Genre: Shooter, Real Time Strategy (RTS), Strategy
Argo
Hotfix 1.02
Dear Mercenaries,
Last week’s 1.01 update rolled in quite a few big changes and one in particular has made Argo less enjoyable to play, which is the last thing we want. Removing official servers from the Server Browser made sense to us because with an accessible Server Browser we weren’t able to ensure that players are being matched fairly.
The Quick Play feature was developed to help with this as much as we can within the framework of our technical limitations. Sadly, in some regions the feature didn‘t work properly and we saw that very soon after the update.
Because of the reasons mentioned above, we decided to revert the Server Browser removal change from the last update and to return it to its previous state.
This doesn’t mean we’re giving up on the Quick Play feature all together, but we understood it still needs some work to actually help players enjoy Argo.
We hope you consider this to be good news!
Quick changelog below:
Size of the hotfix: 44,9 MB Changed : Official servers are now accessible from Server Browser again.
Fixed : Inconsistencies in receiving leg and arm damage.
Update 1.01
Hello Mercenaries, we are back with some exciting new changes!
First off to summarise the biggest changes done in this update and to explain the design decisions behind those changes, we created the video below:
https://youtu.be/hmjIP32AG10
And now to the changelog:
Size of the update: 2,4 GB
General News:
Argo now only has one difficulty. HUD can be disabled in options.
Server browser/Quick Play changes: To ensure the correct function of Quick Play – having players with similar level matched together, we removed players ability to access official servers through server browser. To find your match, use main menu scenario tabs or QuickPlay tab in Server Browser.
We have improved friendly/foe distinction – Flame uniform received a reskin and protective vests are now faction specific.
Because we reworked the uniforms, player's vests were refunded and you need to purchase them again.
Known Issues:
AK-12 and AK-12 GL power gauge in metagame screen shows incorrect value. The correct power of the weapons is comparable to MXM.
If you host your own game of Combat Patrol, the mission will not end properly. Please use official servers.
Scenarios:
Added: Playing Combat Patrol now earns you xp and currency.
Added: Players speaking through VON are now identified on map and minimap.
Added: Protective vests are now faction specific and should improve the friendly player distinguishing.
Added: Rahim designated marksman rifle (DMR II).
Changed: Metagame - Increased number of magazines on shooting range.
Changed: Combat Patrol - Incapacitated players should no longer get kicked because of inactivity.
Changed: Players who reconnected during the last round can now appear in the MVP screen as long as they have more than 0 points.
Changed: Player can no longer capture a point from inside a container.
Changed: Lowered the volume of footsteps in crouch and walk.
Changed: Lowered the volume of the Flame voiceovers.
UI:
Added: Supporter badges are now visible in Scoreboard and Lobby.
Added: Warning message before inactivity kick.
Added: Server name in the MVP screen
Added: Metagame - Added Field Manual to the shooting range.
Added: Metagame - Added Enter shortcut for saving the name of a loadout.
Added: New messages under MP Score Table to help players mute and vote kick players.
Added: Combat Patrol - dedicated map marker for players in incapacitated state.
Changed: Argo now has only one difficulty, which is with HUD. You can turn HUD off/on before or after match in options.
Other:
Added: New languages – Japanese, Korean.
Changed: Concrete Barrier now sticks to terrain instead of keeping horizontal placement.
Bugfixes:
Fixed: Dead bodies left by disconnected players are now properly deleted.
Fixed: Metagame - incorrect displaying of attachments list.
Fixed: Metagame - displaying weapons from previous account after logging in the second account and launching Metagame.
Fixed: Metagame - displaying of prices of attachments in 1280x1024 resolution.
Fixed: Dropped weapons would not get deleted inbetween rounds.
Fixed: Combat Patrol - Sometimes the player could get spawned very far from the objective.
Fixed: Combat Patrol - Randomized object positions could sometimes collide with rocks and other objects.
Fixed: Floating crates.
Fixed: Various Level Design fixes including FOV fixes in Houdan, Arfield Hangars and more.
Fixed: Inability to reaarm from a dead body under certain circumstances.
Fixed: Overlapping texts in Main Menu in some languages.
Fixed: Incorrect name of mission is now shown in Reward Breakdown screen.
Fixed: Various Localization issues.
Fixed: Team killing kick not working in Combat Patrol.
Fixed: The price of a few Tier 3 suppressors.
Hotfix 1.00
Hello Mercenaries, we are adding small hotfix to address the issue some of our players are experiencing with loging in.
Hotfix Size: 19.4 MB
What will happen now is that if you are unable to login you will receive a message saying why.
Also a disclaimer, we are aware that Leadeboards are "frozen" at this point, and it is so on purpose as we are working on them.
We are now working hard on delivering the next big update.
Stay tuned!
Update 1.00
Hello Mercenaries,
we are back with small update which takes care of quite a few bugs.
Size of the update: 237MB
Known Issues:
Steam overlay does not work on 64bit if Fraps runs as well.
If player leaves a mission during respawn screen in place, he won't be able to select or even see spawn points in respawn screen next time he joins any game. But player is still able to respawn himself and everything else works as it should.
Bugfixes:
Fixed: Stances indicator missing on Normal difficulty.
Fixed: Reward breakdown showing script error when player reaches level 24 or 25.
Fixed: Editor - Error when loading a saved game inside mission scenario.
Fixed: Combat Patrol - Exiltrate task not assigned/displayed if primary objective was failed.
Fixed: Link (Easy) - Broken node indicator after round ending in draw.
Fixed: Teammates missing in map on Easy difficulty.
Fixed: Removed second redundant difficulty choice from QuickPlay for Combat Patrol.
Fixed: Part of text about the reset of skill tree in Russian language missing.
Fixed: Spectator - Double digit value of levels displayed incorrectly.
Fixed: Issue where players would not receive any xp/in-game currency after match.
Release Announcement - Argo OUT NOW!
It has been an amazing ride and we thank each and every one of you, whether you have been with us from the start or just joined in.
- Dev Team
In preparation for the release, we are taking servers down for maintenance starting 10:00 CEST until approx. 19 CEST. We will keep you posted.
Estimated release time: 20:00 CEST
Update 0.77
Hello Mercenaries,
here come ones last update before the big day!
Try Combat Patrol with your friends or play around in Editor.
Size of the update: 9.8 GB
General News:
Difficulty names has changed: Normal is now Easy, Hardcore is now Normal.
Leaderboards and in-game stats will be reset before the release.
If you are unable to log-in even after this update, please contact us on feedback tracker, forums or other social medias.
Future updates should be smaller thanks to a new technology we implemented.
Only the servers which are found under "Official servers" tab in Server Browser or are found via QuickPlay feature generate XP and money, do not trust any site which promises to host/rent servers which act as officials.
Known issues:
In Skill Tree Machine gun I-IV unlock attachments one tier higher than it would be expected.
Script error in 3D editor when you edit loadout. (not game breaking)
Currency and XP gain over 1 000 000 is being listed exponentially.
Link only - Broken main indicator in the top of the screen for Easy difficulty. (Easy Link is only available if you host it yourself)
If you have only one skill point left in Skill Tree and try to unlock bipods, the game wont let you do it.
Loadouts including TRG behave in unexpected ways.
MVP screen - Player with highest score are sometimes sorted as second
Scenarios:
Added: New Scenario - Combat Patrol, 10 vs AI.
Added: You now receive not only XP but in-game currency as well.
Added: QuickPlay feature will help you find suitable matches. If you wish to find a match, click on scenario buttons in Main menu and click "Find server".
Added: White boxes with Cloud logos has been in game for some time, but now if you find them and open them you will be rewarded with in-game currency at the end of the game.
Changed: Automatic server kick now tracks another condition - movement of head to prevent players who are hiding and not moving from being kicked.
Changed: Vegetation such as bushes now doesn't have collision so will not get stuck when you run into them.
Changed: XP and AC rewards on Normal (formerly Hardcore) servers are roughly 33% higher than on Easy (formerly Normal) ones.
Changed: Fall damage increased. Still not lethal, but don't jump recklessly.
Equipment:
Added: Armory in Equipment Screen.
Changed: You now have to unlock weapons and gear for AC (in-game currency) you’ve received so far. Do so in Armory via Equipment Screen.
Changed: XP requirements for levels have been adjusted. Your level might have dropped slightly.
Changed: AKM moved to Assault Rifles III (from IV). AK-12 moved to Assault Rifles IV (from III).
Changed: CMR-76 is now compatible with normal 6.5mm sound suppressors, too, so it's compatible with silencers from the same tier in the skill tree.
UI:
Added: You can now access Editor through main menu and create your own missions.
Added: Messages with links about “Supporter’s pack”, these will only be active upon release of the game.
Added: Tutorial videos are now accessible by clicking on the scenario button in main menu and clicking on the play button above scenario description.
Added: Level of player is now visible in MVP Screen, Lobby and Scoreboard.
Changed: Message tweaks about linking main.
Changed: Friendly players are now visible on GPS.
Changed: The uniform pictures in Loading Screen have been enlarged to help players memorise the outfit of each faction.
Changed: After a player performs a Friendly Kill a message will appear to make him aware of what he did and to remind him who is friendly and who is foe.
Bugfixes:
Fixed: Missing Sound: Sprinting in shallow water.
Fixed: Reward screen - Skill point incorrect count.
Fixed: Reward screen - Incorrect information about gained XP.
Fixed: Reward screen - Missing reward UI parts for winner.
Fixed: Score - 1 point for kill instead of 100.
Fixed: Throwing grenades during the round start count down timer is no longer possible.
Fixed: Various Level Design fixes including levitating objects and clipping of assets.
Fixed: Clash - Various LOS (Line of Sight) issues between points fixed.
Fixed: Sudden Disconnects were not handled correctly (remaining AI).
Fixed: Clash - Flags change color to grey when defending and don't change back.
Fixed: Scopes - Incorrectly set zeroing. (Every scope should now be properly set to 100m zeroing)
Fixed: No Ammo on the shooting range.
Fixed: Player gained points from claiming airdrop after he located terminal.
Fixed: Unsynced PC time resulting in "Unable to reach Bohemia servers message".
Fixed: Mismatched uniforms and added fail safe mechanism.
16.5 - SERVER MAINTENANCE (16:00 - 18:00)
Hello Mercenaries,
for upcoming 2-3 hours expect servers to be down due to maintenance.
Devblog - Impact Imminent (June 22nd)
Hello mercenaries!
Over the past few months you've been fighting hard over the scraps of "Argo" space station. Meanwhile, we've been working hard on expanding and improving the game. And now we're finally able to announce the official release date: June 22nd is the day when Argo will be released as a free game on Steam!
As some of you might have already noticed, we'll be updating the game's name from "Project Argo" to simply "Argo". This also means that Argo is no longer a Bohemia Incubator game. Speaking of Bohemia Incubator, even though we didn't know exactly where we'd end up when we went down this new road, it's mostly certainly been worth it. If you remember the Bohemia Incubator video and the very first Argo devblog, we pursued a variety of goals with this project:
Learn and practice multiplayer design
Collect player feedback
Support the Arma 3 platform
Introduce a 'metagame'
Release a product in 2016
Looking back over what have been busy months, I can proudly say that we've accomplished each of our goals. We now know much more about what it takes to develop a competitive game, thanks in no small part due to the amazing feedback of our players. Additionally, we've introduced a metagame where players can unlock new weapons and gear. This has helped us both in terms of design as well as by taking some first steps towards developing the online systems that can facilitate such a metagame. Meanwhile, the Arma 3 platform will be receiving Argo's Malden terrain for free in the form of the Arma 3 Malden DLC (also releasing on June 22nd). Last but not least, our team has successfully released the Open Prototype in 2016, and with that experience under our belt, we look forward to Argo's official launch in three weeks.
But perhaps more of interest to you, the player, is how the game has changed since the Open Prototype release. On a higher level, we always intended Argo to be more fast-paced and competitive in nature than Arma 3. However, over the course of the development, we've slightly adjusted the game's pacing in various ways to emphasize teamplay and communication more. Aside from that, here's a list some of the other highlight changes and additions:
We reduced the number of in-game UI elements to immerse players more into the game
We introduced leaderboards
We implemented a metagame where you can earn points and experience to unlock new weapons and attachments
We did several iterations on the terrain
We re-designed the Link game mode (read the blog for more info!)
We will add the Combat Patrol coop mode, which lets you go on a mission with your friends and you can replay this mode on almost any part of Malden
Furthermore, as a special bonus, Argo will also include a trimmed down version of the well-known 3D Scenario Editor from Arma 3. Although we still see Arma 3 as the primary modding platform, and therefore the available content in Argo's editor will remain somewhat limited, we still wanted our players to be able to create their own versions of Argo game modes or even completely new ones. Creativity stands at the core of all Bohemia games, and Argo is no different.
Everything in Argo will be available completely for free to everyone. There are no hidden micro-transactions, and there isn't any type of payment required to be able to play the game. Just claim Argo on Steam or the Bohemia Store, and you'll be able to enjoy everything it has to offer, for FREE! At the same time, we know that some of you are eager to support our development, and for those we'll be offering the completely optional Argo Supporter's Pack in the form of a DLC on Steam, which you can pick up at €10/$10. To express our gratitude, the Supporter's Pack will come with a few cool in-game rewards:
Set of 13 exclusive animations for the MVP screen
Bundle of 23 unique apparel items, including facewear and headwear, and backpacks (these items are purely cosmetic and do not offer any gameplay benefits)
Highlighted name in the leaderboards
Access to premium servers that will be exclusively available for Argo Supporters
Access to vehicles in Argo's Scenario Editor
Finally, on top of the official launch of Argo, and in celebration of the Arma series’ 16th anniversary on June 22, Bohemia Interactive will be releasing Argo’s re-imagined Malden terrain for Arma 3 in the form of the free Arma 3 Malden DLC. This free package will include the 62 km² terrain of Malden, plus Arma 3’s variant of the aforementioned cooperative Combat Patrol multiplayer mode. The exact details of the Arma 3 Malden DLC will be announced later.
Whether you'll be purchasing the Argo Supporter's Pack or not, we want to thank everyone who has been playing our game, shared their feedback, and reported issues. We hope to see all of you on the Malden battlefield for many gaming sessions to come.
That's a wrap for now. Be sure to mark June 22 in your calendars, and most important of all, enjoy the game!
Lukáš Haládik
Project Lead
P.S. Did you know that June 22 is a special date for our company? Sixteen years ago, on June 22nd 2001, Bohemia Interactive released its first major game Operation Flashpoint: Cold War Crisis. With Argo's in-game terrain Malden being a re-imagination of the classic OFP terrain, we felt this would be a fitting way to celebrate the anniversary!
64-bit Executables
Hello mercenaries,
after thorough testing on Arma 3, we decided to add 64-bit executables for Project Argo as well.
- These 64 bit executables are of the same version as the current game (0.76) and they are compatible with the latest update.
- The right version for you will be automatically chosen upon launch of the game (64-bit for 64-bit system, 32-bit for 32-bit system)
As always, if you encounter any issues, report them to our feedback tracker: https://feedback.bistudio.com or forums: https://forums.bistudio.com/forums/forum/207-project-argo/