+ Added Gnat Venom Dagger, a new weapon that will slow down your opponent from range
+ Added Leg Energy, a spell which increases player speed while sprinting
+ Added new cosmetics, including a unique item for our Patreon supported
+ Adjustments to clouds
+ Adjustment to map on X, should help to address map crashes
+ Fixed Acolyte Witch helm
Patch Notes for Update 12/19/2018
Hope this update find you all well. We expect to see huge FPS improvements for you all. Please hop in, try out the state of the game, and report back on the performance you get.
+ Adjusted shaders to be much more efficient on much of the map
+ Combined critical textures to optimize rendering
+ Improvements to chat functionality
+ Optimized chat for performance
+ Optimized in-game text
+ Changed Cathedral garden grass
+ Rebalanced stamina regen
+ Adjusted clouds
+ Adjusted sky
Patch Notes for Update 12/18/2018
+ Set both cities to be mostly buildable
+ Increased player speed
+ Increased jump height
+ Increased stam pool
+ Completely rebuilt Cathedral City
+ Completely remade roads
+ Moved all Cathedral bottles to the new Cathedral garden
+ Adjusted textures on most objects for smoother frames
+ Filtered rendering on the map camera to address X crashing some players
+ Unstable Energy now will not damage your own strucutures. This is to help with de-greifing your own base without destroying your work
+ Introduced a new version of resource gathering action for grabbing brick along the roads
+ Adjusted shrine visuals
+ Adjusted gps locator
+ Temporarily removed tabletop minimap
Patch Notes for Update 12/12/2018
+ Map-wide rendering optmizations
+ Added footstep sound to sprinting
+ Added sound effect to the moment of gaining and item
+ Massive hit detection improvements
+ Improvements to grabbing loot off the ground
Patch Notes for Update 12/10/2018
+ Removed outer walls around the map
+ Added salt flats to the area past the walls, and a low key boundary wall for the new outer edges
+ Added four huge new structures, with a new mob to fight inside
+ Added a new bottle to the new mob domes
+ Rendering improvements to Cathedral City
+ Optimizations in the forest
+ Added more greeness and plants to the length of the canyon
+ Optimizatons to all player buildings
+ Lowered HP on all bottles
+ Adjusted pathing for all mobs
+ Shrank the map locator icon.(edited)
+ Increased smog density
Patch Notes for Update 11/26/2018
+ Optimizations to object rendering map-wide
+ Changed four inventory slots into adddional clothing slots
+ Improvements to chat functionality
+ Added a new bottle for farming clothing items
+ Adjusted sky colors, clouds, and fog
+ Added flares to teleporting spots that activate when each point is used, these will show on your map (X)
+ Enhanced text descriptions on multiple items in multiple menus
+ Reduced player render distance
Patch Notes for Update 11/19/2018
+ Added new city around the desert bank, Perdition
+ Added safe sanctuary to Perdition Bank
+ Added Perdition Bottles with unique drops
. + Added Perdition Matriarch with unique trading options
+ Map-wide rendering optimizations
+ Moved Sky Pillars rally point to be in easy range of Perdition
+ Optimized Megalith structure rendering
+ Adjusted Crumbler yields when crumbling your own Fossil
+ Improvements to crafting menu GUI
Patch Notes for Update 11/14/2018
+ The Crumbler now crumbles structures that you have built
+ Overhauled building placement system for increased accuracy
+ Various bugfixes
Major Building Update
Now's a better time than ever before to spend your stone and finally set up a home/base in Animyst. This is one of the most game changing updates to date.
Today's patch adds a new tier of building piece that is both small and strong, and allows for players to build a safer base by forcing raiders to craft explosives to get inside. You can hide your home in a tiny crevice, away from wandering players, or out in the open if you are looking for a fight.
Also, don't forget that Animyst is now completely free-to-play, so tell your friends and spill some blood!
Patch Notes for Update 11/12/2018
+ Added a new tier of building material, with structures to go with it: Fossil
+ Added new shrines for Mineral, Gore, and Green magic
+ Added healing explosives and destructive explosives, and a new item for making them: Burst
+ Shrines now drop themselves when destroyed, so you can steal players' shrines and bring them to yours
+ Added a new tool for destroying shrines, as well as your own fossil pieces, called the Crumbler
+ Adjusted stacking quantities for certain objects
+ Added a version checker to prevent people without the latest update from playing
Patch Notes for Update 11/7/2018
+ Added a list of online players on ` key (same key as ~)
+ Added a new ruin structure around the desert bank
+ Added a new rally point, Forest Dome
+Added optimization to player structures
+ Changed Megalith structure textures to be identical to natural rocks