 25 -> 40
SKS 14 -> 25
Skarlett H 30 -> 45
MT5K 30 -> 40
Misc
You can now hold the + button to increase upgrades
Don't allow vaulting when frozen
Removed clutter in Azkin Dungeon
Changed collision of a lamp post in Mothers Tank
Fixed bugs and improved localization to the following elements: Leaderboards, player report, server list, code redeem, CC purchase
1.12.3
Netcode improvements
Weapon switching should now be instant (regardless of ping)
Reloading should now be unaffected by latency
Spectators now correctly see the ammo and other weapon info
Fix a bug that caused spectators to sometimes not play reload animation
Optimizations to reduce network usage
Bug fixes related to dropping weapons
1.12.2
Netcode Improved netcode to reduce rubberbanding when changing weapons, vaulting, crouching and more
1.12.1
New Matchmaking Now when you press play, the game will automatically join a server based on player count and latency. You can still use the server list to manually join.
Update 1.12
Map reworks
Forgotten District
Made the map smaller. The center of the map is now more open and accessible, and removed some rarely visited corners.
Mothers Tank
Rotated main house, widened many rooms and added details.
Removed underground lab.
Reworked hill to be more accessible.
Graphical improvements.
Many more changes.
Abandoned Village
Reworked most of the town to make it more accessible and open.
Removed rocks that divided the grass field.
Graphical improvements.
Hangar
Removed some rarely visited corners.
Opened up the center of the map where the containers are.
Graphical improvements.
Many more changes.
Rocca School
Graphical improvements to the rooftop.
Other changes
Changed characters meshes to be preloaded instead of streamed so there is no streaming delay when they appear for the first time.
1.10.0
Armor
Increase resistance to hits
Human / Zombie upgrades
Reduced speed effect
Gold upgrades
Training reduced from 8% to 3%
Zombie muscle reduced from 10% to 3%
Within the next 24h we will refund this upgrade so you can choose to rebuy it or buy another one
Soldier Zombie
Increased speed
Reduced extra speed with zombie madness
Raptor / Radioactive / Hunter Zombie
Increased speed
Reduced extra speed with zombie madness
Reduced protection duration
Strong Zombie
Increased speed
Reduced extra speed with zombie madness
Reduced protection duration
Now isn't affected by ice
Now isn't slowed down by fire
Crystal Zombie
Increased speed
Reduced extra speed with zombie madness
Reduced protection duration
Secondary attack now removes all armor
Medic Zombie
Reduced protection duration
Reduced protection duration
The tombstone can now heal the owner up to 135% of their original health (was 120%)
Now heals other players quicker
Knockout Zombie
Increased speed
Increased health
Reduced extra speed with zombie madness
Reduced protection duration
Adjusted damage to be inline with other zombies
Rebel / Soldier / Techie / Immune / Resistance / Support Human
Increased speed
Set wood planks to 3
Sharpshooter Human
Increased speed
Set wood planks to 3
+15% reload speed
Irrecoverable Human
Increased speed
Set wood planks to 2
Acrobat / Acrobat II Human
Decreased speed
Set wood planks to 2
Miner Human
Increased speed
Set wood planks to 5
Mutant Human
Increased speed
Set wood planks to 3
Can now mutate and transform into a zombie
Weapons
Reduced Katana movement speed
Plague Mode
Increased zombie damage
Survivor RPG doesn't increase damage based on health anymore
Disabled lasermines and wood planks
Extermination mode
Disabled lasermines and wood planks
Bots
Reduced speed
Killer and Strong bot: Aren't slowed down by fire anymore
Misc
Reworked blood particle system to have better quality and performance
Updated killfeed design
Scoreboard now shows if a player is a Killer, Assassin, Survivor, or First Zombie
Improved hit detection for wood planks
Destroyed wood planks particles now disappear sooner
You can now place wood planks over particles
Oldward Town fixed trees and towers collisions
Customize menu: Added description of lasermine amount, wood plank amount, reload speed to human classes
Customize menu: Aedded weapon description to survivor classes
Fixed bug that caused melee hits to not register if you released the mouse button very quickly before the damage is applied
Updated lightmap resolution to some parts of Rocca School
1.9.0
Balance
Laser mine Incendiary 2: Now has 2 charges
Laser mine Incendiary 3: Now has 3 charges. Damage reduced from 300,000 to 250,000
Laser mine Freezing: Now has 2 charges
Freezing and incendiary missiles now break wood planks
Freezing missile: reduced freeze time from 6 to 4 seconds
Freezing missile: now reduces humans health by 50%, and survivors health by 15%
Increased survivors speed by 10%
Urban Survivor: adjusted weapon spread and damage
Plague Mode: Increased final AP reward
Knockout Zombie: Increased attack effect and increased speed
Medic Zombie: Adjusted jump height
Decreased rewards reduction when there are few players online
Wood planks
Improved the algorithm that determines where you can or can't place the planks. Now it's more strict regarding the surface being vertical (such as a wall) and less strict regarding the angle which the player is facing such surface
Sounds
Modified flesh impact sounds, improved spatialization, attenuation and occlusion
Changed sound when killing a player
Missions
New: Destroy wood planks
New: Destroy laser mines
The Waves
Reduced rewards and duration by half
Added a bonus to the player with the most kills
Kill requirement was increased
Fixed a bug that caused weapon experience gained to be too little
Set human health on nightmare world to the same as bloodhell world
Maps
Oldward Town: fixed some small objects collisions and removed some objects near the main tower
Azkin Dungeon: improved collisions and replaced some objects near the center
Forgotten District: improved orange truck collisions, improved outer base far from the center and small optimizations
Misc
Added a decimal to the level progress percentage
Fixed a medkit error that caused healing to continue after being destroyed
Added colors to human combo tiers
Added a medkit key to the HUD
Removed vaulting over laser mines, wood planks and tombstones
Fixed Vampirism Gold upgrade description
Added player count to each team in the scoreboard
Added a mic indicator in the scoreboard
Bot optimizations for the server
Fixed some timing bugs, such as combo message sometimes not ending, or zombie's shield second stage
Small optimization to the effect that shows players through walls
Small changes to blood effects
(Applied as a hotfix) Server fix so that if there is a connection error with the DB, it recconnects immediately
Fixes to some unicode characters
1.8.0b
Fixed crash when disconnecting if other players were talking