Bug Fixes: Item pouches automatically close before combat begins Closing pouches in the store no longer results in losing money Items from pouches should not be destroyed accidentally Now properly save enemy icons in boss rooms Fixed a bug where locked chests could disappear after loading games - leaving character running in place Improved Chester Rattums - now properly gives items of the right size Fixed saving collapsing rooms
Balance Aged Shield - forge slots 4 -> 1
Halloween Hotfix 2
Bug Fixes: Fixed Chester Rattums - no longer locks the game Fixed a glitch where part of the map could become invisible Fixed a glitch when loading with the candy pail Fixed a glitch with a curse translation Fixed a glitch when loading old saves into the version 27+
Halloween Hotfix 1
Bug Fixes: Fixed the description of the "horns" item Fixed the month on the Early Access page Fixed translation for Satchel's Tutorial Fixed the vision of danger, which wouldn't show some enemies Dark Lady now gives appropriate experience Fixed a glitch with placing items as Tote Fixed particle systems of collapsing rooms
Changes: Temporarily removed the spellsword's ring (will add soon) Candy Apple - 8 -> 10 hp
Backpack of Candy Halloween Event!
SCARY HALLOWEEN!
Hope you have a scary fun holiday! Team Backpack sure is! We've got a huge update coming for Halloween!
Hear the spooky new music! Meet the Pumpkin King! Use new outfits!
Here's what you will do in the Halloween event:
New Stuff: Halloween music Halloween main screen 11 new Halloween items! Added 4 new common items! You can now see more of the map.
Completely redesigned the map creation.
All floors (after floor 1) have 1 store and 1 forge guaranteed
Floors should be more consistent
Floors have more possible arrangements
Many new things in the map including Elites, Collapsing rooms, and expiring events
Several new enemies including elites
Healers are always found on boss floors
Several new events in each biome! New dice based minigame! Totally new curse and blessing system that makes curses far less penalizing New biome that you can travel to! New combat song New costumes for Satchel, Purse, and CR-8 Three new challenge modes!
Changes: Endless Dream now lets you see the entire map Endless Mode now allows you to go through the Bramble instead of forcing you into the Crypt each time Endless Mode now displays your loop number each time you defeat the final boss Charmed enemies are automatically deselected Helmets no longer have the "disable helmets to the right" property Boots no longer have the "disable boots to the right" property Improvements to the UI, options menu, and reorganizing menus Energy is now hidden when outside of battle SFX for gaining/losing gold SFX for when you gain energy
Balance Changes: Broken Ring is now uncommon Bag of Shurikens now costs an energy to use Magic Star Bag now increases mana cost per combat Shuriken forge now adds energy per combat instead of per turn Velvet bag now adds energy per combat Ball Hammer is common. base damage 4 -> 3 Claw Hammer is now uncommon Violin base charm - 6 -> 3 Spoiled Milk - self poison 3 -> 2 Soldier's Buckler - rare -> uncommon Wizard Staff -> projectile Fire Staff -> projectile Cursed Blade - Legendary -> Rare Cursed Whetstone now applies to all adjacent weapons - no more selection Travelling Warrior 35 -> 30 xp Snake 22 -> 10 xp Cost of gaining max hp at the healer 8 -> 10 gold Cost of heal at the healer 5 -> 4 gold Chipped Sword common -> uncommon
Bug Fixes: Footprints now always appear behind events on the map Hopefully fixed the bug where parts of the map would not appear Hopefully fixed the bug where the game could soft-lock your inventory after leveling up Fixed particle effects on destroyed items
If you cannot wait until Halloween you can play this now on the Public Testing Branch! Remember that the testing branch may have more bugs and you could lose your save game!
Stay SCARY!!!!!!
Satchel Hotfix 3
Changes: Added resolution for 1366 * 768 Added resolution for 3840 * 2160 Enemies will no longer become "uncharmed" at the start of their turn. They only change teams at the end of their turn
Bug Fixes: Fixed a bug where manavalues in the Item Pouch would not be properly displayed after loading a game Fixed a bug where rerolling items from the pouch could result in getting free items Deleting save games now has a more standard "Are you sure?" message Hopefully fixed a bug where items could sometimes lose their reference to special effects Hopefully fixed a bug where rooms could not appear sometimes Fixed a glitch when creating gold with the Orksork ax
Satchel Hotfix 2
Changes: Map spaces now fade-out into the distance - easier to see edges of map Violin base charm - 8 -> 6 The alpha star now takes 2 energy to use
Bug Fixes: Updated drop-rates of different shurikens Toad's Hammer is now conductive Robin's wand is now conductive Hopefully fixed bug of map not revealing properly after some battles Improved calculations of pockets - hopefully fixing some glitches with the talon shiv Charmed raccoons will now return your gold when they flee Fixed a layering issue that could appear with the bird decal at the bottom of Satchel's bag Fixed an issue while quitting in "Delete Save on Death" modes Fixed an issue when loading from "Delete Save on Death" games where your inventory was locked Heavy and Floating Items can no longer fall into pouches Vermillion Energy no longer highlight other vermillion energy Fixed an issue with rotating Satchel's level-up blocks
Satchel Hotfix 1
Changes: You can now open pouches by hovering over them with an item Slightly decreased the luck gained from the lucky star The alpha star no longer generates luck Shurikens can only spawn less rare shurikens. Hold on to your shuriken bags! Spawning items (like Shurikens) at the end of combat does not require an "in-combat" reorganize event.
Bug Fixes: You can no longer get repeat relics by storing them inside an item pouch Enemies will not steal from you while charmed Fixed a softlock when the Ultra Knight dies from burn Fixed the description of the metronome Fixed the Crow Hammer - which didn't add gold properly Fixed a glitch where reloading saves could remove the SFX from instruments Fixed the name of Vermillion Energy Fixed a glitch where the game wouldn't calculate pockets properly after a load Fixed a glitch that can occur when opening the map while using items Fixed a glitch where you could save while moving or while in a locked room Fixed an issue with the water-flask and steak when you get them from the "Spin the Wheel" minigame Fixed a glitch where you couldn't sell items from the pouch Cannot find star bags in Another Way You cannot find drums in Bird Ninja or Builder Bird Fixed some layering issues with items in the pouch Fixed an error with the pouch sprite after loading
Satchel released to the Testing Build!
Satchel has been released to the Testing Branch!
How can I play the testing branch?
We are trying to keep the main "default" branch of the game working well. So... if you want to test the absolute newest content you can instead select the "Testing Branch" from the Beta menu in Steam. First choose "Properties" on Steam. Then from the "Betas" menu choose the branch that you want to download. Please note that the Testing Branch is for testing. Yes it has the newest stuff, but it's also likely to be glitchier. As well, it increases your chances of save data corruption. So please join us at your own risk
Full patch notes: New Stuff: Added in Satchel Added in two new Run Types Added a "pouch" where you can store items Added in a new combat song Added in hammers Added in throwing stars Added in instruments Added in new "discovery" events Added in a new "Forge" system Added in a new enemy that steals gold
Changes: You can now fight groups of 5 and 6 enemies Some items now play sound effects when they are used Gold is no longer carried in your inventory, but is displayed at the top of the screen Items can be forged multiple times and each item has a number of "forge slots" in the bottom right of the card Added new forge options for instruments and a rage forge Endless Dream now allows for unlimited forging of weapons Dungeons are now mostly hidden and when you defeat enemies more rooms appear Teddy Bear sword - rare to uncommon Grandmaster summons only one enemy at a time Map now opens automatically each time you go to a new floor Changed how the game takes screenshots for saving Updated translations
Bug Fixes: Fixed several glitches related to the new character Feral Badgers no longer lose active status effects Fixed sound effects on the main menu and when applying poison to enemies Fixed glitches related to spawning item fallbacks
Balance Update Hotfix 3
Version 25.1
Changes: Updated translations You cannot find the pick-axe in big mode You cannot find the earthstone blade or the double-halberd in no-xp mode
Bug Fixes: Fixed a glitch where the unstable mana wouldn't spawn Hare Defenders now receive targeting on Spawn - preventing you from targeting behind them You cannot press combat keys while looking in the item atlas Fixed the rabbit, who would sometimes attack himself Fixed the lizard king sword, which was detracting energy down to 0 Fixed the gardener's helmet, which didn't count spaces properly Fixed a glitch where some item effects could be applied twice - especially from the fluffy cotton
Balance Update Hotfix 2
Version 25.0
New Stuff: Added unstable mana Added Dark Lady's Potion Added Matchbook (for Tote)
Changes: Items can only be used with the forge one time Only standard chests can spawn as mimics Spiked helmet common -> uncommon. Spikes per turn 4 -> 3 Gardeners helmet -> does 5 damage Hourglass 200% -> 150% bonus damage and only removes damage for this combat Red Hoodie - Rare -> Legendary Knight armor - uncommon -> common Chainmail -> rare -> uncommon Bramble - self poison 10 -> 3 Fishing Hook - energy 1 -> 0 Fuel Pellet can be played over other items Flower Cleaver - takes 1 energy to summon Club - 2 -> 3 weak Grandmaster summons 2 fire geckos and does +2 damage per attack King 700 -> 750 damage -now summons more frequently and summons hare defenders Turtle damage decreased by 3 points - block decreased Hare defender +5 block +5 health Added honey guide to the cobra bat encounter Snakes and Cobras now spawn with hare defenders Ultra Knight spawns now don't attack on their first turn Queen bee +2 damage on attack Rude Rooster +1 damage Badger Boss now does rage after summoning Hawk Knight does fewer curses and does -8 damage per attack Rabbits now attack on their "block" turn Hermit Crabs +6 hp -4 block on their first turn Bearded dragons now spawn with small ratwolfs
Bug Fixes: Fixed an issue where bosses could sometimes appear on non-boss floors Fixed the Ring of Dreams so the effect stacks Fixed a glitch with backpack space colors after on-create effects Fixed some weirdness with costs of items being changed Fixed items that would incorrectly show the "modified" animation Fixed text on the Shady Trader Carvings from chests now fly to the top of the screen Fixed a bug where you could open chests while the options screen was open Adjusted stat tracking so we record the change in the player's health throughout the battle -instead of the total damage dealt