Patch 33.4.2 launches today with updates for Hearthstone and Battlegrounds, as well as a few bug fixes. Hearthstone Updates Dev Comment: We’d like to share an update on the current state of Hearthstone and what to expect from this patch. The data shows a relatively balanced meta, with no dominant power outliers or play patterns demanding nerfs. At the same time, the Day of Rebirth Mini-Set didn’t land as we hoped. This patch focuses on targeted buffs to help a few of those cards better realize their potential. Some of these changes support Quest decks, while also opening up new options across other archetypes (more details below). We understand that many of you were hoping for bigger changes. We've seen a lot of feedback about the strong ne…
[p][/p]APEX LEGENDS™: WILDCARD[p]Wildcard is a brand new way to play that challenges what you’ve come to expect with the typical Apex Legends matches. It’s a twist on the squads you’re used to, with streamlined Legends and the option to stack Legends as you please. It’s fun and fast with pacing built into its core thanks to an updated Kings Canyon with almost unlimited movement toys. And it’s all about the firepower here—more shooting, less looting speaks for itself. [/p][p]This new permanent mode allows you to take risks without worrying about your stats or RP, and you haven’t seen the last of what this mode will bring just yet.[/p][p][img src="https://drop-assets.ea.com/images/6tOwzwVfUgTGW01f6vCKaK/07fcd6c448fdedd57e3eafd959b4914a/APEX_L…
As we celebrate the final major patch for Baldur’s Gate 3, we have nothing but gratitude for all the support you've shown along the way. While this marks the end of one chapter, it's also the beginning of an exciting new journey ahead - and we can't wait to share more with you soon. In the meantime, we’re here to help you get comfy with Patch 8, from enabling cross-play with friends across platforms to choosing the perfect new subclass for your next adventure. To help make your travels around the Sword Coast as delightful as possible, Hotfix #32 is also going live today, where we’re tackling some crashes and performance issues. Check out the hotfix notes below! Hotfix #32 Game Version: 4.1.1.6848561 MODDING Toolkit The update to the toolkit…
Ballistic players, Today, we have details to share on v34.20 releasing tomorrow, March 25. This update includes weapon balance changes, economy adjustments, and a significant number of fixes. But first, we have a sneak preview of Ballistic’s first new map since launch: Hammer Fall! Introducing Hammer Fall Rising from the waters below, the spires and tight lanes of Hammer Fall bring a certain medieval flavor to the table. The castle’s verticality sets it apart from Skyline 10, and you’ll find there’s lots of comfortable cover, angles to hold, and corners to play. Hammer Fall will be a shell map at first. As we shared in our last update, this means the map will arrive in Ballistic without environmental art. This will allow us to quickly make…
Bug Fixes Miscellaneous Fixed an issue where the Wings of the Damned and Wings of the Faith items showed a mismatched outline when the Additional Player Highlight setting was enabled. Various stability and performance improvements.
Fixes: Fixed an issue that could occur with back-end services on PlayStation 4
[p][img src="https://clan.akamai.steamstatic.com/images/41409318/93951cad41ab1d2eb1044ff0b85ae0821469da16.png"][/p][p]Heads up: the Wander Stars Steam player beta starts on the 19th of June! There's not much time left to sign up, so make sure you do![/p][p][/p]JOIN THE BETA![p][/p][p]The beta covers three full episodes, letting you learn more about Ringo, Wolfe, and the many other quirky characters you’ll meet as you fight your way across the galaxy to find more pieces of the Wanderstar map 🗺️[/p][p]📺 Play through three anime-inspired episodes (two more than the public demo!) [/p][p]💥 Try out the word-based combat system, build combos like Super! Fire! Kick! and Silent! Thunder! Strike! [/p][p]💪 Collect words, manage cooldowns, learn el…
Hey everyone! We have great news for all of you—especially those who’ve been waiting for the game and supporting our team. We’re putting the finishing touches on Lord Ambermaze and gearing up for release on August 14! Check out the new trailer, in which we added all the new chips of the game: new puzzles, monsters, locations and dating mechanics. Dive deep into a strange island, navigate perilous, trap-filled mazes teeming with bizarre monsters, and make new friends who will help you uncover the grim secret of the dark Lord Ambermaze and rescue your sister. Follow the game’s page and don't forget to add Lord Ambermaze to your Wishlist if you haven't already. With love, The Lord Ambermaze Team
Hey everyone! Our last update was during Steam Next Fest, and even two months on we're still blown away by the response. Over 10,000 of you checked out the demo during the event and thousands more have left snowy footprints since. We've been more motivated than ever from seeing the excitement surrounding the world we're creating! Demo Update Since Next Fest, we've been hard at work completing the full game, fixing bugs and making improvements based on the hundreds of feedback messages we received and the dozens of streams we've watched. Beyond just getting the game in front of so many new people, these last few months have been incredibly valuable for us to improve the overall game before release. Since we aren't doing early access, the dem…
Hi, this is Hubert from Emperor Games. As you probably know, for many months we've been working on Roman: Empire Wars - a complex real-time strategy game, which will allow players to take part in historical battles from the glory days of the great Roman Empire. In addition to historical accuracy, we are also making every effort to make our game look as visually beautiful as possible. Unfortunately, providing excellent graphics and good optimization does not come easy, and we have to face technological challenges on a daily basis. Each object created in our game initially consists of millions of polygons forming a model mesh, but is reduced by up to 95%. Thanks to this, an object that took up 1GB starts to weigh 1MB, which is 1,000 times le…
No patchnote for now
No patchnote for now