Zompiercer cover
Zompiercer screenshot
Genre: Adventure, Indie

Zompiercer

Update 15.1 alpha

Hello, drivers! It was decided to limit the ability to level up skills to 20 points, but leveling up stealth is still limited to 6 points.

CHANGE LOG



Improvements

  • Implemented a limit for leveling up all skills to 20 points.
  • Increased the accuracy of AKM and Pistol Turret by 25%.
  • Added bullet tracers, which visually improves shooting and gives an idea of turret accuracy.
  • 100% localization for Japanese and French.
  • The explosion timer for a grenade has been reduced from 3 to 1 second, for a stick of dynamite from 6 to 2 seconds.
  • The passage between a concrete fence and a container in a city location, where the player could get stuck, has been blocked.


Corrected mistakes

  • Zombie Nurse no longer spits out an orb at a high angle towards the player.
  • Zombies no longer die when running into a stationary train.
  • You can no longer put items into overloaded robot bags.
  • Fixed a bug where the recoil reduction from increased strength was reset after loading a save.
  • Fixed a bug where the double-barreled turret would endlessly reload if there was no ammo in the storage and the turret was aimed at a zombie.




Update 15.0 alpha



Hey machinists! I am glad to announce the release of Update 15, dedicated to the redesign of the robot dog, combat and auxiliary turrets and improvements. Now you can create a real combat companion and assistant in your travels. A Halloween-themed event has also been implemented, giving players access to Halloween decorations for the train. The Halloween event will be available during the Halloween celebration.




CHANGES LOG



Improvements

  • Redesign of the dog robot.
  • Added sounds of the robot's reaction to various events.
  • Added 5 gun turrets and one crossbow turret.
  • Added 3 auxiliary equipment for the robot.
  • Added 9 improvements for the robot.
  • 2 remote robot attack modes.
  • Stealth robot attack mode, if the player moves crouching, the robot will not attack zombies until the zombie notices the player.
  • Reduced the chance of bad weather, especially fog.
  • Reduced fog density.
  • The number of maximum recipe items for crafting has been expanded from 4 to 5.
  • After loading, the selected fast slot is saved.
  • Changed the thirst icon from a drop to a bottle to avoid misleading the player about bleeding.
  • An item or weapon torn out by a toad zombie is now marked with a mark.
  • Increased invisible walls for some locations, so that the player would have less opportunity to visit empty areas of the location.
  • Boss key now has a description.
  • Changed the arrow model for the bow.
  • Expanded save text field.
  • Implemented decorative items for Halloween and a special event for opening them in a workbench.
  • Significantly increased the chance of finding plastic in trash cans and car trunks.
  • Edited elements of tunnels to avoid cracks in the walls.
  • Improved player notification system.




Corrected mistakes

  • Fixed impossibility to install painting #5.
  • Fixed several objects that caused a bug related to the non-interactivity of the train.
  • Fixed the possibility of getting stuck in the trunk of a pickup truck.
  • Explosives no longer fly through zombies.
  • Category text in the build menu is no longer cut off.
  • Zombies get hit by the train when moving backwards.
  • Fixed several bugs of zombies appearing in front of the player.
  • Fixed a bug where, after loading a save, it was impossible to get a bag and a lever in the boss zone if the zombie setting was at 0%.
  • Now a modern fireplace saves the burning resource after loading.
  • Items no longer disappear when moving between inventory and quick slot when inventory is full.
  • When a toad zombie rips out a consumable item, the consumption UI no longer freezes.
  • Fixed a bug where the player did not get the lever and key from the boss if he played on 0% zombies.
  • Fixed not being able to move AI on floors in several high-rise buildings in the city.


Plans for next updates

  • Development of NPCs and new locations.






Open test 15 version of the game.


Hey machinists! I am glad to inform you about the start of the open test of the 15th version of the game.
The update is dedicated to the redesign of the dog robot, combat turrets, auxiliary devices and modifiers that increase the effectiveness of the robot and turrets.
Please leave your impressions and suggestions, and I will also be glad to hear ideas for additional turrets and, most importantly, devices.

Test activation code: RQNElNUMmCP0Bm

Be sure to back up your saves before you start testing the game!





Best train Series

Hey machinists! I got the idea to record small videos with the best, in my opinion, train buildings created by the players. If you want your train to be included in this series of videos, send the save to the address: zompiercer@gmail.com.






Update 14.11 alpha

CHANGES LOG



Improvements




  • Implemented two ways to install furniture in the train, on a grid or free installation when the shift is pressed.
  • Added ability to enable V-Sync.
  • Removed unrealistic grass surface glow.
  • Fixed clipping of AK geometry closer to the stock.
  • Now the zombies in the area of the supermarket with the Boss are static, which should prevent one of the zombies from breaking the doors in the supermarket.


Corrected mistakes




  • Fixed accelerated movement when holding WA or WD.
  • Fixed a bug where it was difficult to improve the armor on the inside of the railing for the train.




Update 14.10 alpha

CHANGES LOG



Corrected mistakes




  • Fixed a critical bug that allowed zombies to kill the player with one hit in a doorway.
  • Fixed a bug where it was impossible to pick up items underwater.
  • Fixed a bug where it was not possible to collect water from a mountain river in the first location and a small lake in the 4th location.




Update 14.9 alpha

One of the improvements in this update is changing the placement distance of wall furniture and other objects. Unfortunately, already installed elements will not change their position, you will have to disassemble and reinstall them to get the correct position.


CHANGES LOG



Improvements




  • Changed spacing for installed train wall items, now furniture and other items fit snugly against walls.
  • Optimized the activation of the construction menu when the player holds a tool in his hand. In the previous version of the game, this mode significantly reduced frames.
  • Removed the ability to climb onto cars in the city supermarket to kill the zombie boss with impunity.
  • Improved shadows and lighting from fireplaces.
  • Now you can only pick up barrels with an empty slot.
  • Improved locomotive lights shadows.
  • Moved the hitbox on barred doors to prevent zombies from attacking through the door.
  • Reduced mesh effect for shadows on low settings.
  • The character will no longer fall between the fence and the container in the first location.
  • Reduced attack range for severed arm.
  • Optimized various functions including birds by reducing their number by 50% in all locations.


Corrected mistakes




  • Fixed a bug where the hit animation looped if a zombie tried to hit the player and hit the door.
  • Fixed one of the possible reasons for the animation looping when switching slots abruptly.
  • Fixed one of the reasons for the transparency of the boss in some moments of the battle.
  • Fixed a bug where there were problems installing a modern fireplace in some places.
  • Fixed a bug where a zombie would turn on the player before standing up.
  • Fixed a bug where the zombie bush would not hit the player at maximum approach.
  • Fixed a bug in which a zombie with a severed arm attacked at a distance of a whole arm.
  • Fixed a bug where in the basement of the forester's house, a zombie could go through a closed door if the zombie was taking damage.
  • Fixed a bug where the character level was not displayed in the French localization.




Update 14.8 alpha

I finally found the time to deal with the quality of the shadows, which I did not like all this time but I could not find the time for this. A bug was also fixed that seriously reduced performance when the player was next to a train.







CHANGES LOG



Improvements




  • Improved rendering of shadows from all light sources.
  • Edited the glow strength of all lamps in the train.


Corrected mistakes




  • Fixed a bug that seriously reduced performance when the player was close to the train.




Update 14.7 alpha

If you encounter this bug, you don't have a save until the Boss is dead and you are stuck behind the walls, write to me on Steam or Discord, I will help you solve this problem.



CHANGES LOG



Corrected mistakes




  • Fixed a bug where the Boss didn't die and dropped an empty bag.



Update 14.6 alpha

To avoid errors in saving the game, it was decided to move the game saves to the Windows system folder. The saves will be automatically transferred to the new folder, the old ones will be renamed to Saves Backup, which can be deleted if the new folder is created and the saves are loaded. New save address:
C:\Users\YourUserName\AppData\LocalLow\DDDimanN\Zompiercer\Saves

Implemented a warning to place robots on the train if the player tried to go to "new game +" with robots placed outside the train, as this would reset all progress when switching to "new game +".

CHANGES LOG



Improvements




  • Changed location of game saves.
  • Added additional reports in case of game crashes, which will be received by the developer.
  • Edited 6 shelves for the train, so that their installation would not be blocked if the ceilings are planned but not erected.
  • Robot dog will no longer get stuck in locked doors.


Corrected mistakes




  • Fixed a bug that caused the train and character to reset when switching to a new game +.
  • Fixed a bug in the animation of melee weapons and explosives, if the toad rips out this weapon with its tongue in the process of using it.
  • Fixed a bug where a zombie bush ran into the player.
  • Fixed ability to propagate items through bags dropped by zombies.