Maps New map added (Oldward Town). It will be added to the map vote later on when we validate there are no critical bugs
Balance Increase humans speed Reset recoil much more quickly after firing a lot of shots Make lasermines unwalkable. This is a temporary solution until we make a more advanced placement system to avoid some exploits.
Bugs Fixed reload getting stuck for players with high ping
Misc Added separate Spanish (Spain) and Spanish (Latam) languages New hints system, smarter and containing more hints
1.0.9b
Fixed some exploits Additionally disabled console to fix some other potential exploits
(This update was incorrectly pushed to the clients a few hours earlier than the servers so if you were having errors connecting this was the issue)
1.0.9
Maps
Rocca School: New rooms added, and some tweaks here and there
Hangar: Fixed some exploits, added some new spots
Mothers Tank: Fixed some exploits
Azkin Dungeon: Fixed some exploits
Misc
If a zombie stands still for a few seconds, it will lose its collision (you can go through it)
Automatically turn on flashlight on Assassin mode
Remove and disallow lasermines and planks during Armageddon mode and Assassin mode
Properly reset item cooldowns on new round
Improved jumping / bhop physics
Improved our moderation tools
1.0.8c
Fixed wooden plank hitbox
1.0.8b
Increased reset limit to 20
Adjusted human damage
Partially reverted Pyro nerf (total damage 50000)
1.0.8
Balance
Increased Assassin health
Increased Synapsis killer Health
Zombie Madness now removes fire and ice effects
Zombie Madness now increases speed by 15%
Decreased fire speed penalty
Decreased Pyro Human fire chance from 0.35 to 0.25
Decreased Pyro Human total damage from 90000 to 35000
Increased knife damage by 15%
Increased Survivor AP rewards
Decreased Miner Human damage penalty (-15% -> -5%)
HyperNova damage increased (690 -> 750)
Borealis damage increased (450 -> 575)
SKS now allows infinite mags
SKS base ammo increased to 14
SKS new 20 round and 30 round mag attachments
Maps
Fixed Abandoned Village spawns
Improved Hangar spawns
Added new hiding spots to Hangar
Many more map changes to come over the next few days
Server list
Servers are now sorted by ping and player count
Region locked servers are now shown
Misc
Increase map vote duration
Fixed hammer right click zoom
1.0.7
Fixes
Fixed a bug that caused Humans and Zombies to select incorrect spawns. Additional spawns tweaks. Fixed Battle Pass reserved slots not working. Enable mouse raw input. This should improve responsiveness. You may need to adjust your sensitivity.
Performance
Large improvement to server performance. Server tickrate should be much higher and more stable. Small improvement to client fps when there is a lot of blood on screen.
1.0.6
General Balance
Frost Rifle freeze duration: 1.5 seconds -> 1 second Reduced strong zombie health Increased crystal zombie health Decreased first zombie health Decreased health gained from infections as the first zombie Fixed error that allowed Battle Pass owners to choose a mode every 2 rounds (instead of 3). More changes will come to this system in the future. Fixed erroneous human combo calculation
Increased zombie rewards Increased zombie damage Decreased killer damage The losing team will be killed upon losing Added missing RPG to survivor
Leaderboards
Improved user interface Now shows your rank Now infections and kills are properly stored
Mute system
Muted players are now stored Fixed many bugs related to muting and unmuting
Report system
You can now report other players through the scoreboard
Reset limit
We set a very low limit at the start so that we could closely monitor difficulty and balance. The limit will be slightly raised from 3 to 5 on February 10th at 18:00 UTC
1.0.5
Anticheat improvements (more to come soon)
1.0.4
Anticheat improvements: We can't give details but we've made big improvements and we'll be further improving over the next days. We have also issued the first ban wave.