Astra Exodus cover
Astra Exodus screenshot
Genre: Strategy, Indie

Astra Exodus

Slitherine and Atomic Kaiser team up to publish Astra Exodus!

Slitherine and Atomic Kaiser are partnering in the development of a new 4X strategy game, Astra Exodus.

https://www.youtube.com/watch?v=U2dNNr6K_n4

Astra Exodus is a single player turn-based Sci-fi 4X strategy game inspired by classics such as Star Control. It features a multiple-choice narrative driven epic campaign, top down real time tactical battles and an extensive semi-randomized research grid.

Take the chance to lead humanity back home, while uncovering the mysteries behind the Exodus, across a choice driven narrative campaign. Or otherwise, challenge yourself in the Sandbox mode, by leading any of the various alien factions to several possible victory conditions.



Throughout the strategic campaign you will find yourself fighting for supremacy against other alien empires. Experience intense deep tactical battles where you will need to outsmart and outmaneuver your opponents!



Starships in Astra Exodus can be completely customized at will. You can create your own ship designs by choosing from over 100 modules.



Moreover, Astra Exodus is built with modding in mind. Tinker, change and customize the game to your heart's content. Adding new or modifying existing starships, factions, troops, technologies, and virtually everything to the game.

Astra Exodus is due to release on PC and Steam later this year! For more information please refer to the product page.

Last but not least, we are looking for Beta Testers willing to give a feedback and help us hunting for bugs. You can join the Beta by applying here.

https://store.steampowered.com/app/880750/Astra_Exodus/

Published new closed Beta version B046

Version Beta 0.4.6 Changes


+ Decreased the in battle fleet formation offset, so ships start formed up closer together
+ Increased the base evasion for smaller ships, so they survive better against larger ships
+ Doubled the structure, armour and shields hit points for all starship classes
+ Changed the Might format text to use K convention for Starships, Designs and Fleets
+ Fixed a bug on the ship design screen, in which Modules failed to be selected, when you removed one from multiples
+ Fixed the Subspace Web effect, so it looks better on bigger ships
+ Optimized starship battles performance by avoiding the creation of unneeded gameobjects
+ Fixed a bug on big ships, in which a damaged section's shader, showed an all black sprite.
+ Added fighters/bombers to a starships Might calculation, to better reflect it's capabilities
+ Fixed a bug in which the player could land more troops in a Colony than what it supports
+ Added a sound effect when a troop lands on a colony
+ Added a button to launch garrisoned troops, that shows up once the player hovers the mouse over them

Published new closed Beta version B045

Version Beta 0.4.5 Changes


+ Made the research summary text on the upper main UI bar clickable, so it brings forth the Research screen
+ Adjusted starship starting positioning offset and improved test battles
+ Fixed a bug that was returning empty defense fleets, on random test space battles
+ Fixed a bug which generated unneded scene check on space battles
+ Added a setting for disabling/enabling the start of a battle on the lowest speed
+ Fixed the boost engines effect alignment, with the movement vector heading, for defending ships on a battle
+ Make sure to start all space battles on the slowest speed setting by default
+ Added a globals.lua file parameter to enable debuging on a build
+ Fixed a Rare bug related to the galaxy size, stars count and player starting positions which would make galaxy generation fail
+ Fixed a graphical bug with the Followers of Kala leader for the Hostile stance
+ Implemented a right click auto diplomacy request deny, from the corresponding DataNet notification
+ Decreased overall AI sociability, so it doesn't message the player that much (only 12% in the worst case)

Published new closed Beta version B044

Version Beta 0.4.4 Changes


+ Adjusted the Freighter and Industrial conversion desire for the AI, as they had too high of a priority
+ Added collapse system for installed support modules, with a number indicating how many there are of each kind
+ Fixed a bug that had the AI incorrectly value the desires for a Colony
+ Adjusted player start distance, so factions start further apart.
+ Added sound effects, localization and tooltips to the new new focus labor buttons on the colony screen
+ Included a proper UI for the new focus labor function on the colony screen
+ Added a focus labor function to the Colony panel, so it optimizes the laborers accordingly
+ Now colonies automatically start producing a conversion project when idle at turn end

Published new closed Beta version B043

Version Beta 0.4.3 Changes


+ Fixed a bug with AI only ground battles autoresolve, which involved somehow invincible troops
+ Fixed a bug regarding empty AI fleets engaging somehow in battle
+ Fixed a bug with heroes, when they surpass the experience for their last level and the AI wanted to upgrade them
+ Added internal AI testing functionalities from the main menu, including randomization of variables
+ Fixed the colors and order of the factions in the graphs, plus improved the overall screen look
+ Fixed the Materials/Credits graphs in the Government panel, which were showing incorrect values
+ Updated the SW mod to be compatible with the latest version
+ Implemented automatic version description for mods once uploaded to steamworks
+ Added the mods version to the main menu screen UI
+ Improved the overall look of the profiles screen
+ Added tooltips to the previous/next buttons on the mission briefing screen
+ Added a way to skip the campaign mission briefing on the corresponding panel

Published new closed Beta version B042

Version Beta 0.4.2 Changes


+ Adjusted the amount of starsystems, distance between them and presence of planets to improve gameplay
+ Now the AI should prioritize conversion projects better, focusing for example Housing for new colonies
+ Added an UI indicator, with a helptip included, to notify the player how many specialization techs can be researched
+ Now whenever a Hero on assignment is selected, the proper Fleet/Governor will be shown first, on the Heroes main panel
+ Fixed a bug that happened when calling an Ally to join a war, who didn't already met the target of the war declaration
+ Improved AI desire for Freighters, so it doesn't build too many of them
+ Fixed a bug that happened when the AI tried to attack an undefended enemy Outpost
+ Troops should are now less preferable for the AI, as well as industry conversion projects
+ The AI now prioritize more expensive projects on the most industrious planets and viceversa
+ Fixed bug in which sometimes the player's resources, were being shown as negative
+ Now on the diplomacy panel, if any faction is selected when opened, it'll be properly highlighted
+ Fixed wrong morale numbers and colorized them, in the Colonies panel
+ Now the module panels close, when changing sorting by role or selecting a design, within the Designs panel
+ Now you can click through the DataNet notification area, to select starsystems to view or when assigning move orders
+ Fixed a bug that was causing music to be played over the DataVids on the in game videos
+ Now when DataVids end, the last frame and description are left on screen, for the player to read/view
+ Fixed a bug that was preventing DataVids from finishing correctly
+ Improved the description of area of each DataVid, both in the main menu as well as in game

Published new closed Beta version B041

Version Beta 0.4.1 Changes


+ Made sure to deselect all designs when opening the designs panel
+ Cleared all non default/standard Starship Design files, plus improved the organization of files
+ Fixed a Bug related to fleet names and the assignment of admirals, when loading a save game
+ Blockated colonies now can't rush build projects when blockated by the enemy
+ Now wormholes are not shown in a starsystem, when going to the planet view
+ Fixed the Oklito Acahuna Constructor and Nolomin Defender Cruiser Classes, which were missing some sprites
+ Made sure to shown Infinite or Inf., when the ordnance carried is infinite. The same for heroes on missions.
+ Improved the graphics and overlay progress bar in the space battle screen
+ Improved the colony build queue panel UI objects
+ Adjusted credits and freighters available to the player in the different Era Starts
+ Fixed a bug that was preventing the lower bar from being hidden, after a space battle, on the starsystem view
+ Now when first meeting a player, his or her home starsystem will be shown on the map, regardless of range
+ Fixed bug which was preventing the Fleet or Colony detected from showing up, when first meeting a player
+ Fixed bug which was making tips less random on start

Published new closed Beta version B040

Version Beta 0.4.0 Changes


+ Depurated the Starsystems name list, to remove duplicates and flesh out the more personal ones
+ Added the occupied freighter space to the Troop tooltip to compare between them
+ Freighters used for troops, now correctly show up on the the breakdown of available(in use) freighters
+ When assigning an Admiral or Governor from the corresponding panels, now the Hero screen will select automatically a candidate, if available from those hired
+ Now the Housing Construction project does not automatically repeat, if the maximum population for the Colony has been reached
+ Fixed a bug in which ground stats of troops were not set correctly on game setup, when belonging to factions that have relevant traits
+ Fixed a bug in which faction modifier traits, regarding ground combat, were not being applied correctly after loading a game
+ Fixed a bug in which troops for certain factions, were set to default color, after loading a game
+ The Planets panel, in the Starsystem view, now is not hidden if a fleet is selected outside said system
+ Added an Info button, to read the background lore or file on any hired hero
+ Fixed the effects of several installations on Pollution/Corruption. For example: Governing Center
+ Localized and improved the generation/management of fleet names
+ Improved the overlay in general of the Fleets screen
+ Added a button to center the galactic view on any selected Fleet to the corresponding panel

Published new closed Beta version B039

Version Beta 0.3.9 Changes


+ Disabled hotkeys, for camera and panel manipulation, while typing a save file name
+ Ground battles now start 5 seconds after all troops have been deployed, either automatically or manually
+ Adjusted starship/troop UI element values, plus some datanet icons and element selection issues
+ Fixed a bug that was preventing the player from splitting ships from troops, when the fleet had only one starship
+ Fixed a bug that was preventing saving, when starting over from a starmarine mode game
+ Fixed bug with elite starships hull strength, after a game load
+ Added Starsystem and Date to the space battle screen(battle name)
+ Added new art in the form of plaques and a new application logo to the game
+ Fixed a bug with the hero Ancient ability, which was preventing the player from getting the effect
+ Non upgradeable skills(like ancient) are no longer upgradeable as they should
+ Now you can use the Esc or middle mouse button to close the selected fleet panel
+ Corrected spelling and grammar errors on Gametips
+ Added background variation to the loading panels from the game and battle scenes
+ Added a system to vary the background screens used when the game starts and a game is starting

Published new closed Beta version B038

Version Beta 0.3.8 Changes


+ Added a visual notification when the game is automatically saved on the starmarine mode
+ Improved the troop UI elements used in ground battle panels
+ Improved the starship UI element used in fleet selection and starsystem battle panels
+ Expanded and improved the starship tooltip, so it shows big values (in Ks) nicely
+ Improved the readability of tooltips in general
+ Adjusted spawn points, so fleets face each other at the start, diagonally across the battlefield
+ Fixed a bug on the campaign panel, when no profile is selected and the player wants to go back
+ Improved the Ilumina Starnation logo, which was pixelated at full screen
+ Fixed a bug in which starship abilities description were not being shown correctly
+ Changed resources tooltips, so they highlight the value form, with different colours; in all localizations
+ Added alternating gametips on game start, to improve first time experience with the game
+ Added a corresponding icon to each possible setting in the BattleSpeed control, within tactical space battles
+ Added a fade out to the loading screen, used when switching to and from a battle, and a fade in to the main menu
+ Improved Advice and Gametip texts so they are more readable, specially on smaller screens
+ Updated the planet indicator UI control icons with new art!
+ Fixed a graphical artifact with some art assets of the Freudalim Hold
+ Further reduced the required time for the game to start by improving internal asset loading
+ Added multiple thread support to loading of graphics and data on startup