Zombie Carnage 2 cover
Zombie Carnage 2 screenshot
Genre: Shooter

Zombie Carnage 2

1.1.0

Maps
New map added (Oldward Town). It will be added to the map vote later on when we validate there are no critical bugs

Balance
Increase humans speed
Reset recoil much more quickly after firing a lot of shots
Make lasermines unwalkable. This is a temporary solution until we make a more advanced placement system to avoid some exploits.

Bugs
Fixed reload getting stuck for players with high ping

Misc
Added separate Spanish (Spain) and Spanish (Latam) languages
New hints system, smarter and containing more hints

1.0.9b

Fixed some exploits
Additionally disabled console to fix some other potential exploits


(This update was incorrectly pushed to the clients a few hours earlier than the servers so if you were having errors connecting this was the issue)

1.0.9

Maps

  • Rocca School: New rooms added, and some tweaks here and there
  • Hangar: Fixed some exploits, added some new spots
  • Mothers Tank: Fixed some exploits
  • Azkin Dungeon: Fixed some exploits


Misc

  • If a zombie stands still for a few seconds, it will lose its collision (you can go through it)
  • Automatically turn on flashlight on Assassin mode
  • Remove and disallow lasermines and planks during Armageddon mode and Assassin mode
  • Properly reset item cooldowns on new round
  • Improved jumping / bhop physics
  • Improved our moderation tools

1.0.8c

Fixed wooden plank hitbox

1.0.8b


  • Increased reset limit to 20
  • Adjusted human damage
  • Partially reverted Pyro nerf (total damage 50000)

1.0.8

Balance

  • Increased Assassin health
  • Increased Synapsis killer Health
  • Zombie Madness now removes fire and ice effects
  • Zombie Madness now increases speed by 15%
  • Decreased fire speed penalty
  • Decreased Pyro Human fire chance from 0.35 to 0.25
  • Decreased Pyro Human total damage from 90000 to 35000
  • Increased knife damage by 15%
  • Increased Survivor AP rewards
  • Decreased Miner Human damage penalty (-15% -> -5%)
  • HyperNova damage increased (690 -> 750)
  • Borealis damage increased (450 -> 575)
  • SKS now allows infinite mags
  • SKS base ammo increased to 14
  • SKS new 20 round and 30 round mag attachments


Maps

  • Fixed Abandoned Village spawns
  • Improved Hangar spawns
  • Added new hiding spots to Hangar
  • Many more map changes to come over the next few days


Server list

  • Servers are now sorted by ping and player count
  • Region locked servers are now shown


Misc

  • Increase map vote duration
  • Fixed hammer right click zoom

1.0.7

Fixes


Fixed a bug that caused Humans and Zombies to select incorrect spawns.
Additional spawns tweaks.
Fixed Battle Pass reserved slots not working.
Enable mouse raw input. This should improve responsiveness. You may need to adjust your sensitivity.

Performance


Large improvement to server performance. Server tickrate should be much higher and more stable.
Small improvement to client fps when there is a lot of blood on screen.

1.0.6

General Balance


Frost Rifle freeze duration: 1.5 seconds -> 1 second
Reduced strong zombie health
Increased crystal zombie health
Decreased first zombie health
Decreased health gained from infections as the first zombie
Fixed error that allowed Battle Pass owners to choose a mode every 2 rounds (instead of 3). More changes will come to this system in the future.
Fixed erroneous human combo calculation

Tweaked Mode Durations


Annihilation: 5 minutes -> 4 minutes
Assassin: 5 minutes -> 3 minutes
Infection: 5 minutes -> 4 minutes
Killer: 5 minutes -> 4 minutes
Synapsis: 4 minutes -> 3 minutes

Plague Mode


Increased zombie rewards
Increased zombie damage
Decreased killer damage
The losing team will be killed upon losing
Added missing RPG to survivor

Leaderboards


Improved user interface
Now shows your rank
Now infections and kills are properly stored

Mute system


Muted players are now stored
Fixed many bugs related to muting and unmuting

Report system


You can now report other players through the scoreboard

Reset limit


We set a very low limit at the start so that we could closely monitor difficulty and balance. The limit will be slightly raised from 3 to 5 on February 10th at 18:00 UTC

1.0.5

Anticheat improvements (more to come soon)

1.0.4


  • Anticheat improvements: We can't give details but we've made big improvements and we'll be further improving over the next days. We have also issued the first ban wave.