New tasks and Workshop changes - Welcome to Update EB 0.49!
It's a pretty big one this week ladies and gents - After much community feedback we've added four long-requested tasks into Aim Lab!
Switchtrack
Switchtrack is a multi-target task with a simple goal - Track a target, destroy it, then find a new target as quickly as you can. Multiple targets spawn at once at different heights, making it easy to plan out a chain, while still being challenging to execute.
Spidershot 180
Looking to get your 180 flicks down? Spidershot 180 can help with that.
Spidershot 180 is similar in most ways to Spidershot, with one big twist - After every target, you will need to flick 180 degrees and destroy the target behind you. You'll no doubt find this to be the ultimate challenge of precision and control.
Spidershot 180 is also available in "Warmup" mode, accessible via the "Sandbox" section. In this mode, there is no time limit, no end screen, and no delays. Simply play for as long as you want!
Sixshot
Those of you that have been in our community for long enough are probably aware of the community "War Crime" task - Tiny targets at a long distance.
Sixshot can be seen as a mix of this community-created task and Gridshot - Six, very, very small targets spawn in an 8x8 grid, and your goal is simply to destroy them as quickly as you are able to.
Sixshot presents itself as the ultimate test of precision and speed against stationary targets, and will no doubt prove a challenge for even the most seasoned FPS player.
Strafebot
Strafebot takes advantage of the AI enemies you may have encountered in Freeplay - Human scale enemies that fight back.
Movement in this task is almost entirely free, so you have the perfect opportunity to practice your strafing while you aim - A necessity, because stand still for too long and you're liable to catch a bullet.
Other changes and tweaks
Added the ability to search for key words in Workshop
Added quick links to Tasks, Playlists and Workshop on the home screen
Tweaked scoring normalisation slightly
Bug Fixes
General workshop bugfixes
General spherebox bugfixes
Fixed controller drift and deadzone issues
Fixed a bug that would enable you to see a robot's eye in some menus
Fixed a bug where sometimes aiming down sights would stop you being able to shoot.
Fixed an issue that caused substantial screen tearing on some systems
More optimisations than I have time to list
Patch Notes: HUGE update, Scoring revamp, more controller support options!
MASSIVE UPDATE!
- Scoring 2.0 is here! A complete rebalancing of the scoring system for better comparison with other players across tasks. Details below. - Added "Try it!" functionality to workshop - New Controller Settings: Controller Dead Zone, Controller Sensitivity Curves (Linear / Exponential) - New Mouse Settings: Switch between Raw Input / Windows Sensitivity Settings (Note that Raw Input is still the default) - Fixed Issues with WATCH / GALLERY buttons in the Loadout - Fixed an issue with Freetrack not working - Improved loading time for Spherebox gallery - Added Leaderboard tooltips - Fixed error where workshop item status was set incorrectly - Added more tooltip IDs after going through each leaderboard - - Fixed strafeshot ai target not respawning - - Fixed bug where custom tasks in playlists cause them to be unsaveable - Fixed bug where custom strafeshot custom orbs didnt respawn - - Several Spherebox Map optimizations - Fixed a bug where dragonbow does no damage to targets - fixed an issue with Playlist task labels
Scoring 2.0 Changes
-Added Scoring 2.0 to all default (non-custom) tasks except NinjaShotAI and BlinkShotAI. -Added psuedorandom balancing to all tasks making sure difficulty levels stay somewhat the same between sessions -Balanced scoring for all default tasks. 100k is considered a very good score for any task. -Made Raycasting for Tracking-tasks a bit more responsive -Added Gain, Error, AngleError and Precision support to multi-target tasks -Tracking angles graph now shows the correct numbers for the right angle bins -Improved error, gain, precision and angle calculations for all relevant tasks -Fixed missing hit-sounds -Added dynamic calculation of Accuracy and Reaction Time bins -Accuracy and Reaction Time movement direction graphs are a lot more accurate -Detection and Audio Detection reaction time improvements -Fixed Accuracy counter bugs affecting several tasks -Fixed Explosion debris colliding with targets -Calculate RT for center sphere improvements -Added Detection and Audio Detection latency compensation -Less delay for all Audio playbacks (Shots and hitsounds should react a tad faster) -Increased sphere speed for Strafetrack Ultimate and Strafeshot Ultimate -Made sure total spawn time is about the same each round for Detection and AudioDetection in order to make the tasks competitive -Made sure detection objects are not spawned when time left is less than 1 second -Fixed Circletrack destruction FX -Moving target hitbox improvements -Sniper scope moved behind HUD -Strafetrack and Strafeshot targets no longer get stuck at map borders -Did a general bug fix and gameplay quality check pass on all tasks
Patch Notes: Early Access Build 0.47 EB and Hotfix 1/2
Patch Notes: Early Access Build 0.47 EB and Hotfix 1/2
NEW FEATURES
Spherebox Map - Added the ability to import equirectangular 360 panorama images and use them as the background map on any stationary task.
BUG FIXES
Fixed bug that caused Freetrack Custom to not obey size settings.
Fixed bug that caused all custom tasks in playlists to be labeled as Spidershot tasks.
Fixed bug that caused Dragonbow to not damage targets.
Fixed bug that caused Playtracker to fail, the new dots may seem off this is due to the fact that previously the playtracker was counting time in the lobby as time played, now only time actually spent training will count.
Fixed bug that caused SNIPER results badge tool tip to read Perception Champ.
Fixed bug that caused Freeplay targets to move before the task started.
Fixed Bug that caused Strafeshot tasks to not spawn targets after the first one was destroyed
Quick fix for Spidershot Warmup and Hitsound volume
After reverting back to 2d audio the volume for hitsound was incredibly low and with the addition of the ability to toggle HUD Spidershot warmup had an issue where it had a HUD and would stop spawning targets after 60 seconds. Both of these should be fixed now, please let us know if you are still having issues.
Patch Notes: Early Access Build 0.46 EB HOTFIX
Patch Notes: Early Access Build 0.46 EB HOTFIX
BUG FIXES
Fixed bug that caused errors in results screens.
Fixed bug that prevented users from starting Workshop Playlists to be unplayable from the Workshop menu.
Reverted back to 2D audio since the 3D audio implementation was causing issues for some users that would make annoying static sounds or no sound at all. This may potentially solve crashes that some users were experiencing.
Patch Notes: Early Access Build 0.46 EB
I know a fair amount of people have been having issues with crashes, this update will hopefully fix crashes for the majority of you.
Patch Notes: Early Access Build 0.46 EB
NEW FEATURES
Added option to toggle in task HUD on/off.
Added new Workshop Redesign .
Added Battlefield & Diabotical to sensitivity conversions.
Added Sandbox Misc tasks to playlist creation(aside from Warmup and Predictionshot since they are both endless tasks).
BUG FIXES
Made some changes to loading that should increase performance across the board and potentially fix a lot of crashes that were happening, let us know in the comments if you notice a performance increase or are still experiencing micro-stutters and crashes.
Fixed bug that caused Workshop tasks that were added in a playlist to disappear from the playlist once you leave the custom playlist menu.
Fixed bug that caused Gridshot targets to appear in the same place as the last destroyed target.
Fixed bug where the change all weapons in playlist did nothing for some users.
Fixed bug that caused hexgrids colors to be inverted.
Patch Notes: Early Access Build 0.45 EB HOTFIX
Patch Notes: Early Access Build 0.45 EB HOTFIX
NEW FEATURES
Added ability to change all weapons in a given playlist at once
Added SKills Over Time data to Reports
BUG FIXES
Fixed an issue that caused some crashes
Fixed bug that caused contradictory insights to show up in results screens
Fixed Bug that caused MP5 and AR-15 crosshairs to show up in pause menu
Fixed bug that caused UI elements to be attached to Target models when exiting esc menu
Custom Circle/Strafetrack tasks now use proper speed values and don’t move super slow
Fixed bug that caused incorrect badges to show up in results screens
Fixed bug that caused user created crosshairs to show up in some menus
Fixed bug that prevented users from deleting workshop playlists from the saved playlist screen
TWEAKS
Pressing Enter on password field will now log you in
Added task/map/weapon info from background screenshots to Home screen with a button to play that task/map/weapon
Sped up mouse wheel scrolling in Workshop lists
Patch Notes: EB 0.45
Please note - We have been made aware of an issue some users are experiencing in which tasks and buttons may not work. This is caused by Windows having no set time zone. Make sure you have a time zone set in Windows, and please submit another bug report if you continue to experience problems after following these instructions.
No new flashy features this week unfortunately, however - You will be happy to know that the team has been working themselves to the bone this week running what equates to a Quality of Life sweep of the current build of Aim Lab. However - That's not to say there aren't some important changes going live with EB 0.45.
Spatial sound
After much ado, spatial sound is now in! This change affects primarily tasks like Audiodetection, Audiospatial and any custom tasks that involve sound in a 3d space. This change should make distinguishing sound infront and behind the player far, far easier.
Stability sweep
Our team has been hard at work nailing down a whole host of issues with stability in Aim Lab this week, from performance to full on crashes.
By the end, over one hundred individual stability fixes and tweaks made their way into EB 0.45!
You should notice far fewer crashes and stutters this update, but please let us know if they persist!
QOL
Removed Camera Sway
Added back button when customising and editing custom tasks
Added 3d Spatial sound to all relevant scenes
Fixed Facility lighting issues
Bug Fixes
Fixed bug that caused wrong text to show up when editing certain custom tasks
Fixed issue that showed a default task as selected when going to saved custom tasks with no saved custom tasks available
Fixed bug that caused some tasks to use more than the last 100 plays of a task when determining insights and stats
Fixed bug in which ingame UI HUD countdown timer would not reset after restarting
Fixed bug with clearing playlists
Fixed bug with Circleshot Custom target sizes
Fixed a bug where the player camera would have an incredibly small offset that it should not have had
Fixed a bug that would cause Damage overlay to appear on the results screen
Fixed a bug where Motionshot target explosions could collide with newly spawned targets
Download Historical Data in CSV/JSON - Patch Notes: Update 0.44EB
A smaller update while we prepare some bigger things for the coming weeks, but nonetheless an important one.
Update 0.44EB brings some essential fixes and changes to already existing content while bringing an entirely new feature - The ability to export your task data and read over it at will.
Data Export
Quite a few users wanted to get a more up close and personal look at their performance and the data we store regarding it - Well. Now you can get your task data on demand!
Find the "Download Data" tab in the Skills section of the Profile menu, click "export" and pick a place to download your data to - It's just that simple.
Please note, Data exporting is not available for users playing offline or as guests, as no data is taken from these users.
New Icons
Our design team has been hard at work during the production of our UI overhaul creating new icons for use in the Task section - And we're finally happy to release them.
While this is a small change, granted, we hope that the clearer, more task-oriented design of the new icons will be to your liking.
Changes, Additions and Bug Fixes
New feature - Data Export
Redesigned workshop upload popup
Fixed issues with popups in Workshop and the Custom studio
Fixed some float parsing and cultural text issues (Thailand/EU)
Featured KingGeorge Mp5 on the lobby menu
Fixed Circleshot Custom speed setting not working
Removed ADS sway on MP5 (Test, expect to see ADS sway removed across the board soon enough)
New UI - Task Icons
Added video controls to Pause Menu videos
Horizontal-based FOV now uses mimicked Aspect Ratio instead of Resolution Aspect Ratio
Substancial improvements to game stability
Workshop stability improvements
Justice weapon now registers body shots
General Performance improvements
Fixed UI error where "Decisionshot" was called "Decisionmaker"
Fixed bug where deleting a custom task didn't remove it from playlist creation until a restart
Fixed bug where keybinds may reset randomly on restart
Workshop is here! Welcome to patch EB.43!
Workshop
After many months of backend tweaking - Workshop is finally live! Thank you to all of our many beta testers for helping us to get it into a stable state!
Through Workshop, you will now be able to upload your custom Weapons, Tasks and even Playlists for other users to try and use - All at the click of a button!
In time the Workshop will become a hub for all user created content - So you can look forward to more tasks, weapons and, soon enough, maps, created by your fellow users!
Bug fixes and tweaks
Reduced fire rate cap on Custom Weapons to 0.05 from 0.1 - You will now be able to create custom weapons firing up to 1200 rounds per minute, as opposed to the previous 600.
Custom Crosshair uploading no longer scales down larger resolution images (Please report any problems with custom crosshairs via the F1 bug report menu)
Fixed crosshairs not appearing for some Sniper Rifles when aiming down sights
Reverted Ninjashot and Blinkshot targets to their old behaviour, so that they no longer move so sluggishly
Fixed an issue causing users resolutions to change or reset on restart
Fixed an issue that caused some targets to fail to respawn if destroyed with a custom weapon with a higher damage output than 1
Fixed holographic models not working for Custom Weapons and in 3rd person
Fixed the Venom Rifle not aiming down sights properly in third person
Potential fix for some users who were unable to start tasks via the Play button (Please get in touch if this problem persists)