Adore cover
Adore screenshot
Genre: Role-playing (RPG), Indie

Adore

0.7.1

- Fixed: Light feet rune text.
- Fixed: Dukur runes used in last patch would not show in the runes tree.
- Fixed: Button images in the runes tree showing wrong images with the Xbox controller.

Update 7 - Adorers Knowledge

Hi, Adorers! It's been just a month since a big patch, but here we are again!

This patch is another step to make Adore more fun to play.
We, developers, have a really strong background in competitive games, but we realized that doesn't mean Adore needs to feel so hard and punishing.
You, as an adorer, need to feel powerful summoning your creatures!

For the hardcore players, we are reworking the old Insane Mode to put your skills and creatures to the test. (It was disabled since we are adding so many mechanics, systems, etc. But we plan to activate it very soon!).

So, let's have some fun!


Staff Ability





The adorer's staff will now have a unique ability:
When activated, you'll be able to summon as many creatures as you want. Summoning will not cost stamina!



Our plan is to implement, in future patches, an NPC that crafts other Staffs, each one with its own ability and upgrade tree! ːsteamhappyː


New Creature Runes



We reworked the entire rune system. Now, you apply the runes directly to your creatures!



The adorer controlling a creature with a rune will receive that rune's bonus.
But the creature is also important: the more synergy it gets, the more the rune's bonus increases.

Runes are a way that Adorers developed to fortify their bonds with the creature.





  • Bond of Fortitude: Increases the adorer's maximum health by 20/40/60/80.
  • Essence Generator: The adorer gains 1/2/3/4 extra Essence(s).
  • Maintained Wealth: When the adorer dies, he saves up to 40/60/80/100 gold.
  • Healing Perception: The adorer has a 10%/15%/20%/25% chance to drop a healing orb from urns.
  • Willpower: After clearing an entire map, your creatures heal 10%/20%/30%/40% of their maximum health.
  • Light Feet: Increases the adorer movement speed by 1/2/3/4.
  • Wind Adept: Dodging won’t stop the Stamina Recovery.


New Player Items






  • Energy Hourglass: While in a cursed area, the special ability of your creatures is slowly charged.
  • Purifying Rattle: When a creature's special becomes fully charged, 3% of its maximum health is healed.
  • Galghan's Bell: The recall orb deals damage when it hits an enemy.
  • Moon Artifact: When the adorer has less than 50% of his maximum health, his creatures deal 30% more damage.
  • Energy Catalyst: When the Staff Ability is used, the special ability of all your creatures is charged.
  • Arcane Core: Recalling an Arcane creature causes an explosion that deals damage and inflicts slow.
  • Fragment Pendant: When the adorer or his creatures receive damage, the special ability of his creatures is charged.
  • Danger Artifact: When the adorer has less than 50% of his maximum health, he receives 10% boost to movement speed.
  • Healing Roots: When the Staff Ability is used, your creatures heal 10% of their maximum health.
  • Tribal Skull: When the Staff Ability is used, 10 points of armor are given to your creatures.


More!



- [ Community Suggestion ] - Save your runs! Yes, you can now quit the game in the middle of the run and come back later to continue playing. The game will save your progress every time you enter a new map.
- [ Community Suggestion ] - You can now pay Tarl (during the Quest) right after beating him for the first time. You can also choose when to pay him.
- Removed Critical Health threshold: now the adorer will only block damage that makes a creature's health go below 1 HP.
- Creature's Panel is now called Adorer's Panel.
- Added Tutorial Tab to the Adorer's Panel:

- Added 3 new quests. They are basic quests to unlock and teach about the Creatures Runes, Items, and Staff Ability.
- The old runes Control Creature, Pact with Draknar, Reroll Draknar Blessings now begin unlocked as a basic mechanic of the game.
- Rebound "Recall All Creatures" to L3. The L2 will use the new Staff Ability
- Added a quest alert icon on the World map.
- Tutorial rework.
- Added a visual and audio effect for when you heal a creature that is not summoned.


Balance



- [ Community Suggestion ] - Player's turn rate on the mouse was increased by a lot!
- [ Community Suggestion ] - Your creatures will now heal 30% faster at the Shrine of the Adorers.
- [ Community Suggestion ] - Changed Tzena's rarity from common to rare.
- Now, every map will drop one free item (from the shop) in one of its areas.
- Adorer items damage now scale with the map level.
- A'quin's Special damage reduced from 3 to 2.
- A'quin's necessary energy to activate its special ability increased from 100 to 175.
- After level 2, every map will have a Shrine of the Adorers (where you can put and take your creatures from the sanctuary). They will not be shown on the world map anymore.
- The portal to the next map will only open after you clear all the areas of the map.
- Gryin is now a locked creature at the beginning of the game. We think that, for new players, he is too hard to play against.
- Felwin is now an unlocked creature (to replace Gryin).
- Creatures and Items cost fewer Fragments to unlock.



Bug fixes

(Thank you for all the reports! We are still trying to fix some of the reported bugs.)

- Fixed: Legendary creatures costing only 1 essence to take from the Shrine.
- Fixed: Azuno not breaking the ice when attacking a frozen creature.
- Fixed: Depositing a creature with the trait "Tough" would cause an exploit that raised your creature's maximum health.
- Fixed: Dommu not changing to another target after the first target is defeated.
- Fixed: Adorers Panel keeping the Creature Bonds tab active after depositing a creature in the Shrine.
- Fixed: The white bar (behind the health bar) of the human bosses getting stuck.
- Fixed: Dodging Claw's text in English.
- Fixed: Camera and summoning bug after summoning Tupeba before the boss fight.
- Fixed: Being able to click an invisible button (QUESTS).
- Fixed: A VFX of the curse not deactivating after capturing a Tupeba.


And the biggest feature of the patch:



- Added Creature Emojis to our Discord Server!



You can follow the development more closely at our discord server(and use the new emojis):
Cadabra Discord.
Also, feel free to talk directly to the devs and send us any suggestions or critiques.

Have fun!

0.6.3.2

- Fixed: Human bosses disappearing during the fight.
- Fixed: Fouboo attacks not increasing its special.

0.6.3.1

- Fixed: Player able to duplicate creatures using the shrine.
- Fixed: Player unable to summon a creature that was retrieved from the shrine.

0.6.3 - Traits Upgrade!

Hi, Adorers!

To improve even more the Permanent Progression update, we created a new trait system where you can choose how to build the "Trait Tree" of your creature.
Every time that your creature gains a new trait point, you can upgrade a trait or choose a new one between two random traits(if you have a trait slot available).



Featured


- New Trait Tree System
- 8 New Traits! (Total of 18 now)

  • Armored: This creature gains armor when blessed by a Draknar statue.
  • Lone: If this creature is the only one summoned it deals more damage.
  • Healer: Every time this creature finishes a target there is a chance of generating a healing orb.
  • Evasive: The creature has a chance of evading the attack.
  • Tireless: Increases the creature's damage while in critical health.
  • Tenacious: The creature receives less damage while in critical health.
  • Reflector: The creature returns part of the received damage.
  • Sharp: Increases the creature's damage against armor.



Game Changes


- Now when the trait Blessed is activated, the icon of the trait appears on top of the creature's health bar.
- Removed Curses
- Now that we removed the Curse System, the Shrine only Heals the creature.
- New visuals for Damage/Critical/Miss indicator.
- Added 5 Shrine slots to save more creatures.

Balances


- Increased the chance of dropping Healing Potion(player) and Healing Fruit(creature) and decreased the chance of dropping Keys.
- Healing Fruit price decreased from 30 to 20.
- Baldin (Shopkeeper) will appear on level 2/3/4/5/6.
- Critical Health threshold decreased from 25% to 20% of the max health.
- Decreased the number of creatures that spawn in higher levels of the run.
- Added one more Chest drop per run.
- Increased the interval between attacks of ranged creatures(AI).
- The projectile of Obyx now has an indicator if it is going to create the vacuum effect (Creature Special).
- Removed Armor from Fouboo(AI).
- Gryin: If the creature has a synergy to spawn an extra projectile, it will spawn behind the creature.
- The first 4 Shrine Slots to save creatures now cost 1 Fragment, the other 5 slots cost 5 Fragments each.
- Increased by 1 the number of areas in the map level 5 and 6.

Bug Fixes


- Fixed: duplicated unlocked slots in the Shrine (this could lead to creatures disappearing).
- Fixed: Moosh dealing very small damage to bosses.
- Fixed: Legendary creatures spawning in chests.
- Fixed: Zella's Healing Orb not working correctly on bosses.
- Fixed: Legendary Creatures' health not scaling.


You can follow the development more closely at our discord server: Cadabra Discord.
Also, feel free to talk directly to the devs and send us any suggestions or critiques.

Have fun!

0.6.2.6

- Fixed: Player unable to deposit creatures with free slots in the sanctuary.

0.6.2.5

- Fixed: Creature vanishing after retrieved from a sanctuary.
- Fixed: Player unable to interact with items and dodge after entering an area door while mounting a creature.

0.6.2.4

- Fixed: Player able to duplicate unlocked creatures

0.6.2.3

- Fixed: "Aim Assist" not working properly after patch 0.6
- Fixed: Being able to duplicate creatures in the shrine (while in the Temple of Draknar)
- Fixed: Critical health warning images activated incorrectly

0.6.2.2

- Fixed: The player being stuck in the room after defeating a Boss or Legendary Creature.