ZPlague cover
ZPlague screenshot
Genre: Strategy, Indie

ZPlague

ZPlague V1.4.0.0

//- Fixed zombie ragdoll bug when playing multiplayer;
//- Fixed zombie capsule collision after dying when playing multiplayer;
//- Fixed zombie not damaging barricade on multiplayer;
//- Fixed sometimes zombie stop hitting;
//- Fixed can recharge with 0/0 ammo;
//- Fixed when you buy anything, your ZPoints does not update;
//- Fixed when you buy anything it does not show on menu until restart the game;
//- Fixed playerlist not showing players;
//- Fixed only host can enter on game menu;
//- Fixed only host being infected at first;
//- Fixed everyone using host items;
//- Fixed zombie anim bug on dying crouched;
//- Fixed sometimes match restarting in the begin;
//- Fixed crash when dying as zombie vs bots;
//- Fixed zombie arms and player gun going through walls;
//- Fixed nemesis first person attack;
//- Increased the Engineer price from 400 to 1000;
//- Increased SentryGun DPS;
//- Improved projectile linear velocity;
//- Improved grenade sound;
//- Improved tank super jump visual(again);
//- Now join session menu has a refresh button;
//- Now we have a jump power bar for zombies;
//- Now zombie change direction faster;
//- Now engineer does not take fall damage;
//- Now on trying to recharge without ammo you get a sound notify;
//- Now you recieve a red hit notice when hitting head, orange hit notice hitting chest and white hit notice hitting arms/legs;
//- Now there is a slight camera shake on shoot;
//- Now shoots on head push zombie back;
//- Now, when playing with bots, has a 1/3 change of you being zombie;
- New class, Medic:
*The medic has:
//1. Heal Grenade;
//2. Save circle that heal a zombie to soldier;
//3. Protection Cupule;

ZPlague V1.3.1.0

//- Now, on hit zombies on head the damage is multiplied by 1.5 and on hit on legs and arms the damage is multiplied by 0.5;
//- Fixed assault rifle sound without attenuation;
//- Now sounds are more realistic when behind walls;
//- Now ZPlague has achievements;
//- Reduced tank and creepy life;
//- Now you can mute other players;
//- Now when you kill a zombie you earn 25 ZPoints;

ZPlague V1.3.0.1

//- Improved JetPack fire. This is part of ue4/5 transition;
//- Increased Nemesis size;
//- Fixed sometimes player blocking laser;
//- Improved tank jump effect;
//- Assault rifle sound changed;
//- Fixed menu texts issue;

ZPlague V1.3.0.0

Hello Guys.

There is been a while since last update. Last couple months are being hard to get some time to work in ZPlague. I'm getting some founds to invest on ZPlague and make the game better.

The good news is that I still have a lot to do here. I'm plannig to launch ZPlague this year, so good things are comming. This update we have a new zombie, that spawns like juggernaut(randomly, like a gamemode). You can check the changes here:

//- Updated to UE5 engine. This basically means upgrades in most visual effects;
//- Added sound to some menu buttons;
//- Upgraded creepy dash visual;
//- Now creepy dash has 15 sec CD;
//- Now you can change voice volume;
//- Improved shoot impact particle;
//- Now there is a effect on first creepy skill;
//- Upgraded grenade effect;
//- Now there is a new mode that spawn a single zombie called Nemesis. It is random and can only spawn when has 4 or more players. If Nemesis kill a player, it does not become a zombie and die. Nemesis has a lot of health, damage and speed, but has no health regen. Nemesis has no skills.
//- Now the map becomes blue/red when juggernaut/nemesis spawns;

ZPlague V1.2.3.0

- Now there is a chat where you can type;
*Chat also shows when player kills or infect other player.
- Now you can talk by voice, which a 2d sound(global), and mute other players voice on game menu;
- Upgraded select map menu;
- Now we have blood decals on arena;
- Changed the way that recoil works;
*Now it is centralized.

ZPlague V1.2.2.0

Hello guys. This is a small update focused on particles.

//- Now gunner has 150 Max HP;
//- Enhanced some particles;
//- Now spawns a particle on the location that shoot hits something;

ZPlague V1.2.1.0

Hello people. In my perspective, a great menu is essential to capture new players attention. Keeping this in mind, this update was focused on bring a new menu for you. Here is the list of changes:

//- Arena map is back;
//- Now we have a loadscreen;
//- Changed menu;

Stay safe,
Att,
Rock|y.

ZPlague V1.2.0.1

Hello people. Here is some changes that improve gameplay quality.

//- Changed end match message;
//- Juggernaut vision is better;
//- Incresed tank size;
//- Reduced both zombies life in 500;
//- Removed reflection from glasses and increase opacity;
//- Fixed jetpack fuel bar only fill to middle;
//- Fixed second Creepy skill(drash) not working as it should on some tigh places, like lab corridor;
- Fixed(for real now) jetpack depending on fps;
//- Fixed blood decal overlapping characters;
//- Fixed underground lab table collision;
//- Now zombie jump charge faster;
//- Now messages on screen are well-positioned;
//- Now zombie AI is a bit more intelligent;
//- Now Creepy has no delay to change direction on turn around too fast;
//- Now Creepy second skill is blocked by all structures on map;
//- Now Creepy dash is blocked by barricades;
//- Now you only got 10 jetpack fuel every 3 seconds;
//- Now jetpack max height is 50m from the place that active;
//- Now we keep shadows on low quality. This reduce performance a bit, but highly increase the gameplay quality;

Att,
Rock|y.

ZPlague V1.2.0.0

Hello people. This update is focused on implement a new map. Here is a short list of changes:

- New map with better level-design, and illumination and optimized;
- Removed old map(for now);
- Now player camera height when crouched is same as zombie;
- Now zombie night vision is a bit better;

Stay safe,
Rocky.

ZPlague V1.1.1.0

This is a update focused on gameplay fixes and improvements. Here is a list with changes:

- Now jetpack works better on ground;
- Now you do not get ZPoints on start game;
- Fixed always getting ZPoints by winning if you are zombie, win match and do not die, even if do not start as zombie;
- Now zombie emmit sound on get hitted by shoot;
- Now recoil regenerate 2x faster;
- Fixed steam inventory not showing;
- Fixed jetpack not working with low fps;
- Reduced projectile speed, so now you can see better where your shoots go.
*Note that this does not change the hit, since projectile does not have collision. The hit is tested before projectile reach the aimed location, when players click.
- Implemented counter sound on beginning of each round;
- Menu illumination is pretty bad, but will be fixed soon;
- Reduced jetpack fuel from 100 to 50;
- Now you only got 25 ZP for win, even with players;

Hope you are fine,
Att,
Rock|y.