Hey machinists! I invite you to take part in the public testing of Update 13. The update is actually ready and it remains only to polish it.
Improvements
Changed and improved the game interface.
Implemented flexible game difficulty setting.
Implemented support for wide screens.
Improved the behavior of the zombie nurse, now the zombie will run away when the player approaches until it reloads the gas projectile.
At 50% the movement speed of the main character, robot dogs and zombies.
Reduced character speed boost effect for shoes by 50%.
100% increased range of Nurse's Spit.
Added a separate save when entering a new location.
The bow reloads automatically after being fired.
Defeat from a bow in the stealth mode of an enemy who did not see the player + 50% damage.
Strength also increases melee weapon damage and arrow damage.
Added description for upgradeable player skills.
Implemented a warning when a player tries to overwrite an old save.
Now the dog robot icon only appears after we activate it for the first time.
Now you can use charcoal to burn in fireplaces with a big burning bonus.
Increased the size of the fourth carpet for the train.
Ladder is now simply installed on the surface through the inventory, like ordinary items.
Corrected mistakes
Fixed the mechanics of the main character, which will exclude the passage of the head through obstacles when tilted.
Fixed a bug with not being able to boil water in the kitchen electric stove.
Fixed a bug where a zombie nurse ran in place after being injured by a player.
Fixed the ability to move the trash can with a shot from a weapon.
Fixed a bug with the ability to install inappropriate windows in roofs with window openings.
Fixed a bug when the weight of the item was indicated by numbers with several values after the decimal point.
Fixed a bug where it was possible to place a third-party item in the inventory of a workbench, which led to a change in the physical properties of the item.
Fixed a bug where it was not possible to install furniture on previously installed carpets.
Fixed a bug where it was possible to change the materials of unbuilt walls.
Broken bow no longer charges an arrow.
Fixed an empty canister disappearing bug if the player was refueling the train with a fully loaded inventory.
Fixed a bug where a player with a fully loaded inventory would collect water from water sources and the bottle of water would simply disappear.
Fixed a bug where canceling the collection of water from the barrel did not return the water to the barrel.
Test version access code: RQNElNUMmCP0Bm
Update 12.6 alpha
CHANGES LOG
Improvements
Now, when reconfiguring the control of the mouse buttons, all related actions will also change.
Optimized and fixed the location of the coal barrel smoke.
Corrected mistakes
Fixed a bug where at the start of the game the character already had 40 perks.
Fixed multiple third-party sounds when opening the player's inventory.
Update 12.5 alpha
CHANGES LOG
Improvements
Less filter resources are used to produce clean water.
The robot interface now opens and closes with the character's inventory.
Changed the order of water purification. First, the water is filtered and then boiled.
Decreased the increase in the effect of strength on the speed of arrows, which should prevent arrows from flying through zombies without damage.
Corrected mistakes
Robot slots are no longer hidden when closing the character's inventory, as this also closes the robot's interface.
Update 12.4 alpha
This update fixes several save bugs, which were reported through automating bug reporting.
CHANGES LOG
Corrected mistakes
Fixed several save bugs.
Ladders no longer turn into trash cans after loading a save.
Update 12.3 alpha
In this update, one of the bugs was fixed, in which the player did not fall under the location, but the walls of the train disappeared and the player's inventory was cleared. If you encounter this bug, now the save will work again and you can continue playing. This is probably not the only save system bug, so the developer mode will still be active to make sure there are no problems at all. There were also cases of the appearance of the developer's console, now the console will hide forcibly and the player should no longer see it.
CHANGES LOG
Improvements
Now the developer console is hidden forcibly and the text should no longer appear on the screen.
Corrected mistakes
Fixed a bug where the player spawned on a train with walls removed and the player's inventory empty.
Update 12.2 alpha
This update is dedicated to the discovery of a save bug. A script has been written that will detect a save failure. If you encounter this, the script will immediately display a message about this on the screen, after which you will need to stop the game, since subsequent saves will already be faulty.
I will automatically receive a list of errors that caused the save to break and proceed to fix it. Since the message will appear at the first break, you will have the opportunity to roll back to previous autosaves that are still working, especially since they have been temporarily increased to 20 pieces until the bug is fixed.
CHANGES LOG
Improvements
Implemented automatic error detection with subsequent sending of logs to the developer.
Corrected mistakes
Fixed a bug where it was not possible to place barrels in the storage for barrels.
Update 12.1 alpha
CHANGES LOG
Improvements
Train decoration tooltip text, implemented in localization.
The key to activate the decoration menu in the key settings is implemented in the localization.
Corrected mistakes
Fixed a bug where robot slots disappear when the player's inventory is closed.
Fixed a bug where it was possible to pick up a barrel or a robot with an open inventory or an active robot interface.
Update 12.0 alpha
In this update, train construction is taken to a new level, which is an important stage in the development of the project. In a previous update, work was done to optimize the building elements, which eliminated a lot of high-res textures, but the new train textures were devoid of detail and looked bland. I decided to return the details to the materials while maintaining their optimal implementation.
The textures for all furniture have also been improved and unified.
But the main task was to expand the possibilities of construction and, above all, to expand the range of building elements, including internal walls, which will allow dividing the space into a room and a corridor, which will make it possible to create classic compartment cars.
More furniture was designed, including wall-mounted as well as sanitary ware such as a shower, toilet and 2 types of washbasins.
A large selection of decorative elements has also been added, such as window curtains, carpets, paintings and wall clocks.
For a long time, brutal elements of protection on the outer walls in the form of barbed wire and plates with spikes have been suggested, which are ways to inflict damage on zombies that run into them. And such massive elements as barrels and cans can now be stored in special storage for the outer walls of the train.
The second most important improvement, the ability to decorate interior walls, the player is given 16 materials to choose from, 8 of which can be chosen in an individual color.
And finally, the third important improvement, the ability to armor the outer walls with metal in two ways. At the moment this is purely decorative, but in the future it will help deter zombies from getting on the train when this feature is implemented for zombies.
A small but important improvement in construction, the introduction of auxiliary points that suggest the location of the element, without which in the past it was difficult to install elements of especially small sizes.
Each update I try to gradually improve the optimization as well as the interaction with the inventory, the details can be read below.
Important message! In this version, saving the previous version will work with one caveat. As a result of the increase in building elements and the imperfection of the system, after loading a save, most of the building elements will be mixed in the wrong order. The optimal solution to the problem is to disassemble all the elements of the train except for the main walls before downloading the update. If you do not want to disassemble the entire train, then it is optimal to disassemble the lamps and switches in order to save rare resources, as well as to disassemble the stairs with cabinets in order to save the resources that were in them. I want to clarify that the furniture is not an element of construction, it does not need to be disassembled!
CHANGES LOG
Added
Added new types of walls including a large number of internal walls and railings for the train.
Added a full-fledged Caboose for installation on both the first and second floors.
Added new lamps.
Added new furniture including wall furniture.
Added new decor elements such as curtains, paintings and wall clocks.
Added external protection elements of the train capable of causing damage to zombies as well as bars for doors with windows.
Added external storage for barrels and canisters.
Added the ability to install armored doors to varying degrees, as well as a hatch for the floors.
Added sanitary furniture such as showers, washbasins and toilets and related fittings. All plumbing is interactive and you can put water in it, but so far it has a purely decorative meaning.
Added 2 types of outer wall armor.
Added interior wall decoration menu with a choice of 16 materials for 8 of which you can choose an individual color.
Implemented markers on the installation points of the walls, which would make it easier to install in the right place.
When assembling train construction elements, the progress bar also displays the percentage of assembly.
Now when assembling furniture, a notification appears if the player tries to use the wrong tool.
Added sound effects when activating building menus.
Added the ability to hide the Game Interface by pressing the F11 key.
Changes
Improved textures for all furniture.
Improved textures for all train building elements.
Optimized furniture, which should improve performance when in a densely packed train.
Optimized all building elements of the train, which should also improve performance with a fully built train.
Increased wall collection time.
Increased tool durability by 100%.
Empty canisters are combined into a stack.
The name of the cabinet can be written in two rows and confirm the name by pressing the "Enter" key.
When transferring a large number of items from a third-party inventory, as many as can fit will be transferred.
When splitting items, the quantity can be confirmed with the "Enter" key.
Changed the geometry of the loot elements so that they lie on the surface of the tables and do not sink into them
Removed fast zombies from the first location to make the first location experience easier.
After loading the game, there are no more loud deafening sounds in case the cars are completely built up.
Corrected mistakes
The robot icon no longer freezes on the screen if you leave the robot in the previous location.
Fixed a bug where wall elements were not installed at a right angle.
The gramophone player interface no longer opens if the gramophone is not assembled.
Fixed doors opening in cabinets behind the player when working with workbenches.
Fixed the ability to endlessly replenish inventory through quick slots.
Plans for the next updates
After this update, I start working on two updates in parallel. The first will be dedicated to the updated interface with the introduction of game difficulty levels. The second update will focus on replacing old zombies and introducing new ones. The first theme will be implemented relatively quickly and the second much later.
Separately, I want to thank the player with the nickname Wombat for providing the train, which was widely used to create screenshots and a commercial.
Release 12.5 test version of the game
Hey machinists! The test of version 12 was overshadowed by serious bugs that broke saves, but work has been done on the game and at the moment there should be no more problems. However, today I ran the final test of the game to make sure that this error is no longer there. If the test goes well, it will be immediately followed by a release.
This version of the game can already be considered a release, so if you have long wanted to start playing the new version, then this is a great opportunity to do it and help me in an important test!
Don't forget to backup your saves! Test access code RQNElNUMmCP0Bm
Important announcement.
IMPORTANT WARNING!
IF YOU ARE GOING TO PLAY THE TEST UPDATE, BE SURE TO BACKUP YOUR OLD SAVE!
Unfortunately, a bug has been identified that breaks the saves of some players after resaving in the test version of the game. Saves can't be restored after that.