Zombie Carnage 2 cover
Zombie Carnage 2 screenshot
Genre: Shooter

Zombie Carnage 2

1.5.0

New Zombies

  • Medic Zombie: Can place tombstones (with the V key) on flat surfaces. They heal nearby zombies. Cost: 750 Zombie Points.
  • Hunter Zombie: Has double jump. Cost: 1250 Zombie Points.


Weapon Level Changes

  • MT5K: Level 248 -> 254
  • SKARLETT H: Level 264 -> 248
  • Borealis: Level 275 -> 261


Weapon Recoil Changes

  • AK47
  • AK74
  • M416
  • MICRO UZI
  • P18
  • SKARLETT
  • XT8
  • PP19


Other weapon Changes

  • L86: Adjusted hit marker
  • SKS: Reduced fire rate
  • SVD Dragunov: Increased headshot damage and increased accuracy when not ussing attachments
  • HyperNova: Tightened spread
  • Micro Uzi: Added red dot sight (level 7)
  • Para-90S: Added suppressor (level 27)
  • Knives: Increased primary and secondary attack damage
  • Katana: Increased headshot damage
  • Katana: Cost reduced from 2000 human points and 10 gold points to 1000 human points and 3 gold points. Those who already unlocked the Katana have been refunded.


Misc

  • The corpses now don't block attacks and bullets. Also they disappear in 4 seconds (used to be 7)
  • The character now slides when standing on wood planks or lasermines
  • Annihilation Mode: When joining a round in progress, you will need to wait 20 seconds to spawn.
  • Now you won't be able to choose the same mode as the one that was picked last time
  • Now lasermines don't get destroyed with RPGs
  • Added option to invert mouse


Maps

  • Mothers Tank: Fixed bugs related to trees
  • Abandoned Village: Fixed a bug that enabled players to get out of bounds
  • Forgotten District: Fixed many objects and improved some doorways

1.4.1

Balance

  • Gold Upgrade Great Aura: Decreased cost from 10 to 20 Gold Points
  • Gold Upgrade .50 Cal: Decreased ice effect from 3 to 2 seconds
  • Gold Upgrade Tough Skin: Reduces freezing effect time by 30%
  • Gold Upgrade Zombie Muscle: Increased speed from 5% to 10%
  • Urban Survivor: Reduced damage by 5%
  • HyperNova: Increased damage by 10%
  • Para90S: Slightly improved lateral and vertical recoil
  • Increased zombie damage during Warm Up
  • Increased zombie raptor speed by 10%
  • Removed crosshair and reduced precision when not aiming down sights of CM200L, Fire Rifle and Frost Rifle


Forgotten District

  • Fixed physical sounds of many objects
  • Fixed some places where you could infect through tiny gaps
  • Fixed some objects clipping


Hangar

  • Fixed physical sounds of many objects
  • Fixed a bug on the base of scaffolds


Misc

  • Fixed a bug with survivor RPG damage during Armageddon Mode
  • Fixed Skarlett hit markers when aiming down sights
  • RPG now immediately destroy wood planks

1.4.0

Weapons

  • New Weapon: PP19, high fire rate and precision without the need of attachments
  • New Weapon: L86, high stopping power but without the option of infinite mags. Starts with 80 rounds but can be further expanded with attachments.
  • AK-74 Decreased vertical and lateral recoil
  • TT-33 Decreased vertical recoil


Zombie Bots

  • The movement speed is adjusted based on the target resets
  • Increased initial health


Abandoned Village

  • Collisions improved
  • Added zombie spawns


Hangar

  • Added zombie spawns


Misc

  • Fixed an error that caused weapons to get stuck after reloading
  • Added a zombie shield when you spawn that reduces damage temporarily
  • Added the option to include a message when reporting a player
  • Adjusted blood particles to make them more visible
  • Added to the chat the cooldown left to use an extra item
  • Increased by 10% the survivor RPG damage in Armageddon Mode
  • Added a new defeat text for Armageddon Mode
  • Added a new check to disallow players from purchasing skins for weapons they don't own
  • Don't show in the killfeed player deaths when Plague Mode ends.

1.3.1

Balance

  • Increased human AP rewards
  • Give players with no resets an extra wooden plank as a small help
  • Increased killer health during Armageddon


Forgotten District

  • Large FPS optimizations
  • Modified some buildings and structures
  • Fixed some props being physically simulated
  • Bug fixes

Update 1.3.0

We're happy to announce our 1.3.0 update, featuring a new map, Forgotten District, and some additional changes.



Forgotten District

  • Added new map Forgotten District, featuring an abandoned factory in Poland


Hangar

  • Changes to some structures
  • Changed many collisions
  • Changed some spawns
  • Fixed some exploits


Abandoned Village

  • Fixed some exploits


Scoreboard

  • Show additional info on player cards


We hope you enjoy this update!

1.2.1

Skins

  • Added weapon skins


Balance

  • Plague mode: Increase zombie damage
  • Plague mode: Decrease killer damage
  • Plague mode: Increase zombie health
  • Plague mode: Decrease killer health
  • Infection mode: Make first zombie RPG freeze humans


Misc

  • Added a link to our password recovery website on the login screen


Map changes and balance changes to come over the next few days

1.2.0

Balance

  • Increased human rewards
  • Increased human speed
  • Increase base armor by 100 for all human classes
  • Increased extermination mode rewards
  • Decreased armor cost
  • Increased zombie madness cost
  • Removed melee damage bonus when backstabbing
  • Decreased melee damage bonus when attacking the head
  • When there are few alive players, show players auras nonstop instead of brief flashes


Misc

  • Decreased default voice volume
  • Fixed bug that sometimes the respawn penalization after disconnecting was not applied
  • Change text color for those with battle pass to yellow, and added [BP]. This was because some players were impersonating our staff because of their green text (which is unrelated to our staff, staff members have a checkmark in their name)

1.1.1b


  • Increased Human AP rewards
  • Apply a 30 second cooldown before you can respawn when leaving the game or switching to spectator. This stops players from leaving and immediately joining again in order to become a zombie.

1.1.1

Hangar

  • New buildings
  • Improved collisions
  • Bug fixes


Abandoned Village

  • New buildings
  • Improved collisions
  • Added some lights
  • Bug fixes


Oldward Town

  • New building
  • Improved collisions
  • Bug fixes

1.1.0b

Added March missions
Fixed some translations