Zoria: Age of Shattering cover
Zoria: Age of Shattering screenshot
Linux PC Steam Gog
Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Adventure, Indie

Zoria: Age of Shattering

Help us win the Indie of The Year award!



Thanks to your votes, we make it to the top 100 Indie of the year list by IndieDB. Now we need your action again to claim victory.

Click here and hit the "Vote" button next to the Zoria in the Upcoming Role Playing games category.

We are counting on you!

What's new in the world of Zoria? Monthly changelog.

Hello commanders!

It's been almost a month and a half since our Kickstarter, and during this time, we're working up a sweat to deliver the game that will give you a ton of fun. We want to introduce you to what we are currently developing and show you some new screenshots. We hope you enjoy them and whet your appetite for more!

But before we get to the main course, we'd like to ask you to vote for Zoria in IndieDB's Indie of the Year poll. There are many of you out there, and we believe that together we will rank high in this competition for indie game lovers.



You can cast a vote on our IndieDB page >>here<<

Now, let's move on with the changelog.

Nightwarden Class


As some of you may recall, one of the secret goals of the Kickstarter campaign was reaching 50%, and it unlocked a new class - fearless and violent Nightwarden. First, we had some rough ideas on how this class should act on the battlefield, and during the last month, we managed to finish the profile of this class.

Nightwardens will use fire on the battlefield because this is the most effective deterring of monsters. Having Nightwarden in your team will significantly increase the group morale, as Nightwardens fear no death and can teach their teammates how to act the same. On top of that, Nightwardens know that the night is short; therefore, they must act quickly.



Day-night cycle


Well, what would be the point of the existence of Nightwardens if there were no night, wasn't it? That's why we've been spending the last few weeks polishing the day and night cycle in the world of Zoria, which will not only limit the amount of sunlight but also affect certain events and behaviors at specific times of the day.

And remember, the world of Zoria is not a safe enough place during the day. I dread to think how it will be at night.



Lake Mannor


A castle in the middle of rocky mountains, a fisherman's hut, fog hovering over the lake, and rumors of a secret lurking beneath the surface of this reservoir. Don't forget to chat with a hunter who stays in the area, as he will have something to say about the place.



New enemy - Troll


What is it - it has two legs, pointy ears, smells horrible, and you wouldn't entrust your pet to its care? No, it's not a green-clad boy rescuing a princess. It's a nasty troll lurking for fresh meat, inattentively straying near his lair. Just look at this monstrosity. It's probably time to show him that treating poor animals like this doesn't seem right.



That's all for today, and we're back to making the game. Let us know what you think of the above features, and don't forget to join our Discord - it's a smug place for RPG & coffee lovers (but if you are more of a tea person, you are more than welcome too.)



And if you haven't played the latest demo yet, be sure to test it out.

https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/

Stay tuned,
Zoria Team

What's new in the world of Zoria? Monthly changelog.

Hello commanders!

It's been almost a month and a half since our Kickstarter, and during this time, we're working up a sweat to deliver the game that will give you a ton of fun. We want to introduce you to what we are currently developing and show you some new screenshots. We hope you enjoy them and whet your appetite for more!

But before we get to the main course, we'd like to ask you to vote for Zoria in IndieDB's Indie of the Year poll. There are many of you out there, and we believe that together we will rank high in this competition for indie game lovers.



You can cast a vote on our IndieDB page >>here<<

Now, let's move on with the changelog.

Nightwarden Class


As some of you may recall, one of the secret goals of the Kickstarter campaign was reaching 50%, and it unlocked a new class - fearless and violent Nightwarden. First, we had some rough ideas on how this class should act on the battlefield, and during the last month, we managed to finish the profile of this class.

Nightwardens will use fire on the battlefield because this is the most effective deterring of monsters. Having Nightwarden in your team will significantly increase the group morale, as Nightwardens fear no death and can teach their teammates how to act the same. On top of that, Nightwardens know that the night is short; therefore, they must act quickly.



Day-night cycle


Well, what would be the point of the existence of Nightwardens if there were no night, wasn't it? That's why we've been spending the last few weeks polishing the day and night cycle in the world of Zoria, which will not only limit the amount of sunlight but also affect certain events and behaviors at specific times of the day.

And remember, the world of Zoria is not a safe enough place during the day. I dread to think how it will be at night.



Lake Mannor


A castle in the middle of rocky mountains, a fisherman's hut, fog hovering over the lake, and rumors of a secret lurking beneath the surface of this reservoir. Don't forget to chat with a hunter who stays in the area, as he will have something to say about the place.



New enemy - Troll


What is it - it has two legs, pointy ears, smells horrible, and you wouldn't entrust your pet to its care? No, it's not a green-clad boy rescuing a princess. It's a nasty troll lurking for fresh meat, inattentively straying near his lair. Just look at this monstrosity. It's probably time to show him that treating poor animals like this doesn't seem right.



That's all for today, and we're back to making the game. Let us know what you think of the above features, and don't forget to join our Discord - it's a smug place for RPG & coffee lovers (but if you are more of a tea person, you are more than welcome too.)




Stay tuned,
Zoria Team

This is it! The campaign ends, but there is no time to rest!

Hey everyone!

We have raised over 35 000 euros! With this amazing accent, our Kickstarter campaign ends.





Firstly, we want to say "Thank you for your trust!" to everyone who backed the project. You are amazing, and because of you, we know that what we do is worthy! We are almost at the end of the 5-year Zoria development journey, and we are thrilled to reach the destination with you!



It's been a productive month, full of dev diaries, cross promos, and leaks of what will happen with Zoria soon. The upcoming months will be filled with further updates, diaries, and overall information on what's coming up for the game. But let's focus on the closest time frame. We are planning to give our backers access to the extended demo we promised in a week! This will be completely new content, never released to the public; there will be two huge locations, one main questline, and side quests. We're already excited for you to check it out.

We want to invite you to Zoria's discord server, where you can chat and share your feedback directly with us. Of course, feel free to reach us via our Social Media channels, comments, or discussion threads on Steam as well! We thrive on the feedback and want Zoria to be your best possible experience!



Once again, thank you! We can't express how grateful we are for your support!

See you soon!
Team Zoria

This is it! The campaign ends, but there is no time to rest!

Hey everyone!

We have raised over 35 000 euros! With this amazing accent, our Kickstarter campaign ends.





Firstly, we want to say "Thank you for your trust!" to everyone who backed the project. You are amazing, and because of you, we know that what we do is worthy! We are almost at the end of the 5-year Zoria development journey, and we are thrilled to reach the destination with you!



It's been a productive month, full of dev diaries, cross promos, and leaks of what will happen with Zoria soon. The upcoming months will be filled with further updates, diaries, and overall information on what's coming up for the game. But let's focus on the closest time frame. We are planning to give our backers access to the extended demo we promised in a week! This will be completely new content, never released to the public; there will be two huge locations, one main questline, and side quests. We're already excited for you to check it out.

We want to invite you to Zoria's discord server, where you can chat and share your feedback directly with us. Of course, feel free to reach us via our Social Media channels, comments, or discussion threads on Steam as well! We thrive on the feedback and want Zoria to be your best possible experience!



Once again, thank you! We can't express how grateful we are for your support!

See you soon!
Team Zoria

We're funded on Kickstarter! | Stretch Goal reveal.



That's right. We reached our goal!



It was a crazy month, but we made it thanks to your trust in the project!


However, we are not stopping. There are 30 hours left, and we have a Stretch Goal to unlock - a character creator.



Time is short, but with joint efforts, we can do it. Spread the word, and Zoria will move to the next level.

Support Zoria >>here<<

48 hours left to the finish line!



Hey everyone!

This was a busy month! We have raised over 30 thousand euros until this day!





These last 48 hours are extremely important; we're very close to reaching the goal, so share the information about the campaign!

Let's recap what we have in our rewards (depending on the pledge tier):


  • Access to the extended demo - after the campaign ends, backers will receive the extended build, which will cover additional quests taking place on the new land added to the existing demo (2-3 hours more of content)
  • Digital bestiary - the carefully crafted document with tips and information on the dangerous creatures you'll encounter on the journey
  • Digital soundtrack
  • Your name in the Credits
  • Exclusive Discord role

and even:

  • Your own sidequest
  • Your name in the Hall of Fame

at the highest tiers!



We can do this! The above rewards are waiting with multiple features and improvements we have planned and prepared for you! Adventurers, unite, invite friends to the team, and let's do our best to experience the best possible journey in the land of Zoria!

Cheers!
Team Zoria

48 hours left to the finish line!



Hey everyone!

This was a busy month! We have raised over 30 thousand euros until this day!





These last 48 hours are extremely important; we're very close to reaching the goal, so share the information about the campaign!

Let's recap what we have in our rewards (depending on the pledge tier):


  • Access to the extended demo - after the campaign ends, backers will receive the extended build, which will cover additional quests taking place on the new land added to the existing demo (2-3 hours more of content)
  • Digital bestiary - the carefully crafted document with tips and information on the dangerous creatures you'll encounter on the journey
  • Digital soundtrack
  • Your name in the Credits
  • Exclusive Discord role

and even:

  • Your own sidequest
  • Your name in the Hall of Fame

at the highest tiers!



We can do this! The above rewards are waiting with multiple features and improvements we have planned and prepared for you! Adventurers, unite, invite friends to the team, and let's do our best to experience the best possible journey in the land of Zoria!

Cheers!
Team Zoria

Kickstarter campaign - why back the project?

Zoria's Kickstarter campaign is slowly coming to an end. That means you have nine more days to express your support for the project and thus make Zoria an even more complex game.



<>

Thanks to our loyal backers, our project is already 68% funded, and the secret goal of a new class - Nightwarden has been unlocked. What else is waiting? We can't reveal exactly, but one of the features will allow you to customize your character. 😎

Funding from the Kickstarter campaign will help us enrich our game, but we also want to reward your faith in the project with some benefits. These include (depending on the pledge tier):


  • access to the extended demo - after the campaign ends, backers will receive the extended build, which will cover additional quest taking place on the new land added to the existing demo (2-3 hours more of content)
  • digital bestiary - carefully crafted document, giving you an advantage on the battlefield
  • digital soundtrack - atmospheric beats to relax/study to

Have you dreamed of having direct input into the game? We allow it to out backers by contributing to the game with a Hall of Fame entry, designing a quest, or naming NPCs, among others.



We hope you've had fun with Zoria so far playing our latest demo. We can't wait to share the new content we're preparing, so back the project and join the community.



Cheers,
Zoria Team

Dev Diary #6 - Religion



Hey everyone!

Zoria lore is huge! Today we want to focus on the topic of religion, which, of course, is present in the game's world.



We believe it will be interesting to talk more about this; religion is important to us as people, therefore why not dig into this a little bit? There are three main churches:





1. The Church of Torath, also known as The Church Zoria’s Light



Generally, Monotheistic, with smaller figures involved in the mythos, established religion within Elion and extended with varying influence into most of the Uram continent.

Gods:

- Torath - God of Light, believed to carry the sun on his back across the sky and responsible for bringing light, heat, and general well-being to the citizen of Zoria.

- Torhuz – God-like figure, brother of Torath and polar opposite. Believed to dwell in the depths of the night and fight an eternal battle with Torath for control of the skies.

With the dual-moon specific of Zoria, two eclipses are happening, one incomplete and one that completely covers the sun, believed to be instances of a great war between the two brothers and bad omens for the people.
The stars are believed to be spirits sent by Torath to light the night sky and prevent Torhuz from bringing eternal darkness to the world.





2. The Church of the 9 Gods



Polytheistic, widespread throughout the Uram continent. Based on ancient humanoid gods said to inhabit Vrukmanar, the volcanic landmass east of Uram.

Gods:

Athys - Goddess of Light, governor and chief of all gods (patron saint of Priests and Battle Clerics)

Dhases - God of Prosperity (patron saint of Bards, Merchants, and Traders)

Garom- God of War and Fire(patron saint of Mercenaries Battle Clerics and Lancers)

Amaldir - God of Earth and Nature, Husband of Mei-Devi(patron saint of Rangers, Farmers, Commoners, and Hunters)

Niala - Goddess of Magic and Dance (patron saint of Wizards and Mages < Difference between the two would be that Wizard is MALE only name for the magic practitioner, while Sorceress is the FEMALE equivalent. Mage is Neutral; both males and females can use this term to identify themselves as magic practitioners.

Thedara - Goddess of Protection and Constructions, daughter of Athys and Chaos (patron saint of Sentinels and Kingsmen)

Mei-Devi - Goddess of Patience, the Waters and the Night, sister of Han-Jhora (patron saint of Thiefs and Sailors)

Mira - Goddess of Passion and Love (patron saint of Bard)

Han-Jhora - God of the Dead and Ruler of the Underworld, brother of Mei-Devi





3. The Temple of Karne



Animist religion is based on the belief that all living creatures and even inanimate objects are inhabited by the spirit of Zoria, a spirit that is responsible for all the magic within the world.

Which church would you join? Subjectively, The Temple of Karne speaks to us very loudly!

Until the next time!
Team Zoria