There as been a few small update the couple last weeks with few changes but I never took the time to write about it... So here it is:
Chapter can have covers, I'll check if I can add support for screenshots in the workshop later, but it'll do for now.
Chapter files can be renamed, it doesn't affect the chapter title, it just easier to work with when your multiple chapters.
Painting tools have been updated, you can now change to Shape, the size and you can draw lines and rectangles!
Painting decors on layers with parallax is now working correctly.
Patrol edition has been updated with a design more in line with the rest of the UI, it has also been fixed - the UI was not clickable.
Time anomalies can be edited, it was not possible to place waypoints before.
Show Grid option - under the layers panel - is now usable
The cursor now changes depending on the tool selected
The level editor beta is approaching its final stage, the last big change will be done on the signals/events editor that need to be redone completely and should be available in a week or two.
Even if there are still some bug fix left to do I think we will be pretty much done with it after that, so if there are things that you think need more work, this is your last chance!
Level Editor Beta Update
The level editor beta have been updated. The workshop is now available to everyone owning the game, it no longer required to be in the test group.
New features & fixes has been also added:
Challenges can now be added & edited in any levels
Tutorial TVs can now be edited
Improved custom chapter menus to make it clearer that you can switch between workshop and local chapters
A validator has been added to the chapter menu to check if a given chapter has errors, it is no longer possible to upload an invalid chapter
Added some missing character animations
Fixed paint menu filters & loading issues, it should be a lot faster to load now
Level Editor Beta Steam Workshop now available
Steam workshop is now supported in the beta and while it missing some feature, every user present in the group we mentioned earlier should now be able to publish and subscribe to custom campaigns!
Other than that, this update also adds all the content from the Moonwalkers Update as well a some bug fixes and new features.
As usual, we need feedback, there is probably a lot of bugs that need fixing but are unknown to us. We also need to know if an existing features need to be improved.
You check the forum here and here if you want to help.
Level Editor Beta - Workshop support
We are almost ready to add the workshop support to the beta, but we need some help before letting everyone use it.
Added an error message if there is a sound initialization error
Recreate settings file if it's corrupted, this should fixed some startup crashes
Fixed physic attaches not affected by explosions
Fixed character selection not working when multiple zombies where selectable with no DNA available
Patch 1.2.1
As you can expect there are some issues with the last update. So here is a patch to fix the most urgent and obvious bugs:
Fixed invalid decors in Ascension Night
Fixed characters unable to escape through the last in Fast & Ravenous
Tweaked Three Towers to prevent fire from staying up in the air
Tweaked Escape velocity by removing a useless passage at the start of the level
Tweaked A Stroll on the Moon to prevent Tanks & crawler from getting stuck
Fixed missing challenge description for Alpha Complex
Fixed resolution issues on Linux preventing mouse inputs from working
Fixed language & resolution menus showing blocks instead of text on mac OS & Linux
Fixed some progression issues for those who are not looking far enough
Massive Free New Moonwalkers Update Now Available!
Hey there again fellow undead masterminds,
You just can’t keep a good rotting corpse down for long! Just when you thought the apocalypse was over, we’re super excited to announce that we just released the totally Free Moonwalkers Update!
This massive new update brings a whole brand new chapter and a delicious sci-fi B-movie makeover to the game. Set over 10 levels, the new story will entwine you in its entrail-soaked grasp as you face off against six new zombie-hating enemies, devious new traps and much more. Can you keep the dreams of your zombie hoard alive?
Wait - there’s more. The update also brings a host of largely invisible yet no less important fixes and improvements to the core game, plus buyers of the Deluxe version get an additional five music tracks not previously available separately.
Here’s a quick breakdown all of the contents of this new update to help make all of it easier to digest (get it?).
Moonwalkers Update Includes:
A new story across 10 new levels
6 new enemies: - Kamikaze: These guys go BOOM!
- Priests: These men of the cloth burn enemies & allies alike when zombies are in their path
- Priestess: They invoke a protecting aura until out of danger
- Ninja: A deadly new advisory that can climb wall and jump without taking damage
Astronaut: These spacemen use futuristic weapons and can do real damage with lasers
Astrogoliath – It doesn’t stop with the Astronauts though, as these guys are bigger, badder and more cosmonauty
4 New deadly traps: - Exploding barrels
- Plasma cannon
- Steam
- Time anomalies
New Low gravity levels
Buyers of the Deluxe Edition or the OST will receive 5 new music tracks not previously available separately
Improvements and bug fixes for the base campaign: - Balancing of some levels
- New sound effects and audio improvement
- Humans rises from the dead only when killed by zombies
- Improved characters selection, mutations can now be applied while they are stepping over blocks
We believe that with this update there’s no better time to taste the succulent pleasure of being on the RIGHT side of the undead revolution, and we can’t wait to hear what you guys think of the new chapter and content. Don't forget to check out the new Moonwalkers Trailer at the top of the Steam page to get a glimpse at all of the new enemies and environments.
So sink your teeth into Moonwalkers and slurp, munch and crunch your way through all those new pesky spacemen and bring the apocalypse to the whole universe!
Thanks a million again for your continued support guys and we really hope that you all enjoy this new update.
Level Editor Status Report
It's been a while since the last editor update but we didn't forget it.
What's new?
The past few weeks, we worked on adding a way to publish levels, so as of today you can create chapters and test them locally which this is a big step forward the editor completion. We have also fixed a lot bugs and added a few features that should make the editor easier to use.
The next step is allow you to publish level to Steam Workshop but before that we need to know if the chapters work properly. In top of that there are few features missing - or needing some work - that we need to work on before the editor is feature complete:
Challenges, right now the tools to edit them does not exists, but once they are, you will have the same level of control we have to make them
Patrols, while they are fully functional, the user interface is not that great currently, we've plans to make this better and add some features along the way
Painting tools, more shapes and size control will be added
Signals, right now the tool is functional but is a real mess.
Keyboard shortcuts, I don't even know how we've made it this far without them...
What can I do?
We need some feedback, a lot of them, the more we have, the better. There is probably a lot of bugs that need fixing but are unknown to us. We also need to know if an existing features need to be improved.
You check the forum here and here if you want to help.
Patch 1.1.12
[List]
<*>Fixed character effects being inverted in some case
<*>Fixed decors in House of the Rising Sun
<*>Fixed one of the chainsaw characters ignoring zombies in House of the Rising Sun
<*>Disabled tank spit rebound to avoid rebound on characters and make it work properly on the last boss
<*>Fixed some case where zombie sprint attack was wrongly performed
<*>Fixed health bar not always visible in the first boss
<*>Fixed zombies not playing fall animation when floor is breaking after a sprint attack
<*>Fixed human not reacting after getting hit while falling
<*>Fixed human vision not working after playing repulse animation
<*>Fixed zombies falling through the ground when stepping over a tile where a human is present
Patch 1.1.11
[List]
<*>Added a hint to use a Tank at the end of The Descent
<*>Fixed crawler floating animation after sprint attack
<*>Fixed game over screen missing texture
<*>Fixed white texture on main menu on mac
<*>Fixed errors while loading a corrupted save file