Medic Zombie: Can place tombstones (with the V key) on flat surfaces. They heal nearby zombies. Cost: 750 Zombie Points.
Hunter Zombie: Has double jump. Cost: 1250 Zombie Points.
Weapon Level Changes
MT5K: Level 248 -> 254
SKARLETT H: Level 264 -> 248
Borealis: Level 275 -> 261
Weapon Recoil Changes
AK47
AK74
M416
MICRO UZI
P18
SKARLETT
XT8
PP19
Other weapon Changes
L86: Adjusted hit marker
SKS: Reduced fire rate
SVD Dragunov: Increased headshot damage and increased accuracy when not ussing attachments
HyperNova: Tightened spread
Micro Uzi: Added red dot sight (level 7)
Para-90S: Added suppressor (level 27)
Knives: Increased primary and secondary attack damage
Katana: Increased headshot damage
Katana: Cost reduced from 2000 human points and 10 gold points to 1000 human points and 3 gold points. Those who already unlocked the Katana have been refunded.
Misc
The corpses now don't block attacks and bullets. Also they disappear in 4 seconds (used to be 7)
The character now slides when standing on wood planks or lasermines
Annihilation Mode: When joining a round in progress, you will need to wait 20 seconds to spawn.
Now you won't be able to choose the same mode as the one that was picked last time
Now lasermines don't get destroyed with RPGs
Added option to invert mouse
Maps
Mothers Tank: Fixed bugs related to trees
Abandoned Village: Fixed a bug that enabled players to get out of bounds
Forgotten District: Fixed many objects and improved some doorways
1.4.1
Balance
Gold Upgrade Great Aura: Decreased cost from 10 to 20 Gold Points
Gold Upgrade .50 Cal: Decreased ice effect from 3 to 2 seconds
Gold Upgrade Tough Skin: Reduces freezing effect time by 30%
Gold Upgrade Zombie Muscle: Increased speed from 5% to 10%
Urban Survivor: Reduced damage by 5%
HyperNova: Increased damage by 10%
Para90S: Slightly improved lateral and vertical recoil
Increased zombie damage during Warm Up
Increased zombie raptor speed by 10%
Removed crosshair and reduced precision when not aiming down sights of CM200L, Fire Rifle and Frost Rifle
Forgotten District
Fixed physical sounds of many objects
Fixed some places where you could infect through tiny gaps
Fixed some objects clipping
Hangar
Fixed physical sounds of many objects
Fixed a bug on the base of scaffolds
Misc
Fixed a bug with survivor RPG damage during Armageddon Mode
Fixed Skarlett hit markers when aiming down sights
RPG now immediately destroy wood planks
1.4.0
Weapons
New Weapon: PP19, high fire rate and precision without the need of attachments
New Weapon: L86, high stopping power but without the option of infinite mags. Starts with 80 rounds but can be further expanded with attachments.
AK-74 Decreased vertical and lateral recoil
TT-33 Decreased vertical recoil
Zombie Bots
The movement speed is adjusted based on the target resets
Increased initial health
Abandoned Village
Collisions improved
Added zombie spawns
Hangar
Added zombie spawns
Misc
Fixed an error that caused weapons to get stuck after reloading
Added a zombie shield when you spawn that reduces damage temporarily
Added the option to include a message when reporting a player
Adjusted blood particles to make them more visible
Added to the chat the cooldown left to use an extra item
Increased by 10% the survivor RPG damage in Armageddon Mode
Added a new defeat text for Armageddon Mode
Added a new check to disallow players from purchasing skins for weapons they don't own
Don't show in the killfeed player deaths when Plague Mode ends.
1.3.1
Balance
Increased human AP rewards
Give players with no resets an extra wooden plank as a small help
Increased killer health during Armageddon
Forgotten District
Large FPS optimizations
Modified some buildings and structures
Fixed some props being physically simulated
Bug fixes
Update 1.3.0
We're happy to announce our 1.3.0 update, featuring a new map, Forgotten District, and some additional changes.
Forgotten District
Added new map Forgotten District, featuring an abandoned factory in Poland
Hangar
Changes to some structures
Changed many collisions
Changed some spawns
Fixed some exploits
Abandoned Village
Fixed some exploits
Scoreboard
Show additional info on player cards
We hope you enjoy this update!
1.2.1
Skins
Added weapon skins
Balance
Plague mode: Increase zombie damage
Plague mode: Decrease killer damage
Plague mode: Increase zombie health
Plague mode: Decrease killer health
Infection mode: Make first zombie RPG freeze humans
Misc
Added a link to our password recovery website on the login screen
Map changes and balance changes to come over the next few days
1.2.0
Balance
Increased human rewards
Increased human speed
Increase base armor by 100 for all human classes
Increased extermination mode rewards
Decreased armor cost
Increased zombie madness cost
Removed melee damage bonus when backstabbing
Decreased melee damage bonus when attacking the head
When there are few alive players, show players auras nonstop instead of brief flashes
Misc
Decreased default voice volume
Fixed bug that sometimes the respawn penalization after disconnecting was not applied
Change text color for those with battle pass to yellow, and added [BP]. This was because some players were impersonating our staff because of their green text (which is unrelated to our staff, staff members have a checkmark in their name)
1.1.1b
Increased Human AP rewards
Apply a 30 second cooldown before you can respawn when leaving the game or switching to spectator. This stops players from leaving and immediately joining again in order to become a zombie.