Fixes etc:
- Started implementing a larger code structure related to Empty in preparation for future use and to fix a particular bug
(^^ as a result of this fix levels with Empty might contain new lua bugs, reports are very much appreciated!)
Adjustments to these levels:
- Across
- Power Generator
- Ghost Friend (maybe it actually works as intended now?)
Patch - April 17th
Version ID: GX
Fixes & tweaks:
- Added 3 new levels! I'll try to refrain from adding any more because that's not very elegant, but here we are for now. You can find one of them in Rocket Trip as a variant for Horror Story.
- Changed "Force default colours" to "Force high-contrast colours" and made the setting use a slightly altered palette. This'll be adjusted further in the future if needed.
- "Fixed" a bug with Empty (that is, added a solution that doesn't fix it fully but makes it less of an issue)
Adjustments to at least these levels:
- Ghost Friend
- Trapped
- Heavy Cloud
- Torn Apart
- Tangle
- Grand Stream
- Tectonic Movements
Patch - April 12th
Version ID: GW
- Fixed the area completion effect not staying in the correct place in some cases
- Made background particles appear & disappear correctly when toggling the corresponding option in the settings menu
- You can now adjust the game's window size when in windowed mode by pressing Control + 1/2/3 etc (this might become a proper settings option eventually)
- Fixed a crash in Ultimate Maze (probably not fully)
- Reduced Garden's required level count for clearing
- Fixed background particles in one particular case appearing wrong
Adjustments to at least these levels:
- A Way Out?
- Another Way
- Ghost Friend
- Pillarwork
- Entropy
- Horror Story
Patch - April 9th
Version ID: GV
- Replaced Secure Cottage with Fireplace
- New level: Pillarwork! Located where Fireplace used to be
- New option to disable particle effects
- Shuffled levels a bit in Cavern
- Fixed a colourization error in one of the endings
Additional tweaks to at least these levels:
- Dead End
- Lock the Door
- Vital Ingredients
- Ghost Friend (although apparently it's too easy now, haha)
Small patch - April 5th
Version ID: GU
- Promoted Skull House to an extra level
- Added Lovely House to where Skull House used to be
- Some underlying work for potential future features
- The Linux build should work again
Note that Lovely House replaces the level ID that was used by Eye Of A Needle, a deleted level, so now everyone should be able to get the full number of level clears.
Patch - April 1st
Fixes & changes (among others):
- New fix for the audio issues
- Fix to an area not getting the "completed" flower
- Fix to the new zoom mode potentially not working
- Fix to save slots 2 & 3 sometimes bugging when you start a fresh game on them
- Fixed a level with "Cliff" not appearing properly as an object
- Fixed a lua error related to undoing when Float is involved
Adjustments to at least these levels:
- Guardians
Hotfix again
- Fixed an audio crackle that was re-introduced to the game
EDIT: The hotfix has been rolled back since seems like it caused more problems.
Patch - March 29th
Version ID: GP
- Fixed a newly-introduced bug related to "Not"
- Fixed a bug where undoing didn't revert certain qualities
- Fixed a bug where the main map included unintended areas as being required for completion
Adjustments to at least these levels:
- Buried Treasure
- Depths
- A Way Out?
- Another Way
- Insulation
- Secret Garden
- Babas Are You
- The Pit
Hotfix #2! and #3
- Fixed the Settings menu issue, for real this time
- Moved Research Facility to Solitary Isle
- Adjusted Meteor Strike
- Adjusted A Way Out?
EDIT:
- The recent Pull bugfix broke another thing, should be good now
- Hopefully fixed a problem with Float
Hotfix!
- Fixed an infinite loop related to "Pull"
- Fixed the settings menu being wonky (hopefully)
- Adjusted the level "Research Facility". It might migrate to a later area in the next patch, though.