Overhauled Cooldowns so that in-progress cooldowns can benefit from any change in Attack/Cooldown speed. This is particularly useful for the Gigahurts perk with long-cooldown stuff like Shotguns.
Added the Heatsink Buffer, which gives a temporary +50% global cooldown speed
Added the Space Bass Super Duper Hand Cannon. Recharges 2 charges on kill, Reverse Spread
Added the Hot Foot Super Duper Hand Cannon. Recharges 1 charge on jump.
Added the Ghosteater Super Duper Minigun. Recharges several charges on kill, health on kill.
Added several new spawn points, and changed the spawn point system to always spawn you near where you were last (instead of by quest progress)
Frozen enemies can now no longer rotate - but they can still attack, if they're facing you.
Recharge on Kill now can drops randomly on multi-charge guns like SMGs and Miniguns, and can recharge several charges per kill.
RAM Cost Reduction added to the random affix pool
Reduced cooldown/attack speed affix scaling (since they're more effective now)
Tweaked Specialized Mods to respect caps properly at high level/rarity
Corroded enemies now turn a brighter shade of purple to make it more visible
Using a jump now cools down all other jumps until you land again
Modding: Added ability to modify affix attributes: Local, WeaponLocal, and Whole Numbers
When Hit Cooldown ICD fixed to be properly 1s; removed Hazard Damage from affecting them
Equipping an item with charges now properly sets the charges to 1 instead of 2
Fixed debuffs which change enemy color failing on Target Dummies
Fixed Glide Jump not triggering jump animations
Fixed enemies spawning inside the Volcano Cavern shop
Fixed bounce pads in the volcano boss arena
Enemies from higher level areas will no longer spawn on Upgraded/Linked servers in low level areas due to their increased effective level
Fixed a server in the Phish Market not spawning enemies at all
Fixed moving platform jitter
Fixed On Kill tester pads in the Perk Tryout area
Reset mouse look/shake when respawning
Fixed Cosmic gun shader not showing stars
Added BI_SHOP cheat
0.9.175 - 6/3/22 - Frictionless
Added Frictionless servers, which make the whole hack area slippery
Fixed RAM Enhancements not showing their name on mouseover
Fixed various typos
Fixed an enemy lasgun out of range graphical issue
Fixed a few areas where lava was incorrect
Test Your Might is open for business again
Fixed Charge Jumps not going higher (this smooths out all jumps a bit)
Zones dropped by projectiles now reduce chance to X affixes based on how fast the pool hits targets
Enemies should be less likely to leave Portcullis
Stun particles now show up instantly instead of over time, to make them more obvious
Shop locations now show up on the map if you've found them in any difficulty level
Tweaked Stagger mechanics so larger enemies like GITSfish are less likely to stagger, and all enemies don't stagger quite so often
Vortex Grenades now shake the camera less
Popups can now be knocked back while jumping
Stun and Freeze effects now stop enemies while climbing
Scorporation damage reduced 25% (it was doubled last patch, so it's at +50% from two patches ago)
Enemies now properly ignore shields/barriers again
Lightning projectiles now enable visuals further away from the player to reduce flashing
Volcano Silhouette added
Targeting dummies no longer activate on-kill effects every hit
Fixed blink/dash/grapple not activating on the first press after loading
Reduced latency when opening/closing inventory
Fixed Linked servers sometimes not including the whole chain
Dark servers now show their level after the hack
Healbats and Mother of Spiders can no longer be Lockout types
Fixed an issue with respawning enemies/minions (especially when using the teleporters)
Added ground under the lava on top of the Aimbot fab
Fixed a server near Eitri which couldn't create any spawn points
Instant Heals can now upgrade to the Patch SD in the recycle bin
Spawning enemies now more gracefully spawn somewhere else when blocked
0.9.174 - 5/27/22 - Buffer Overflow
Added unlockable Buffer items, which you can activate for a temporary boost to your power. Variants: Fire, Feedback, Unstoppable, Consuming, Ghost, Tracing, and Downloadable RAM (SD)
Added the Daisy Chain turret minion, which uses a Pinball launcher (with chain!)
Added the Patch super duper instant heal, which heals for a percentage of your missing health
Reduced the size of the crosshair kill confirm animation
Reduced Beam Turret slowing at lower levels
Buffed Scorporations across the board (damage, timing, and accuracy, especially with level)
Lockout enemies no longer spawn in boss hacks
Lockout enemies now are detailed on the progression screen
Triple Blink cooldown increased back to what it should have been (about 3s)
Cleanse renamed to Debug. It still removes all your debuffs (negative effects/Vulnerabilities)
Targeting Dummies can now be debuffed and in general behave lot more like regular enemies
Updated AI line of sight algorithm to be more accurate, and so they can do stuff like attack targeting dummies
Fixed an issue where canceling a hack on a circularly linked set of servers caused a crash
Fixed the end of the Prank War quest chain
Fixed a bug causing negative stats which are talents to not apply (move speed, attack speed, etc)
Fixed an issue causing Finality to be a level lower than it should have been, preventing difficulty progression
0.9.173 - 5/22/22 - Turret Minions
Added unlockable Turret Minions which fire a barrage of missiles to aoe your opponents!
Added Take No Damage servers, where the hack will cancel if you take any damage. Very challenging, but doable!
Added an option to scale the crosshair
Added VoidBlack weapon shader (black with dark blue highlights, reacts well to light) - as random drops and a few super duper items
Linked servers now also grant +2 levels (per link) and their extra Security to the protected server
All minions get a 25% movement speed boost
Popups can now jump longer distances at higher level
Popup and Webcrawler minions now drop with higher damage values
Plasma projectiles and a few other are now Lightning damage, which adds damage to shields
Invulnerable enemies now have a bright visual to help show they are
Homing projectiles now behave better: they'll now try to home to a different target after hitting theirs, and they no longer remember targets from a previous life.
Quest waypoints will now hide while you are hacking a boss server
Upgraded the dynamic spawn point system to prevent enemies spawning through walls
Added description for Linked Servers on the progression screen
Einar's Flame War now no longer pierces by default and has a little less damage
Friendly non-minion AI (like from fort servers) will no longer play damage sounds/numbers as if the player had caused them
Fixed an issue where Super Duper Dome Barriers had very little damage or healing
Fixed some navmesh bugs in the startup valley
Fixed an issue where enemies would spawn in a particular wall in the Scar area
Fixed a tooltip typo for common items granted affixes from perks
Lots of progress on the act 2 boss fight finale that y'all can't see yet :)
0.9.172 - 5/15/22 - Invulnerable Barrier Enemies
Level 40+ ranged enemies now sometimes have the Invulnerable Barrier affix. The barrier cannot be destroyed, but they can. A fun challenge for higher level players!
Added the Light Rail railgun shotgun minigun :)
Clicking anywhere on the map will now add a custom waypoint. Right click to remove
Updated Mantling animation to smooth out how it feels.
Improved the "enemy stuck" detection algorithm so enemies should always respawn if stuck in a wall etc.
Glide jumps now properly activate on-use affixes
Glide jump now does not carry upward momentum past 5 m/s
Ricochet now works on Shields/Barriers
Fixed some items not selling for the correct value
Fixed Oshiro tower servers not showing as hackable
Fixed Sol Fusion hologram sometimes appearing in the wrong location
Quarkus tower updates, though we still do not recommend going there yet.
Lots of background work preparing the act 2 boss, but you can't see it yet :)
0.9.171 - 5/1/22 - Barrier Enemies
0.9.171 - 5/1/22 - Barrier Enemies
Added Barrier enemy affixes, so ranged enemies at higher level sometimes drop dome barriers to shoot at you from. You can enter the domes to shoot them, or pierce!
Added subtle sounds when Anima messages you, to make them harder to miss
Added an Occlusion Culling option in video options for linux users who have trouble with it. Leave it on unless you have issues!
Holograms on player models now apply to the Pill old model too
Last enemy remaining indicators are now smaller
Minions now teleport to near you when you are over 100 meters away
Updated projectile algorithm so they don't occasionally miss hits after piercing something (especially on faster projectiles) (this effectively buffs piercing weapons)
Fixed a bug preventing lasguns from piercing shields with the IEYTD perk
Oersted's Hammer damage nerf (4->2.75)
Last enemy remaining indicators no longer show for world events
SMGs now have more charges by default
Added a new affix which adds a percentage of charges, up to double (for weapons like miniguns and SMGs)
Minor UI updates
Fixed turrets not stopping their "charge up" particles in multiplayer
Fixed beam turrets not showing their beam in mp
Fixed Unhack actions from quest acceptance not propagating in multiplayer properly
New shaders for mines
Minelayer enemies will more properly space out mines now
Fixed an overflow issue on buy expensive item bounties
Worked on the act 2 boss, but that's for later :)
0.9.170 - 4/22/22 - Portable Cache Fixes
Hi everyone - normally I'd get a bit more done over the weekend, but I really wanted to fix the multiplayer loot bug as soon as possible, and y'all are getting the rest of these nice fixes too. Enjoy! Next week I'll focus more on new content.
Updated the windows version to be a 64-bit binary. Please let me know if you have any trouble at all running the game! I'm pretty sure everyone can run 64b now, though.
Fixed enemies in mp not getting set up correctly, resulting in wrong colors, wrong health values, and no loot!
In multiplayer, now only the primary hacker in a hack will see last remaining enemy indicators
Fixed an issue with damage bounties not completing at very high level
Fixed the Green Hill Fort server not being hackable from the outside edge
Fixed crit Healing numbers showing as red instead of green
Fixed an issue where the tutorial might move backwards if you left Portcullis through the front door after hacking it
Fixed an issue where weapons with many charges, like Miniguns and SMGs, would have way too high chance to activate on-hit effects. It's now properly normalized to their shots per second average, like all other weapons.
Fixed Sentries attacking friendly Mines
Shields and Barriers now can scale to extremely high health values at high difficulty
Added Min/Max difficulty buttons in the main menu to make it easier to navigate
HP values displayed in game on mouseover now prettyprint
0.9.169 - 4/17/22 - Portable Cache
Added the Portable Cache unlockable super duper, which allows you to access your Cache from anywhere, unless you are hacking.
Added new Chain Lightning Sentry super duper
Added four new super duper Specialized Mods (Accuracy, Range, Long Range Damage, Burn Damage)
Fixed the Skip Tutorial button never showing at all
Added an Auto Claim Bounties option to the Game Options menu
Added a Highlight Remaining Enemies option, which points you toward the 0-10 enemies remaining in a hack
Fixed a typo in damage type bounties
Enemies outside the hack will now respawn once every 15 seconds, up from 5, to give you more time to catch them where they are
Tutorial objective markers now use quest objective markers, instead of the old green arrows (and turn off properly)
While hacking a server you have a quest for, the objective marker for that server will hide
Fixed an item dupe glitch that occurred when trying to swap over an equipped item which was on cooldown
Buffed dome barrier healing and damage
Renamed Einar's Feeble Retort to the Dome of Silence (it still causes Weaken)
Surprise Birthday Party now has an +XP% range of 10-15, up from 5-10
Fixed options menu vertical alignment
Bounties now prettyprint very high numbers
Fixed an issue where extremely high damage numbers could cause bounties to instead be 1 damage
Fixed an issue causing bounties to get stuck and not reroll
Fixed an issue where Laugh Now, Cry Laser damage would always reset when you were struck. Now it only consumes when you have Feedback Damage or When Hit Burn to consume it.
Prank War quests now are accessible even if you skip the tutorial
Prank War quests no longer loop infinitely
Fixed an issue where buffs/debuffs wouldn't properly stop when something died
0.9.168 - 4/10/22 - Dome Living
Added Dome Barriers, which are unlockable spherical Barriers, with special shaders, icons, and four different Super Duper variants:
Einar's Feeble Response - Weakens enemies in the dome
Thunderdome - damages (and potentially stuns!) enemies inside the barrier
Bubble Dome - Heals and Cleanses friendlies in the dome
Chrome Dome - When hit with projectiles, fires a Seeker back at the enemy
Buy Item bounties are now more rare
Increased the Ouros cap to 14 or 21 when you beat Finality 50 and 100, respectively
Increased Latency projectile type radius, and damage slightly
Added more support for extremely high numbers (bitcreds, test your might, DPS, minion HP, etc)
Time now continues after you are dead so you can see your death particles
Barrier tooltip updates to make comparison easier
Fixed multi-Barrel explosion delay timer
Fixed the Ruins hacker cache being unopenable
Fixed enemies getting stuck inside tree structures
Fixed an issue where the star colors would not update properly when leaving sectors
0.9.167 - Slow Projectiles
0.9.167 - 4/3/22 - Slow Projectiles
Added Slow Projectiles server security, where both your an enemy projectiles move very slowly!
New Achievement: Upgrade Item Rarity
New Achievement: Find the Arcade Secret Shop
Buffed Charge Jump height by 25% (to compensate for the recent physics change)
Homing projectiles now acquire targets better (let me know if you notice any performance difference)
Enemy HP now uses more bits to allow higher difficulty scaling
Exploits now all have more homing, Ricochet, and no Dizzy, to make them easier to use
Added more UI particles to the special arcade machines
Advanced Tooltips now defaults to On
Limited projectile hit particles/sounds at the very high end
Latency projectile weapons now properly count as Explosive for affix generation purposes
Fixed waypoints being left over in UI for some quests
Fixed an infinite XP exploit in RE: Incoming Raid quest
Fixed arcade secret shop being too easy to find
Fixed enemies dying from explosives not causing death particles
Fixed outline highlighting for .bat enemies
Worked on the Act 2 end boss, for a later patch ;)