Animyst cover
Animyst screenshot
Genre: Role-playing (RPG), Adventure, Indie

Animyst

Patch Notes for Update 3/18/2019


+ Adjusted bones in the player's hand

+ Possible fix for unlaunched spells

+ Added rotate button and light for paper doll

Patch Notes for Update 3/7/2019



You died thousands of years ago fighting in the army of Friends. A long surviving Matriarch has awakened your dessicated remains, blessed you with an Energy stone which barely keeps you together in the open desert, and set you loose to recolonize what was once.

+ Changed the player model to a skeleton

+ Added loading timer to spawn in screen

+ Improved hit detection on many spells, including all heals

+ Player movement smoothed between clients

+ Fixed bugged spells

+ Adjusted magic visuals on many spells

+ Added new lighting to many spells

+ Added fur to monsters

+ Smoother monster movement

+ Added more rare loot drops to monsters

+ Added new cosmetics into monster loot drops

+ Fixed Gore Rift

+ Buffed Gore Rift loot, including an exclusive clothing set only available when the Rift is open

Patch Notes 2/13/2019



+ Added lots of new cosmetics, with several more coming in soon. Some can be bought from the Kaddish Matriarch, or farmed in other ways

+ Gore rift now rains blood and other loot

+ Complete overhaul to melee weapon hit detection system

+ Adjustments to projectile lock-on, including adding it to several more spells

+ The invisible building pieces have been fixed

Patch Notes for Update 2/7/2019



+ Completed implementation of new hit detection and projectile physics system

+ All rings have been nerfed, so they buff each magic school by 15% and not 35%

+ Fixed convex colliders in Heritage and the new canyon

+ Birthstone is now bigger

+ Adjusted sounds on spawn

+ Fixed some floating bottles

+ Lowered all Gravers in relation to the ground

+ smoother player movements

+ Adjustments to Gore Rift instructions

Patch Notes for Update 2/5/2018



Hey Guys! can anyone here identify this building ^ ?? if so congrats you are OG AF. Here are most of the notes for our patch today:

+ Added new city, Heritage, with a small bank, new bottle, canyon, and gravers

+ Swapped out Canyon Bridge rally point for a new one, Heritage Dune

+ Added Tutorial experience for new spawns in Heritage

+ Changed spawn screen art and controls list

+ Rendering optimizations

+ Added ambient sound zones to the canyon and forest areas, as well as each cursed weapon spot

+ swapped all trees in the canyon and the forest with trees that have better set up colliders. no more getting stuck or having spells blocked by leaves

Patch Notes for Update 1/25/2019



+changed hotbar slots 6-10 to XCV and F

+ more adjustments to hit detection

+ added numbers to HP and stam bars

+ moved other hotkeys to make room for combat keys

Patch Notes for Update 1/24/2019



+ experimental changes to hit detection

+ new map art

+ new spawn screen art

+ added scattered ruin architecture throughout the open desert areas

+ changes to magic casting speed

+ mouse sensitivity and volume given sliders in your tab menu

+ discord link now takes you to a splash page with invite

+ fixed Blessed Snout dropping on death

+ increased field of view

Join Us On Discord

Our community lives on Discord. Join us by copy/pasting this link in the Join Server section: https://discord.gg/NVKAyNP

Patch Notes for Update 1/23/2019



+Building Pieces are fixed and no longer vanish.

+Trinket System including elemental rings that could be purchased in Kaddish.

+PVP EVENTS RETURN starting today at 2:30pm. Check out the new repeating event in The Dome.

+Nerf to Bile Shrines

+Addition of several new clothing items and 9 rings

+Status effects including paralysis and superspeed.

+Several optimizations with the UI.

Patch Notes for Update 1/7/2019



+ Players will now drop the entire contents of their inventory and hotbar on death. They will keep all equipped armor, cosmetics, and trinkets being worn

+ Doubled the slots in the hotbar from 5 to 10

+ Added shift+ click for splitting stacks, and stacks of items can be moved without the extra step of hitting move

+ Added the names of items to spilled loot markers on the ground

+ Several small optimizations

+ Improved items self sorting into stacks as they are gathered