Hey machinists! I got the idea to record small videos with the best, in my opinion, train buildings created by the players. If you want your train to be included in this series of videos, send the save to the address: zompiercer@gmail.com.
Update 14.11 alpha
CHANGES LOG
Improvements
Implemented two ways to install furniture in the train, on a grid or free installation when the shift is pressed.
Added ability to enable V-Sync.
Removed unrealistic grass surface glow.
Fixed clipping of AK geometry closer to the stock.
Now the zombies in the area of the supermarket with the Boss are static, which should prevent one of the zombies from breaking the doors in the supermarket.
Corrected mistakes
Fixed accelerated movement when holding WA or WD.
Fixed a bug where it was difficult to improve the armor on the inside of the railing for the train.
Update 14.10 alpha
CHANGES LOG
Corrected mistakes
Fixed a critical bug that allowed zombies to kill the player with one hit in a doorway.
Fixed a bug where it was impossible to pick up items underwater.
Fixed a bug where it was not possible to collect water from a mountain river in the first location and a small lake in the 4th location.
Update 14.9 alpha
One of the improvements in this update is changing the placement distance of wall furniture and other objects. Unfortunately, already installed elements will not change their position, you will have to disassemble and reinstall them to get the correct position.
CHANGES LOG
Improvements
Changed spacing for installed train wall items, now furniture and other items fit snugly against walls.
Optimized the activation of the construction menu when the player holds a tool in his hand. In the previous version of the game, this mode significantly reduced frames.
Removed the ability to climb onto cars in the city supermarket to kill the zombie boss with impunity.
Improved shadows and lighting from fireplaces.
Now you can only pick up barrels with an empty slot.
Improved locomotive lights shadows.
Moved the hitbox on barred doors to prevent zombies from attacking through the door.
Reduced mesh effect for shadows on low settings.
The character will no longer fall between the fence and the container in the first location.
Reduced attack range for severed arm.
Optimized various functions including birds by reducing their number by 50% in all locations.
Corrected mistakes
Fixed a bug where the hit animation looped if a zombie tried to hit the player and hit the door.
Fixed one of the possible reasons for the animation looping when switching slots abruptly.
Fixed one of the reasons for the transparency of the boss in some moments of the battle.
Fixed a bug where there were problems installing a modern fireplace in some places.
Fixed a bug where a zombie would turn on the player before standing up.
Fixed a bug where the zombie bush would not hit the player at maximum approach.
Fixed a bug in which a zombie with a severed arm attacked at a distance of a whole arm.
Fixed a bug where in the basement of the forester's house, a zombie could go through a closed door if the zombie was taking damage.
Fixed a bug where the character level was not displayed in the French localization.
Update 14.8 alpha
I finally found the time to deal with the quality of the shadows, which I did not like all this time but I could not find the time for this. A bug was also fixed that seriously reduced performance when the player was next to a train.
CHANGES LOG
Improvements
Improved rendering of shadows from all light sources.
Edited the glow strength of all lamps in the train.
Corrected mistakes
Fixed a bug that seriously reduced performance when the player was close to the train.
Update 14.7 alpha
If you encounter this bug, you don't have a save until the Boss is dead and you are stuck behind the walls, write to me on Steam or Discord, I will help you solve this problem.
CHANGES LOG
Corrected mistakes
Fixed a bug where the Boss didn't die and dropped an empty bag.
Update 14.6 alpha
To avoid errors in saving the game, it was decided to move the game saves to the Windows system folder. The saves will be automatically transferred to the new folder, the old ones will be renamed to Saves Backup, which can be deleted if the new folder is created and the saves are loaded. New save address: C:\Users\YourUserName\AppData\LocalLow\DDDimanN\Zompiercer\Saves
Implemented a warning to place robots on the train if the player tried to go to "new game +" with robots placed outside the train, as this would reset all progress when switching to "new game +".
CHANGES LOG
Improvements
Changed location of game saves.
Added additional reports in case of game crashes, which will be received by the developer.
Edited 6 shelves for the train, so that their installation would not be blocked if the ceilings are planned but not erected.
Robot dog will no longer get stuck in locked doors.
Corrected mistakes
Fixed a bug that caused the train and character to reset when switching to a new game +.
Fixed a bug in the animation of melee weapons and explosives, if the toad rips out this weapon with its tongue in the process of using it.
Fixed a bug where a zombie bush ran into the player.
Fixed ability to propagate items through bags dropped by zombies.
Update 14.5 alpha
CHANGES LOG
Improvements
Reduced the amount of medicine on the store shelves, before that their amount on the shelves was redundant.
Reduced durability of all doors by 50%.
Changed the cartoonish texture of scrap metal to realistic ones.
Corrected mistakes
Fixed a bug where sleeping zombies crawled when the siren was activated in the second location.
Fixed a bug where zombies ran through walls in one and 7 locations.
Tarpaulin in shadow no longer renders with a black texture.
Update 14.4 alpha
CHANGES LOG
Improvements
Now the increased bow damage of zombies on the sly will be inflicted without the need to crouch.
The plastic fish crate at the marinas can now be searched.
Fixed one of the possibilities to get on the train from the station during the siren.
Improved French localization.
Corrected mistakes
Fixed a bug where equipment durability went into minus.
Fixed several houses in the city, through the walls of which zombies and a robot dog pass.
Update 14.3 alpha
CHANGES LOG
Corrected mistakes
Fixed a bug where the sleep time did not correspond to the real time in the game world.