Fixed issues with Tanks something getting stuck on slopes
Tweaked Blood Harvest to avoid the Harvester being duplicated
Fixed some achievement issues
Patch 1.5.1
Here is a small patch to fix some of reported issues.
Fixed spit projectiles slowed down by stairs and passing through walls in some cases
Fixed corpses & characters sometimes staying attached to elevators
Fixed DNA preview Text not being shown
Fixed some translations
Tweaked some levels
Zombie Exploding Crash Hotfix
Due to a engine bug, there was a bug in particle collisions making the game crash in some conditions, it was especially visible when exploding zombies.
We've updated the game to a more recent version of Unity that should fix this issue.
Unfortunately, the latest version of Unity with this fix is not compatible with 32 bits versions Linux. So, if you are still using one of those, you'll have to keep using the Legacy version version of the game.
Let us know if the crash is still happening on this bug thread.
Thanks for your support and sorry for the inconvenience.
Chinese, Japanese & Korean Update & Mobile Update
It's Halloween and the time has come to add new languages to Zombie Night Terror!
The game is now available in 10 languages including Simplified Chinese, Japanese and Korean.
Alongside the new languages, here are some highlights of the improvements of this new version:
New Unity version that should have better performance
Some bug fixes that were found during the port
The game size has been drastically reduced, from 1,5 GB when released to 1 GB on version 1.4 to around 500 MB on this version!
On the downside, this version will not be compatible with older version of Windows, macOS and Linux:
The minimum OS requirement will now be Windows 7 SP1, macOS 10.12 and Ubuntu 16.04 instead of Windows Vista, macOS 10.8 and Ubuntu 12.04
To those who will not be able to upgrade to a newer OS version, a legacy branch with the old version is now available to make sure everyone can keep playing the game.
Alongside the PC update, we are also adding Moonwalker to mobile versions available here:
Have fun spreading the apocalypse.
Chinese & Japanese Beta Update
Now that the game is now available on Switch and mobile, we are now porting back some of the latest improvements to the PC version.
But before releasing the newest version, we are releasing a Beta to make sure we don't introduce new bugs to the game.
Alongside the new languages, here are some highlights of the improvements of this new version:
New Unity version that should have better performance
Some bug fixes that where found during the port
The game size as been drastically reduced, from 1,5 GB when released to 1 GB on version 1.4 to around 500 MB on this version!
On the downside, this version will not be compatible with older version of Windows, macOS and Linux:
The minimum OS requirement will now be Windows 7 SP1, macOS 10.12 and Ubuntu 16.04 instead of Windows Vista, macOS 10.8 and Ubuntu 12.04
To those who will not be able to upgrade to a newer OS version, we will add a legacy branch with the current version to make sure everyone can keep playing the game.
Thanks for your support.
Zombie Night Terror now live on mobile!
After months of hard work and countless zombies sacrificed for the greater good, Zombie Night Terror is finally available on Android and iOS!
So you can now bring the apocalypse with you wherever you want!
For a limited time, we're also offering a 30% off discount, so if you want to lead a mindless horde of zombies with everywhere, now is the time.
Patch 1.4
What was a small beta to fix some long standing issues turned out to be a little more. So the 1.13.17 patch is now version 1.4.
Sorry for the delay!
General
Update FMOD to version 1.10.09, this should fix some starting issues on a wide range of systems
Reworked the ways files are saved to disk, this should reduce file corruptions
Added a workaround when starting the game with incorrect resolution settings
Improved scene transition animations by removing some stutter
Removed a freeze when loading end level menu
Added an option to disable screen shake
Fixed level selection menu not playing music when accessing it from end level menu
Fixed pause menu not pausing the level music
Fixed duplicated level ids in custom chapters resulting in progression issues, existing custom levels needs to republished to the workshop to work properly
Gameplay
Fixed missing 'sniper 2' fall landing animation
Fixed being able to open multiple spit menu on a single overlord
Fixed a glitch when zombie was attacking an enemy through stairs
Fixed zombies getting stuck on stairs
Fixed humans changing target to zombies farther than the current one
Fixed snipers starting aim animation while moving after fleeing
Fixed regression in physic calculations resulting in some object behaving differently in fast forward
Fixed level timer being started while the scene transition was playing
Fixed patrolling humans sometimes resuming on the wrong waypoint
Removed an invisible block from level 408.2
Removed a block in level 407 preventing her from hitting targets
Fixed Draw Windows being unstable on level startup, resulting in them slowly moving away from their anchors
Fixed spit preview not taking hooks and projectiles into account
Fixed a glitch with Gertrude when jumping above while attacking
Slightly reduce Gertrude attack range to make it easier to jump over her
Level Editor
Disabled contest toggle in publish menu (it wasn't doing anything anyway)
Removed keyboard shortcut to move camera to avoid conflict with input
Fixed cursor in level editor preview mode
Fixed error in level editor selection menu
Fixed moving object not working in some cases
Level Editor: Fixed some errors in tutorial editor
Fixed camera placement
Fixed challenge editor input fields not playing nice with decimal numbers
Fixed loading level issues
Fixed resizing invisible walls affecting other colliders
Patch 1.3.17 Beta 2
The beta have been updated, check it out here:
https://steamcommunity.com/app/416680/discussions/0/1739968490552489634/
Patch 1.3.17 Beta
Some users have had sound issues for a while we have trouble identifying.
This version uses a newer version of Fmod that could help with that (or not...) and we need to know, so if you have an error on startup saying the sound cannot initialize, we would like to know if this version is helping.
We are doing a beta to know if there are some side effects, so even if you don't have any sound issues, you can test this version and let us know if you have any new problems.
If you want to play the very this, follow these steps:
Go to your Steam Library
Right-click on Zombie Night Terror and select "Properties"
Go to the tab marked "Betas"
In the drop-down box, select "beta"
Wait for the game to finish updating, you should see the branch name listed after the game name.
There is also a few other fixes:
Added an option to disable screen shake
Fixed missing 'sniper 2' fall landing animation
Fixed being able to open multiple spit menu on a single overlord
Fixed a glitch when zombie was attacking an enemy through stairs
Fixed duplicated level ids in custom chapters resulting in progression issues, existing custom levels needs to republished to the workshop to work properly