Good news: we fixed the issue which caused the game to crash with the most recent Nvidia drivers.
Thanks for your patience !
Alpha 0.19: Patch
Fix some erratic behaviours with Zombies
Headshot is now 100% deadly on Zombies (has a big impact on Stuxnet)
Known Issues: We're still investigating the drivers issue with Nvidia latest releases.
Thanks for your patience.
Alpha 0.18: Patch
New sounds and enhanced ambiance in Chipset Initialization (Strike), MyDoom (Anomaly), Creeper (Anomaly) and Stuxnet (Anomaly).
Fix exploit in Creeper (Anomaly) and MyDoom (Anomaly). You can no longer bypass the Start trigger (Thanks to Klooger)
Fix exploit in MyDoon (Anomaly). You can no longer kill most of the Zombies before the Start point (Thanks to Klooger)
Fix speed effect/distorsion
Fix texture on black SCAR (no more shiny/reflective artifacts)
Warning Message in Main Menu related to Nvidia driver issue
Known issue:
Crash with most recent Nvidia drivers (anything more recent than 353.62).
Note: This graphic driver bug is our current priority.
Player Physics Behaviours when bouncing on physics object
Some Zombies maye have erratic behaviour from time to time
Alpha 0.17 : Our Biggest Update so far !
What's up ?
New experimental zombies mode, new maps, new engine version, bug fixes...Welcome to 0.17!
HIGHLIGHTS:
ANOMALY, our new experimental zombie game mode is out.
New maps and new environments: 1 new map in Strike and 3 new maps in Anomaly mode.
New Achievements
New Engine version.
Bug fixes and optimizations.
CHANGELOG
ANOMALY:
Anomaly use the same sets of rules than Strike but introduce a new threat: ZOMBIES !
The BIOS backstory allowing us to play with any environment and types of threats, we thought it would be fun to play with Zombies and see how it goes. We liked the result enough to release it and see what's your reaction about it.
The mode is experimental and therefore it would be really helpful if you could give us feedback on what you liked/disliked about it.
You can launch Anomaly directly from the main menu.
MAPS & ENVIRONMENTS:
We've retired some maps, some others are in maintenance mode and we introduce new maps and environments.
In a nutshell: We've retired 8 maps (4 once for all and + 4 which will be back in an upcoming update) and introduce 4 new maps (featuring 2 new environments)
The maps retired (once for all) in STRIKE Mode are:
- "Base_address_register" (Normal Difficulty mode)
- "FFFF_FFF0h" (Normal difficulty mode).
- "YOU DON'T EXIST. GO AWAY" (Hard Difficulty mode).
- "3.11" (Very Hard Difficulty mode).
The maps that move into maintenance mode in STRIKE are:
- "STARTUP SCREEN" (Normal Difficulty mode)
- "BAD SECTORS" (Hard Difficulty mode)
- "8087" (Very Hard Difficulty Mode)
- "404" (Very Hard Difficulty Mode)
The new maps are:
STRIKE:
- "Chipset Initialization" in (Normal Difficulty mode)
- Default Anti-Aliasing is now set to FXAA (was previously Temporal AA). Changes is motivated by rendering bug.
- If you point your mouse on a flag in the leaderboards, you can now get the name of the country. This allow you to identify the country of origin of each BIOS Runner more easily.
- Explosion for Humanoid AI is now more spectacular
- Main Menu has been updated to accommodate the new Anomaly Mode.
BUGS FIXES:
- Laser targeting systems used by the sniper turrets are now behaving in a more elegant -but still deadly- fashion. Thanks to Plotinus for reporting the issue.
- Fixed a bug which affected the way Units were being calculated. The fix allow us to retroactively gives you the Units you missed. In other words, expect your Units counter to jump and you might get achievements in the process (if you hit some thresholds). Thanks to Klooger and other fellow BIOS Runners for pointing this out.
- Fixed Exploits in some maps allowing you to jump out of the race. Thanks to Dinjoralo.
ENGINE VERSION:
The game now use Unreal Engine 4.9.1 which means we have a first experimental DirectX 12 Supports. It is not ready for prime time yet but implementation has started thanks to Microsoft and Epic works.
Also lot of changes under the hood in preparation for an upcoming big update...
Alpha 0.16B: Critical HotFix !
Fix a bug introduced in Alpha 0.16 which dramatically reduced texture quality in certain maps (texture pool size was halved).
Texture quality is now back to normal !
Alpha 0.16: Patch
Fixed 2 memory leaks which caused serious FPS drops after playing for a while ( Thanks to Klooger and Buschitt [FnF] for reporting the issue).
Fixed sound bug which generated Echo even when the sound was put on mute. Thanks to WamBamNL
Menu and UI now support a larger spectrum of resolution (including 1280x1024 and other 5:4 and 4:3 resolutions). Thanks to Louisiana and JD
Fixed crosshair disappearing after dying in iron sight mode. Thanks to Geirthjof
Fixed specific issue which could cause turrets to -sometime- be immune to grenade
Alpha 0.15 : HotFix
- Strafe is now also bind (by default) on left arrow and right arrow.
Thanks to Snorkel and tuman18 !
50 days since release !
Hello Everybody,
It's been 50 days since the release of BIOS in early access.
In 7 weeks we've already changed the game drastically, added new maps, new environments, new guns, new gameplay features (such as the quick restart), made performance optimizations, the menu has completely changed, we've added steam achievements, steam trading cards and of course a lot of bugs have been fixed.
So we've been busy and so far most of you seems to like the game and the direction we're heading considering the positive comments we've received so far.
So to celebrate this first milestone, we're doing a limited promotion for the next ten days and we're releasing two screens on things we're working on....just to give you an idea about what's in the pipe !
Keep in mind this is work in progress and we still have a lot of work to do before the next big update.
Alpha 0.14 : HotFix
- Fix FOV reset between each race (thanks _Riot for reporting the bug)
Alpha 0.13: Trading Cards !
BIOS now features steam trading cards with backgrounds and emoticons.