Adore cover
Adore screenshot
Genre: Role-playing (RPG), Indie

Adore

0.6.2.1

BALANCE


- Now you only need to unlock one creature and one rune before being able to Unlock new slots at the Shrine to save more creatures

BUG FIXES


- Fixed: interaction with Shrine in the tutorial

0.6.2 - Permanent Progression

Hi, adorers!
We have received a lot of feedback on the new patch and it has made us stop and rethink the fundamentals of Adore.

We know that it is impossible to please everyone and in the end we have to follow the idea of ​​how Cadabra Games imagines Adore.
But the feedback has proved to be very valid and we agree with most of them.

Here are the changes:

REWORKS


- Now you don't need to spend an Essence to use the Draknar Statue.
- You begin with all creature slots(of the player) unlocked. No need to spend Draknar Statues to unlock slots.
- You can save your creatures even if they are with Critical Health.

BALANCES


- Now you start the run with 2 Essences.
- Level cap of your creatures increased from 5 to 10.
- Draknar Statues now appears between 6 to 8 times in the run.

BUG FIXES


- Fixed: while Adoring a Draknar Statue all the slots would not be visible.
- Fixed: the minimap was overlaping multiple levels.
- Fixed: dialogues bugs.
- Fixed: human bosses would not be poisoned.
- Fixed: the creature's energy would follow the player around after selecting a creature from the sanctuary.

This is a first step implementing a better Permanent Progression System to make Adore more rogueLITE instead of rogueLIKE.
For the next days, we are going to work on giving you more options to personalise permanently your creatures. Stay tuned.

This changes will naturally make the game easier, but also much more fun.
If you are a hardcore player, don't worry we'll implement a new insane/hardcore mode so you can test your skills to the limit.

You can follow the development more closely at our discord server: Cadabra Discord.
Also, feel free to talk directly to the devs and send us any suggestions or critiques.

Have fun!

0.6.1

BALANCE


- Increased how many times the Shopkeeper appears in the run: from 2(min)/3(max) to 3(min)/4(max)
- Increased how many statues of Draknar appears in the run: from 6(min)/8(max) to 8(min)/10(max)
- Increased how many Essences appear in the run: from 4(min)/6(max) to 6(min)/8(max)
- Decreased the Shopkeeper weight from 50 to 40. This will allow more rewards to spawn in the map that the Shopkeeper is in.
- Increased drop of coins from enemy creatures

BUG FIXES


- Fixed: Getting stuck at loading screen. (LINUX)

Adore 0.6 Major Update - Runes of Dukur

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Hi, Adorers!
Today Adore celebrates its first anniversary since its launch in Early Access! We would like to thank everyone in our community for supporting our game and making it possible!

And to give back, here is our new Major Update: Runes of Dukur!

You can check more details about the new features and reworks at our previous Devlogs:
Adore 0.6 - Major Update Devlog 01
Adore 0.6 - Major Update Devlog 02




Highlights


- 3 new bosses!
- New World Map system.
- Quest System.
- New Items.
- Capture Legendary Creatures.
- New Items & Runes(old mechanics) unlock system.
- New Critical Health System.



Reworks


- [ Community Suggestion ] - Minimap: Unique icon design (not just color change) for Shop, Subboss, Boss, and normal area.
- [ Community Suggestion ] - Improved the target system of your creatures (lots of room to make it even better).
- [ Community Suggestion ] - After exiting the portal, the creatures in the area won't attack or chase the player until a button is pressed.
- Insane mode temporarily disabled. We'll reactivate it soon!
- Reworked all the code for the Dodge System to make the animation and feeling much more fluid, especially when you have a high-speed build.
- Rebound lots of interaction buttons.
- Energy stone is not an area reward anymore, now you buy it at Baldin's store: When an area is cleared, recharge all the specials of your creatures.
- Added dynamic capture time based on creature health after you start to capture the creature.

Balance


- [ Community Suggestion ] - Fouboo: necessary energy to charge special changed from 175 to 200.
- [ Community Suggestion ] - Dommu: necessary energy to charge special changed from 175 to 200.
- Dommu special now heals 25% of the damage dealt. Before it was 50%.
- Nira base damage increased from 6 to 15.
- Zella base damage increased from 15 to 20.
- Frogma base damage increased from 5 to 12.
- A'quin base damage increased from 7 to 10.
- Krooth base health decreased from 25 to 20.
- Breor base armor decreased from 40 to 20.
- Fouboo base armor decreased from 30 to 20.
- Icy base armor decreased from 20 to 15.
- Your creatures need 5 times more XP to Level Up.
- Increased all items' prices to balance the new world map system.
- Removed the mechanic "Return by Touch". We'll create an item with the same idea for a future patch.

Bug Fixes


- Fixed: Creatures not attacking in the correct direction when quick summoning.
- Fixed: PS4 Dpad not working correctly on the user interface.
- Fixed: If summoned very quickly, the creature stood still for a very brief moment before moving.
- Fixed: Creature types being swapped in the synergies tab.
- Fixed: Equal synergies not stacking correctly
- Fixed: Abbu not attacking and recalling without the command of the player.
- Fixed: Zhoraz stopping during the fight.
- Fixed: White squares instead of synergy icons showing up in the text.
- Fixed: B'koro stopping in certain situations during the fight.
- Fixed: Gryin's synergy not being deactivated after the death of that type of creature.
- Fixed: If you clicked too fast to skip dialogue, it used to repeat a text.
- Fixed: A lot more small bugs.

Living Roadmap




Good luck and have fun!

You can follow the development more closely at our discord server: Cadabra Discord.
Also, feel free to talk directly to the devs and send us any suggestions or critiques.

Until next time!

Adore 0.6 - Devlog 2

Hi, everyone! One more talk before we release the Adore 0.6 Major Update.

You can check our previous Devlog at:
Adore 0.6 - Major Update Devlog 01


Critical Health!



This rework is to address one fundamental problem that follows us since closed beta builds:
If your creature dies, you lose attacking power. Especially in Boss fights, this can make the fight very boring and slow.

Because our game has a very unique and innovative gameplay, we have to explore places that no one has tested before. We tried numerous solutions to the problem, several of them ended up smoothing the problem(like spawning creatures in boss fights so you can capture them) but we were never 100% satisfied. For example, now that we are introducing more Human Boss fights, there is no creature spawning, and capturing another adorer's creature is not an option.

So we decided: your creatures cannot go below 1 health!


How it will work?

The adorers love their creatures and they will do everything to save them. The creatures are as precious as the adorer's life!


1. If the creature enters critical health (25% of their Maximum health) the adorer will start to protect it with its own life, receiving 50% of all incoming damage to the creature.
2. Any fatal damage that the creature would receive, the adorer will absorve 100% to keep his creature alive.
3. If the adorer dies, creatures with critical health are too fragile and do not resist. So you cannot save creatures with critical health on the Sanctuary!

The idea of creatures not dying had crossed our minds in the past, but not in the way we implemented it now. The big catch is the adorer protecting the creatures with his own life when the creature enters Critical Health.
That way you'll not think like: "Oh, this creature won’t die, it’s invincible, so I’ll use it at will to tank damage". Quite the contrary, now you end up being even more careful with it, as it can kill you if it takes damage. Also, if you die, you cannot save the creature.



The fact that you cannot save creatures when they are in critical health is another pillar of this structure. Once you could save them, you would never lose your creatures. And its creatures to die permanently is something essential that we would not abandon.

Critical Health: The adorer will take damage to prevent the death of his creature. If the adorer dies, creatures with critical health cannot be saved on the Sanctuary.



New Itens!




Powdrit's Cube
When an Arcane creature is summoned, the player becomes invisible. Causes slow on the foes that he passes through.


Restoration Pipe
When a Nature creature deals damage, the adorer heals.


Ring of Kaiv'anne
When a Mystic creature returns by touch, it causes an explosion that damages and stuns enemies.
(We used the old Kaiv'anne name and icon).


Eternal Spinning Top
If the adorer is controlling a Beast creature, the adorer's dodge deals damage.



You can follow the development more closely at our discord server: Cadabra Discord.
Also, feel free to talk directly to the devs and send us any suggestions or critiques.

See you soon!

Devlog

Hi, Adorers!

We are almost ready for the next Major Update and here is some news that we want to share with you.

World map




We reworked the entire level progression system of Adore!
Why? We believe that the player should have more choices. And to achieve that, we created a world map that you can choose where you want to go on your next level. There will always be 2 random maps for you to choose from and they will show what rewards you will get on that stage. This will let you better plan your runs.

On the bottom of the world map is your progression, the deeper you go into Gaterdrik, the higher the level of the map.


Human Bosses!


We received lots of feedback on what the players find must fun on Adore, and fighting another Adorer is one of the top features. We only had B'koro at the end of the run, but now we are adding 3 more bosses for you the fight against! Each one with its own characteristics and creatures.



Quest System!




We also decided to add a new quest system. This will help a lot to tell more about Adore's lore.


Capture Legendary Creatures


Remember that boss creature that always beat you? Now you can capture it. Good luck with that!


Hope you are having fun being an adorer in the world of Gaterdrik.

You can follow the development more closely at our discord server: Cadabra Discord.
Also, feel free to talk directly to the devs and send us any suggestions or critiques.

See you soon with more details of the Major Update!


0.5.3 - Controller & Bug Fixes

Hi, Adorers!

Recently, we had problems with our controller support for Adore.
We decided to rebuild the input system from the ground and it should work fine now!

If it is not working for you, make sure to go to Steam > Settings > Controller > General Controller Settings and activate the support for your controller.


Please, if you still have problems trying to use your controller, send us a message at our Discord Server


Bug Fixes


- Fixed: Creature substitution in temple would lose an essence.
- Fixed: Player unable to capture or attack with a creature after one of his creatures dies.
- Fixed: Enemy creature stops and don't detect player.
- Fixed: Player unable to use the pause menu options if the button to summon the first creature was changed to Left Mouse Button.
- Fixed: Player unable to capture creature after manual recall.
- Fixed: Player getting attacked by creature in the temple.
- Fixed: Nira unable to attack or move after snared.

0.5.2.2

- Fixed: Player unable to summon a creature after another one dies.
- Fixed: After replacing a creature, the player was unable to summon a creature and kept sliding with paused animation.

0.5.2.1

- Fixed: Icy activating its charge right after invoked, even if the player is holding the creature's button.
- Fixed: Creatures glowing white when invoked.
- Fixed: Chest item pick up button showing L1 instead of F.
- Fixed: Zhoraz stuck out of the fight pit.

The Clunky Update

Hi, Adorers!

We really pay attention to every feedback that everyone gives. Sometimes we can't answer all the messages because our team is very small. But we read all of them!

Since our Early Acess launch, Adore has been receiving more than 91% POSITIVE REVIEWS! That's amazing. It's our first game, a game that we put so much love on and it's being well received. We really thank you for that!

Among the negative reviews, there are a lot of good points that we agree and we'll work on.
But here and there, it kept popping reviews telling that the game "feels clunky".
It was really hard to find out what that means to fix it. We asked the players and even they did not know what to say exactly.

Here are some quotes of reviews/feedback that we received.

"Adore just felt clunky for me. I liked the idea of fighting with just abilities..."

"The concept is great, but the summon time feels slow..."


But after lots of effort trying to find this "clunky feel", we realized it was about the Summoning Action being canceled if you do not hold the button for 0.15s(summoning time):



Seams small, but it was a big change for the game.
We reworked, from the ground, how summoning works and it should feel much more fluid and responsive now!

Hope this small(but big) change, makes Adore even better.

Thank you for all the feedback.
Have fun!