Grey out "Drill / Hammer" when it isn't currently available
Fix zombie health being calculated incorrectly in rare occasions
Brain Soup 2 now requires Brain Soup 1
Zombie Protection is now removed when attacking
Fix server crash
1.7.3
HUD Improvements
Added Level, Reset, AP and Level Percentage to HUD
Added list of useful keys to HUD
You can disable the keys overlay from the game settings
Misc
Fixed erroneous weapon shadows with the flashlight
Fixed floating names displaying incorrect names
1.7.2
Mode type based on players
Removed 4 player minimum
If there are up to 4 players, a PvE mode will start automatically
If there are between 5 and 9 players, a poll will start to choose between PvE and PvP
If there are 10 or more players, it will be chosen at random like before
Auras (see players through walls)
Added option to toggle on or off this feature
Now humans can see each other
Zombie Classes
Hunter:
Increased speed
Decreased protection duration
Raptor:
Increased speed
Decreased protection duration
Decreased health
Radioactivo:
Increased speed
Decreased protection duration
Crystal:
Increased speed
Strong:
Increased speed
Medic:
Increased tombstone health regeneration rate
RPGs
20% extra speed
Forgotten District
Added extermination mode
Misc
Blocked certain names when trying to create a character
Vote menu closes automatically now
1.7.1
Graphics
Modified color pallete and vignette as a zombie
Small graphical tweaks in Hangar, Mothers Tank, Oldward Town
Animations
Modified animation when targeting with a sniper
Modified running animation
Tweaked some weapon animations
Sounds
Added reverb (echo) and sound occlusion (sound dampening through walls)
The Waves
Increased final points reward
Decreased bots health
Decreased weapon change difficulty
Added two more weapons to the list of weapons
1.7.0
Limited event for the next week: 50% extra AP rewards Reset limit increased to 50
Vaulting/Climbing
Removed automatic vaulting with the spacebar
In those places you can vault, a HUD element will show. Press the E key to complete the vault
Fixed many places you weren't supposed to vault
Running
Running mechanic has been removed (pressing shift)
Human speed has been increased 10% to compensate
Some weapons will show a running animation (visual only) after moving for a while. This is an experiment and we'll be adding it to all weapons or removing depending on feedback.
Jumping
Camera animations related to jumping and crouching have been improved
Weapons
Improved many equip animations
Improved footsteps sync in many weapons
Added new weapon M4A1
Gameplay
Zombies can now see each other through walls
Nightmare
Changed damage and human rewards to match ZC1. Adittionaly, a 10% AP bonus compared to ZC1 has been added.
1.6.1
Users having "Pak chunk signature check failed" error should use "Verify integrity of steam files" from the ZC2 steam options
The Waves
Increased human health
Decreased zombie health
Decreased zombie speed
Level difficulty reduced
Information when aiming at a tombstone
Tombstones show a floating name
Tips added regarding the mode
Rewards when reviving a teammate
Fixed map changing while the mode was playing
Adjusted AP reward
Added weapon accesories
Fixed tomstones not spawning in the right places
Increased painshock
Added human protection
Increased tomstone interaction range
Misc
Fixed zombie speed during extermination
Fire does not affect Killer or Assassin speed
1.6.0
Add new mode: The Waves
Fix crash caused by being killed by a bot in certain situations
Small Nightmare balance tweaks
Minor fixes
1.5.3
After dying, the camera will switch to the attacker
Increased AP rewards during extermination mode
Increased painshock for many human classes
Added multiple infection mode
Enabled weapon skins for survivors
Don't freeze Killer Bots
Disabled painshock during extermination if the player has 4 or more resets
Fixed missing stats for HyperNova suppressor
Added damage to round statistics
Change zombie upgrade from Gravity to Jump Height
Added description to laser mines
Fixed description for many missions
Added Nightmare world that allows to play with Zombie Carnage 1 accounts
1.5.2
New Weapon Skins
HyperNova Mandala
HyperNova Spiral
MicroUzi ColorFlow
MT5K ColorFlow
AK74 ColorFlow
MT7 Color
Frost Rifle Deco
CM200 Deco
M416 Deco
M416 Golden
AK47 Golden
Oldward Town Fixed rock collision Fixed house near the bridge Removed objects under the map Fixed tombstones not completely grounded
Rocca School
Improved the staircase leading to the roof
Forgotten District
Adjusted a base
Performance optimizations
Daylight Assassin
Improved transparency
Added transparency to hands and knife
Removed extra ammo
Warm Up
Improved spawns
Removed human protection (invisibility)
Plague Mode
Increased zombie damage (+10%)
Increased zombie health (+20%)
Extermination Mode
Reduced mode duration from 5 to 4 minutes
Adjusted rewards due to new duration
Increased extra lives from 2 to 4
Players that join the round after it has started will be able to immediately play
Removed Remaining Zombies message
New condition to win: survive until the last 5 seconds of the round
Raptor Zombie Bot: Increased speed by 5%
Killer Bot: Increased damage by 25% and decreased health from 3,750,000 to 2,750,000
Increased bot damage to players with more than 10RR
Upgrades
Zombie damage now affects enemies HP in addition to their Armor
Medic Zombie
Speed increased by 15%
Painshock (slowdown when receiving damage)
Reduced effect by 25% to all classes except for Resistance