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Genre: Shooter, Role-playing (RPG), Indie

Black Ice

0.9.176 - 6/12/22 - Heatsink


  • Overhauled Cooldowns so that in-progress cooldowns can benefit from any change in Attack/Cooldown speed. This is particularly useful for the Gigahurts perk with long-cooldown stuff like Shotguns.
  • Added the Heatsink Buffer, which gives a temporary +50% global cooldown speed
  • Added the Space Bass Super Duper Hand Cannon. Recharges 2 charges on kill, Reverse Spread
  • Added the Hot Foot Super Duper Hand Cannon. Recharges 1 charge on jump.
  • Added the Ghosteater Super Duper Minigun. Recharges several charges on kill, health on kill.
  • Added several new spawn points, and changed the spawn point system to always spawn you near where you were last (instead of by quest progress)
  • Frozen enemies can now no longer rotate - but they can still attack, if they're facing you.
  • Recharge on Kill now can drops randomly on multi-charge guns like SMGs and Miniguns, and can recharge several charges per kill.
  • RAM Cost Reduction added to the random affix pool
  • Reduced cooldown/attack speed affix scaling (since they're more effective now)
  • Tweaked Specialized Mods to respect caps properly at high level/rarity
  • Corroded enemies now turn a brighter shade of purple to make it more visible
  • Using a jump now cools down all other jumps until you land again
  • Modding: Added ability to modify affix attributes: Local, WeaponLocal, and Whole Numbers
  • When Hit Cooldown ICD fixed to be properly 1s; removed Hazard Damage from affecting them
  • Equipping an item with charges now properly sets the charges to 1 instead of 2
  • Fixed debuffs which change enemy color failing on Target Dummies
  • Fixed Glide Jump not triggering jump animations
  • Fixed enemies spawning inside the Volcano Cavern shop
  • Fixed bounce pads in the volcano boss arena
  • Enemies from higher level areas will no longer spawn on Upgraded/Linked servers in low level areas due to their increased effective level
  • Fixed a server in the Phish Market not spawning enemies at all
  • Fixed moving platform jitter
  • Fixed On Kill tester pads in the Perk Tryout area
  • Reset mouse look/shake when respawning
  • Fixed Cosmic gun shader not showing stars
  • Added BI_SHOP cheat

0.9.175 - 6/3/22 - Frictionless


  • Added Frictionless servers, which make the whole hack area slippery
  • Fixed RAM Enhancements not showing their name on mouseover
  • Fixed various typos
  • Fixed an enemy lasgun out of range graphical issue
  • Fixed a few areas where lava was incorrect
  • Test Your Might is open for business again
  • Fixed Charge Jumps not going higher (this smooths out all jumps a bit)
  • Zones dropped by projectiles now reduce chance to X affixes based on how fast the pool hits targets
  • Enemies should be less likely to leave Portcullis
  • Stun particles now show up instantly instead of over time, to make them more obvious
  • Shop locations now show up on the map if you've found them in any difficulty level
  • Tweaked Stagger mechanics so larger enemies like GITSfish are less likely to stagger, and all enemies don't stagger quite so often
  • Vortex Grenades now shake the camera less
  • Popups can now be knocked back while jumping
  • Stun and Freeze effects now stop enemies while climbing
  • Scorporation damage reduced 25% (it was doubled last patch, so it's at +50% from two patches ago)
  • Enemies now properly ignore shields/barriers again
  • Lightning projectiles now enable visuals further away from the player to reduce flashing
  • Volcano Silhouette added
  • Targeting dummies no longer activate on-kill effects every hit
  • Fixed blink/dash/grapple not activating on the first press after loading
  • Reduced latency when opening/closing inventory
  • Fixed Linked servers sometimes not including the whole chain
  • Dark servers now show their level after the hack
  • Healbats and Mother of Spiders can no longer be Lockout types
  • Fixed an issue with respawning enemies/minions (especially when using the teleporters)
  • Added ground under the lava on top of the Aimbot fab
  • Fixed a server near Eitri which couldn't create any spawn points
  • Instant Heals can now upgrade to the Patch SD in the recycle bin
  • Spawning enemies now more gracefully spawn somewhere else when blocked

0.9.174 - 5/27/22 - Buffer Overflow


  • Added unlockable Buffer items, which you can activate for a temporary boost to your power. Variants: Fire, Feedback, Unstoppable, Consuming, Ghost, Tracing, and Downloadable RAM (SD)
  • Added the Daisy Chain turret minion, which uses a Pinball launcher (with chain!)
  • Added the Patch super duper instant heal, which heals for a percentage of your missing health
  • Reduced the size of the crosshair kill confirm animation
  • Reduced Beam Turret slowing at lower levels
  • Buffed Scorporations across the board (damage, timing, and accuracy, especially with level)
  • Lockout enemies no longer spawn in boss hacks
  • Lockout enemies now are detailed on the progression screen
  • Triple Blink cooldown increased back to what it should have been (about 3s)
  • Cleanse renamed to Debug. It still removes all your debuffs (negative effects/Vulnerabilities)
  • Targeting Dummies can now be debuffed and in general behave lot more like regular enemies
  • Updated AI line of sight algorithm to be more accurate, and so they can do stuff like attack targeting dummies
  • Fixed an issue where canceling a hack on a circularly linked set of servers caused a crash
  • Fixed the end of the Prank War quest chain
  • Fixed a bug causing negative stats which are talents to not apply (move speed, attack speed, etc)
  • Fixed an issue causing Finality to be a level lower than it should have been, preventing difficulty progression

0.9.173 - 5/22/22 - Turret Minions


  • Added unlockable Turret Minions which fire a barrage of missiles to aoe your opponents!
  • Added Take No Damage servers, where the hack will cancel if you take any damage. Very challenging, but doable!
  • Added an option to scale the crosshair
  • Added VoidBlack weapon shader (black with dark blue highlights, reacts well to light) - as random drops and a few super duper items
  • Linked servers now also grant +2 levels (per link) and their extra Security to the protected server
  • All minions get a 25% movement speed boost
  • Popups can now jump longer distances at higher level
  • Popup and Webcrawler minions now drop with higher damage values
  • Plasma projectiles and a few other are now Lightning damage, which adds damage to shields
  • Invulnerable enemies now have a bright visual to help show they are
  • Homing projectiles now behave better: they'll now try to home to a different target after hitting theirs, and they no longer remember targets from a previous life.
  • Quest waypoints will now hide while you are hacking a boss server
  • Upgraded the dynamic spawn point system to prevent enemies spawning through walls
  • Added description for Linked Servers on the progression screen
  • Einar's Flame War now no longer pierces by default and has a little less damage
  • Friendly non-minion AI (like from fort servers) will no longer play damage sounds/numbers as if the player had caused them
  • Fixed an issue where Super Duper Dome Barriers had very little damage or healing
  • Fixed some navmesh bugs in the startup valley
  • Fixed an issue where enemies would spawn in a particular wall in the Scar area
  • Fixed a tooltip typo for common items granted affixes from perks
  • Lots of progress on the act 2 boss fight finale that y'all can't see yet :)

0.9.172 - 5/15/22 - Invulnerable Barrier Enemies


  • Level 40+ ranged enemies now sometimes have the Invulnerable Barrier affix. The barrier cannot be destroyed, but they can. A fun challenge for higher level players!
  • Added the Light Rail railgun shotgun minigun :)
  • Clicking anywhere on the map will now add a custom waypoint. Right click to remove
  • Updated Mantling animation to smooth out how it feels.
  • Improved the "enemy stuck" detection algorithm so enemies should always respawn if stuck in a wall etc.
  • Glide jumps now properly activate on-use affixes
  • Glide jump now does not carry upward momentum past 5 m/s
  • Ricochet now works on Shields/Barriers
  • Fixed some items not selling for the correct value
  • Fixed Oshiro tower servers not showing as hackable
  • Fixed Sol Fusion hologram sometimes appearing in the wrong location
  • Quarkus tower updates, though we still do not recommend going there yet.
  • Lots of background work preparing the act 2 boss, but you can't see it yet :)

0.9.171 - 5/1/22 - Barrier Enemies

0.9.171 - 5/1/22 - Barrier Enemies

  • Added Barrier enemy affixes, so ranged enemies at higher level sometimes drop dome barriers to shoot at you from. You can enter the domes to shoot them, or pierce!
  • Added subtle sounds when Anima messages you, to make them harder to miss
  • Added an Occlusion Culling option in video options for linux users who have trouble with it. Leave it on unless you have issues!
  • Holograms on player models now apply to the Pill old model too
  • Last enemy remaining indicators are now smaller
  • Minions now teleport to near you when you are over 100 meters away
  • Updated projectile algorithm so they don't occasionally miss hits after piercing something (especially on faster projectiles) (this effectively buffs piercing weapons)
  • Fixed a bug preventing lasguns from piercing shields with the IEYTD perk
  • Oersted's Hammer damage nerf (4->2.75)
  • Last enemy remaining indicators no longer show for world events
  • SMGs now have more charges by default
  • Added a new affix which adds a percentage of charges, up to double (for weapons like miniguns and SMGs)
  • Minor UI updates
  • Fixed turrets not stopping their "charge up" particles in multiplayer
  • Fixed beam turrets not showing their beam in mp
  • Fixed Unhack actions from quest acceptance not propagating in multiplayer properly
  • New shaders for mines
  • Minelayer enemies will more properly space out mines now
  • Fixed an overflow issue on buy expensive item bounties
  • Worked on the act 2 boss, but that's for later :)

0.9.170 - 4/22/22 - Portable Cache Fixes

Hi everyone - normally I'd get a bit more done over the weekend, but I really wanted to fix the multiplayer loot bug as soon as possible, and y'all are getting the rest of these nice fixes too. Enjoy! Next week I'll focus more on new content.


  • Updated the windows version to be a 64-bit binary. Please let me know if you have any trouble at all running the game! I'm pretty sure everyone can run 64b now, though.
  • Fixed enemies in mp not getting set up correctly, resulting in wrong colors, wrong health values, and no loot!
  • In multiplayer, now only the primary hacker in a hack will see last remaining enemy indicators
  • Fixed an issue with damage bounties not completing at very high level
  • Fixed the Green Hill Fort server not being hackable from the outside edge
  • Fixed crit Healing numbers showing as red instead of green
  • Fixed an issue where the tutorial might move backwards if you left Portcullis through the front door after hacking it
  • Fixed an issue where weapons with many charges, like Miniguns and SMGs, would have way too high chance to activate on-hit effects. It's now properly normalized to their shots per second average, like all other weapons.
  • Fixed Sentries attacking friendly Mines
  • Shields and Barriers now can scale to extremely high health values at high difficulty
  • Added Min/Max difficulty buttons in the main menu to make it easier to navigate
  • HP values displayed in game on mouseover now prettyprint

0.9.169 - 4/17/22 - Portable Cache


  • Added the Portable Cache unlockable super duper, which allows you to access your Cache from anywhere, unless you are hacking.
  • Added new Chain Lightning Sentry super duper
  • Added four new super duper Specialized Mods (Accuracy, Range, Long Range Damage, Burn Damage)
  • Fixed the Skip Tutorial button never showing at all
  • Added an Auto Claim Bounties option to the Game Options menu
  • Added a Highlight Remaining Enemies option, which points you toward the 0-10 enemies remaining in a hack
  • Fixed a typo in damage type bounties
  • Enemies outside the hack will now respawn once every 15 seconds, up from 5, to give you more time to catch them where they are
  • Tutorial objective markers now use quest objective markers, instead of the old green arrows (and turn off properly)
  • While hacking a server you have a quest for, the objective marker for that server will hide
  • Fixed an item dupe glitch that occurred when trying to swap over an equipped item which was on cooldown
  • Buffed dome barrier healing and damage
  • Renamed Einar's Feeble Retort to the Dome of Silence (it still causes Weaken)
  • Surprise Birthday Party now has an +XP% range of 10-15, up from 5-10
  • Fixed options menu vertical alignment
  • Bounties now prettyprint very high numbers
  • Fixed an issue where extremely high damage numbers could cause bounties to instead be 1 damage
  • Fixed an issue causing bounties to get stuck and not reroll
  • Fixed an issue where Laugh Now, Cry Laser damage would always reset when you were struck. Now it only consumes when you have Feedback Damage or When Hit Burn to consume it.
  • Prank War quests now are accessible even if you skip the tutorial
  • Prank War quests no longer loop infinitely
  • Fixed an issue where buffs/debuffs wouldn't properly stop when something died

0.9.168 - 4/10/22 - Dome Living


  • Added Dome Barriers, which are unlockable spherical Barriers, with special shaders, icons, and four different Super Duper variants:
  • Einar's Feeble Response - Weakens enemies in the dome
  • Thunderdome - damages (and potentially stuns!) enemies inside the barrier
  • Bubble Dome - Heals and Cleanses friendlies in the dome
  • Chrome Dome - When hit with projectiles, fires a Seeker back at the enemy
  • Buy Item bounties are now more rare
  • Increased the Ouros cap to 14 or 21 when you beat Finality 50 and 100, respectively
  • Increased Latency projectile type radius, and damage slightly
  • Added more support for extremely high numbers (bitcreds, test your might, DPS, minion HP, etc)
  • Time now continues after you are dead so you can see your death particles
  • Barrier tooltip updates to make comparison easier
  • Fixed multi-Barrel explosion delay timer
  • Fixed the Ruins hacker cache being unopenable
  • Fixed enemies getting stuck inside tree structures
  • Fixed an issue where the star colors would not update properly when leaving sectors

0.9.167 - Slow Projectiles

0.9.167 - 4/3/22 - Slow Projectiles

  • Added Slow Projectiles server security, where both your an enemy projectiles move very slowly!
  • New Achievement: Upgrade Item Rarity
  • New Achievement: Find the Arcade Secret Shop
  • Buffed Charge Jump height by 25% (to compensate for the recent physics change)
  • Homing projectiles now acquire targets better (let me know if you notice any performance difference)
  • Enemy HP now uses more bits to allow higher difficulty scaling
  • Exploits now all have more homing, Ricochet, and no Dizzy, to make them easier to use
  • Added more UI particles to the special arcade machines
  • Advanced Tooltips now defaults to On
  • Limited projectile hit particles/sounds at the very high end
  • Latency projectile weapons now properly count as Explosive for affix generation purposes
  • Fixed waypoints being left over in UI for some quests
  • Fixed an infinite XP exploit in RE: Incoming Raid quest
  • Fixed arcade secret shop being too easy to find
  • Fixed enemies dying from explosives not causing death particles
  • Fixed outline highlighting for .bat enemies
  • Worked on the Act 2 end boss, for a later patch ;)