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Battlefield 2042 screenshot
PC PS4 XONE PS5 Series X Steam Epic
Genre: Shooter, Adventure

Battlefield 2042

Battlefield Briefing - The Liquidators Event

You are The Liquidators.



When a competitor threatens their business, the Dark Market sends their Liquidators - a vicious hit squad that specializes in "involuntary asset liquidation". Your job is to dissolve enemy squads from the Battlefield and capture areas critical to the Dark Market's bottom line.

The Liquidators are here to get the job done.



From tighter playspaces, smaller teams to infantry only, this 2-week only, mid-season event is prime close-quarters combat. Play your cards right and make the difference. Your squad will need it.

Come join us as a vicious hit squad in the time-limited The Liquidators Event between October 11-25, and earn unique rewards.



New Mode: Tactical Conquest



Play a smaller infantry focused and fast-paced close-quarters variant of Conquest. You’re pitted against opposing squads where you’ll try to capture and hold three flags. Win the round by depleting the enemy tickets.

Squad-based gameplay is going to be key here when attempting to retain control of objectives. Make ample use of Spawn Beacons, potential flank routes, and charge enemy-occupied objectives as a team. The more people on the objective when capturing, the faster the capture speed.

We’ll rotate the player count for Tactical Conquest during the event:

  • Week 1 - 8v8
  • Week 2 - 16v16


Tighter Playspaces


Fight to eliminate the competition on tight playspaces in Arica Harbor, Breakaway, Caspian Border, Discarded, Renewal and Stranded.



New Missions & Rewards


Earn Ribbons in Tactical Conquest to unlock unique rewards during the event:

  • 10 Ribbons - Epic “The Shield” Player Card Background
  • 30 Ribbons - Epic “Kinetic Caliber” AM40 Weapon Skin
  • 60 Ribbons - Epic “Wrecking Crew” Dozer Specialist Set
  • 100 Ribbons - Legendary “Trojan Horse” M1A5 Vehicle Skin

During the event you’ll also be able to grab a Login Reward and a free themed Headgear and Weapon Skin from the Store.



We are excited to get this event into your hands and see you try out the new Tactical Conquest gameplay.



GLHF,
Tom // @Straatford87 & Kevin // @T0TALfps
Community Manager, Battlefield

Battlefield™ 2042 EA Play* Rising Tide AM40 SMG Weapon Skin

Join EA Play to make your games more rewarding with access to great player benefits and a library of top titles. Members get more from your game including monthly member-only rewards like this month’s Weapon Skin in Battlefield 2042. And when it’s time to find your next favorite game, we’ve got you covered with an ever-expanding library of our fan-favorite series and premium games. You can even try out select new release games for up to 10 hours of playtime with no commitment. If you decide to buy, your saved progress will carry over, so you can continue where you left off. Our members also save on purchases of EA digital content, with a 10% member discount. Letting you save on full games, points packs, and DLC. Find out more about upcoming EA Play benefits at https://store.steampowered.com/subscriptions/ea or
follow us on Twitter @eaplay!

*CONDITIONS, LIMITATIONS AND EXCLUSIONS APPLY. SEE https://tos.ea.com/legalapp/eaplay/US/en/PC/ FOR DETAILS.

Battlefield 2042 - Update #2.1.0

Hi everyone,

We’ve loved seeing you explore everything that’s new in Season 2: Master of Arms. We’re now ready to dive into the first Update for Season 2, and we’re looking forward to getting it into your hands.

Update 2.1 for Season 2: Master of Arms releases on Tuesday, September 27 @ 08:00 UTC.

Here’s an overview of some of the key changes and improvements that are included in this Update:

  • A reworked version of Renewal, bringing an improved gameplay flow, new cover, terrain improvements and shorter distances between flags
  • The new Polaris RZR in-world vehicle, for swift traversal across the Battlefield
  • 3 new Vault Weapons for the the All-Out Warfare arsenal, bringing even more weapon variety; the P90, GOL Sniper Magnum and the M1911
  • Improvements have been made to reduce instances of mouse input latency
  • Balance tuning for Attack and Transport Helicopters, and the Nightbird
  • Irish’s APS-36 Shootdown Sentinel improvements that ensure it now blocks M320 LVG and M26 Mass Frag attachment grenades
  • AM40 and Avancys bullets will no longer incorrectly registered as SMG bullets

Let us know about your experience once you’ve gone hands-on with everything new in this Update.

See you on the Battlefield.

//The Battlefield Team

The Liquidators Await


A special event is coming your way during mid-October. We’re looking forward to sharing full details with you at a later time. But for now… expect new earnable cosmetics alongside infantry-only gameplay with tight playspaces and intense close-quarters combat.



Stay Informed
Follow us on the @BattlefieldComm Twitter account to stay informed on the roll out of our updates. You can also follow along with our tracking of Known Issues and further game changes we’re making via our Battlefield forums.

CONTENT


Renewal - Map Improvement





Our intent for the map rework is to improve the infantry & close quarter combat experience. Flags and objectives are now significantly closer to each other. This will reduce the traversal time and overall ‘time to action’ when moving between sectors and objectives. To increase the impact of these changes, we decided to completely remove certain sections of the map that broke the game flow or were considered to be too far away.

We’ve worked with both the terrain and with a large amount of new military fortifications to provide more opportunities for cover. These assets transform the map, making it feel less pristine and more ready for war. A feeling enhanced during gameplay as the new military fortifications support destruction to greater extent than the original map design.

The Solar Station 1


The Solar Station remains the initial attack location in Breakthrough, only now it is heavily protected by huge concrete barriers, sturdy sandbags, shipping containers, and the large warehouses are perfect for hiding from air vehicles.

The Solar Station 2


Attacker vehicles will be crucial in helping in breaking down defenses. But be careful, enough stray shells can ignite a firestorm at this capture point.

Desert Terrain 1


The Terrain in Renewal has also been heavily reworked with a focus on providing clear infantry and vehicle paths and offering infantry better line of sight breakers and cover. When looking at our telemetry we could see that players did not move through the intended lanes across the desert terrain. The changes we made provide clearer paths for both infantry and vehicles.

Battery Farm


The Battery Farm has had a simplification pass and now promotes more predictable fighting lanes and lines of sight. Additional cover has also been placed, but you should remain wary of skybound threats.

Check Point - Green side


The check point on the farm side is now heavily fortified. Attackers will be able to use the new cover to slowly work their way to their new objectives. Vehicles can be a threat to these defenses, but the plethora of cover means C5 may always lurk around the corner.

Approach to Synseco Building 1


The approach to the Synseco building is now heavily fortified, offering vital cover to attackers. But cover alone here will not be enough to succeed, attackers must push through quickly.

Approach to Synseco Building 2


The central road that connects the checkpoint to the Synseco building is now the fortified spine of the map.

Interior Synseco Capture Point 1


Interiors of the Synseco building are no longer pristine. Instead they are storage areas for the defenders, their ammo crates and storage units making great cover for close quarters combat

Interior Synseco Hallway


Lines of sight in the hallways are now broken by sandbags and ammo crates, making these spaces viable defense points. Sandbags against windows offer some protection against enemy snipers, but also make for a great nest for you to return some marksmen fire of your own.

Synseco Foyer


The first front line in the crucial building, defenders now have the luxury of sturdy defenses, forcing attackers to think twice about using the front door.

Polaris RZR





Fast and fun. The Polaris RZR is now available on the Battlefield as an in-world vehicle. Jump into this lightweight buggy with a teammate and zip across the Battlefield, surprising enemy infantry or gaining new, tactical positions.



New Vault Weapons


3 Battlefield Portal iconic weapons from the Battlefield™ 3 and Battlefield: Bad Company 2 era are now available in the All-Out Warfare arsenal. You’ll unlock these Vault Weapons at your own pace via the Assignment system.

P90 - Battlefield 3


A compact and capable weapon system firing 5.7x28mm armor-piercing rounds. It has three forward rails for a wide array of attachments. Comes with a 50 round magazine.

GOL Sniper Magnum - Bad Company 2


This German bolt action rifle provides exceptional performance and standoff capability. Its long range and accuracy makes it a great choice for special forces and counter terrorist units.

M1911 - Bad Company 2


Modified version of the classic .45 caliber sidearm for Allied forces. Seven round magazine.

Changelog



General



  • Fixed an issue preventing the Weekly Missions list from being scrolled during End of Round
  • Collection - Fixed an issue where the wrong input icon is displayed when equipping vehicle customizations
  • Statistics - Fixed an issue that could cause the accuracy stat to reach a value above 100%
  • Fixed an alignment issue related to HUD notifications on wide screen monitors
  • Fixed a scaling issue related to HUD notifications
  • Fixes an issue that could cause a black screen after leaving a game that was close to the End of Round
  • Fixed an issue that could cause the Introduction Video to play when booting the title into fullscreen and directly pressing Alt + Enter to go into windowed mode
  • Resolved instances where visual artifacts could appear on screen while matchmaking into a new server on the Exodus Conquest playlist
  • Fixed instances where binding a secondary input to mouse buttons did not work
  • The sorting arrow is now pointed correctly for the Players section in the Battlefield Portal Browse tab


Battlefield Portal



  • Multiple fixes and adjustments have been made to resolve issues with assets and collision across classic era maps


Rules Editor



  • Added Crawford, Stranded, Season 2 Weapons, and Vehicles to Rules Editor selection lists
  • Added Audio Asset Library
  • Added World Icons Asset Library
  • Added RemovePlayerInventoryAtSlot block to Rules Editor
  • Added RemovePlayerInventory block to Rules Editor
  • Added EnableFastTicketBleed block to Rules Editor
  • Added OnPlayerExitCapturePoint block to Rules Editor
  • Added OnPlayerEnterCapturePoint block to Rules Editor
  • Added OnCapturePointNeutralizing block to Rules Editor
  • Added SetCapturePointOwnership to Rules Editor
  • Added EnableCaptureHQ block to Rules Editor
  • Added CapturePointCapturingTime to Rules Editor
  • Added CapturePointNeutralizationTime to Rules Editor
  • Added SetNeutralizationMultiplier block to Rules Editor
  • Improved error messages to clarify parameter type mismatches for some blocks


Modifiers



  • Added Modifiers for Hiding Crosshair (also affects vehicles)


Gadgets



  • Fixed Incorrect Zoom levels when using SOFLAM


Maps


Breakaway



  • Resolved silo damage effects stopping when the silo was queued for destruction
  • You’ll no longer see foot on snow VFX inside the heli during the insertion sequence


Discarded



  • Fixed issue an issue where the terrain around the base of the walkway ship rail could be destroyed enough to make it float


Exposure



  • Fixed bullet decals not looking realistic on a painting in the C3 sector
  • Fixed bullet tracers from the MD540 Nightbird’s Minigun that disappeared when firing on certain assets
  • Fixed a fire extinguisher that was floating after the wall was destroyed
  • Fixed a LOD (Level of Detail) issue on wall near stairs in sector E2
  • Fixed an issue where players could enter unintended areas above the D1 flag room and shoot unaware enemies because of assets with missing collisions


Hourglass



  • Fixed an audio issue where walking over the outdoor bins at the western side of B1 was inappropriately triggering dirt sound


Kaleidoscope



  • Fixed an issue preventing AI from using the ladder between capture points B2 and D1
  • Fixed a LOD issue present on the plaza foundation planters found across the map


Orbital



  • Fixed an issue where the carports were shaking at the opening animation
  • Fixed an issue where the dumpster had audio material set to dirt
  • Fixed an issue where the rocket from rocket launchers would go through the map when shot beneath the soldier while standing on the ramp from crawlerway


Renewal



  • Fixed an issue in the Research Facility where players would be able to clip platforms and see through the assets while the head would be visible to others on the other side
  • Fixed an issue where players would clip with the ceiling and see through parts of the building when climbing on the lab barrels placed in corners
  • Fixed issue where players would clip with the sewers ceiling and see through the building when placed on the propane tank
  • Fixed an issue causing player camera clipping while vaulting on top of the pump station
  • Fixed issue with grenades thrown near the wall of the small lab that could pass through the terrain
  • Fixed an issue where the Breakthrough insertion helicopter landed out of bounds on attacker side
  • Fixed an issue where terrain clipped through the concrete canal
  • Fixed issue where front desks inside the Synseco building had LOD issues
  • Fixed increased shadow issue on both sides of the stairs that leads to the Research Facility
  • Fixed LOD issues present on the warehouse shelves found inside the research facility building
  • Fixed LOD issues present for the material around the windows at the ground floor in the Research Facility
  • Fixed sharp black shadow present on the edge of the bridge leading to the Research Facility
  • Fixed uneven and sharp lighting on the walls inside the Research Facility
  • Fixed an issue where after destroying the vegetation on the vab foundation where the revealed terrain looked unnatural and stretched
  • Fixed LOD issue on concrete cover while in destroyed state
  • Fixed issue where shadows were too dark in multiple areas of the map
  • Fixed missing wall mesh in some locations
  • Fixed LOD issue present on the planters found across the level
  • Fixed flashing and disappearing lights and shadows on a wall in the Research Facility


Stranded



  • Fixed issue where a LATV4 Recon partially caught in the hatch would take damage overtime
  • Fixed issue where vehicles would stutter on the hatches during opening
  • Fixed issue where players would stutter while standing on the rotating platform in the showroom
  • Fixed issue where an extended occluder was visible when the player is prone near the right margin on the front deck
  • Fixed an issue in sector C1 where an occluder was visible when the player is prone on the ship's margin near the zipline going to B1 and looking towards the antenna
  • Fixed an issue on sector C2 where there was intense flashing in one of the marketplace corridors
  • Fixed issue with flickering visible in the backdrop from deploy screen
  • Fixed issue where G-84 TGM would get stuck when shot in to E1 control tower
  • Fixed issue with inconsistent metrics where the player could not walk through 12 out of the 36 gaps made between the metal beams and the containers on top of the ship
  • Fixed issue where player received damage until dead when jumping on top of a moving platform


Soldier



  • Improved input polling to reduce aiming input latency
  • Players who previously observed mouse input lag during gameplay should feel an improvement with this game update. Please continue sharing your feedback about your experience with us once you've been able to play.
  • Fixed an issue that caused Overexposed lights on Soldier uniforms (IFF)
  • Fixed an issue where Repair VFX is still present for a short time after the user enters the vehicle
  • Fixed an issue where the character stance did not reset when entering/exiting vehicles
  • Fixed an issue where there grenade cooking animation was missing
  • Fixed an issue with the Large Impact Sound incorrectly being played when attaching C5 to vehicles
  • Fixed issues animations missing when throwing any grenade
  • Fixed issues with inconsistent face wrinkles on several characters. A proper skincare routine is important to compliment the active lifestyle of being on the Battlefield
  • Fixed an issue where Soldiers were visible for a second before spawning on the Spawn Beacon
  • Grenade throw animation should now play correctly
  • Fixed issue with Incorrect world log messages when repairing an air vehicle from the passenger seat
  • The Combat Hammer has should now have a hit indicator when striking a target
  • Sundance's landing animation with the Wingsuit has been improved. It's no longer causes jumpy behavior
  • Fixed unintended behavior for Soldier physics animations while in deep terrain craters
  • Improved prone behavior in craters and on ledges
  • A temporary Soldier movement speed has been added when performing stance changes
  • A short cooldown has been added to prevent standing / prone stance change spam
  • Fixed a camera snapping issue when starting a slide
  • Improved hit detection from shots fired by soldiers while in moving and in open vehicle seats
  • A prone soldier is no longer able to push other prone soldiers around
  • Introduced new player collision behavior for friendly Soldiers to help prevent body blocking in tight spaces. Friendly Soldiers that are moving will now be able to move through other Soldiers but will be pushed away whenever they stop moving to prevent clipping


Specialists


Boris

  • Fixed an issue that caused the SG-36 Sentry Gun to sometimes shoot enemy players through smoke
  • Fixed an issue with the SG-36 Sentry Gun is floating after being deployed
  • Fixed an issue where the turret deploy sound is delayed when deploying SG-36 Sentry Gun with Boris


Casper

  • Fixed an issue where the OV-P Recon Drone flies in circles after getting pushed by another player
  • Fixed a bug where Slow vehicles could not destroy the OV-P Recon Drone by ramming it or running over it
  • Fixed issues with Casper's OV-P Recon Drone tooltips showing as unassigned when unbinding Crouch Hold Keybind


Crawford

  • Fixed an issue where the Mounted Vulcan could be seen in the character hands when picking up the gadget
  • Fixed an issue with EMP VFX not being present on the Mounted Vulcan while under the EMP effect
  • Fixed an issue with Mounted Vulcan shield not being displayed correctly when destroyed


Irish

  • Fixed an issue where APS-36 Shootdown Sentinel did not not block M320 LVG and M26 Mass Frag attachment grenades
  • The legs on the APS-36 Shootdown Sentinel now have proper shadows


Lis

  • Fixed an issue Audio hit cue/indicator triggered on Lis's rocket when hitting nothing
  • Fixed an issue G-84 TGM gets a hit marker but 0 damage is dealt to the enemy Soldier


Rao

  • Fixed an issue where Rao signal hacker pulse was missing
  • Fixed an issue where Rao spotted any enemy that destroyed equipment nearby


Vehicles



  • Fixed an issue that would prevent jets from visually updating when viewed from a distance.
  • Hands are now correctly aligned on the 4x4 Utility steering wheel as soon as you enter the vehicle.
  • Minor tweaks to make exhausts look less odd in vehicle elevators. They were very exhausting.
  • The audio SFX from Stealth Helicopter bombs no longer persist after being fired.
  • The countermeasure prompt for vehicles is now only visible for the driver/pilot
  • The Gunner VE has been removed during spawn, now only showing when you are in the gunner position.
  • Updated the Air-to-Ground Missile crosshairs on jets to display the lock on crosshair
  • You will no longer hear the "In Stealth" target blocked audio when looking at a Stealth Helicopter with active dual 30mm Cannon Pods
  • The HEAT Shell has been renamed to HE Shell to better reflect its intended use as anti-infantry


EBLC-RAM

  • Aligned the EBLC-RAM Turret so it now sits snugly on the main body
  • The countermeasure prompt is now correctly displayed for the EBLC-RAM
  • Fixed an issue causing the EBLC-Ram Active Protection System ability to detonate Lis' Guided missile from further away than intended
  • Fixed an issue that caused the crosshair to be shown when deploying the vehicle insertion beacon
  • Fixed an issue that caused the EBLC-Ram Active Protection System ability to appear to shoot down Lis' Guided Missile in the wrong direction
  • Fixed issue that caused the EBLC-RAM Spawn Beacon to not attach correctly to moving objects
  • Placing the EBLC-RAM's Team Insertion Beacon in an invalid area will no longer spawn the Beacon in the last location it was placed
  • The EBLC-RAM now has working lights within the Collection screens.
  • When exiting the EBLC-RAM with the Team Insertion Beacon Deploy ability active, you will now automatically switch back to the previously equipped weapon


Vehicles - 60mm Flak Weapon Pod

  • The 60mm Flak Weapon Pod was underperforming against air vehicles so we have increased its effectiveness. Alongside that change we have also reduced its damage toward infantry to further solidify its purpose.
  • Velocity has been increased from 150 -> 250
  • Detonation delay decreased from 0.15 -> 0.02
  • Vehicle detonation radius decreased from 10 -> 2
  • Damage multiplier to infantry reduced 0.47 -> 0.05
  • An issue has been resolved that caused the 60mm Flak Weapon Pod to unintentionally damage infantry when damaging vehicles


AH-64GX Apache Warchief and KA-520 Super Hokum
We have observed that Stealth Helicopters have become the dominant Air Vehicle of choice since their introduction in Season 1. In Update 2.1, we are making several balance adjustments to the AH-64GX Apache Warchief and KA-520 Super Hokum to ensure all Helicopters have a dedicated purpose on the Battlefield. As a result, we’re increasing their anti-vehicle effectiveness.

  • 127mm Anti-Vehicle Rocket Pack velocity has been increased
  • 127mm Anti-Vehicle Rocket Pack damage has been increased from 100 -> 130
  • 127mm Anti-Vehicle Rocket Pack is now more accurately in shorter ranges
  • 127mm Anti-Vehicle Rocket Pack Replenish rate has been lowered 1.3 -> 2
  • 30mm Cannon Gunner Rate of Fire has been lowered 350 -> 200
  • 30mm Cannon Velocity has been increased
  • 30mm Cannon Gunner Damage Start Damage increased 18 -> 40
  • 30mm Cannon Gunner Damage End Damage increased 8 -> 25
  • 30mm Cannon Blast Damage increased from 18 -> 20
  • 30mm Cannon Overheat has been increased


MD540 Nightbird - Mounted 7.62mm Miniguns

  • We are updating the miniguns to ensure they remain powerful when actively managed, while reducing their effectiveness during continuous fire.
  • Minigun Wind Up Time has been lowered
  • Minigun Wind Down Time has been increased
  • Overall Dispersion has been lowered
  • Overheat has been increased


MV38-Condor / Mi-240 Super Hind - 7.62mm Minigun Pod
We have observed the Transport Helicopter 7.62mm Minigun Pod was mainly used for long range combat. We are making several balance adjustments to ensure its focus remains on intended defensive and close range use. It’s now more accurate, but with an overall decreased damage output and range while also overheating faster.

  • Damage fall-Off Starting Distance has been lowered from 350 -> 150
  • Damage Fall-Off End Distance has been lowered from 1000 -> 300
  • Dispersion has been lowered
  • Wind Up Time has been lowered
  • Wind Down Time has been increased
  • Overheat has been increased


Weapons



  • Fixed an issue that caused AM40 and Avancys bullets to be registered as SMG bullets
  • The AM40 Standard Issue Ammo now correctly displays the intended magazine count of 20
  • The AM40 and Avancys can no longer be used underwater
  • Adjusted deploy delays for Vault Weapons to ensure a smoother experience
  • Fixed a bug where picking up the DM7 from the ground would show incorrect weapon icon
  • Fixed an issue that caused the M11 scope on the BSV-M to not have the correct display
  • Fixed an issue that was causing unwanted behavior on underbarrel ammo
  • Fixed an issue that would cause the Avancys to display the wrong LOD when another player zoomed in on you
  • Fixed an issue where the PF51 would shake when firing after switching from and to primary
  • Fixed the suppressor muzzle flash being visible in front of the BSV-M when using certain scopes
  • Missing hints for underbarrel attachments have been located
  • Reload no longer sometimes go missing on the the SWS-10 when low on ammo
  • SFX have been improved for Laser Sights
  • The Ghostmaker R10's attachments are now displayed on Kill Cards
  • The PF51 now shows the correct Magazine size in the Collection screens
  • The Target 8T scope now has the correct icon on the Avancys




This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

Battlefield 2042 - Update #2.0.1

Hi everyone,

We’ve loved seeing you explore everything that’s new in Season 2: Master of Arms. We’re now ready to dive into the first Update for Season 2, and we’re looking forward to getting it into your hands.

Update 2.1 for Season 2: Master of Arms releases on Tuesday, September 27 @ 08:00 UTC.

Here’s an overview of some of the key changes and improvements that are included in this Update:

  • A reworked version of Renewal, bringing an improved gameplay flow, new cover, terrain improvements and shorter distances between flags
  • The new Polaris RZR in-world vehicle, for swift traversal across the Battlefield
  • 3 new Vault Weapons for the the All-Out Warfare arsenal, bringing even more weapon variety; the P90, GOL Sniper Magnum and the M1911
  • Improvements have been made to reduce instances of mouse input latency
  • Balance tuning for Attack and Transport Helicopters, and the Nightbird
  • Irish’s APS-36 Shootdown Sentinel improvements that ensure it now blocks M320 LVG and M26 Mass Frag attachment grenades
  • AM40 and Avancys bullets will no longer incorrectly registered as SMG bullets

Let us know about your experience once you’ve gone hands-on with everything new in this Update.

See you on the Battlefield.

//The Battlefield Team

The Liquidators Await


A special event is coming your way during mid-October. We’re looking forward to sharing full details with you at a later time. But for now… expect new earnable cosmetics alongside infantry-only gameplay with tight playspaces and intense close-quarters combat.



Stay Informed
Follow us on the @BattlefieldComm Twitter account to stay informed on the roll out of our updates. You can also follow along with our tracking of Known Issues and further game changes we’re making via our Battlefield forums.

CONTENT


Renewal - Map Improvement





Our intent for the map rework is to improve the infantry & close quarter combat experience. Flags and objectives are now significantly closer to each other. This will reduce the traversal time and overall ‘time to action’ when moving between sectors and objectives. To increase the impact of these changes, we decided to completely remove certain sections of the map that broke the game flow or were considered to be too far away.

We’ve worked with both the terrain and with a large amount of new military fortifications to provide more opportunities for cover. These assets transform the map, making it feel less pristine and more ready for war. A feeling enhanced during gameplay as the new military fortifications support destruction to greater extent than the original map design.

The Solar Station 1


The Solar Station remains the initial attack location in Breakthrough, only now it is heavily protected by huge concrete barriers, sturdy sandbags, shipping containers, and the large warehouses are perfect for hiding from air vehicles.

The Solar Station 2


Attacker vehicles will be crucial in helping in breaking down defenses. But be careful, enough stray shells can ignite a firestorm at this capture point.

Desert Terrain 1


The Terrain in Renewal has also been heavily reworked with a focus on providing clear infantry and vehicle paths and offering infantry better line of sight breakers and cover. When looking at our telemetry we could see that players did not move through the intended lanes across the desert terrain. The changes we made provide clearer paths for both infantry and vehicles.

Battery Farm


The Battery Farm has had a simplification pass and now promotes more predictable fighting lanes and lines of sight. Additional cover has also been placed, but you should remain wary of skybound threats.

Check Point - Green side


The check point on the farm side is now heavily fortified. Attackers will be able to use the new cover to slowly work their way to their new objectives. Vehicles can be a threat to these defenses, but the plethora of cover means C5 may always lurk around the corner.

Approach to Synseco Building 1


The approach to the Synseco building is now heavily fortified, offering vital cover to attackers. But cover alone here will not be enough to succeed, attackers must push through quickly.

Approach to Synseco Building 2


The central road that connects the checkpoint to the Synseco building is now the fortified spine of the map.

Interior Synseco Capture Point 1


Interiors of the Synseco building are no longer pristine. Instead they are storage areas for the defenders, their ammo crates and storage units making great cover for close quarters combat

Interior Synseco Hallway


Lines of sight in the hallways are now broken by sandbags and ammo crates, making these spaces viable defense points. Sandbags against windows offer some protection against enemy snipers, but also make for a great nest for you to return some marksmen fire of your own.

Synseco Foyer


The first front line in the crucial building, defenders now have the luxury of sturdy defenses, forcing attackers to think twice about using the front door.

Polaris RZR





Fast and fun. The Polaris RZR is now available on the Battlefield as an in-world vehicle. Jump into this lightweight buggy with a teammate and zip across the Battlefield, surprising enemy infantry or gaining new, tactical positions.



New Vault Weapons


4 Battlefield Portal iconic weapons from the Battlefield™ 3 and Battlefield: Bad Company 2 era are now available in the All-Out Warfare arsenal. You’ll unlock these Vault Weapons at your own pace via the Assignment system.

P90 - Battlefield 3


A compact and capable weapon system firing 5.7x28mm armor-piercing rounds. It has three forward rails for a wide array of attachments. Comes with a 50 round magazine.

GOL Sniper Magnum - Bad Company 2


This German bolt action rifle provides exceptional performance and standoff capability. Its long range and accuracy makes it a great choice for special forces and counter terrorist units.

M1911 - Bad Company 2


Modified version of the classic .45 caliber sidearm for Allied forces. Seven round magazine.

Changelog



General



  • Fixed an issue preventing the Weekly Missions list from being scrolled during End of Round
  • Collection - Fixed an issue where the wrong input icon is displayed when equipping vehicle customizations
  • Statistics - Fixed an issue that could cause the accuracy stat to reach a value above 100%
  • Fixed an alignment issue related to HUD notifications on wide screen monitors
  • Fixed a scaling issue related to HUD notifications
  • Fixes an issue that could cause a black screen after leaving a game that was close to the End of Round
  • Fixed an issue that could cause the Introduction Video to play when booting the title into fullscreen and directly pressing Alt + Enter to go into windowed mode
  • Resolved instances where visual artifacts could appear on screen while matchmaking into a new server on the Exodus Conquest playlist
  • Fixed instances where binding a secondary input to mouse buttons did not work
  • The sorting arrow is now pointed correctly for the Players section in the Battlefield Portal Browse tab


Battlefield Portal



  • Multiple fixes and adjustments have been made to resolve issues with assets and collision across classic era maps


Rules Editor



  • Added Crawford, Stranded, Season 2 Weapons, and Vehicles to Rules Editor selection lists
  • Added Audio Asset Library
  • Added World Icons Asset Library
  • Added RemovePlayerInventoryAtSlot block to Rules Editor
  • Added RemovePlayerInventory block to Rules Editor
  • Added EnableFastTicketBleed block to Rules Editor
  • Added OnPlayerExitCapturePoint block to Rules Editor
  • Added OnPlayerEnterCapturePoint block to Rules Editor
  • Added OnCapturePointNeutralizing block to Rules Editor
  • Added SetCapturePointOwnership to Rules Editor
  • Added EnableCaptureHQ block to Rules Editor
  • Added CapturePointCapturingTime to Rules Editor
  • Added CapturePointNeutralizationTime to Rules Editor
  • Added SetNeutralizationMultiplier block to Rules Editor
  • Improved error messages to clarify parameter type mismatches for some blocks


Modifiers



  • Added Modifiers for Hiding Crosshair (also affects vehicles)


Gadgets



  • Fixed Incorrect Zoom levels when using SOFLAM


Maps


Breakaway



  • Resolved silo damage effects stopping when the silo was queued for destruction
  • You’ll no longer see foot on snow VFX inside the heli during the insertion sequence


Discarded



  • Fixed issue an issue where the terrain around the base of the walkway ship rail could be destroyed enough to make it float


Exposure



  • Fixed bullet decals not looking realistic on a painting in the C3 sector
  • Fixed bullet tracers from the MD540 Nightbird’s Minigun that disappeared when firing on certain assets
  • Fixed a fire extinguisher that was floating after the wall was destroyed
  • Fixed a LOD (Level of Detail) issue on wall near stairs in sector E2
  • Fixed an issue where players could enter unintended areas above the D1 flag room and shoot unaware enemies because of assets with missing collisions


Hourglass



  • Fixed an audio issue where walking over the outdoor bins at the western side of B1 was inappropriately triggering dirt sound


Kaleidoscope



  • Fixed an issue preventing AI from using the ladder between capture points B2 and D1
  • Fixed a LOD issue present on the plaza foundation planters found across the map


Orbital



  • Fixed an issue where the carports were shaking at the opening animation
  • Fixed an issue where the dumpster had audio material set to dirt
  • Fixed an issue where the rocket from rocket launchers would go through the map when shot beneath the soldier while standing on the ramp from crawlerway


Renewal



  • Fixed an issue in the Research Facility where players would be able to clip platforms and see through the assets while the head would be visible to others on the other side
  • Fixed an issue where players would clip with the ceiling and see through parts of the building when climbing on the lab barrels placed in corners
  • Fixed issue where players would clip with the sewers ceiling and see through the building when placed on the propane tank
  • Fixed an issue causing player camera clipping while vaulting on top of the pump station
  • Fixed issue with grenades thrown near the wall of the small lab that could pass through the terrain
  • Fixed an issue where the Breakthrough insertion helicopter landed out of bounds on attacker side
  • Fixed an issue where terrain clipped through the concrete canal
  • Fixed issue where front desks inside the Synseco building had LOD issues
  • Fixed increased shadow issue on both sides of the stairs that leads to the Research Facility
  • Fixed LOD issues present on the warehouse shelves found inside the research facility building
  • Fixed LOD issues present for the material around the windows at the ground floor in the Research Facility
  • Fixed sharp black shadow present on the edge of the bridge leading to the Research Facility
  • Fixed uneven and sharp lighting on the walls inside the Research Facility
  • Fixed an issue where after destroying the vegetation on the vab foundation where the revealed terrain looked unnatural and stretched
  • Fixed LOD issue on concrete cover while in destroyed state
  • Fixed issue where shadows were too dark in multiple areas of the map
  • Fixed missing wall mesh in some locations
  • Fixed LOD issue present on the planters found across the level
  • Fixed flashing and disappearing lights and shadows on a wall in the Research Facility


Stranded



  • Fixed issue where a LATV4 Recon partially caught in the hatch would take damage overtime
  • Fixed issue where vehicles would stutter on the hatches during opening
  • Fixed issue where players would stutter while standing on the rotating platform in the showroom
  • Fixed issue where an extended occluder was visible when the player is prone near the right margin on the front deck
  • Fixed an issue in sector C1 where an occluder was visible when the player is prone on the ship's margin near the zipline going to B1 and looking towards the antenna
  • Fixed an issue on sector C2 where there was intense flashing in one of the marketplace corridors
  • Fixed issue with flickering visible in the backdrop from deploy screen
  • Fixed issue where G-84 TGM would get stuck when shot in to E1 control tower
  • Fixed issue with inconsistent metrics where the player could not walk through 12 out of the 36 gaps made between the metal beams and the containers on top of the ship
  • Fixed issue where player received damage until dead when jumping on top of a moving platform


Soldier



  • Improved input polling to reduce aiming input latency
  • Players who previously observed mouse input lag during gameplay should feel an improvement with this game update. Please continue sharing your feedback about your experience with us once you've been able to play.
  • Fixed an issue that caused Overexposed lights on Soldier uniforms (IFF)
  • Fixed an issue where Repair VFX is still present for a short time after the user enters the vehicle
  • Fixed an issue where the character stance did not reset when entering/exiting vehicles
  • Fixed an issue where there grenade cooking animation was missing
  • Fixed an issue with the Large Impact Sound incorrectly being played when attaching C5 to vehicles
  • Fixed issues animations missing when throwing any grenade
  • Fixed issues with inconsistent face wrinkles on several characters. A proper skincare routine is important to compliment the active lifestyle of being on the Battlefield
  • Fixed an issue where Soldiers were visible for a second before spawning on the Spawn Beacon
  • Grenade throw animation should now play correctly
  • Fixed issue with Incorrect world log messages when repairing an air vehicle from the passenger seat
  • The Combat Hammer has should now have a hit indicator when striking a target
  • Sundance's landing animation with the Wingsuit has been improved. It's no longer causes jumpy behavior
  • Fixed unintended behavior for Soldier physics animations while in deep terrain craters
  • Improved prone behavior in craters and on ledges
  • A temporary Soldier movement speed has been added when performing stance changes
  • A short cooldown has been added to prevent standing / prone stance change spam
  • Fixed a camera snapping issue when starting a slide
  • Improved hit detection from shots fired by soldiers while in moving and in open vehicle seats
  • A prone soldier is no longer able to push other prone soldiers around
  • Introduced new player collision behavior for friendly Soldiers to help prevent body blocking in tight spaces. Friendly Soldiers that are moving will now be able to move through other Soldiers but will be pushed away whenever they stop moving to prevent clipping


Specialists


Boris

  • Fixed an issue that caused the SG-36 Sentry Gun to sometimes shoot enemy players through smoke
  • Fixed an issue with the SG-36 Sentry Gun is floating after being deployed
  • Fixed an issue where the turret deploy sound is delayed when deploying SG-36 Sentry Gun with Boris


Casper

  • Fixed an issue where the OV-P Recon Drone flies in circles after getting pushed by another player
  • Fixed a bug where Slow vehicles could not destroy the OV-P Recon Drone by ramming it or running over it
  • Fixed issues with Casper's OV-P Recon Drone tooltips showing as unassigned when unbinding Crouch Hold Keybind


Crawford

  • Fixed an issue where the Mounted Vulcan could be seen in the character hands when picking up the gadget
  • Fixed an issue with EMP VFX not being present on the Mounted Vulcan while under the EMP effect
  • Fixed an issue with Mounted Vulcan shield not being displayed correctly when destroyed


Irish

  • Fixed an issue where APS-36 Shootdown Sentinel did not not block M320 LVG and M26 Mass Frag attachment grenades
  • The legs on the APS-36 Shootdown Sentinel now have proper shadows


Lis

  • Fixed an issue Audio hit cue/indicator triggered on Lis's rocket when hitting nothing
  • Fixed an issue G-84 TGM gets a hit marker but 0 damage is dealt to the enemy Soldier


Rao

  • Fixed an issue where Rao signal hacker pulse was missing
  • Fixed an issue where Rao spotted any enemy that destroyed equipment nearby


Vehicles



  • Fixed an issue that would prevent jets from visually updating when viewed from a distance.
  • Hands are now correctly aligned on the 4x4 Utility steering wheel as soon as you enter the vehicle.
  • Minor tweaks to make exhausts look less odd in vehicle elevators. They were very exhausting.
  • The audio SFX from Stealth Helicopter bombs no longer persist after being fired.
  • The countermeasure prompt for vehicles is now only visible for the driver/pilot
  • The Gunner VE has been removed during spawn, now only showing when you are in the gunner position.
  • Updated the Air-to-Ground Missile crosshairs on jets to display the lock on crosshair
  • You will no longer hear the "In Stealth" target blocked audio when looking at a Stealth Helicopter with active dual 30mm Cannon Pods
  • The HEAT Shell has been renamed to HE Shell to better reflect its intended use as anti-infantry


EBLC-RAM

  • Aligned the EBLC-RAM Turret so it now sits snugly on the main body
  • The countermeasure prompt is now correctly displayed for the EBLC-RAM
  • Fixed an issue causing the EBLC-Ram Active Protection System ability to detonate Lis' Guided missile from further away than intended
  • Fixed an issue that caused the crosshair to be shown when deploying the vehicle insertion beacon
  • Fixed an issue that caused the EBLC-Ram Active Protection System ability to appear to shoot down Lis' Guided Missile in the wrong direction
  • Fixed issue that caused the EBLC-RAM Spawn Beacon to not attach correctly to moving objects
  • Placing the EBLC-RAM's Team Insertion Beacon in an invalid area will no longer spawn the Beacon in the last location it was placed
  • The EBLC-RAM now has working lights within the Collection screens.
  • When exiting the EBLC-RAM with the Team Insertion Beacon Deploy ability active, you will now automatically switch back to the previously equipped weapon


Vehicles - 60mm Flak Weapon Pod

  • The 60mm Flak Weapon Pod was underperforming against air vehicles so we have increased its effectiveness. Alongside that change we have also reduced its damage toward infantry to further solidify its purpose.
  • Velocity has been increased from 150 -> 250
  • Detonation delay decreased from 0.15 -> 0.02
  • Vehicle detonation radius decreased from 10 -> 2
  • Damage multiplier to infantry reduced 0.47 -> 0.05
  • An issue has been resolved that caused the 60mm Flak Weapon Pod to unintentionally damage infantry when damaging vehicles


AH-64GX Apache Warchief and KA-520 Super Hokum
We have observed that Stealth Helicopters have become the dominant Air Vehicle of choice since their introduction in Season 1. In Update 2.1, we are making several balance adjustments to the AH-64GX Apache Warchief and KA-520 Super Hokum to ensure all Helicopters have a dedicated purpose on the Battlefield. As a result, we’re increasing their anti-vehicle effectiveness.

  • 127mm Anti-Vehicle Rocket Pack velocity has been increased
  • 127mm Anti-Vehicle Rocket Pack damage has been increased from 100 -> 130
  • 127mm Anti-Vehicle Rocket Pack is now more accurately in shorter ranges
  • 127mm Anti-Vehicle Rocket Pack Replenish rate has been lowered 1.3 -> 2
  • 30mm Cannon Gunner Rate of Fire has been lowered 350 -> 200
  • 30mm Cannon Velocity has been increased
  • 30mm Cannon Gunner Damage Start Damage increased 18 -> 40
  • 30mm Cannon Gunner Damage End Damage increased 8 -> 25
  • 30mm Cannon Blast Damage increased from 18 -> 20
  • 30mm Cannon Overheat has been increased


MD540 Nightbird - Mounted 7.62mm Miniguns

  • We are updating the miniguns to ensure they remain powerful when actively managed, while reducing their effectiveness during continuous fire.
  • Minigun Wind Up Time has been lowered
  • Minigun Wind Down Time has been increased
  • Overall Dispersion has been lowered
  • Overheat has been increased


MV38-Condor / Mi-240 Super Hind - 7.62mm Minigun Pod
We have observed the Transport Helicopter 7.62mm Minigun Pod was mainly used for long range combat. We are making several balance adjustments to ensure its focus remains on intended defensive and close range use. It’s now more accurate, but with an overall decreased damage output and range while also overheating faster.

  • Damage fall-Off Starting Distance has been lowered from 350 -> 150
  • Damage Fall-Off End Distance has been lowered from 1000 -> 300
  • Dispersion has been lowered
  • Wind Up Time has been lowered
  • Wind Down Time has been increased
  • Overheat has been increased


Weapons



  • Fixed an issue that caused AM40 and Avancys bullets to be registered as SMG bullets
  • The AM40 Standard Issue Ammo now correctly displays the intended magazine count of 20
  • The AM40 and Avancys can no longer be used underwater
  • Adjusted deploy delays for Vault Weapons to ensure a smoother experience
  • Fixed a bug where picking up the DM7 from the ground would show incorrect weapon icon
  • Fixed an issue that caused the M11 scope on the BSV-M to not have the correct display
  • Fixed an issue that was causing unwanted behavior on underbarrel ammo
  • Fixed an issue that would cause the Avancys to display the wrong LOD when another player zoomed in on you
  • Fixed an issue where the PF51 would shake when firing after switching from and to primary
  • Fixed the suppressor muzzle flash being visible in front of the BSV-M when using certain scopes
  • Missing hints for underbarrel attachments have been located
  • Reload no longer sometimes go missing on the the SWS-10 when low on ammo
  • SFX have been improved for Laser Sights
  • The Ghostmaker R10's attachments are now displayed on Kill Cards
  • The PF51 now shows the correct Magazine size in the Collection screens
  • The Target 8T scope now has the correct icon on the Avancys




This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

Battlefield 20th Anniversary

To mark our 20th anniversary, here are some of our favorite #OnlyInBattlefield moments captured by you.

From the Great War to the Cold War of the 22nd century, thank you for being part of this amazing journey.



Here's to 20 more!

Battlefield 2042 - Update #2.0.1

On Tuesday, September 13 at 08:00 UTC we are releasing Update #2.0.1.

Alongside a small number of bug fixes we are correcting the visual effects (VFX) of Paik’s EMG-X Scanner for which we Hotfixed the range and duration on September 1. As a result, the Scanner’s VFX no longer extends beyond its effective range. We have also decreased the uptime of the Location Revealed notification for Scanned targets as you’ve told us this notification was intrusive during gameplay.

The next game update includes the Renewal rework, the Polaris RZR and new Vault Weapons and we’ll talk more about that at the end of September / early October.

Stay Informed
Follow us on the @BattlefieldComm Twitter account to stay informed on the roll out of our updates. You can also follow along with our tracking of Known Issues and further game changes we’re making via our Battlefield forums.

Changelog



  • The Avancys and AM40 no longer display visible weapon shake when firing after switching from a secondary weapon
  • Resolved instances where red containers could glitch inside the ship on Stranded
  • Resolved an issue where the “Interact” button would sometimes trigger repeatedly. This could for example cause you to enter a vehicle again directly after exiting it

Paik



  • The EMG-X Scanner VFX now matches the maximum range of this ability (25m)
  • The Location Revealed notification for spotted target now remains on screen for 0.3s


Battlefield 20th Anniversary

It all started here, you fought as infantry in the major theaters of WWII, changing the shape of the world with every battle.

Today marks the 20th anniversary of Battlefield, and we're celebrating with new login rewards!

Thank you for your support. Here's to another 20!

Battlefield Briefing - Season 2: Master of Arms Dev Corner



Season 2: Master of Arms for Battlefield 2042 is available for download and play.

In this months Battlefield Briefing, hear direct from Lead Game Designer Florian Le Bihan and Game Design Director Feras Musmar on what's new in this Season in our Community Stream originally broadcast over on the Battlefield Twitch channel.

For more on Season 2: Master of Arms, be sure to check out our Update Notes over on the Battlefield website.

See you on the Battlefield

Battlefield Community Team

https://store.steampowered.com/app/1517290/Battlefield_2042/

BATTLEFIELD 2042 UPDATE #2.0

Hey everyone,

Season 2: Master of Arms is available for play starting tomorrow, August 30 at 12 UTC.



We have loved every second of playing Season 1 alongside you all. We’re now ready to journey into Season 2 together, and we’re looking forward to seeing you explore our new map, get to know our new Specialist and of course play around with the all-new hardware.

//The Battlefield Team

What’s new in Season 2?
Here is an overview of the new content in Season 2, alongside highlights for changes and improvements:

  • New Map: Stranded
  • New Specialist: Charlie Crawford
  • New Vehicle: EBLC-Ram
  • New Weapons: AM40, Avancys, PF51
  • New Gadget: Concussion Grenade
  • New Vault Weapons: M16A3 & M60E4
  • New Battlefield Portal Weapons: M2 Carbine, Bren LMG, M95, M249 SAW, AEK-971
  • New Feature: Assignments
  • New Battle Pass


What other changes and improvements are included in Update 2.0.0?

  • A new Home Screen offers a single overview of all available game modes
  • Rush returns as a permanently available game mode
  • Stealth Helicopters receive further balance adjustments
  • Assault Rifles & Submachine Guns receive balance adjustments to Headshot Multipliers
  • In Breakthrough and Rush, automatically switch to play one round as both Attacker and Defender after EoR before rotating to the next map
  • Custom Conquest has been added to the Battlefield Portal Builder as a new Conquest game mode with added customizable options for capture points and extra logic options for the Rules Editor.


When can I play?
Season 1 officially ends on August 30 at 08:00 UTC, at which time Update #2.0.0 goes live. Progression on Season 2 content becomes available on the same day at 12:00 UTC.

Once Season 2 is available for play you can jump straight into Stranded, our new map which is available through 24/7 Playlists for both Conquest and Breakthrough. You can also start your journey towards unlocking the new Battle Pass rewards such as our new Specialist Crawford, or the new weapons, vehicle and gadget.

What can you expect from the next game update?
The next game update is currently being assessed for release towards the end of September / start of October. Alongside further fixes and changes, it will include the reworked version of Renewal, the Polaris RZR in-world vehicle, and new Vault Weapons in All-Out Warfare.

Stay Informed
To stay informed on the roll out of Update 2.0, you can follow us on the @BattlefieldComm Twitter account. You can also follow along with our tracking of Known Issues and game changes that we’re able to make in real time on our Battlefield forums.



What’s New?



New Map: Stranded


Head to Panama and a desert lake drained of water. Fight around and inside a beached container ship housing an illicit arms trading center.



We’ve built Stranded from the ground up to be a smaller level with a dedicated CQC space. It’s split into three spaces; North and South spaces are more open, while the central space is where you can expect the CQC chaos to take place.



On the South side, there is a tall tower which lets you move across the level while avoiding combat. There is also a path below the ship which connects the North and South spaces, this lets you traverse across without having to go inside the ship.



We made the decision not to put any flags on top of the ship as we want the main focus for Stranded to be on CQC and infantry play, which take place inside the ship. This infantry focus also means that Stranded will feature no vehicles while playing Breakthrough. Of course, Conquest will still have our full array of vehicles available for play.



The team is extremely excited to get Stranded into your hands. Especially the interior of the ship has given us that close quarters meat grinder feeling during Playtests that we’ve seen you enjoy in for example Metro, and Locker. We’re keen to hear your feedback about how it plays!



New Battle Pass


The Season 2 Battle Pass brings 100 new tiers of Hardware, Cosmetics and Player Card items to earn. All-new gameplay content such as the new Specialist, Weapons and Vehicles are all available as part of the Free Tiers, while The Premium Tiers give access to further cosmetic rewards.





New Specialist: Charlie Crawford


Deploy as new Specialist Charlie Crawford and use his Mounted Vulcan to support your team and lay down solid defense.

Specialty - Mounted Vulcan - The Mounted Vulcan is a stationary minigun that lays down immense firepower and is particularly effective against infantry and light vehicles.

Trait - Cache Point - Replenish Gadget ammo for friends that you revive.





New Vehicle: EBLC-RAM


A fast and highly maneuverable armored reconnaissance and attack vehicle designed for hit-and-run strikes on the enemy. It also comes with the ability to place a Spawn Beacon on the Battlefield on which any member of the friendly team can deploy. It is also equipped with an Active Protection System to intercept incoming anti-vehicle weaponry. This makes the EBLC-RAM perfectly suited to lead flanking attacks on the enemy. But be careful when venturing behind enemy lines, an enemy Tank lurking around the corner is one of your direct counters.




New Weapons: AM40, Avancys, PF51


A new Assault Rifle, LMG and Secondary Weapon become available for play.

AM40
Intended for close quarters combat, this ambidextrous weapon delivers an Assault Rifle in an SMG-like package. It’s a versatile and controllable weapon that shines with strong performance in short range combat, while having an increased damage falloff versus other Assault Rifles.



Avancys
Heavy usage of polymers and 3D Printing allow the Avancys to be 20% lighter than the competing Machine Guns while providing unprecedented firepower and adaptability. It’s a versatile weapon skilled at sustained fire.



PF51
Equipped with a P90 magazine, this originally semi-automatic weapon has the ability to fire in full-auto to maximize its personal defense capabilities while sacrificing ammo efficiency. It’s lightweight and perfect for combat over minimal distances.



New Gadget: Concussion Grenade
Upon detonation, this grenade temporarily disorients any enemies caught in its blast radius. Useful for flushing out hostiles that have dug into defensive positions.



New Feature: Assignments


Assignments are missions that allow you to unlock new hardware such as weapons, or the gameplay content from a previous Season. You can browse the Assignment for all unlockables via the Collection screen to see which criteria you need to complete. They are permanently available, so you can work towards unlocking them at your own pace.


New Vault Weapons: M16A3, M60E4


Two Battlefield Portal iconic weapons from the Battlefield 3 era are now available in the All-Out Warfare arsenal. You’ll unlock these Vault Weapons at your own pace via the new Assignment system.

M16A3
This Assault Rifle comes with an upgraded rail interface system and is capable of Automatic and Semi-Automatic fire. Chambered for 5.56mm and has a 30 round magazine.



M60E4
This LMG E4 variant has a shortened barrel, reduced weight and reliability improvements. It has a deployable bipod for more accuracy at greater distances.



New Battlefield Portal Hardware


New iconic weapons from our Classic Eras are available to unlock in Battlefield Portal. These weapons are also unlocked via the new Assignments feature and will be accessible when playing across Battlefield Portal.

M2 Carbine - 1942
Building on the success of the M1, the M2 variant allows select fire. Fully-automatic and semi-automatic modes are now fed by a 30 round magazine.

Bren LMG - 1942
This full-auto British assault rifle runs the same cartridge as the BAR 1918 and features a top mounted magazine.

M95 - - Bad Company 2
This .50 caliber, bolt-action, magazine fed, anti-material sniper rifle is a beast. Its long range and power make it a must for enhanced stand-off effectiveness.

M249 SAW - Bad Company 2 / Battlefield 3
The Squad Automatic Weapon is a belt-fed suppressive fire, light machine gun. It chambers the NATO 5.56 round with a 200 round capacity.

AEK-971 - Battlefield 3
Fully-automatic fire, 30 round capacity with a low spread and decent recoil. Optics are suggested for staying on target with those longer bursts.



These new weapons also come with new Scopes to give you even more customization options to fit your gameplay style.

Lastly, the M18 Smoke Grenade is back in Battlefield Portal and can be selected as a Throwable in your Loadout for all Classic eras.

Improved Home Menu


You told us that only having three game modes available via the Home Menu at one time felt limited. We heard you, and made changes so you now have a single overview of all available game modes.

Browse through Conquest, Breakthrough, Portal and Hazard Zone via a single menu to see which Playlists are available. But there’s more. We’re excited to bring back Rush as a permanent available game mode. You asked for it, and it’s here to stay.



Lastly, Once Season 2 goes live we’ll feature 24/7 Playlists on both Conquest and Breakthrough so you’ll be able to jump straight into our new map, Stranded.

Changelog



General



  • You told us that you want to experience Breakthrough and Rush as both an Attacker and Defender while playing. We have made a change where after EoR you now automatically switch teams and play the same map on the opposing side before switching maps.
  • Improved text readability in the Breakthrough gamemode widget, and added text icons to help explain objectives, such as "Capture"
  • Fixed a bug when preview a rank locked weapon, Locked by Battlepass is displayed
  • New Player Card Backgrounds are available for Crawford, AM-40,Avancys, PF51, EBLC-Ram and Stranded
  • New Player Card Tags are now available to earn unlock and earn
  • New Assignments are available to unlock 2 Battlefield Portal Weapons in All-Out Warfare, to gain access to Season 1 content in case you missed it, and new weapons for use in Battlefield Portal
  • Enemy Disrupted event XP has been reduced from 20 -> 5
  • In a future update we’re looking to split categories for disrupts between soldiers and vehicles, which allows us to further tweak the XP


Battlefield Portal



  • All 1942 weapons now have optic attachment options
  • All Portal soldiers now have access to Smoke Grenades via Loadout -> Throwable
  • Custom Conquest has been added to the Battlefield Portal Builder as a new Conquest game mode with added customizable options for capture points and extra logic options for Battlefield Portal’s Rules Editor.
  • Multiple improvements have been made across Classic Era maps, such as removing and moving props, and resolving collision and terrain issues.
  • Players were sometimes unable to spawn on spawn beacons. It's fixed now.
  • Voice lines have been updated for 1942 British army non-squad soldiers, German army non-squad soldiers and US army non-squad soldiers
  • Visuals of weapon scopes within Portal have been improved by removing lens dirt on several scopes, and added edge tint to most lenses


Rules Editor



  • Added EnableCapturePointDeploying block to Rules Editor
  • Added GetPlayersAtPoint block to Rules Editor
  • Added Lis, Mackay, and Paik to the Player Soldiers block in Rules Editor
  • Added Season 1 vehicles to Vehicle block in Rules Editor


Gadgets



  • Fixed an issue where the Motion Sensor changed teams, but not Icon, when thrown back by an enemy
  • Fixed issues with Ammo Bags on top of vehicle wrecks not despawning after a wreck disappears
  • Incendiary fire can now damage both your own and enemy deployables
  • Smoke Grenades can now put out incendiary grenades


CG Recoilless M5

  • Fixed clipping issues when reloading with the CG Recoilless M5
  • Fixed issues with CG Recoilless M5 status screen flickering


Smoke Grenade Launcher

  • Fixed a bug where the Smoke Grenade Launcher did not drop on death in Hazard Zone



Maps



  • Fixed an issue where interaction with the Metal doors around the Oil Rig would sometimes not trigger and were slow overall
  • Fixed an issue were players could trigger clipping through skyscraper on the Hourglass rooftops
  • Fixed an issue with an invisible wall near a ledge close to the B1 sector on Breakaway.
  • Fixed an issue where you encounter difficulties when traversing the last step of the stairs while prone on Exposure
  • Fixed an issue on Exposure where you would be deployed onto a different objective than what was selected
  • Fixed broken smoke VFX on Orbital
  • Fixed and issue where the thunder VFX on Manifest was too intense


Soldier


Soldier “incidental” animations are now visible during gameplay. This for example means you’ll notice soldiers slip when running on snow or mud, sprint with high knees going through water, or they will put their hand up against the wall if they walk into it. We heard you when you asked for these animations to be developed for 2042, and we hope they'll add to your immersion during gameplay.




  • Fixed an issue that could make the hints for deploying parachute or Wingsuit remain stuck on screen
  • Fixed an issue with the animation being broken during tactical sprint with the Commando Knife
  • Soldier animations have been improved for upper body rotations
  • Camera positions have been improved for some soldier positions which should result in less camera jitter
  • Hitboxes have been improved for soldiers in prone position
  • Resolved instances where soldier models weren't aligned during a Takedown inside moving elevators
  • Resolved several occurrences where soldiers could remain frozen after death
  • Fixed an issue where soldier hands would not stay planted on the ground while crawling
  • Fixed several animation issues related to transition between stances
  • The stance transitions between stand and crouch are now faster and have a more responsive camera curve
  • Resolved an issue where third person sprint animation transition sometimes wouldn't look smooth
  • Fixed a rare issue where repeatedly tapping sprint to open a door could cause animations to stop working


AI Soldiers



  • AI Soldier vehicles will now be able to use lock on weapons when they are equipped
  • AI Soldier vehicles will now switch between different weapons depending on the available weapons available target type
  • AI Soldiers are now better at navigating their way around all maps
  • General improvements are made to AI Soldiers driving land vehicles. You should notice less instances of them getting stuck against objects, or getting stuck in traffic jams
  • General improvements are made to collision avoidance for AI Soldiers piloting air vehicles
  • Players can now assign squad objective orders to their AI squad mates
  • Players can now ping AI squad mates in vehicle to request pickup
  • Players can now request a pickup from AI Soldiers
  • Players can now request Ammo from AI Soldiers
  • Players can now request Health from AI Soldiers


Specialists


Angel

  • Angel's Ammo Pouch is now easier to throw towards friendlies that needs ammo
  • Angel's Supply Crate should no longer intersect with other deployed objects
  • C5, AT Mines and the Spawn Beacon that were already spawned by a player will now be despawned if the player changes their Loadout through Angel's Loadout Crate
  • Fixed issues with weathering effects not being consistent on Angel's Loadout Crate


Casper

  • Fixed a bug where takedown prompts could be shown while controlling the OV-P Recon Drone
  • Fixed a bug where the OV-P Recon Drone wouldn't crash and explode when its owner died
  • Tweaked collision of the OV-P Recon Drone to not see through some walls


Dozer

  • Fixed an issue where bullets ricochet via the SOB-8 Ballistic Shield did not damage the enemy players
  • Fixed an issue where shield bashing a fence wasn't consistently breaking it
  • Fixed an issue with Dozers' SOB-8 Ballistic Shield not blocking bullets
  • Increased visibility through Dozer's SOB-8 Ballistic Shield when in 1P view. We also added missing rain effects on the shield's glass


Irish

  • Fixed an issue with 60mm Mortar Pod not being destroyed by APS-36 Shootdown Sentinel
  • Fixed an issue with Air-to-Ground missiles were not being destroyed by the APS-36 Shootdown Sentinel


Lis

  • Fixed and issue with the G-84 TGM Missile not dealing damage to soldiers behind Deployable Covers or vehicles
  • Improved the explosion response time when Lis's G-84 TGM goes into water or runs out of fuel


Mackay

  • Fixed issues with glitchy transition from Grappling to Vaulting

Paik

  • If Paik damages a soldier in an open vehicle seat, her Threat Perception will also spot the vehicle itself.

Rao

  • Hacking through see-through materials such glass, grid fences, vegetation has been smoothened


Sundance

  • Fixed a bug where Deploy Wingsuit prompts remained stuck on the screen
  • Tweaked the Wingsuit entry and exit camera timings


Vehicles



  • Fixed an issue that could result in silent vehicle engines
  • Fixed an issue that was stopping Aircraft from being spotted while in the spotter seat of a ground vehicle
  • Fixed an issue that would allow Aircraft Control Sensitivity to surpass the maximum allowed value
  • Fixed an issue where game mode icons were overlapping with the compass in vehicles.
  • Fixed an issue where the Spotter seat within the MAV had a different graphical overlay to other vehicles
  • Holding fire no longer stops replenishing single fire Vehicle weapons
  • Improved free look camera so it no longer clips vehicles while driving at high speed
  • Removed conflicting visual effects for vehicle weapon stations, spotters and drones
  • The MAV now has a working handbrake
  • Visuals for Tank cook-offs have been added


EBAA Wildcat

  • Fixed an issue where you could sometimes see through the EBAA Wildcat while in 3rd person view
  • Tank Shell penetration damage has been increased against the EBAA Wildcat. It now takes 3 hits to be destroyed
  • Updated the range on the EBAA Wildcat ATG missiles from 400 -> 200. We're making this change to ensure the main focus of the Wildcat remains on Anti Air


RAH-68 Huron and YG-99 Hannibal

  • The 30mm cannon blast damage has been reduced from 24 ->16
  • This change helps further reduce the pressure on infantry
  • Fixed an issue that was causing the Repair System to heal the Stealth Helicopters too much
  • This change brings their repair mechanic in line with other vehicles as it was unintentionally too strong
  • Armor of the Stealth Helicopters has been reduced to ensure it remains in line with their overall agility
  • This makes them less survivable overall by for example only needing one hit with Lis's G-84 TGM missile to destroy them


MD540 Nightbird

  • Fixed an issue where the MD540 Nightbird minigun wind up sound kept playing when switching to missiles while holding the fire input
  • Fixed an issue with the MD540 Nightbird where the drivers right hand was not holding the flightstick correctly


MV38-Condor and Mi-240 Super Hind

  • A new damage zone has been added to the cockpit of the Condor and Hind. This new zone is the most vulnerable part of these vehicles and exactly where you want to aim if you want to take them out
  • Fixed an issue which would cause players to be placed back inside the MV-38 Condor upon exiting the vehicle
  • Fixed an issue that would sometimes prevent the FXM-33 AA Missile from locking onto a MV-38 Condor


Weapons



  • Headshot Multiplier on Assault Rifles has been increased from 2x -> 2.15x
  • This change reflects that we want Assault Rifles to feel rewarding for increased accuracy
  • Headshot Multiplier on Submachine Guns has been decreased from 2 -> 1.25x
  • We feel this change reflects the role of SMG’s; they are not weapons that should reward accuracy versus other weapon types
  • A weapons reload animation is now present when continuously triggering the bipod while firing the weapon
  • Aim Down Sight scaling has been added for scopes with up to 4x zoom
  • Fixed an issue where the lines on the SDB 10x reticle were too thin while having the Rough Ruby skin equipped
  • Fixed an issue where the Low ammo indicator would sometimes appear at the wrong time
  • Fixed an issue where the Plus Menu could sometimes appear empty after exiting a vehicle seat
  • Fixed an issue which would sometimes cause the wrong crosshair to be displayed when using various Shotgun underbarrels
  • Fixed the weapon fire mode HUD indicator showing up for gadgets if the primary weapon has an underbarrel weapon attachment equipped
  • Overall responsiveness of the crosshair has been improved, and resolved scenarios where dispersion would be incorrectly represented when zooming out
  • The player no longer gets spotted while shooting with either Ghostmaker R10 or BSV-M
  • The PSO scope no longer incorrectly has x10 zoom while equipping a certain skin


AK-24
The rate of fire of the Masterkey attachment is now unaffected by the AK-24's magazine attachments

BSV-M
The BSV-M recoil modifier during Full-Auto mode has been increased from 0.9x -> 1.15x
Full-Auto capabilities of the BSV-M should be viable when transitioning into a close quarters situation, but should not outperform its Semi-Auto capabilities
BSV-M’s High Power and Close Combat ammo now have tracers

G57
Increased the Extended and Drum magazines capacity on G57 by 5 bullets
We’re increasing the impact of unlocking Extended and Drum attachments by further increasing the gap between the amount of bullets they unlock

Ghostmaker R10
Fixed an issue where the color of the Ghostmaker R10 crosshair would not update when changed

M44
Fixed an issue where audio would cut short when using the M44 while prone
The M44 Revolver 2-shot range has been increased to 100m

PKP-BP
A minor improvement has been made to the PKP-BP's recoil behavior

VCAR
The VCAR Drum Magazine's description now matches the fire mode of the weapon




This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

Battlefield™ 2042 – Season 2: Master of Arms Battle Pass



Play through 100 tiers in the Season 2 Battle Pass to unlock Free* and Premium** content. Free tiers give access to the new Specialist (Charlie Crawford), weapons, vehicles, cosmetics, and more. Completing Premium tiers unlocks Skins, BFC, Player Cards, Weapon Charms, Takedowns, and more.

"*Free Battle Pass content requires gameplay to unlock.
**Premium Battle Pass content requires Year 1 Pass (available for Gold/Ultimate edition owners) or Season 2 Battle Pass (sold separately) and gameplay to unlock.