Zombie Carnage 2 cover
Zombie Carnage 2 screenshot
Genre: Shooter

Zombie Carnage 2

1.8.0

Maps

  • New map Azkin Dungeon added


HUD

  • Added level percentage number to HUD
  • Show "Reset available" in HUD
  • Flash Reset button when available


The Waves

  • Reduced bot count and health to reduce duration


Misc

  • Grey out "Drill / Hammer" when it isn't currently available
  • Fix zombie health being calculated incorrectly in rare occasions
  • Brain Soup 2 now requires Brain Soup 1
  • Zombie Protection is now removed when attacking
  • Fix server crash

1.7.3

HUD Improvements

  • Added Level, Reset, AP and Level Percentage to HUD
  • Added list of useful keys to HUD
  • You can disable the keys overlay from the game settings


Misc

  • Fixed erroneous weapon shadows with the flashlight
  • Fixed floating names displaying incorrect names

1.7.2

Mode type based on players

  • Removed 4 player minimum
  • If there are up to 4 players, a PvE mode will start automatically
  • If there are between 5 and 9 players, a poll will start to choose between PvE and PvP
  • If there are 10 or more players, it will be chosen at random like before


Auras (see players through walls)

  • Added option to toggle on or off this feature
  • Now humans can see each other


Zombie Classes

  • Hunter:
  • Increased speed
  • Decreased protection duration
  • Raptor:
  • Increased speed
  • Decreased protection duration
  • Decreased health
  • Radioactivo:
  • Increased speed
  • Decreased protection duration
  • Crystal:
  • Increased speed
  • Strong:
  • Increased speed
  • Medic:
  • Increased tombstone health regeneration rate


RPGs

  • 20% extra speed


Forgotten District

  • Added extermination mode


Misc

  • Blocked certain names when trying to create a character
  • Vote menu closes automatically now

1.7.1

Graphics

  • Modified color pallete and vignette as a zombie
  • Small graphical tweaks in Hangar, Mothers Tank, Oldward Town


Animations

  • Modified animation when targeting with a sniper
  • Modified running animation
  • Tweaked some weapon animations


Sounds

  • Added reverb (echo) and sound occlusion (sound dampening through walls)


The Waves

  • Increased final points reward
  • Decreased bots health
  • Decreased weapon change difficulty
  • Added two more weapons to the list of weapons

1.7.0

Limited event for the next week: 50% extra AP rewards
Reset limit increased to 50

Vaulting/Climbing

  • Removed automatic vaulting with the spacebar
  • In those places you can vault, a HUD element will show. Press the E key to complete the vault
  • Fixed many places you weren't supposed to vault


Running

  • Running mechanic has been removed (pressing shift)
  • Human speed has been increased 10% to compensate
  • Some weapons will show a running animation (visual only) after moving for a while. This is an experiment and we'll be adding it to all weapons or removing depending on feedback.


Jumping

  • Camera animations related to jumping and crouching have been improved


Weapons

  • Improved many equip animations
  • Improved footsteps sync in many weapons
  • Added new weapon M4A1


Gameplay

  • Zombies can now see each other through walls


Nightmare

  • Changed damage and human rewards to match ZC1. Adittionaly, a 10% AP bonus compared to ZC1 has been added.

1.6.1

Users having "Pak chunk signature check failed" error should use "Verify integrity of steam files" from the ZC2 steam options

The Waves

  • Increased human health
  • Decreased zombie health
  • Decreased zombie speed
  • Level difficulty reduced
  • Information when aiming at a tombstone
  • Tombstones show a floating name
  • Tips added regarding the mode
  • Rewards when reviving a teammate
  • Fixed map changing while the mode was playing
  • Adjusted AP reward
  • Added weapon accesories
  • Fixed tomstones not spawning in the right places
  • Increased painshock
  • Added human protection
  • Increased tomstone interaction range


Misc

  • Fixed zombie speed during extermination
  • Fire does not affect Killer or Assassin speed

1.6.0


  • Add new mode: The Waves
  • Fix crash caused by being killed by a bot in certain situations
  • Small Nightmare balance tweaks
  • Minor fixes

1.5.3


  • After dying, the camera will switch to the attacker
  • Increased AP rewards during extermination mode
  • Increased painshock for many human classes
  • Added multiple infection mode
  • Enabled weapon skins for survivors
  • Don't freeze Killer Bots
  • Disabled painshock during extermination if the player has 4 or more resets
  • Fixed missing stats for HyperNova suppressor
  • Added damage to round statistics
  • Change zombie upgrade from Gravity to Jump Height
  • Added description to laser mines
  • Fixed description for many missions
  • Added Nightmare world that allows to play with Zombie Carnage 1 accounts

1.5.2

New Weapon Skins

  • HyperNova Mandala
  • HyperNova Spiral
  • MicroUzi ColorFlow
  • MT5K ColorFlow
  • AK74 ColorFlow
  • MT7 Color
  • Frost Rifle Deco
  • CM200 Deco
  • M416 Deco
  • M416 Golden
  • AK47 Golden


Oldward Town
Fixed rock collision
Fixed house near the bridge
Removed objects under the map
Fixed tombstones not completely grounded

Rocca School

  • Improved the staircase leading to the roof


Forgotten District

  • Adjusted a base
  • Performance optimizations


Daylight Assassin

  • Improved transparency
  • Added transparency to hands and knife
  • Removed extra ammo


Warm Up

  • Improved spawns
  • Removed human protection (invisibility)


Plague Mode

  • Increased zombie damage (+10%)
  • Increased zombie health (+20%)


Extermination Mode

  • Reduced mode duration from 5 to 4 minutes
  • Adjusted rewards due to new duration
  • Increased extra lives from 2 to 4
  • Players that join the round after it has started will be able to immediately play
  • Removed Remaining Zombies message
  • New condition to win: survive until the last 5 seconds of the round
  • Raptor Zombie Bot: Increased speed by 5%
  • Killer Bot: Increased damage by 25% and decreased health from 3,750,000 to 2,750,000
  • Increased bot damage to players with more than 10RR


Upgrades

  • Zombie damage now affects enemies HP in addition to their Armor


Medic Zombie

  • Speed increased by 15%


Painshock (slowdown when receiving damage)

  • Reduced effect by 25% to all classes except for Resistance
  • Completely reduced the effect to Pyro Human

1.51

Oldward Town

  • Reworked map. Many changes for improved gameplay


Forgotten District

  • FPS Optimizations


Misc

  • Small AI improvements
  • Fixed tombstone effects not showing