When a competitor threatens their business, the Dark Market sends their Liquidators - a vicious hit squad that specializes in "involuntary asset liquidation". Your job is to dissolve enemy squads from the Battlefield and capture areas critical to the Dark Market's bottom line.
The Liquidators are here to get the job done.
From tighter playspaces, smaller teams to infantry only, this 2-week only, mid-season event is prime close-quarters combat. Play your cards right and make the difference. Your squad will need it.
Come join us as a vicious hit squad in the time-limited The Liquidators Event between October 11-25, and earn unique rewards.
New Mode: Tactical Conquest
Play a smaller infantry focused and fast-paced close-quarters variant of Conquest. You’re pitted against opposing squads where you’ll try to capture and hold three flags. Win the round by depleting the enemy tickets.
Squad-based gameplay is going to be key here when attempting to retain control of objectives. Make ample use of Spawn Beacons, potential flank routes, and charge enemy-occupied objectives as a team. The more people on the objective when capturing, the faster the capture speed.
We’ll rotate the player count for Tactical Conquest during the event:
Week 1 - 8v8
Week 2 - 16v16
Tighter Playspaces
Fight to eliminate the competition on tight playspaces in Arica Harbor, Breakaway, Caspian Border, Discarded, Renewal and Stranded.
New Missions & Rewards
Earn Ribbons in Tactical Conquest to unlock unique rewards during the event:
10 Ribbons - Epic “The Shield” Player Card Background
Battlefield™ 2042 EA Play* Rising Tide AM40 SMG Weapon Skin
Join EA Play to make your games more rewarding with access to great player benefits and a library of top titles. Members get more from your game including monthly member-only rewards like this month’s Weapon Skin in Battlefield 2042. And when it’s time to find your next favorite game, we’ve got you covered with an ever-expanding library of our fan-favorite series and premium games. You can even try out select new release games for up to 10 hours of playtime with no commitment. If you decide to buy, your saved progress will carry over, so you can continue where you left off. Our members also save on purchases of EA digital content, with a 10% member discount. Letting you save on full games, points packs, and DLC. Find out more about upcoming EA Play benefits at https://store.steampowered.com/subscriptions/ea or follow us on Twitter @eaplay!
*CONDITIONS, LIMITATIONS AND EXCLUSIONS APPLY. SEE https://tos.ea.com/legalapp/eaplay/US/en/PC/ FOR DETAILS.
Battlefield 2042 - Update #2.1.0
Hi everyone,
We’ve loved seeing you explore everything that’s new in Season 2: Master of Arms. We’re now ready to dive into the first Update for Season 2, and we’re looking forward to getting it into your hands.
Update 2.1 for Season 2: Master of Arms releases on Tuesday, September 27 @ 08:00 UTC.
Here’s an overview of some of the key changes and improvements that are included in this Update:
A reworked version of Renewal, bringing an improved gameplay flow, new cover, terrain improvements and shorter distances between flags
The new Polaris RZR in-world vehicle, for swift traversal across the Battlefield
3 new Vault Weapons for the the All-Out Warfare arsenal, bringing even more weapon variety; the P90, GOL Sniper Magnum and the M1911
Improvements have been made to reduce instances of mouse input latency
Balance tuning for Attack and Transport Helicopters, and the Nightbird
Irish’s APS-36 Shootdown Sentinel improvements that ensure it now blocks M320 LVG and M26 Mass Frag attachment grenades
AM40 and Avancys bullets will no longer incorrectly registered as SMG bullets
Let us know about your experience once you’ve gone hands-on with everything new in this Update.
See you on the Battlefield.
//The Battlefield Team
The Liquidators Await
A special event is coming your way during mid-October. We’re looking forward to sharing full details with you at a later time. But for now… expect new earnable cosmetics alongside infantry-only gameplay with tight playspaces and intense close-quarters combat.
Stay Informed Follow us on the @BattlefieldComm Twitter account to stay informed on the roll out of our updates. You can also follow along with our tracking of Known Issues and further game changes we’re making via our Battlefield forums.
CONTENT
Renewal - Map Improvement
Our intent for the map rework is to improve the infantry & close quarter combat experience. Flags and objectives are now significantly closer to each other. This will reduce the traversal time and overall ‘time to action’ when moving between sectors and objectives. To increase the impact of these changes, we decided to completely remove certain sections of the map that broke the game flow or were considered to be too far away.
We’ve worked with both the terrain and with a large amount of new military fortifications to provide more opportunities for cover. These assets transform the map, making it feel less pristine and more ready for war. A feeling enhanced during gameplay as the new military fortifications support destruction to greater extent than the original map design.
The Solar Station 1
The Solar Station remains the initial attack location in Breakthrough, only now it is heavily protected by huge concrete barriers, sturdy sandbags, shipping containers, and the large warehouses are perfect for hiding from air vehicles.
The Solar Station 2
Attacker vehicles will be crucial in helping in breaking down defenses. But be careful, enough stray shells can ignite a firestorm at this capture point.
Desert Terrain 1
The Terrain in Renewal has also been heavily reworked with a focus on providing clear infantry and vehicle paths and offering infantry better line of sight breakers and cover. When looking at our telemetry we could see that players did not move through the intended lanes across the desert terrain. The changes we made provide clearer paths for both infantry and vehicles.
Battery Farm
The Battery Farm has had a simplification pass and now promotes more predictable fighting lanes and lines of sight. Additional cover has also been placed, but you should remain wary of skybound threats.
Check Point - Green side
The check point on the farm side is now heavily fortified. Attackers will be able to use the new cover to slowly work their way to their new objectives. Vehicles can be a threat to these defenses, but the plethora of cover means C5 may always lurk around the corner.
Approach to Synseco Building 1
The approach to the Synseco building is now heavily fortified, offering vital cover to attackers. But cover alone here will not be enough to succeed, attackers must push through quickly.
Approach to Synseco Building 2
The central road that connects the checkpoint to the Synseco building is now the fortified spine of the map.
Interior Synseco Capture Point 1
Interiors of the Synseco building are no longer pristine. Instead they are storage areas for the defenders, their ammo crates and storage units making great cover for close quarters combat
Interior Synseco Hallway
Lines of sight in the hallways are now broken by sandbags and ammo crates, making these spaces viable defense points. Sandbags against windows offer some protection against enemy snipers, but also make for a great nest for you to return some marksmen fire of your own.
Synseco Foyer
The first front line in the crucial building, defenders now have the luxury of sturdy defenses, forcing attackers to think twice about using the front door.
Polaris RZR
Fast and fun. The Polaris RZR is now available on the Battlefield as an in-world vehicle. Jump into this lightweight buggy with a teammate and zip across the Battlefield, surprising enemy infantry or gaining new, tactical positions.
New Vault Weapons
3 Battlefield Portal iconic weapons from the Battlefield™ 3 and Battlefield: Bad Company 2 era are now available in the All-Out Warfare arsenal. You’ll unlock these Vault Weapons at your own pace via the Assignment system.
P90 - Battlefield 3
A compact and capable weapon system firing 5.7x28mm armor-piercing rounds. It has three forward rails for a wide array of attachments. Comes with a 50 round magazine.
GOL Sniper Magnum - Bad Company 2
This German bolt action rifle provides exceptional performance and standoff capability. Its long range and accuracy makes it a great choice for special forces and counter terrorist units.
M1911 - Bad Company 2
Modified version of the classic .45 caliber sidearm for Allied forces. Seven round magazine.
Changelog
General
Fixed an issue preventing the Weekly Missions list from being scrolled during End of Round
Collection - Fixed an issue where the wrong input icon is displayed when equipping vehicle customizations
Statistics - Fixed an issue that could cause the accuracy stat to reach a value above 100%
Fixed an alignment issue related to HUD notifications on wide screen monitors
Fixed a scaling issue related to HUD notifications
Fixes an issue that could cause a black screen after leaving a game that was close to the End of Round
Fixed an issue that could cause the Introduction Video to play when booting the title into fullscreen and directly pressing Alt + Enter to go into windowed mode
Resolved instances where visual artifacts could appear on screen while matchmaking into a new server on the Exodus Conquest playlist
Fixed instances where binding a secondary input to mouse buttons did not work
The sorting arrow is now pointed correctly for the Players section in the Battlefield Portal Browse tab
Battlefield Portal
Multiple fixes and adjustments have been made to resolve issues with assets and collision across classic era maps
Rules Editor
Added Crawford, Stranded, Season 2 Weapons, and Vehicles to Rules Editor selection lists
Added Audio Asset Library
Added World Icons Asset Library
Added RemovePlayerInventoryAtSlot block to Rules Editor
Added RemovePlayerInventory block to Rules Editor
Added EnableFastTicketBleed block to Rules Editor
Added OnPlayerExitCapturePoint block to Rules Editor
Added OnPlayerEnterCapturePoint block to Rules Editor
Added OnCapturePointNeutralizing block to Rules Editor
Added SetCapturePointOwnership to Rules Editor
Added EnableCaptureHQ block to Rules Editor
Added CapturePointCapturingTime to Rules Editor
Added CapturePointNeutralizationTime to Rules Editor
Added SetNeutralizationMultiplier block to Rules Editor
Improved error messages to clarify parameter type mismatches for some blocks
Modifiers
Added Modifiers for Hiding Crosshair (also affects vehicles)
Gadgets
Fixed Incorrect Zoom levels when using SOFLAM
Maps
Breakaway
Resolved silo damage effects stopping when the silo was queued for destruction
You’ll no longer see foot on snow VFX inside the heli during the insertion sequence
Discarded
Fixed issue an issue where the terrain around the base of the walkway ship rail could be destroyed enough to make it float
Exposure
Fixed bullet decals not looking realistic on a painting in the C3 sector
Fixed bullet tracers from the MD540 Nightbird’s Minigun that disappeared when firing on certain assets
Fixed a fire extinguisher that was floating after the wall was destroyed
Fixed a LOD (Level of Detail) issue on wall near stairs in sector E2
Fixed an issue where players could enter unintended areas above the D1 flag room and shoot unaware enemies because of assets with missing collisions
Hourglass
Fixed an audio issue where walking over the outdoor bins at the western side of B1 was inappropriately triggering dirt sound
Kaleidoscope
Fixed an issue preventing AI from using the ladder between capture points B2 and D1
Fixed a LOD issue present on the plaza foundation planters found across the map
Orbital
Fixed an issue where the carports were shaking at the opening animation
Fixed an issue where the dumpster had audio material set to dirt
Fixed an issue where the rocket from rocket launchers would go through the map when shot beneath the soldier while standing on the ramp from crawlerway
Renewal
Fixed an issue in the Research Facility where players would be able to clip platforms and see through the assets while the head would be visible to others on the other side
Fixed an issue where players would clip with the ceiling and see through parts of the building when climbing on the lab barrels placed in corners
Fixed issue where players would clip with the sewers ceiling and see through the building when placed on the propane tank
Fixed an issue causing player camera clipping while vaulting on top of the pump station
Fixed issue with grenades thrown near the wall of the small lab that could pass through the terrain
Fixed an issue where the Breakthrough insertion helicopter landed out of bounds on attacker side
Fixed an issue where terrain clipped through the concrete canal
Fixed issue where front desks inside the Synseco building had LOD issues
Fixed increased shadow issue on both sides of the stairs that leads to the Research Facility
Fixed LOD issues present on the warehouse shelves found inside the research facility building
Fixed LOD issues present for the material around the windows at the ground floor in the Research Facility
Fixed sharp black shadow present on the edge of the bridge leading to the Research Facility
Fixed uneven and sharp lighting on the walls inside the Research Facility
Fixed an issue where after destroying the vegetation on the vab foundation where the revealed terrain looked unnatural and stretched
Fixed LOD issue on concrete cover while in destroyed state
Fixed issue where shadows were too dark in multiple areas of the map
Fixed missing wall mesh in some locations
Fixed LOD issue present on the planters found across the level
Fixed flashing and disappearing lights and shadows on a wall in the Research Facility
Stranded
Fixed issue where a LATV4 Recon partially caught in the hatch would take damage overtime
Fixed issue where vehicles would stutter on the hatches during opening
Fixed issue where players would stutter while standing on the rotating platform in the showroom
Fixed issue where an extended occluder was visible when the player is prone near the right margin on the front deck
Fixed an issue in sector C1 where an occluder was visible when the player is prone on the ship's margin near the zipline going to B1 and looking towards the antenna
Fixed an issue on sector C2 where there was intense flashing in one of the marketplace corridors
Fixed issue with flickering visible in the backdrop from deploy screen
Fixed issue where G-84 TGM would get stuck when shot in to E1 control tower
Fixed issue with inconsistent metrics where the player could not walk through 12 out of the 36 gaps made between the metal beams and the containers on top of the ship
Fixed issue where player received damage until dead when jumping on top of a moving platform
Soldier
Improved input polling to reduce aiming input latency
Players who previously observed mouse input lag during gameplay should feel an improvement with this game update. Please continue sharing your feedback about your experience with us once you've been able to play.
Fixed an issue that caused Overexposed lights on Soldier uniforms (IFF)
Fixed an issue where Repair VFX is still present for a short time after the user enters the vehicle
Fixed an issue where the character stance did not reset when entering/exiting vehicles
Fixed an issue where there grenade cooking animation was missing
Fixed an issue with the Large Impact Sound incorrectly being played when attaching C5 to vehicles
Fixed issues animations missing when throwing any grenade
Fixed issues with inconsistent face wrinkles on several characters. A proper skincare routine is important to compliment the active lifestyle of being on the Battlefield
Fixed an issue where Soldiers were visible for a second before spawning on the Spawn Beacon
Grenade throw animation should now play correctly
Fixed issue with Incorrect world log messages when repairing an air vehicle from the passenger seat
The Combat Hammer has should now have a hit indicator when striking a target
Sundance's landing animation with the Wingsuit has been improved. It's no longer causes jumpy behavior
Fixed unintended behavior for Soldier physics animations while in deep terrain craters
Improved prone behavior in craters and on ledges
A temporary Soldier movement speed has been added when performing stance changes
A short cooldown has been added to prevent standing / prone stance change spam
Fixed a camera snapping issue when starting a slide
Improved hit detection from shots fired by soldiers while in moving and in open vehicle seats
A prone soldier is no longer able to push other prone soldiers around
Introduced new player collision behavior for friendly Soldiers to help prevent body blocking in tight spaces. Friendly Soldiers that are moving will now be able to move through other Soldiers but will be pushed away whenever they stop moving to prevent clipping
Specialists
Boris
Fixed an issue that caused the SG-36 Sentry Gun to sometimes shoot enemy players through smoke
Fixed an issue with the SG-36 Sentry Gun is floating after being deployed
Fixed an issue where the turret deploy sound is delayed when deploying SG-36 Sentry Gun with Boris
Casper
Fixed an issue where the OV-P Recon Drone flies in circles after getting pushed by another player
Fixed a bug where Slow vehicles could not destroy the OV-P Recon Drone by ramming it or running over it
Fixed issues with Casper's OV-P Recon Drone tooltips showing as unassigned when unbinding Crouch Hold Keybind
Crawford
Fixed an issue where the Mounted Vulcan could be seen in the character hands when picking up the gadget
Fixed an issue with EMP VFX not being present on the Mounted Vulcan while under the EMP effect
Fixed an issue with Mounted Vulcan shield not being displayed correctly when destroyed
Irish
Fixed an issue where APS-36 Shootdown Sentinel did not not block M320 LVG and M26 Mass Frag attachment grenades
The legs on the APS-36 Shootdown Sentinel now have proper shadows
Lis
Fixed an issue Audio hit cue/indicator triggered on Lis's rocket when hitting nothing
Fixed an issue G-84 TGM gets a hit marker but 0 damage is dealt to the enemy Soldier
Rao
Fixed an issue where Rao signal hacker pulse was missing
Fixed an issue where Rao spotted any enemy that destroyed equipment nearby
Vehicles
Fixed an issue that would prevent jets from visually updating when viewed from a distance.
Hands are now correctly aligned on the 4x4 Utility steering wheel as soon as you enter the vehicle.
Minor tweaks to make exhausts look less odd in vehicle elevators. They were very exhausting.
The audio SFX from Stealth Helicopter bombs no longer persist after being fired.
The countermeasure prompt for vehicles is now only visible for the driver/pilot
The Gunner VE has been removed during spawn, now only showing when you are in the gunner position.
Updated the Air-to-Ground Missile crosshairs on jets to display the lock on crosshair
You will no longer hear the "In Stealth" target blocked audio when looking at a Stealth Helicopter with active dual 30mm Cannon Pods
The HEAT Shell has been renamed to HE Shell to better reflect its intended use as anti-infantry
EBLC-RAM
Aligned the EBLC-RAM Turret so it now sits snugly on the main body
The countermeasure prompt is now correctly displayed for the EBLC-RAM
Fixed an issue causing the EBLC-Ram Active Protection System ability to detonate Lis' Guided missile from further away than intended
Fixed an issue that caused the crosshair to be shown when deploying the vehicle insertion beacon
Fixed an issue that caused the EBLC-Ram Active Protection System ability to appear to shoot down Lis' Guided Missile in the wrong direction
Fixed issue that caused the EBLC-RAM Spawn Beacon to not attach correctly to moving objects
Placing the EBLC-RAM's Team Insertion Beacon in an invalid area will no longer spawn the Beacon in the last location it was placed
The EBLC-RAM now has working lights within the Collection screens.
When exiting the EBLC-RAM with the Team Insertion Beacon Deploy ability active, you will now automatically switch back to the previously equipped weapon
Vehicles - 60mm Flak Weapon Pod
The 60mm Flak Weapon Pod was underperforming against air vehicles so we have increased its effectiveness. Alongside that change we have also reduced its damage toward infantry to further solidify its purpose.
Velocity has been increased from 150 -> 250
Detonation delay decreased from 0.15 -> 0.02
Vehicle detonation radius decreased from 10 -> 2
Damage multiplier to infantry reduced 0.47 -> 0.05
An issue has been resolved that caused the 60mm Flak Weapon Pod to unintentionally damage infantry when damaging vehicles
AH-64GX Apache Warchief and KA-520 Super Hokum We have observed that Stealth Helicopters have become the dominant Air Vehicle of choice since their introduction in Season 1. In Update 2.1, we are making several balance adjustments to the AH-64GX Apache Warchief and KA-520 Super Hokum to ensure all Helicopters have a dedicated purpose on the Battlefield. As a result, we’re increasing their anti-vehicle effectiveness.
127mm Anti-Vehicle Rocket Pack velocity has been increased
127mm Anti-Vehicle Rocket Pack damage has been increased from 100 -> 130
127mm Anti-Vehicle Rocket Pack is now more accurately in shorter ranges
127mm Anti-Vehicle Rocket Pack Replenish rate has been lowered 1.3 -> 2
30mm Cannon Gunner Rate of Fire has been lowered 350 -> 200
30mm Cannon Gunner Damage End Damage increased 8 -> 25
30mm Cannon Blast Damage increased from 18 -> 20
30mm Cannon Overheat has been increased
MD540 Nightbird - Mounted 7.62mm Miniguns
We are updating the miniguns to ensure they remain powerful when actively managed, while reducing their effectiveness during continuous fire.
Minigun Wind Up Time has been lowered
Minigun Wind Down Time has been increased
Overall Dispersion has been lowered
Overheat has been increased
MV38-Condor / Mi-240 Super Hind - 7.62mm Minigun Pod We have observed the Transport Helicopter 7.62mm Minigun Pod was mainly used for long range combat. We are making several balance adjustments to ensure its focus remains on intended defensive and close range use. It’s now more accurate, but with an overall decreased damage output and range while also overheating faster.
Damage fall-Off Starting Distance has been lowered from 350 -> 150
Damage Fall-Off End Distance has been lowered from 1000 -> 300
Dispersion has been lowered
Wind Up Time has been lowered
Wind Down Time has been increased
Overheat has been increased
Weapons
Fixed an issue that caused AM40 and Avancys bullets to be registered as SMG bullets
The AM40 Standard Issue Ammo now correctly displays the intended magazine count of 20
The AM40 and Avancys can no longer be used underwater
Adjusted deploy delays for Vault Weapons to ensure a smoother experience
Fixed a bug where picking up the DM7 from the ground would show incorrect weapon icon
Fixed an issue that caused the M11 scope on the BSV-M to not have the correct display
Fixed an issue that was causing unwanted behavior on underbarrel ammo
Fixed an issue that would cause the Avancys to display the wrong LOD when another player zoomed in on you
Fixed an issue where the PF51 would shake when firing after switching from and to primary
Fixed the suppressor muzzle flash being visible in front of the BSV-M when using certain scopes
Missing hints for underbarrel attachments have been located
Reload no longer sometimes go missing on the the SWS-10 when low on ammo
SFX have been improved for Laser Sights
The Ghostmaker R10's attachments are now displayed on Kill Cards
The PF51 now shows the correct Magazine size in the Collection screens
The Target 8T scope now has the correct icon on the Avancys
This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
Battlefield 2042 - Update #2.0.1
Hi everyone,
We’ve loved seeing you explore everything that’s new in Season 2: Master of Arms. We’re now ready to dive into the first Update for Season 2, and we’re looking forward to getting it into your hands.
Update 2.1 for Season 2: Master of Arms releases on Tuesday, September 27 @ 08:00 UTC.
Here’s an overview of some of the key changes and improvements that are included in this Update:
A reworked version of Renewal, bringing an improved gameplay flow, new cover, terrain improvements and shorter distances between flags
The new Polaris RZR in-world vehicle, for swift traversal across the Battlefield
3 new Vault Weapons for the the All-Out Warfare arsenal, bringing even more weapon variety; the P90, GOL Sniper Magnum and the M1911
Improvements have been made to reduce instances of mouse input latency
Balance tuning for Attack and Transport Helicopters, and the Nightbird
Irish’s APS-36 Shootdown Sentinel improvements that ensure it now blocks M320 LVG and M26 Mass Frag attachment grenades
AM40 and Avancys bullets will no longer incorrectly registered as SMG bullets
Let us know about your experience once you’ve gone hands-on with everything new in this Update.
See you on the Battlefield.
//The Battlefield Team
The Liquidators Await
A special event is coming your way during mid-October. We’re looking forward to sharing full details with you at a later time. But for now… expect new earnable cosmetics alongside infantry-only gameplay with tight playspaces and intense close-quarters combat.
Stay Informed Follow us on the @BattlefieldComm Twitter account to stay informed on the roll out of our updates. You can also follow along with our tracking of Known Issues and further game changes we’re making via our Battlefield forums.
CONTENT
Renewal - Map Improvement
Our intent for the map rework is to improve the infantry & close quarter combat experience. Flags and objectives are now significantly closer to each other. This will reduce the traversal time and overall ‘time to action’ when moving between sectors and objectives. To increase the impact of these changes, we decided to completely remove certain sections of the map that broke the game flow or were considered to be too far away.
We’ve worked with both the terrain and with a large amount of new military fortifications to provide more opportunities for cover. These assets transform the map, making it feel less pristine and more ready for war. A feeling enhanced during gameplay as the new military fortifications support destruction to greater extent than the original map design.
The Solar Station 1
The Solar Station remains the initial attack location in Breakthrough, only now it is heavily protected by huge concrete barriers, sturdy sandbags, shipping containers, and the large warehouses are perfect for hiding from air vehicles.
The Solar Station 2
Attacker vehicles will be crucial in helping in breaking down defenses. But be careful, enough stray shells can ignite a firestorm at this capture point.
Desert Terrain 1
The Terrain in Renewal has also been heavily reworked with a focus on providing clear infantry and vehicle paths and offering infantry better line of sight breakers and cover. When looking at our telemetry we could see that players did not move through the intended lanes across the desert terrain. The changes we made provide clearer paths for both infantry and vehicles.
Battery Farm
The Battery Farm has had a simplification pass and now promotes more predictable fighting lanes and lines of sight. Additional cover has also been placed, but you should remain wary of skybound threats.
Check Point - Green side
The check point on the farm side is now heavily fortified. Attackers will be able to use the new cover to slowly work their way to their new objectives. Vehicles can be a threat to these defenses, but the plethora of cover means C5 may always lurk around the corner.
Approach to Synseco Building 1
The approach to the Synseco building is now heavily fortified, offering vital cover to attackers. But cover alone here will not be enough to succeed, attackers must push through quickly.
Approach to Synseco Building 2
The central road that connects the checkpoint to the Synseco building is now the fortified spine of the map.
Interior Synseco Capture Point 1
Interiors of the Synseco building are no longer pristine. Instead they are storage areas for the defenders, their ammo crates and storage units making great cover for close quarters combat
Interior Synseco Hallway
Lines of sight in the hallways are now broken by sandbags and ammo crates, making these spaces viable defense points. Sandbags against windows offer some protection against enemy snipers, but also make for a great nest for you to return some marksmen fire of your own.
Synseco Foyer
The first front line in the crucial building, defenders now have the luxury of sturdy defenses, forcing attackers to think twice about using the front door.
Polaris RZR
Fast and fun. The Polaris RZR is now available on the Battlefield as an in-world vehicle. Jump into this lightweight buggy with a teammate and zip across the Battlefield, surprising enemy infantry or gaining new, tactical positions.
New Vault Weapons
4 Battlefield Portal iconic weapons from the Battlefield™ 3 and Battlefield: Bad Company 2 era are now available in the All-Out Warfare arsenal. You’ll unlock these Vault Weapons at your own pace via the Assignment system.
P90 - Battlefield 3
A compact and capable weapon system firing 5.7x28mm armor-piercing rounds. It has three forward rails for a wide array of attachments. Comes with a 50 round magazine.
GOL Sniper Magnum - Bad Company 2
This German bolt action rifle provides exceptional performance and standoff capability. Its long range and accuracy makes it a great choice for special forces and counter terrorist units.
M1911 - Bad Company 2
Modified version of the classic .45 caliber sidearm for Allied forces. Seven round magazine.
Changelog
General
Fixed an issue preventing the Weekly Missions list from being scrolled during End of Round
Collection - Fixed an issue where the wrong input icon is displayed when equipping vehicle customizations
Statistics - Fixed an issue that could cause the accuracy stat to reach a value above 100%
Fixed an alignment issue related to HUD notifications on wide screen monitors
Fixed a scaling issue related to HUD notifications
Fixes an issue that could cause a black screen after leaving a game that was close to the End of Round
Fixed an issue that could cause the Introduction Video to play when booting the title into fullscreen and directly pressing Alt + Enter to go into windowed mode
Resolved instances where visual artifacts could appear on screen while matchmaking into a new server on the Exodus Conquest playlist
Fixed instances where binding a secondary input to mouse buttons did not work
The sorting arrow is now pointed correctly for the Players section in the Battlefield Portal Browse tab
Battlefield Portal
Multiple fixes and adjustments have been made to resolve issues with assets and collision across classic era maps
Rules Editor
Added Crawford, Stranded, Season 2 Weapons, and Vehicles to Rules Editor selection lists
Added Audio Asset Library
Added World Icons Asset Library
Added RemovePlayerInventoryAtSlot block to Rules Editor
Added RemovePlayerInventory block to Rules Editor
Added EnableFastTicketBleed block to Rules Editor
Added OnPlayerExitCapturePoint block to Rules Editor
Added OnPlayerEnterCapturePoint block to Rules Editor
Added OnCapturePointNeutralizing block to Rules Editor
Added SetCapturePointOwnership to Rules Editor
Added EnableCaptureHQ block to Rules Editor
Added CapturePointCapturingTime to Rules Editor
Added CapturePointNeutralizationTime to Rules Editor
Added SetNeutralizationMultiplier block to Rules Editor
Improved error messages to clarify parameter type mismatches for some blocks
Modifiers
Added Modifiers for Hiding Crosshair (also affects vehicles)
Gadgets
Fixed Incorrect Zoom levels when using SOFLAM
Maps
Breakaway
Resolved silo damage effects stopping when the silo was queued for destruction
You’ll no longer see foot on snow VFX inside the heli during the insertion sequence
Discarded
Fixed issue an issue where the terrain around the base of the walkway ship rail could be destroyed enough to make it float
Exposure
Fixed bullet decals not looking realistic on a painting in the C3 sector
Fixed bullet tracers from the MD540 Nightbird’s Minigun that disappeared when firing on certain assets
Fixed a fire extinguisher that was floating after the wall was destroyed
Fixed a LOD (Level of Detail) issue on wall near stairs in sector E2
Fixed an issue where players could enter unintended areas above the D1 flag room and shoot unaware enemies because of assets with missing collisions
Hourglass
Fixed an audio issue where walking over the outdoor bins at the western side of B1 was inappropriately triggering dirt sound
Kaleidoscope
Fixed an issue preventing AI from using the ladder between capture points B2 and D1
Fixed a LOD issue present on the plaza foundation planters found across the map
Orbital
Fixed an issue where the carports were shaking at the opening animation
Fixed an issue where the dumpster had audio material set to dirt
Fixed an issue where the rocket from rocket launchers would go through the map when shot beneath the soldier while standing on the ramp from crawlerway
Renewal
Fixed an issue in the Research Facility where players would be able to clip platforms and see through the assets while the head would be visible to others on the other side
Fixed an issue where players would clip with the ceiling and see through parts of the building when climbing on the lab barrels placed in corners
Fixed issue where players would clip with the sewers ceiling and see through the building when placed on the propane tank
Fixed an issue causing player camera clipping while vaulting on top of the pump station
Fixed issue with grenades thrown near the wall of the small lab that could pass through the terrain
Fixed an issue where the Breakthrough insertion helicopter landed out of bounds on attacker side
Fixed an issue where terrain clipped through the concrete canal
Fixed issue where front desks inside the Synseco building had LOD issues
Fixed increased shadow issue on both sides of the stairs that leads to the Research Facility
Fixed LOD issues present on the warehouse shelves found inside the research facility building
Fixed LOD issues present for the material around the windows at the ground floor in the Research Facility
Fixed sharp black shadow present on the edge of the bridge leading to the Research Facility
Fixed uneven and sharp lighting on the walls inside the Research Facility
Fixed an issue where after destroying the vegetation on the vab foundation where the revealed terrain looked unnatural and stretched
Fixed LOD issue on concrete cover while in destroyed state
Fixed issue where shadows were too dark in multiple areas of the map
Fixed missing wall mesh in some locations
Fixed LOD issue present on the planters found across the level
Fixed flashing and disappearing lights and shadows on a wall in the Research Facility
Stranded
Fixed issue where a LATV4 Recon partially caught in the hatch would take damage overtime
Fixed issue where vehicles would stutter on the hatches during opening
Fixed issue where players would stutter while standing on the rotating platform in the showroom
Fixed issue where an extended occluder was visible when the player is prone near the right margin on the front deck
Fixed an issue in sector C1 where an occluder was visible when the player is prone on the ship's margin near the zipline going to B1 and looking towards the antenna
Fixed an issue on sector C2 where there was intense flashing in one of the marketplace corridors
Fixed issue with flickering visible in the backdrop from deploy screen
Fixed issue where G-84 TGM would get stuck when shot in to E1 control tower
Fixed issue with inconsistent metrics where the player could not walk through 12 out of the 36 gaps made between the metal beams and the containers on top of the ship
Fixed issue where player received damage until dead when jumping on top of a moving platform
Soldier
Improved input polling to reduce aiming input latency
Players who previously observed mouse input lag during gameplay should feel an improvement with this game update. Please continue sharing your feedback about your experience with us once you've been able to play.
Fixed an issue that caused Overexposed lights on Soldier uniforms (IFF)
Fixed an issue where Repair VFX is still present for a short time after the user enters the vehicle
Fixed an issue where the character stance did not reset when entering/exiting vehicles
Fixed an issue where there grenade cooking animation was missing
Fixed an issue with the Large Impact Sound incorrectly being played when attaching C5 to vehicles
Fixed issues animations missing when throwing any grenade
Fixed issues with inconsistent face wrinkles on several characters. A proper skincare routine is important to compliment the active lifestyle of being on the Battlefield
Fixed an issue where Soldiers were visible for a second before spawning on the Spawn Beacon
Grenade throw animation should now play correctly
Fixed issue with Incorrect world log messages when repairing an air vehicle from the passenger seat
The Combat Hammer has should now have a hit indicator when striking a target
Sundance's landing animation with the Wingsuit has been improved. It's no longer causes jumpy behavior
Fixed unintended behavior for Soldier physics animations while in deep terrain craters
Improved prone behavior in craters and on ledges
A temporary Soldier movement speed has been added when performing stance changes
A short cooldown has been added to prevent standing / prone stance change spam
Fixed a camera snapping issue when starting a slide
Improved hit detection from shots fired by soldiers while in moving and in open vehicle seats
A prone soldier is no longer able to push other prone soldiers around
Introduced new player collision behavior for friendly Soldiers to help prevent body blocking in tight spaces. Friendly Soldiers that are moving will now be able to move through other Soldiers but will be pushed away whenever they stop moving to prevent clipping
Specialists
Boris
Fixed an issue that caused the SG-36 Sentry Gun to sometimes shoot enemy players through smoke
Fixed an issue with the SG-36 Sentry Gun is floating after being deployed
Fixed an issue where the turret deploy sound is delayed when deploying SG-36 Sentry Gun with Boris
Casper
Fixed an issue where the OV-P Recon Drone flies in circles after getting pushed by another player
Fixed a bug where Slow vehicles could not destroy the OV-P Recon Drone by ramming it or running over it
Fixed issues with Casper's OV-P Recon Drone tooltips showing as unassigned when unbinding Crouch Hold Keybind
Crawford
Fixed an issue where the Mounted Vulcan could be seen in the character hands when picking up the gadget
Fixed an issue with EMP VFX not being present on the Mounted Vulcan while under the EMP effect
Fixed an issue with Mounted Vulcan shield not being displayed correctly when destroyed
Irish
Fixed an issue where APS-36 Shootdown Sentinel did not not block M320 LVG and M26 Mass Frag attachment grenades
The legs on the APS-36 Shootdown Sentinel now have proper shadows
Lis
Fixed an issue Audio hit cue/indicator triggered on Lis's rocket when hitting nothing
Fixed an issue G-84 TGM gets a hit marker but 0 damage is dealt to the enemy Soldier
Rao
Fixed an issue where Rao signal hacker pulse was missing
Fixed an issue where Rao spotted any enemy that destroyed equipment nearby
Vehicles
Fixed an issue that would prevent jets from visually updating when viewed from a distance.
Hands are now correctly aligned on the 4x4 Utility steering wheel as soon as you enter the vehicle.
Minor tweaks to make exhausts look less odd in vehicle elevators. They were very exhausting.
The audio SFX from Stealth Helicopter bombs no longer persist after being fired.
The countermeasure prompt for vehicles is now only visible for the driver/pilot
The Gunner VE has been removed during spawn, now only showing when you are in the gunner position.
Updated the Air-to-Ground Missile crosshairs on jets to display the lock on crosshair
You will no longer hear the "In Stealth" target blocked audio when looking at a Stealth Helicopter with active dual 30mm Cannon Pods
The HEAT Shell has been renamed to HE Shell to better reflect its intended use as anti-infantry
EBLC-RAM
Aligned the EBLC-RAM Turret so it now sits snugly on the main body
The countermeasure prompt is now correctly displayed for the EBLC-RAM
Fixed an issue causing the EBLC-Ram Active Protection System ability to detonate Lis' Guided missile from further away than intended
Fixed an issue that caused the crosshair to be shown when deploying the vehicle insertion beacon
Fixed an issue that caused the EBLC-Ram Active Protection System ability to appear to shoot down Lis' Guided Missile in the wrong direction
Fixed issue that caused the EBLC-RAM Spawn Beacon to not attach correctly to moving objects
Placing the EBLC-RAM's Team Insertion Beacon in an invalid area will no longer spawn the Beacon in the last location it was placed
The EBLC-RAM now has working lights within the Collection screens.
When exiting the EBLC-RAM with the Team Insertion Beacon Deploy ability active, you will now automatically switch back to the previously equipped weapon
Vehicles - 60mm Flak Weapon Pod
The 60mm Flak Weapon Pod was underperforming against air vehicles so we have increased its effectiveness. Alongside that change we have also reduced its damage toward infantry to further solidify its purpose.
Velocity has been increased from 150 -> 250
Detonation delay decreased from 0.15 -> 0.02
Vehicle detonation radius decreased from 10 -> 2
Damage multiplier to infantry reduced 0.47 -> 0.05
An issue has been resolved that caused the 60mm Flak Weapon Pod to unintentionally damage infantry when damaging vehicles
AH-64GX Apache Warchief and KA-520 Super Hokum We have observed that Stealth Helicopters have become the dominant Air Vehicle of choice since their introduction in Season 1. In Update 2.1, we are making several balance adjustments to the AH-64GX Apache Warchief and KA-520 Super Hokum to ensure all Helicopters have a dedicated purpose on the Battlefield. As a result, we’re increasing their anti-vehicle effectiveness.
127mm Anti-Vehicle Rocket Pack velocity has been increased
127mm Anti-Vehicle Rocket Pack damage has been increased from 100 -> 130
127mm Anti-Vehicle Rocket Pack is now more accurately in shorter ranges
127mm Anti-Vehicle Rocket Pack Replenish rate has been lowered 1.3 -> 2
30mm Cannon Gunner Rate of Fire has been lowered 350 -> 200
30mm Cannon Gunner Damage End Damage increased 8 -> 25
30mm Cannon Blast Damage increased from 18 -> 20
30mm Cannon Overheat has been increased
MD540 Nightbird - Mounted 7.62mm Miniguns
We are updating the miniguns to ensure they remain powerful when actively managed, while reducing their effectiveness during continuous fire.
Minigun Wind Up Time has been lowered
Minigun Wind Down Time has been increased
Overall Dispersion has been lowered
Overheat has been increased
MV38-Condor / Mi-240 Super Hind - 7.62mm Minigun Pod We have observed the Transport Helicopter 7.62mm Minigun Pod was mainly used for long range combat. We are making several balance adjustments to ensure its focus remains on intended defensive and close range use. It’s now more accurate, but with an overall decreased damage output and range while also overheating faster.
Damage fall-Off Starting Distance has been lowered from 350 -> 150
Damage Fall-Off End Distance has been lowered from 1000 -> 300
Dispersion has been lowered
Wind Up Time has been lowered
Wind Down Time has been increased
Overheat has been increased
Weapons
Fixed an issue that caused AM40 and Avancys bullets to be registered as SMG bullets
The AM40 Standard Issue Ammo now correctly displays the intended magazine count of 20
The AM40 and Avancys can no longer be used underwater
Adjusted deploy delays for Vault Weapons to ensure a smoother experience
Fixed a bug where picking up the DM7 from the ground would show incorrect weapon icon
Fixed an issue that caused the M11 scope on the BSV-M to not have the correct display
Fixed an issue that was causing unwanted behavior on underbarrel ammo
Fixed an issue that would cause the Avancys to display the wrong LOD when another player zoomed in on you
Fixed an issue where the PF51 would shake when firing after switching from and to primary
Fixed the suppressor muzzle flash being visible in front of the BSV-M when using certain scopes
Missing hints for underbarrel attachments have been located
Reload no longer sometimes go missing on the the SWS-10 when low on ammo
SFX have been improved for Laser Sights
The Ghostmaker R10's attachments are now displayed on Kill Cards
The PF51 now shows the correct Magazine size in the Collection screens
The Target 8T scope now has the correct icon on the Avancys
This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
Battlefield 20th Anniversary
To mark our 20th anniversary, here are some of our favorite #OnlyInBattlefield moments captured by you.
From the Great War to the Cold War of the 22nd century, thank you for being part of this amazing journey.
Here's to 20 more!
Battlefield 2042 - Update #2.0.1
On Tuesday, September 13 at 08:00 UTC we are releasing Update #2.0.1.
Alongside a small number of bug fixes we are correcting the visual effects (VFX) of Paik’s EMG-X Scanner for which we Hotfixed the range and duration on September 1. As a result, the Scanner’s VFX no longer extends beyond its effective range. We have also decreased the uptime of the Location Revealed notification for Scanned targets as you’ve told us this notification was intrusive during gameplay.
The next game update includes the Renewal rework, the Polaris RZR and new Vault Weapons and we’ll talk more about that at the end of September / early October.
Stay Informed Follow us on the @BattlefieldComm Twitter account to stay informed on the roll out of our updates. You can also follow along with our tracking of Known Issues and further game changes we’re making via our Battlefield forums.
Changelog
The Avancys and AM40 no longer display visible weapon shake when firing after switching from a secondary weapon
Resolved instances where red containers could glitch inside the ship on Stranded
Resolved an issue where the “Interact” button would sometimes trigger repeatedly. This could for example cause you to enter a vehicle again directly after exiting it
Paik
The EMG-X Scanner VFX now matches the maximum range of this ability (25m)
The Location Revealed notification for spotted target now remains on screen for 0.3s
Battlefield 20th Anniversary
It all started here, you fought as infantry in the major theaters of WWII, changing the shape of the world with every battle.
Today marks the 20th anniversary of Battlefield, and we're celebrating with new login rewards!
Thank you for your support. Here's to another 20!
Battlefield Briefing - Season 2: Master of Arms Dev Corner
Season 2: Master of Arms for Battlefield 2042 is available for download and play.
In this months Battlefield Briefing, hear direct from Lead Game Designer Florian Le Bihan and Game Design Director Feras Musmar on what's new in this Season in our Community Stream originally broadcast over on the Battlefield Twitch channel.
For more on Season 2: Master of Arms, be sure to check out our Update Notes over on the Battlefield website.
Season 2: Master of Arms is available for play starting tomorrow, August 30 at 12 UTC.
We have loved every second of playing Season 1 alongside you all. We’re now ready to journey into Season 2 together, and we’re looking forward to seeing you explore our new map, get to know our new Specialist and of course play around with the all-new hardware.
//The Battlefield Team
What’s new in Season 2? Here is an overview of the new content in Season 2, alongside highlights for changes and improvements:
In Breakthrough and Rush, automatically switch to play one round as both Attacker and Defender after EoR before rotating to the next map
Custom Conquest has been added to the Battlefield Portal Builder as a new Conquest game mode with added customizable options for capture points and extra logic options for the Rules Editor.
When can I play? Season 1 officially ends on August 30 at 08:00 UTC, at which time Update #2.0.0 goes live. Progression on Season 2 content becomes available on the same day at 12:00 UTC.
Once Season 2 is available for play you can jump straight into Stranded, our new map which is available through 24/7 Playlists for both Conquest and Breakthrough. You can also start your journey towards unlocking the new Battle Pass rewards such as our new Specialist Crawford, or the new weapons, vehicle and gadget.
What can you expect from the next game update? The next game update is currently being assessed for release towards the end of September / start of October. Alongside further fixes and changes, it will include the reworked version of Renewal, the Polaris RZR in-world vehicle, and new Vault Weapons in All-Out Warfare.
Stay Informed To stay informed on the roll out of Update 2.0, you can follow us on the @BattlefieldComm Twitter account. You can also follow along with our tracking of Known Issues and game changes that we’re able to make in real time on our Battlefield forums.
What’s New?
New Map: Stranded
Head to Panama and a desert lake drained of water. Fight around and inside a beached container ship housing an illicit arms trading center.
We’ve built Stranded from the ground up to be a smaller level with a dedicated CQC space. It’s split into three spaces; North and South spaces are more open, while the central space is where you can expect the CQC chaos to take place.
On the South side, there is a tall tower which lets you move across the level while avoiding combat. There is also a path below the ship which connects the North and South spaces, this lets you traverse across without having to go inside the ship.
We made the decision not to put any flags on top of the ship as we want the main focus for Stranded to be on CQC and infantry play, which take place inside the ship. This infantry focus also means that Stranded will feature no vehicles while playing Breakthrough. Of course, Conquest will still have our full array of vehicles available for play.
The team is extremely excited to get Stranded into your hands. Especially the interior of the ship has given us that close quarters meat grinder feeling during Playtests that we’ve seen you enjoy in for example Metro, and Locker. We’re keen to hear your feedback about how it plays!
New Battle Pass
The Season 2 Battle Pass brings 100 new tiers of Hardware, Cosmetics and Player Card items to earn. All-new gameplay content such as the new Specialist, Weapons and Vehicles are all available as part of the Free Tiers, while The Premium Tiers give access to further cosmetic rewards.
New Specialist: Charlie Crawford
Deploy as new Specialist Charlie Crawford and use his Mounted Vulcan to support your team and lay down solid defense.
Specialty - Mounted Vulcan - The Mounted Vulcan is a stationary minigun that lays down immense firepower and is particularly effective against infantry and light vehicles.
Trait - Cache Point - Replenish Gadget ammo for friends that you revive.
New Vehicle: EBLC-RAM
A fast and highly maneuverable armored reconnaissance and attack vehicle designed for hit-and-run strikes on the enemy. It also comes with the ability to place a Spawn Beacon on the Battlefield on which any member of the friendly team can deploy. It is also equipped with an Active Protection System to intercept incoming anti-vehicle weaponry. This makes the EBLC-RAM perfectly suited to lead flanking attacks on the enemy. But be careful when venturing behind enemy lines, an enemy Tank lurking around the corner is one of your direct counters.
New Weapons: AM40, Avancys, PF51
A new Assault Rifle, LMG and Secondary Weapon become available for play.
AM40 Intended for close quarters combat, this ambidextrous weapon delivers an Assault Rifle in an SMG-like package. It’s a versatile and controllable weapon that shines with strong performance in short range combat, while having an increased damage falloff versus other Assault Rifles.
Avancys Heavy usage of polymers and 3D Printing allow the Avancys to be 20% lighter than the competing Machine Guns while providing unprecedented firepower and adaptability. It’s a versatile weapon skilled at sustained fire.
PF51 Equipped with a P90 magazine, this originally semi-automatic weapon has the ability to fire in full-auto to maximize its personal defense capabilities while sacrificing ammo efficiency. It’s lightweight and perfect for combat over minimal distances.
New Gadget: Concussion Grenade Upon detonation, this grenade temporarily disorients any enemies caught in its blast radius. Useful for flushing out hostiles that have dug into defensive positions.
New Feature: Assignments
Assignments are missions that allow you to unlock new hardware such as weapons, or the gameplay content from a previous Season. You can browse the Assignment for all unlockables via the Collection screen to see which criteria you need to complete. They are permanently available, so you can work towards unlocking them at your own pace.
New Vault Weapons: M16A3, M60E4
Two Battlefield Portal iconic weapons from the Battlefield 3 era are now available in the All-Out Warfare arsenal. You’ll unlock these Vault Weapons at your own pace via the new Assignment system.
M16A3 This Assault Rifle comes with an upgraded rail interface system and is capable of Automatic and Semi-Automatic fire. Chambered for 5.56mm and has a 30 round magazine.
M60E4 This LMG E4 variant has a shortened barrel, reduced weight and reliability improvements. It has a deployable bipod for more accuracy at greater distances.
New Battlefield Portal Hardware
New iconic weapons from our Classic Eras are available to unlock in Battlefield Portal. These weapons are also unlocked via the new Assignments feature and will be accessible when playing across Battlefield Portal.
M2 Carbine - 1942 Building on the success of the M1, the M2 variant allows select fire. Fully-automatic and semi-automatic modes are now fed by a 30 round magazine.
Bren LMG - 1942 This full-auto British assault rifle runs the same cartridge as the BAR 1918 and features a top mounted magazine.
M95 - - Bad Company 2 This .50 caliber, bolt-action, magazine fed, anti-material sniper rifle is a beast. Its long range and power make it a must for enhanced stand-off effectiveness.
M249 SAW - Bad Company 2 / Battlefield 3 The Squad Automatic Weapon is a belt-fed suppressive fire, light machine gun. It chambers the NATO 5.56 round with a 200 round capacity.
AEK-971 - Battlefield 3 Fully-automatic fire, 30 round capacity with a low spread and decent recoil. Optics are suggested for staying on target with those longer bursts.
These new weapons also come with new Scopes to give you even more customization options to fit your gameplay style.
Lastly, the M18 Smoke Grenade is back in Battlefield Portal and can be selected as a Throwable in your Loadout for all Classic eras.
Improved Home Menu
You told us that only having three game modes available via the Home Menu at one time felt limited. We heard you, and made changes so you now have a single overview of all available game modes.
Browse through Conquest, Breakthrough, Portal and Hazard Zone via a single menu to see which Playlists are available. But there’s more. We’re excited to bring back Rush as a permanent available game mode. You asked for it, and it’s here to stay.
Lastly, Once Season 2 goes live we’ll feature 24/7 Playlists on both Conquest and Breakthrough so you’ll be able to jump straight into our new map, Stranded.
Changelog
General
You told us that you want to experience Breakthrough and Rush as both an Attacker and Defender while playing. We have made a change where after EoR you now automatically switch teams and play the same map on the opposing side before switching maps.
Improved text readability in the Breakthrough gamemode widget, and added text icons to help explain objectives, such as "Capture"
Fixed a bug when preview a rank locked weapon, Locked by Battlepass is displayed
New Player Card Backgrounds are available for Crawford, AM-40,Avancys, PF51, EBLC-Ram and Stranded
New Player Card Tags are now available to earn unlock and earn
New Assignments are available to unlock 2 Battlefield Portal Weapons in All-Out Warfare, to gain access to Season 1 content in case you missed it, and new weapons for use in Battlefield Portal
Enemy Disrupted event XP has been reduced from 20 -> 5
In a future update we’re looking to split categories for disrupts between soldiers and vehicles, which allows us to further tweak the XP
Battlefield Portal
All 1942 weapons now have optic attachment options
All Portal soldiers now have access to Smoke Grenades via Loadout -> Throwable
Custom Conquest has been added to the Battlefield Portal Builder as a new Conquest game mode with added customizable options for capture points and extra logic options for Battlefield Portal’s Rules Editor.
Multiple improvements have been made across Classic Era maps, such as removing and moving props, and resolving collision and terrain issues.
Players were sometimes unable to spawn on spawn beacons. It's fixed now.
Voice lines have been updated for 1942 British army non-squad soldiers, German army non-squad soldiers and US army non-squad soldiers
Visuals of weapon scopes within Portal have been improved by removing lens dirt on several scopes, and added edge tint to most lenses
Rules Editor
Added EnableCapturePointDeploying block to Rules Editor
Added GetPlayersAtPoint block to Rules Editor
Added Lis, Mackay, and Paik to the Player Soldiers block in Rules Editor
Added Season 1 vehicles to Vehicle block in Rules Editor
Gadgets
Fixed an issue where the Motion Sensor changed teams, but not Icon, when thrown back by an enemy
Fixed issues with Ammo Bags on top of vehicle wrecks not despawning after a wreck disappears
Incendiary fire can now damage both your own and enemy deployables
Smoke Grenades can now put out incendiary grenades
CG Recoilless M5
Fixed clipping issues when reloading with the CG Recoilless M5
Fixed issues with CG Recoilless M5 status screen flickering
Smoke Grenade Launcher
Fixed a bug where the Smoke Grenade Launcher did not drop on death in Hazard Zone
Maps
Fixed an issue where interaction with the Metal doors around the Oil Rig would sometimes not trigger and were slow overall
Fixed an issue were players could trigger clipping through skyscraper on the Hourglass rooftops
Fixed an issue with an invisible wall near a ledge close to the B1 sector on Breakaway.
Fixed an issue where you encounter difficulties when traversing the last step of the stairs while prone on Exposure
Fixed an issue on Exposure where you would be deployed onto a different objective than what was selected
Fixed broken smoke VFX on Orbital
Fixed and issue where the thunder VFX on Manifest was too intense
Soldier
Soldier “incidental” animations are now visible during gameplay. This for example means you’ll notice soldiers slip when running on snow or mud, sprint with high knees going through water, or they will put their hand up against the wall if they walk into it. We heard you when you asked for these animations to be developed for 2042, and we hope they'll add to your immersion during gameplay.
Fixed an issue that could make the hints for deploying parachute or Wingsuit remain stuck on screen
Fixed an issue with the animation being broken during tactical sprint with the Commando Knife
Soldier animations have been improved for upper body rotations
Camera positions have been improved for some soldier positions which should result in less camera jitter
Hitboxes have been improved for soldiers in prone position
Resolved instances where soldier models weren't aligned during a Takedown inside moving elevators
Resolved several occurrences where soldiers could remain frozen after death
Fixed an issue where soldier hands would not stay planted on the ground while crawling
Fixed several animation issues related to transition between stances
The stance transitions between stand and crouch are now faster and have a more responsive camera curve
Resolved an issue where third person sprint animation transition sometimes wouldn't look smooth
Fixed a rare issue where repeatedly tapping sprint to open a door could cause animations to stop working
AI Soldiers
AI Soldier vehicles will now be able to use lock on weapons when they are equipped
AI Soldier vehicles will now switch between different weapons depending on the available weapons available target type
AI Soldiers are now better at navigating their way around all maps
General improvements are made to AI Soldiers driving land vehicles. You should notice less instances of them getting stuck against objects, or getting stuck in traffic jams
General improvements are made to collision avoidance for AI Soldiers piloting air vehicles
Players can now assign squad objective orders to their AI squad mates
Players can now ping AI squad mates in vehicle to request pickup
Players can now request a pickup from AI Soldiers
Players can now request Ammo from AI Soldiers
Players can now request Health from AI Soldiers
Specialists
Angel
Angel's Ammo Pouch is now easier to throw towards friendlies that needs ammo
Angel's Supply Crate should no longer intersect with other deployed objects
C5, AT Mines and the Spawn Beacon that were already spawned by a player will now be despawned if the player changes their Loadout through Angel's Loadout Crate
Fixed issues with weathering effects not being consistent on Angel's Loadout Crate
Casper
Fixed a bug where takedown prompts could be shown while controlling the OV-P Recon Drone
Fixed a bug where the OV-P Recon Drone wouldn't crash and explode when its owner died
Tweaked collision of the OV-P Recon Drone to not see through some walls
Dozer
Fixed an issue where bullets ricochet via the SOB-8 Ballistic Shield did not damage the enemy players
Fixed an issue where shield bashing a fence wasn't consistently breaking it
Fixed an issue with Dozers' SOB-8 Ballistic Shield not blocking bullets
Increased visibility through Dozer's SOB-8 Ballistic Shield when in 1P view. We also added missing rain effects on the shield's glass
Irish
Fixed an issue with 60mm Mortar Pod not being destroyed by APS-36 Shootdown Sentinel
Fixed an issue with Air-to-Ground missiles were not being destroyed by the APS-36 Shootdown Sentinel
Lis
Fixed and issue with the G-84 TGM Missile not dealing damage to soldiers behind Deployable Covers or vehicles
Improved the explosion response time when Lis's G-84 TGM goes into water or runs out of fuel
Mackay
Fixed issues with glitchy transition from Grappling to Vaulting
Paik
If Paik damages a soldier in an open vehicle seat, her Threat Perception will also spot the vehicle itself.
Rao
Hacking through see-through materials such glass, grid fences, vegetation has been smoothened
Sundance
Fixed a bug where Deploy Wingsuit prompts remained stuck on the screen
Tweaked the Wingsuit entry and exit camera timings
Vehicles
Fixed an issue that could result in silent vehicle engines
Fixed an issue that was stopping Aircraft from being spotted while in the spotter seat of a ground vehicle
Fixed an issue that would allow Aircraft Control Sensitivity to surpass the maximum allowed value
Fixed an issue where game mode icons were overlapping with the compass in vehicles.
Fixed an issue where the Spotter seat within the MAV had a different graphical overlay to other vehicles
Holding fire no longer stops replenishing single fire Vehicle weapons
Improved free look camera so it no longer clips vehicles while driving at high speed
Removed conflicting visual effects for vehicle weapon stations, spotters and drones
The MAV now has a working handbrake
Visuals for Tank cook-offs have been added
EBAA Wildcat
Fixed an issue where you could sometimes see through the EBAA Wildcat while in 3rd person view
Tank Shell penetration damage has been increased against the EBAA Wildcat. It now takes 3 hits to be destroyed
Updated the range on the EBAA Wildcat ATG missiles from 400 -> 200. We're making this change to ensure the main focus of the Wildcat remains on Anti Air
RAH-68 Huron and YG-99 Hannibal
The 30mm cannon blast damage has been reduced from 24 ->16
This change helps further reduce the pressure on infantry
Fixed an issue that was causing the Repair System to heal the Stealth Helicopters too much
This change brings their repair mechanic in line with other vehicles as it was unintentionally too strong
Armor of the Stealth Helicopters has been reduced to ensure it remains in line with their overall agility
This makes them less survivable overall by for example only needing one hit with Lis's G-84 TGM missile to destroy them
MD540 Nightbird
Fixed an issue where the MD540 Nightbird minigun wind up sound kept playing when switching to missiles while holding the fire input
Fixed an issue with the MD540 Nightbird where the drivers right hand was not holding the flightstick correctly
MV38-Condor and Mi-240 Super Hind
A new damage zone has been added to the cockpit of the Condor and Hind. This new zone is the most vulnerable part of these vehicles and exactly where you want to aim if you want to take them out
Fixed an issue which would cause players to be placed back inside the MV-38 Condor upon exiting the vehicle
Fixed an issue that would sometimes prevent the FXM-33 AA Missile from locking onto a MV-38 Condor
Weapons
Headshot Multiplier on Assault Rifles has been increased from 2x -> 2.15x
This change reflects that we want Assault Rifles to feel rewarding for increased accuracy
Headshot Multiplier on Submachine Guns has been decreased from 2 -> 1.25x
We feel this change reflects the role of SMG’s; they are not weapons that should reward accuracy versus other weapon types
A weapons reload animation is now present when continuously triggering the bipod while firing the weapon
Aim Down Sight scaling has been added for scopes with up to 4x zoom
Fixed an issue where the lines on the SDB 10x reticle were too thin while having the Rough Ruby skin equipped
Fixed an issue where the Low ammo indicator would sometimes appear at the wrong time
Fixed an issue where the Plus Menu could sometimes appear empty after exiting a vehicle seat
Fixed an issue which would sometimes cause the wrong crosshair to be displayed when using various Shotgun underbarrels
Fixed the weapon fire mode HUD indicator showing up for gadgets if the primary weapon has an underbarrel weapon attachment equipped
Overall responsiveness of the crosshair has been improved, and resolved scenarios where dispersion would be incorrectly represented when zooming out
The player no longer gets spotted while shooting with either Ghostmaker R10 or BSV-M
The PSO scope no longer incorrectly has x10 zoom while equipping a certain skin
AK-24 The rate of fire of the Masterkey attachment is now unaffected by the AK-24's magazine attachments
BSV-M The BSV-M recoil modifier during Full-Auto mode has been increased from 0.9x -> 1.15x Full-Auto capabilities of the BSV-M should be viable when transitioning into a close quarters situation, but should not outperform its Semi-Auto capabilities BSV-M’s High Power and Close Combat ammo now have tracers
G57 Increased the Extended and Drum magazines capacity on G57 by 5 bullets We’re increasing the impact of unlocking Extended and Drum attachments by further increasing the gap between the amount of bullets they unlock
Ghostmaker R10 Fixed an issue where the color of the Ghostmaker R10 crosshair would not update when changed
M44 Fixed an issue where audio would cut short when using the M44 while prone The M44 Revolver 2-shot range has been increased to 100m
PKP-BP A minor improvement has been made to the PKP-BP's recoil behavior
VCAR The VCAR Drum Magazine's description now matches the fire mode of the weapon
This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
Battlefield™ 2042 – Season 2: Master of Arms Battle Pass
Play through 100 tiers in the Season 2 Battle Pass to unlock Free* and Premium** content. Free tiers give access to the new Specialist (Charlie Crawford), weapons, vehicles, cosmetics, and more. Completing Premium tiers unlocks Skins, BFC, Player Cards, Weapon Charms, Takedowns, and more.
"*Free Battle Pass content requires gameplay to unlock. **Premium Battle Pass content requires Year 1 Pass (available for Gold/Ultimate edition owners) or Season 2 Battle Pass (sold separately) and gameplay to unlock.