In this hotfix we have added the German translation and the housing services demand system is now dynamic based on buildings that the tribe knows exist. On the other hand we have allowed access to seeds in locked warehouses and fixed or adjusted a small list of reported problems.
CHANGES:
.2 - Locked storage report & allowed access for seeding. - Demanding of housing services based on the services available at each time. - German localization. .0 - New knowledge : Agriculture. - New area : Farmland. - New work group : Farming. - New tool : Stone sickle. - New plant : Wheat, pea plant. - New resources : Wheat grain, flour, bread and pulses. - New production buildings : Mill, oven and tresher. - New policy : Communal tasks. - New achievements : Starting conditions, culture transition. - Environment : Warm & cold clothes depending on temperature. - Environment : Effects taking into account environmental conditions. - Environment : Blizzard effects. - Environment : Forest landscapes beyond the playing area. - Environment : Temperature affects vegetal growth and production. - Notification when sea level reaches your city. - Help button for controls.
FIXES:
.2 - Resource picking not allowed in transformation building for eating. - No lone children in migrant groups. - Requirements notifications on faction culture changes. - Stores must be emptied before dismantling. - Migrants group not being erased properly. - Recovered trunks and dead trees. - Tall grass as the unique resource source for straw. - Learning pace increased for some knowledges. - Bees inside the hive below 5 degrees or heavy rain. - Building task efficiency improved. .1 - Food processing requirements for some constructions tweaked. .0 - Gathering animations and effects. - Savegames folders deleted correctly when required. - Crashes in migrant groups after neolithic. - Visual glitches on human skins and eyes. - Game freezes when settling down and at migrants arrival. - Crash when checking where to move. - Rationing slider not showing correctly.
KNOWN ISSUES:
- This is a WIP version, some texts may not yet be localized. - Rivers are not carved correctly in some locations. - Saved games could become obsolete after an update.
PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.
- Please send us a report if the game crashes and write down report number. - Please use the Steam 'Players' forum to post your feedback, bugs & issues. - Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
-Next we will implement temples and burials.
HOW CAN I SUPPORT THE GAME DEVELOPMENT?
-If you want to support Ancient Cities development, please write a review on the Steam store page.
Ancient Cities v0.2.10.0 Agriculture & environment
v0.2.10.0 Agriculture & environment
When your tribe learns agriculture you will be able to create farms for growing food. You will have to till the fields, plant when the planting season arrives and protect your plantations from wild animals. Temperature will affect the growth of your crops, the growth of wild vegetation, the clothes of your citizens and the effects of the environment in general.
CHANGES:
.0 - New knowledge : Agriculture. - New area : Farmland. - New work group : Farming. - New tool : Stone sickle. - New plant : Wheat, pea plant. - New resources : Wheat grain, flour, bread and pulses. - New production buildings : Mill, oven and tresher. - New policy : Communal tasks. - New achievements : Starting conditions, culture transition. - Environment : Warm & cold clothes depending on temperature. - Environment : Effects taking into account environmental conditions. - Environment : Blizzard effects. - Environment : Forest landscapes beyond the playing area. - Environment : Temperature affects vegetal growth and production. - Notification when sea level reaches your city. - Help button for controls.
FIXES:
.0 - Gathering animations and effects. - Savegames folders deleted correctly when required. - Crashes in migrant groups after neolithic. - Visual glitches on human skins and eyes. - Game freezes when settling down and at migrants arrival. - Crash when checking where to move. - Rationing slider not showing correctly.
KNOWN ISSUES:
- The German translation will be included in the next hotfix. - Rivers are not carved correctly in some locations. - Saved games could become obsolete after an update.
PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.
- Please send us a report if the game crashes and write down report number. - Please use the Steam 'Players' forum to post your feedback, bugs & issues. - Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
-Next we will implement temples and burials.
HOW CAN I SUPPORT THE GAME DEVELOPMENT?
-If you want to support Ancient Cities development, please write a review on the Steam store page.
Ancient Cities v0.2.9.2 Knowledges & requirements HOTFIX
v0.2.9.2 Knowledges & requirements
Some fixes and tweaks based on your feedback. Enjoy!
CHANGES:
.0 - Historical knowledges and requirements. - Cultural hair styles and clothes. - New buildings : Neolithic roundhouse and Mesolithic menhir. - New fences : Small & wattle fences. - New animal : Wild dog. - New river : Tajo and tributaries. - New plant : Allium. - New resources : Roots and Mud. - Landmarks and Neolithic village in the regional map. - Food preferences for humans. - Steam achievents and cloud saved games.
FIXES:
.2 - Shader cache for low, normal and high settings. - Fences: Do not block pass when broken. - River mouths of La Sevre Niortaise and Rother in the Ice age. - Big fireplace now requires logs as fuel. - Architecture knowledge learning tweaked & fixed. - Number of tribe members changes related to start year. - Resources in faction panel ordered by type. - Starting year is saved in the configuration file. - Task icons hide also at first press of key 'K'.
.0 .1 - Knowledge learning tweaks. - Grass growing improved. - Visual issues in piles, loads, hairs and hats ans effects. - Switching audio device while playing. - Stuck notifications after loading a game. - Texture problems when close of some animals and buildings. - Problem reports in gathering groups when pausing. - Group of migrants related issues. - Resources missing when arriving to a new settlement location. - Crash when double-clicking the disband button in an area. - Biface craft specific animation when seated.
KNOWN ISSUES:
- Rivers are not carved correctly in some locations. - Saved games could become obsolete after an update.
PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.
- Please send us a report if the game crashes and write down report number. - Please use the Steam 'Players' forum to post your feedback, bugs & issues. - Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
Next we will implement neolithic agriculture and will improve environmental visuals.
HOW CAN I SUPPORT THE GAME DEVELOPMENT?
If you want to support Ancient Cities development, please write a review on the Steam store page.
Ancient Cities v0.2.9.0 Knowledges & requirements
v0.2.9.0 Knowledges & requirements
Migration brings new individuals and with them new knowledge that will be needed to build better buildings and to create new tools with which to do the old and new activities.
CHANGES:
- Historical knowledges and requirements. - Cultural hair styles and clothes. - New building : Neolithic round house. - New building : Mesolithic menhir. - New fences : small & wattle fences. - New animal : Wild dog. - New river : Tajo and tributaries. - New plant : Allium. - New resources : Roots and Mud. - Steam cloud saved games. - Neolithic city visuals. - Landmarks in the regional map. - Food preferences for humans.
FIXES:
- Visual issues in tool piles and loads. - Grass growing improved. - Switching audio device while playing. - Stuck notifications after loading a game. - Bow hunting & chopping effect. - Visual issues with hair and hats. - Texture problems when close of some animals and buildings. - Problem reports in gathering groups when pausing. - Group of migrants can't reach the tribe in some local maps. - Empty migrant groups after Neolithic period. - Resources missing when arriving to a new settlement location. - Crash when double-clicking the disband button in an area. - Biface craft specific animation seated in rocks.
KNOWN ISSUES:
- Rivers are not carved correctly in some locations. - Saved games could become obsolete after an update. - Temporary performance hiccups are expected when changing graphics settings.
PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.
- Please send us a report if the game crashes and write down report number. - Please use the Steam 'Players' forum to post your feedback, bugs & issues. - Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
Next we will implement neolithic agriculture and will improve environmental visuals.
HOW CAN I SUPPORT THE GAME DEVELOPMENT?
If you want to support Ancient Cities development, please write a review on the Steam store page.
Now working on : Knowledges & requirements
We are working on the main content of this update which will consist of the knowledge system. It is an original and historically correct approach to the typical technology system present in other similar games. The knowledge will come with immigration and will be developed by performing related tasks. Of course, knowledge is forgotten over time if it is no longer applied...
Now working on : Wild dogs
Along with the knowledge system and some fixes we are working on including wild dogs for the new version of Ancient Cities. Stay tuned!
Ancient Cities v0.2.8.0 Migrants
v0.2.8.0 Migrants
Small groups of migrants will eventually arrive in your village. This will be a new way of expanding your tribe, with all that this brings... more mouths to feed, more labour, new mates of childbearing age and, in the future, new knowledges...
CHANGES:
- Migrants groups. - New resource : Flint. - New animal species : Wild horse. - New dance animation. - Work time icon. - Dead subicon for portraits. - Migration tool cursor improved. - WIP : Cultures : Mesolithic & Neolithic visuals.
FIXES:
- Effect bug affecting fireplaces. - Tweaks on hunting, building and fishing tasks time costs. - Tooltip for humans was too large. - Animation compute shader improved for older graphics cards. - Crash in some situations where you are looking for a nearby place out of the sea. - Game launch problem after closing the window on windowed mode. - Resources disappearing when settling down on local map. - Crash when trying to migrate while settling down in the region map. - Text box losses focus when editing. - Policies tooltips not showing correctly. - Crash on storage area disband, when nothing selected. - Loading & window issues at game start. - Some resources disappearing when reaching the local map. - Some children disappear within a short time after a new game. - Human corpse when the building he was in was disbanded with wrong pose. - Migration path shown after creating a new game.
KNOWN ISSUES:
- Rivers are not carved correctly in some locations. - Saved games could become obsolete after an update. - Temporary performance hiccups are expected when changing graphics settings.
PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.
- Please send us a report if the game crashes and write down report number. - Please use the Steam 'Players' forum to post your feedback, bugs & issues. - Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
Next we will implement the knowledge system.
HOW CAN I SUPPORT THE GAME DEVELOPMENT?
If you want to support Ancient Cities development, please write a review on the Steam store page.
Ancient Cities v0.2.7.0 Tribe leader
v0.2.7.0 Tribe leader
The leader of the tribe and its game mechanics.
CHANGES:
- Tribe leader, succesion and constraints on policy settings. - New animal species : Mouflon ( Wild sheep ). - New vegetal species : Blackberry plant. - Trail particles over water, snow and dirt. - New dancing behavior. - Hunters avoid hunting pregnant females as long as possible. - Manual tasks creation tool now sets normal velocity.
FIXES:
- Deleting manual tasks from interface button. - Build task disappear when destroying its work group. - Area creation and edition with circle and square tool. - Graphical glitches near objects when using the camera mod. - Animation glitch when crafting fine sticks by the fireplace. - Chopping issues. - Crash when selecting a very far place to migrate. - Pits not showing correctly. - Some portrait issues. - Linux PROTON AMD support using propietary drivers. - Crash when pressing building hotkey in region map.
KNOWN ISSUES:
- Rivers are not carved correctly in some locations. - Saved games could become obsolete after an update. - Temporary performance hiccups are expected when changing graphics settings.
PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.
- Please send us a report if the game crashes and write down report number. - Please use the Steam 'Players' forum to post your feedback, bugs & issues. - Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
Next we will implement migrant groups.
HOW CAN I SUPPORT THE GAME DEVELOPMENT?
If you want to support Ancient Cities development, please write a review on the Steam store page.
Ancient Cities v0.2.6.0 Biological family
Biological family relationships, improved portraits and some additional content. Some bugs and many game mechanics have been fixed or adjusted.
CHANGES:
- Biological family relationships. - New portrait system : Human portraits improved. - New Animal : Wild Goat. - New rivers in Norway and Spain : Otra, Numedalslågen, Duero, Jucar.
FIXES:
- Dead notifications issues. - Crafting issues and reports. - Increased temperature ranges for some vegetal resources. - Humans & animals reproduction rates increased. - Animal localization issues. - No intercourse with same mother siblings. - Priority not showed correctly in lists when a new building starts to be built. - Current task adherence improved for communal tasks. - Fishing & Production tasks cleared every day to generate tasks nearer to the camp. - Manual chop tasks disappearing. - Constitution : changes do not display properly. - The amounts of the current constitution resources are not displayed correctly. - Hunting group reporting no proper tools. - Tool lack reporting in tribe tasks, clear area, hunt and chopping groups. - Priority control don't working properly. - Child with no fathers. - Crash in human meeting behaviour. - Medium rivers do not show in the European map. - Fix siblings and couples of corpses. - Some localization fixes. - Unusable storage areas. - The pregnant and baby traits disappear when the father dies.
KNOWN ISSUES:
- Rivers are not carved correctly in some locations. - Saved games could become obsolete after an update. - Temporary performance hiccups are expected when changing graphics settings.
PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.
- Please send us a report if the game crashes and write down report number. - Please use the Steam 'Players' forum to post your feedback, bugs & issues. - Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
Next feature in www.ancient-cities.com/roadmap.php Now working on 'Tribe leader'.
HOW CAN I SUPPORT THE GAME DEVELOPMENT?
If you want to support Ancient Cities development, please write a review on the Steam store page.
Ancient Cities v0.2.5.3 Christmas hotfix
This update fixes some issues in the previous version and includes a pair of Christmas goodies.
v0.2.5.3 Christmas hotfix
CHANGES:
- Some non-historical but cute Christmas items. - Manual tasks removed in work groups for simplicity. - Clear tool explained in the tutorial.
FIXES:
- Behavior reporting issues. - Deer horns are not in place. - Tool lack report blinking for hunting and chopping. - Storage areas over services not working properly. - Honey stumps disappearing. - Couple creation and reproduction issues. - Pit placement disappear.
KNOWN ISSUES:
- Rivers are not carved correctly in some locations. - Saved games could become obsolete after an update. - Temporary performance hiccups are expected when changing graphics settings.
PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.
- Please send us a report if the game crashes and write down report number. - Please use the Steam 'Players' forum to post your feedback, bugs & issues. - Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
Next feature in www.ancient-cities.com/roadmap.php Now working on 'Biological families'.
HOW CAN I SUPPORT THE GAME DEVELOPMENT?
If you want to support Ancient Cities development, please write a review on the Steam store page.