Fixed Spidershot warmup having a hug and counting down below 0:00
Fixed Customize button not working for custom tasks.
Fixed bug that caused saved custom tasks to disappear / not load
New Features
Re-added the ability to delete data.
Note:This will only clear data locally and data stored will remain and will be pulled to your system when downloaded manually.
Patch Notes: 0.42 EB
Happy new year from the Aim Lab Team!
We're back at you again with Update 0.42EB - Bringing with it a whole bunch of love to the Profile menu, a new mode for training projectile-based weapons and a full Reaction time breakdown chart!
New Features
Predictionshot - Most games back in the day relied on a system called "Hitscan", in which the second you shot, an invisible laser would go from your crosshair to where you were looking. Instantly. As games have developed, so to have ballistic systems, as such we see more and more games straying from the Hitscan style and moving more into Realism, with bullets travelling as they would in real life. Predictionshot aims to help all players, from veterans to new players, to get to grips with leading targets by instinct. Predictionshot is an expansion upon the standard Strafeshot mode - Featuring an indicator for where you should be firing to ensure that your shot lands where your target will be, rather than where it is. This indicator is dynamic, meaning it changes based on distance, target speed and even the speed of the projectile of your weapon, so don't be afraid to set up a custom weapon to run this mode - It's what it's made for after all. You can find Predictionshot in the "Sandbox" category of modes.
Task Data History - A long requested feature - We are happy to announce the introduction of proper historical graphs for your performance! These can be found in the "Profile" section of the game, under the new "Task Data" tab. This new history section allows you to see everything you'll need to build an idea of your improvements, from your score over time to your average performance and percentiles - To your best result in any of the six categories provided!
Reaction Time and Gain Breakdown - Another long requested feature - Once again found in the Profile section. You will find the "Reports" category has been added, and with it - A full breakdown of your Reaction Time and Gain average. You will find your Reaction Time broken down into 3 parts
Perceptual Speed, or how long it takes you to identify a target
Cognitive Speed, or how long it takes you to decide to shoot a target after identifying it
And finally - Motor Speed, or how long in Milliseconds it takes you to flick to your intended target.
These three categories cover all aspects of your engagement time, and, as such, are best used to help diagnose what is holding you back, helping you to see if it's your movements that are slow, or if you take a little too long to decide to shoot, making it a useful tool for players and coaches alike!
Fixes, Improvements and QoL Changes
Fixed bug when typing certain keys in the bug report window that caused interactions with the UI
Fixed incorrect preview videos being shown for tasks
Fixed percentile maxes for all tasks
Fixed targets not shrinking in some circle/strafeshot tasks
Fixed bug where "skin not owned" doesn't change back to "play task" when switching weapons if you didn't own the currently selected skin
Fixed bug that caused New/Select UI options on screen in custom weapons for some users
Fixed Audiodetection and Multishot results screen issues that displayed error messages and showed 255% for all stats
Fixed bug causing strafe/circletrack tasks to play hitsounds
Fixed a number of small issues with custom weapons
Fixed bug that caused Deagle muzzle flash to be misaligned in 3rd person
Fixed bug that stopped the Orb from working in 3rd person
Fixed bug that caused 3rd person model to show when attacking in custom weapon editor
Fixed bug that caused crosshair upload button to be stuck on all options menu tabs
Fixed bug that caused revert and default buttons not to show in some languages
Fixed bug that caused custom uploaded crosshair to show in results screen visualizations
Fixed bug that caused all playlist tasks to be set to Ultimate
Fixed bug where clicking X in top right of the bug reporter with the ESC menu open the cursor would disappear
Fixed volume issues with some tasks where the task preview video played at full volume
Fixed bug that caused editing of custom tasks to not work properly
fixes to sandbox tasks
Build 0.41 EB: Graybox Map Customization is here!
An early christmas present, and a sneak peek of things to come
Update 0.41EB is here! And with it comes something you've wanted for a long while~
Graybox Customisation
Aim Lab made its debut with Graybox, a simple environment with very little to it - A staging ground for everything that we have now. It's a good map, but it's time it got a fresh lick of paint.
0.41EB brings a new section to the custom suite - Graybox, in which you can customise your Graybox environment to your hearts content. Control the texture and colour of the map with a variety of presets and full RGB Spectrum adjustment, to get the look you want.
Any changes made to Graybox also affect non-default Graybox maps, like the maps for Snipershot and Pentakill, so you need not worry about having to set it for each and every mode and map. Simply set it up once and you're good to go!
Bug fixes and tweaks.
-Changed Apex Legends FOV from actual 4:3 degrees to ingame FOV value -Disabled FOV settings for Rules of Survival -Fixed CircleTrackCustom title showing up as Blinkshot -Added PUBG Scope settings. -Fixed font issues in loading screen for mode -Fixed Register screen to say "Login" instead of "Return" -Fixed scoring percentile issues in Gridshot, Microshot, Strafetrack and Circletrack -Fixed lighting issue in Graybox Freetrack, Blinkshot and Ninjashot.
What's coming next
Being able to customise colours and textures is all well and good - But I think we all want to be able to take maps a little further.
Well, have I got good news for you. Our team has been hard at work this holiday season putting together something you've been asking for for some time.
I am happy to announce that Map Creation will be coming to Aim Lab, just one of the many things we're eager to get in your hands come the new year.
We'll have a little more to show off soon, but for now - Stay tuned.
Closing notes
This year has been our fastest growing year since we first announced Aim Lab. In less than one year our community has absolutely exploded, from just a few thousand users to us hitting the absolutely colossal landmark of one million users on Steam!
Aim Lab would not be what it is today without the support of people like you. Your feedback has helped us to take what we had and make it so much more complete - And we've still got a ways to go.
This year has been absolutely huge for us - And we hope that we can make next year even better!
Thank you to our wonderful community members, no matter the platform. You have helped to forge a community of positivity and accessibility the likes of which i've personally never had the joy of knowing before. You've forged a community that people are not afraid to engage in, one that users of all skill levels feel included in, and one that people are not afraid to ask for help in.
You guys are the best community we could have ever asked for.
And so, it is from all of us here at the Aim Lab Team that we say - Thank you!
We hope that each and every one of you enjoy this holiday season, and we look forward to seeing you again in the New Year!
Total UI Redesign! New gun! Holiday Charity Skin Event! Bug Fixes!
It's finally here!
Welcome to version EB 0.40 - A new UI, a new gun, and a great cause!
New UI
EB 0.40 brings a fresh coat of paint to Aim Lab in more ways than one - You will find the *entire* user interface has been redesigned from the ground up to be more simplistic, easier to follow, and beyond all - Convenient.
This new UI brings many long-sought features to Aim Lab, from a pre-task and in-task video to help you understand the task better, to the ability to *instantly open your leaderboards score after a round*, and just about everything inbetween.
Post round feedback has received a fresh lick of paint too - Including vital fixes to percentiles and feedback.
New gun - The Desert Eagle
For all intents and purposes - The Desert Eagle is a cleaner, more updated version of the 9mm pistol. It carries the same stats and recoil, but with a far more *tacticool* model. This will, in time, become the default weapon for most tasks, taking the place of the 9mm as a spiritual successor, but right now - It's just along for the ride.
New feature - Crosshair uploading
Ever had your eyes on a crosshair in a game that you just can't replicate? Or perhaps one a little outlandish? Well, now you can upload just about any image as a custom crosshair for your shooting pleasure! Aim with anything from a dot to a square picture of Danny Devito, and everything in-between!
And finally, in keeping with the Christmas spirit...
Aim lab x Gamers Outreach
We're proud to announce our partnership with Gamers Outreach - A charity helping to bring videogames and joy to millions of children across America!
Gamers Outreach is doing amazing things not just for gaming - But for gamers as a whole. And we're happy to play our part.
Until January 10th, you can purchase the Aim Lab Holiday Pack ingame or online, containing 2 player models and 6 christmas-themed weapon skins, these will surely help you to feel the holiday cheer.
Furthermore - 100% of all profits go directly to Gamers Outreach and their GO Kart program - Bringing gaming to kids in need.
Thank you to every single player that has supported us so far - We are only where we are because of you, and this amazing community you have come together to create.
From every single one of us here at Aim Lab - Happy Holidays!
Upcoming Update: UI Overhaul
Later this coming week we will be posting a road map to show you guys a little more of what we have going on in the background and what to expect over the coming weeks months for Aim Lab. Things such as Workshop support, Academy etc. But, first we would like to say thanks to everyone for sending us your suggestions, bug reports and feedback in general, its been a tremendous help and we are so lucky to have such a wonderful, passionate community! That being said we have had a decent gap in updates lately and I am here to show you what we have been working on in that time that is just about ready for release. This post will serve as a preview to the upcoming UI overhaul and we have completely redesigned Aim Lab from the ground up(all your tasks are exactly the same) but the UI is now a lot easier to see, read, navigate and looks fantastic. The screenshots and info I share below is still likely to change a bit.
LOGIN Not much has changed here functionality wise but we have redesigned it to look much cleaner.
HOME SCREEN This is still a tad unfinished and a few last min tweaks need made but for the most part is complete. We added quick tab buttons to hop between the different main menu pages. As you can see assessment has been removed, which I will go more into detail about when we get to the new loadout screen.
SETTINGS Mostly just a redesign here with the change to the targets tab to “Game” this will have the same target options that were there as well as a new option that we will talk about a little closer to release.
TASK SELECTION Another nice redesign here, however based on some recent decisions made this screen will most likely be revamped a little further down the road once we implement some new features.
Leaderboards Starting to look a little cleaner, easier to sort and find the scores you want.
LOADOUT This is the new loadout screen it shows a small video showing what the task you are playing is like, allows you to select weapon, map and displays your selected weapon front and center. There will be lots of tweaks coming to this screen in the future which I will go over in more detail in the roadmap being announced later in the week. Here you will also see a checkbox labeled “Practice Only”. Previously we had 2 separate menus with the exact same tasks in each of those menus “Training” & “Assessment” the difference between the 2 was with training your stats do not impact your skill card/data profile and scores do not get posted to leaderboards. So rather than having 2 separate menus, checking practice only will make it so your scores are not posted to leaderboards or effect your training data.
LOADING SCREEN Redesigned to be easier to read and show a small video of the upcoming task, this video will be replaced in the future with full video/audio instructions on how the task is played and how it benefits you.
RESULTS SCREENS
These are still a work in progress but are looking a lot better, you guys asked for keyboard shortcuts to quickly do things such as exit, share and replay task so thats exactly what we did here. Insights on the right tell you how you performed based on previous plays, this is just the first step in bringing you guys more in depth analysis and starting to offer a way to show progress over time much more to come on this in the near future. Leaderboards will also eventually have their own tab here to see stats for this specific task. Also more sharing options coming soon(Facebook, Twitter etc)
Again thanks for sticking around on this wild ride as we continue to attempt to make Aim Lab the best it can be, please continue with the Feedback and Bug Reports its helped tremendously and we look forward to hearing from each one of you. Let us know in the comments what you think of the new redesign, any questions you have or anything else you'd like us to know!
1 MILLION USERS!!!
We just hit 1 million downloads and want to thank each and every one of you for not only giving Aim Lab a shot but for all the suggestions, feedback and bug reports we truly wouldn't be at this point today if it weren't for all of you awesome folks.
Updates have been a little lite lately(but for good reason we promise). We have been working on a few very big things and can't wait to show you. Keep an eye out in announcements because within the next few days we will be sharing some screenshots and info on the updates that will be coming over the next few weeks/months.
Custom Weapons now have a Zoom ratio - You can now create weapons with their own custom zoom ration to map the ratios of weapons from your favorite games. (Previously created weapons will have default zoom ratio but can be edited) https://media.discordapp.net/attachments/380048567349411840/624647139330359316/zooms2.gif
Changes
Update news carousel
Stability improvements
Bug Fixes
Fixed to a bug where some results screens may show the wrong title
Fixed a bug where Username shows as WAYNE
Fixed a bug where Multishot would still sometimes have -INFINITY as a score
Fixed a bug where clicking on sandbox tasks would take you to the incorrect map
Fixed a bug where sometimes custom tasks would not be editable
Fixed a bug where Freeplay would spawn in the wrong Map
Fixed a bug where all cards in Sandbox -> Longterm AI would play ReflexShot
Patch Notes: Early Access Build 0.30 EB
Patch Notes: Early Access Build 0.30 EB
New Task
Gridshot - has three modes, standard, speed, and precision. In precision mode, target size adapts to performance as you progress. In speed mode, targets will shrink in size the longer they are left alive, making them more difficult to hit.
Bug Fixes
Reworked and improved Circletrack and Circletrack Custom tasks. - No more getting stuck near walls.mMovement patterns and parameters have also been adjusted and optimized. Base difficulty level raised. Targets will now lose health as you track them, die, and respawn. No more unrealistically tracking the same target for 60s.
Fixed Circletrack and Strafetrack Ultimate modes to choose random sizes and speeds when they respawn.
Added percentile rank scores to Multishot results screen
Fixed bug that would cause percentile ranks in Spidershot, Reflexshot, Microshot, Microflex, and Motionshot to all be based on Spidershot metrics rather than their respective tasks
Fixed bug that caused Microflex RT values to be 2x their actual values
Fixed bug that caused Multishot RT values to be 2x their actual values
Patch Notes: Early Access Build 0.29 EB HOTFIX #1
Patch Notes: Early Access Build 0.29 EB HOTFIX #1
Changes
General stability tweaks
Bug Fixes
Fixes for another bug with parsing floats in some regions, this time on the pause menu
Fixes for an issue with 3rd person mode after playing many tasks in one session
Fixes to an issue where 3rd person mode might default back to 1st person after hitting restart/replay
Patch Notes: Early Access Build 0.29 EB
Patch Notes: Early Access Build 0.29 EB
Changes
Did some tweaks to logins to speed up login times
Many minor tweaks preventing Exceptions across the game
Turn on multi threaded renderering to give a huge performance boost
Bug Fixes
Fixed a bug where Tracking scores could bleed between different accounts on the same machine
Fixed a bug where the Bug Reporting tool may fail in European countries (Error 400 Issue)
Other small fixes to the Settings menu in the lobby and also the pause menu
Fixes to a bug where the Wrong "GAME" would be listed in the pause menu's Settings
Fixes a bug where the sniper scope may be shown over the results screen
Revert a previous fix for fullscreen issues that seems to have caused more issues than it solved
Fixes to some issues in blinkshot where targets might not spawn correctly