Zompiercer cover
Zompiercer screenshot
Genre: Adventure, Indie

Zompiercer

Update 13.2 alpha

CHANGES LOG



Improvements

  • Increased chance to find electrical and mechanical parts in car hoods by 100%.


Corrected mistakes

  • Fixed excessively wide item description box in inventory for some items.
  • The railway lever no longer displays a health bar.
  • Icons of active effects are no longer displayed above inventories and other interfaces.




Update 13.1 alpha

CHANGES LOG



Improvements

  • Introduced a searchlight in the rear of the locomotive with a separate switch in the cockpit to illuminate the platform at the beginning of the game, when the player is not yet able to illuminate the base.
  • Zombie attack distance reduced by 20%.
  • Plastic and cloth will now generate in crates 1 to 6 and 1 to 4 instead of just one.
  • Updated localization for several languages.
  • Localized train decoration key setting.


Corrected mistakes

  • Not suitable tool alert will no longer be displayed over the pause menu.
  • Fixed late bow reload sound.
  • Fixed a bug where fast archery would cause the arrow draw sound to disappear.
  • Fixed being able to manually reload a broken bow.




Update 13.0 alpha

Hey machinists! This update is dedicated to the refinement and improvement of the interface, which has been suggested for a long time with the gradual abandonment of the cartoon style of the game. A flexible game difficulty setting has also been added, which should significantly increase the interest in the game of players with different gaming skills and push them to go through the game at difficult levels. Some players paid attention to the low speed of the character, which was annoying when exploring fairly large locations, I thought this was fair. As a result, the overall speed of all creatures has been increased by about 50%, which, among other things, made the game more dynamic in battles with zombies. In this version of the game, due to the influence of the character's strength on the damage from melee weapons and bows, these types of weapons have become much more effective, especially the bow, so it was decided to change the principle of generating ammunition in locations. The ammo count has now been reduced by 50-70% in Standard Mode and ammo spawns in a random amount instead of a fixed amount as before.





In parallel, work was underway on the redesign of the zombies, some of the zombies are already ready, but the next separate update will be devoted to the appearance of the updated zombies, except for one zombie in the form of an easter egg, which can be found in a secret place in one of the locations.

In the settings of the beta version of the game, all the final versions of the game are now available, starting from the first release version.

CHANGES LOG



Improvements


  • Changed and improved the game interface.
  • Implemented flexible game difficulty setting.
  • Implemented support for wide screens.
  • Improved the behavior of the zombie nurse, now the zombie will run away when the player approaches until it reloads the gas projectile.
  • The movement speed of the main character, robot dog and zombies has been increased by 50%.
  • Reduced character speed boost effect for shoes by 50%.
  • 100% increased range of Nurse's Spit.
  • Now ammo is generated at locations not in groups, but in a random amount, the total amount of received ammo is reduced by 50%.
  • Changed the generation of provisions, now you can find several types of provisions in one closet at once.
  • Added a separate save when entering a new location.
  • The bow reloads automatically after being fired.
  • Defeat from a bow in stealth mode, an enemy who did not see the player + 50% damage.
  • Strength also increases melee weapon damage and arrow damage.
  • Added description for upgradeable player skills.
  • Implemented a warning when a player tries to overwrite an old save.
  • Now the dog robot icon only appears after we activate it for the first time.
  • It is now possible to use charcoal to burn in fireplaces with a large burning bonus.
  • Increased the size of the fourth carpet for the train.
  • The floor stepladder is now simply placed on the surface through the inventory, like regular items.
  • Increased the chance of loot in the army crate.
  • Placement on the floor of the robot has been moved to the R key.


Corrected mistakes


  • Fixed the mechanics of the main character, which will exclude the passage of the head through obstacles when tilted.
  • Fixed a bug with not being able to boil water in the kitchen electric stove.
  • Fixed a bug where a zombie nurse ran in place after being injured by a player.
  • Fixed the ability to move the trash can with a shot from a weapon.
  • Fixed a bug with the ability to install inappropriate windows in roofs with window openings.
  • Fixed a bug when the weight of the item was indicated by numbers with several values ​​after the decimal point.
  • Fixed a bug where it was possible to place a third-party item in the inventory of a workbench, which led to a change in the physical properties of the item.
  • Fixed a bug where it was not possible to install furniture on previously installed carpets.
  • Fixed a bug where it was possible to change the materials of unbuilt walls.
  • Broken bow no longer charges an arrow.
  • Fixed an empty canister disappearing bug if the player was refueling the train with a fully loaded inventory.
  • Fixed a bug where a player with a fully loaded inventory would collect water from water sources and the bottle of water would simply disappear.
  • Fixed a bug where canceling the collection of water from the barrel did not return the water to the barrel.


Plans for next updates


  • Zombie redesign.
  • Redesign of the game character.
  • Implementation of NPS.





Public test update version 13

Hey machinists! I invite you to take part in the public testing of Update 13. The update is actually ready and it remains only to polish it.

Improvements


  • Changed and improved the game interface.
  • Implemented flexible game difficulty setting.
  • Implemented support for wide screens.
  • Improved the behavior of the zombie nurse, now the zombie will run away when the player approaches until it reloads the gas projectile.
  • At 50% the movement speed of the main character, robot dogs and zombies.
  • Reduced character speed boost effect for shoes by 50%.
  • 100% increased range of Nurse's Spit.
  • Added a separate save when entering a new location.
  • The bow reloads automatically after being fired.
  • Defeat from a bow in the stealth mode of an enemy who did not see the player + 50% damage.
  • Strength also increases melee weapon damage and arrow damage.
  • Added description for upgradeable player skills.
  • Implemented a warning when a player tries to overwrite an old save.
  • Now the dog robot icon only appears after we activate it for the first time.
  • Now you can use charcoal to burn in fireplaces with a big burning bonus.
  • Increased the size of the fourth carpet for the train.
  • Ladder is now simply installed on the surface through the inventory, like ordinary items.


Corrected mistakes


  • Fixed the mechanics of the main character, which will exclude the passage of the head through obstacles when tilted.
  • Fixed a bug with not being able to boil water in the kitchen electric stove.
  • Fixed a bug where a zombie nurse ran in place after being injured by a player.
  • Fixed the ability to move the trash can with a shot from a weapon.
  • Fixed a bug with the ability to install inappropriate windows in roofs with window openings.
  • Fixed a bug when the weight of the item was indicated by numbers with several values ​​after the decimal point.
  • Fixed a bug where it was possible to place a third-party item in the inventory of a workbench, which led to a change in the physical properties of the item.
  • Fixed a bug where it was not possible to install furniture on previously installed carpets.
  • Fixed a bug where it was possible to change the materials of unbuilt walls.
  • Broken bow no longer charges an arrow.
  • Fixed an empty canister disappearing bug if the player was refueling the train with a fully loaded inventory.
  • Fixed a bug where a player with a fully loaded inventory would collect water from water sources and the bottle of water would simply disappear.
  • Fixed a bug where canceling the collection of water from the barrel did not return the water to the barrel.


Test version access code: RQNElNUMmCP0Bm





Update 12.6 alpha

CHANGES LOG



Improvements


  • Now, when reconfiguring the control of the mouse buttons, all related actions will also change.
  • Optimized and fixed the location of the coal barrel smoke.


Corrected mistakes


  • Fixed a bug where at the start of the game the character already had 40 perks.
  • Fixed multiple third-party sounds when opening the player's inventory.




Update 12.5 alpha

CHANGES LOG



Improvements


  • Less filter resources are used to produce clean water.
  • The robot interface now opens and closes with the character's inventory.
  • Changed the order of water purification. First, the water is filtered and then boiled.
  • Decreased the increase in the effect of strength on the speed of arrows, which should prevent arrows from flying through zombies without damage.


Corrected mistakes


  • Robot slots are no longer hidden when closing the character's inventory, as this also closes the robot's interface.




Update 12.4 alpha

This update fixes several save bugs, which were reported through automating bug reporting.

CHANGES LOG



Corrected mistakes


  • Fixed several save bugs.
  • Ladders no longer turn into trash cans after loading a save.




Update 12.3 alpha

In this update, one of the bugs was fixed, in which the player did not fall under the location, but the walls of the train disappeared and the player's inventory was cleared. If you encounter this bug, now the save will work again and you can continue playing. This is probably not the only save system bug, so the developer mode will still be active to make sure there are no problems at all. There were also cases of the appearance of the developer's console, now the console will hide forcibly and the player should no longer see it.

CHANGES LOG



Improvements


  • Now the developer console is hidden forcibly and the text should no longer appear on the screen.


Corrected mistakes


  • Fixed a bug where the player spawned on a train with walls removed and the player's inventory empty.

Update 12.2 alpha

This update is dedicated to the discovery of a save bug. A script has been written that will detect a save failure. If you encounter this, the script will immediately display a message about this on the screen, after which you will need to stop the game, since subsequent saves will already be faulty.



I will automatically receive a list of errors that caused the save to break and proceed to fix it. Since the message will appear at the first break, you will have the opportunity to roll back to previous autosaves that are still working, especially since they have been temporarily increased to 20 pieces until the bug is fixed.

CHANGES LOG



Improvements


  • Implemented automatic error detection with subsequent sending of logs to the developer.


Corrected mistakes


  • Fixed a bug where it was not possible to place barrels in the storage for barrels.

Update 12.1 alpha

CHANGES LOG



Improvements


  • Train decoration tooltip text, implemented in localization.
  • The key to activate the decoration menu in the key settings is implemented in the localization.


Corrected mistakes


  • Fixed a bug where robot slots disappear when the player's inventory is closed.
  • Fixed a bug where it was possible to pick up a barrel or a robot with an open inventory or an active robot interface.