Black One Blood Brothers cover
Black One Blood Brothers screenshot
Genre: Strategy, Indie

Black One Blood Brothers

Update 1.37b: Hotfix

[CHANGELOG]
- Add: Vault system
- Add: Doors frame on "Training center"
- Fix: Missing shadows on "Training center"
- Fix: Wrong post-process when launching of photo-mode
- Fix: Collectible item on "Old fortress" could not be pick up correctly
- Fix: Multiple optimization errors on "Enila island"
- Fix: Rendering errors with Anti-aliasing
- Fix: Multiple texts errors

Update 1.37: Graphics enhanced, Old fortress, First-person improvements

Dear operators,

1.37 is online! This major update improves graphic rendering with new global illumination and new lighting rendering.







A new map "Old fortress" is available! Medium-sized, this map contains a fishing village and an old fortress on a remote island.





New assets for map editor like aircraft carrier are available!



Moreover, many improvements were made about first-person rendering.

Finally, many improvements and fixes have been made. Don't hesitate to report bugs and feedback.

Best regards,
Helios

[CHANGELOG]
MAP EDITOR:
- Add: New template - Old island
- Add: Basic mesh - Exterior - Vehicles - 56 assets
- Add: Basic mesh - Exterior - Object - 32 assets
- Add: Basic mesh - Landscape - Rocks - 4 assets
- Add: Basic mesh - Foliage - Big - 5 assets
- Add: Basic mesh - Interior - Floor - 9 assets
- Add: Basic mesh - Interior - Wall - 8 assets
- Add: Basic mesh - Interior - Roof - 5 assets
- Add: Basic mesh - Interior - Stair - 3 assets
- Add: Basic mesh - Interior - Object - 15 assets
- Add: Basic mesh - Interior - Decoration - 24 assets

- Improve: Thumbnail rendering of assets

GAME:
- Add: New map - Old fortress
- Add: New award - Finish a mission on "Old fortress"
- Add: New award - Collect "Stick action spéciale" in Old fortress
- Add: Player use leaning slightly automatically if weapon blocked
- Add: Gameplay option - Leaning slightly
- Improve: Global illumation rendering
- Improve: Shadows rendering
- Improve: Daytime rendering for each map
- Improve: Night rendering for each map

- Improve: Rendering for each hair and beard
- Improve: Global rendering of first-person camera behavior against obstacles
- Improve: Global rendering of ADS camera behavior
- Improve: Global rendering of climbing in first-person view
- Improve: Weapon holding of aiming in first person view
- Improve: First-person camera rendering when player does high or low climbing
- Improve: First-person camera rendering when player slide

- Improve: Player can interact even if he aims
- Improve: SFX rendering of climbing
- Improve: Increase falling capabilities of player
- Improve: Shadows rendering of grass in "The compound"
- Improve: Shadows rendering of rocks and cliffs in "Lost Island"
- Improve: Shadows rendering of rocks in "Al-Jan province"
- Improve: Shadows rendering of grass in "Brattvog village"
- Improve: Shadows rendering of grass in "Enila island"
- Improve: Camera shaking when player shoots grenade-launcher
- Fix: Pass through smoke broke TP camera view
- Fix: First-person camera could pass through walls lying down
- Fix: First-person camera shaking of ADS smoothing enabled when player walks on some geometrics
- Fix: Weapon location in first-person view when player enabled/disabled aiming too quickly
- Fix: First-person camera shaking when weapon blocked
- Fix: First-person camera shaking when shoot with a shotgun
- Fix: Multiple errors of first person camera from going through walls
- Fix: Camera location in third person view when player aim upwards
- Fix: Laser point might not aligned correctly with laser beam
- Fix: Landing gears of the Eurofighter Typhoon are open
- Fix: Hand left location after have does climb
- Fix: Operator doesn't gun holster its gun when climb
- Fix: Multiple missing translations
- Fix: Interface SFX could be triggered even if battle plan disabled
- Fix: Interaction order might not be visible correctly in battle plan
- Fix: Player could move character if main menu enabled

Preview 1.37: Old fortress

Dear operators,

A new map "Old fortress" coming soon! Medium-sized, this map contains a fishing village and an old fortress on a remote island.





Furthermore, new assets for map editor will be added like aircraft carrier!



Obviously, Improvements and fixes will be available.

Best regards,
Helios

Update 1.36d: Hotfix

[CHANGELOG]
- Improve: Aiming animation using grenade launcher
- Fix: Reload grenade launcher with ADS view could not work correctly
- Fix: Anti-aircraft battery doesn't have collisions
- Fix: Spawn error at the beginning of a mission "Prisoner of war"
- Fix: Hand left location could not correct location when player aimed with NVG and grenade launcher
- Fix: Two characters doesn't have animations in deployment cinematic
- Fix: Several useless assets on "Central Hospital"

Update 1.36c: Hotfix

[CHANGELOG]
- Improve: Crosshair rendering
- Improve: More realistic selective fire for multiple firearms
- Fix: Rain ans snow could pass through some roofs on "University"
- Fix: Some AI pathfinding errors of dog
- Fix: AI might not be able to spot enemy at very close range
- Fix: Camera rotation of drone
- Fix: Display errors of scope camera on third-person view
- Fix: Multiple display errors of quick orders
- Fix: Windows of "Compound" map had wrong collision

Update 1.36b: Hotfix

[CHANGELOG]
- Improve: Leaning animations
- Improve: Operators and enemies cannot be able to both lean and run
- Improve: AI teammates use better location before to clear a door
- Fix: Mouse wheel could not work correctly in Battle plan
- Fix: AI breacher could be overlayed by another teammate during a "breach and clear"
- Fix: Leaning did not stop correctly near a door

Update 1.36: Quick orders + Breach and clear

Dear operators,

Update 1.36 is online. A highly requested feature is available now: Quick orders. Similar to battle plan but designed to use quickly orders in real-time!

Furthermore, "Breach and Clear" system is added. Give an order in one click for a whole squad and let your team clear a room.






Obviously, many improvements and fixes have been made. Don't hesitate to report bugs and feedback.

Best regards,
Helios

[CHANGELOG]
GAMEPLAY:
- Add: Quick orders (default: J)
- Add: New order -> Clear
- Add: New order -> Flashbang / Clear
- Add: New order -> Frag / Clear
- Add: New interaction -> Door -> Clear
- Add: New interaction -> Door -> Clear (Flashbang)

- Add: New inputs -> Quick orders -> "Selection" (default: F1 to F12)
- Add: New input -> Quick orders -> "Select All" (default: Q)
- Add: New input -> Quick orders -> Change subordinate order (default: 1)
- Add: New input -> Quick orders -> Change order (default: 2)
- Add: New input -> Quick orders -> Change combined orders (default: 3)
- Add: New input -> Quick orders -> Change stance (default: 4)
- Add: New input -> Quick orders -> Change weapon position (default: 5)
- Add: New input -> Quick orders -> Change speed (default: 6)
- Add: New input -> Quick orders -> Change ROE (default: 7)
- Add: New XP required for each rank
- Add: Tutorial - Quick orders

- Improve: Some orders by subordinate disables follow squad leader
- Improve: AI enemy can use focus position to chase an close enemy
- Improve: AI operator moves faster after throw a grenade
- Improve: AI animation of throw grenade
- Improve: AI enemy uses slide to reach a cover
- Improve: Chance to be spotted at insertion with "Unforeseen events" is reduced in terms of daytime and weather
- Fix: Some errors of spawn actors (characters, tasks) in terms of map
- Fix: Some AI errors after a subordinate is teleported
- Fix: Some AI errors when use grenade or explosive
- Fix: Some errors when AI doesn't find its path
- Fix: Some errors of teleportation dog
- Fix: Spawn option (indoor/outdoor) might not work correctly on some maps
- Fix: Some errors of collision with custom maps
- Fix: Some errors of collision on "Al-Jan province"
- Fix: Hurt squad leader break squad structure
- Fix: First subordinate doesn't take command of squad if squad leader is hurt
- Fix: Use scope with third-person view might not work correctly
- Fix: Select an operator in battle plan might not update some data correctly
- Fix: Cameras option were available on "Central hospital"
- Fix: Some AI pathfinding errors on "Elegance Airport"
- Fix: Some spawns errors on "University"
- Fix: Some spawns errors of ally soldiers of "War" mode
- Fix: Doors might not rotate on Arctic base
- Fix: Doors might not rotate on Burnwood mansion
- Fix: Multiple optimization errors of "War" mode
- Fix: Doors and windows near player might not be unlocked at the beginning of the mission with "Prisoner of war" and "Siege"
- Fix: Defuse bomb could not work correctly if spawned by random mission

RENDERING:
- Improve: Up to 2K for each weapons and attachments
- Improve: Up to 2K for multiple textures on "Al-Jan province"
- Improve: Some bullet impacts VFX
- Improve: Rendering of FP camera with some interactions
- Improve: Rendering of FP camera when character is rolling

- Improve: Injuries effects in HUD
- Improve: Sprint animation with rifle (first-person view)
- Improve: Aiming animation with leaning firearm (first and first-person view)
- Improve: Aiming animation with NVG (first and first-person view)
- Improve: Throwing animation of AI
- Improve: Zoom rendering of sniper scope
- Improve: NVG mounting always visible on helmet even without NVG
- Improve: Smoothing animation during change of weapon holding
- Improve: Location of third-person camera during aiming
- Improve: Some UI rendering
- Improve: Multiple textures rendering of attachments
- Improve: Multiple texts (english/french)
- Fix: Speed animation of ADS run with handgun
- Fix: Operator pick up his weapon too early after auto-heal
- Fix: Operators selected in cinematic insertion might not be correct
- Fix: Left thumb rotation with handgun (first-person view)
- Fix: Leaning firearm could affect view of player (first-person view)
- Fix: Some missing keyboard icons for Azerty
- Fix: Screen tasks could be visible during fade in of insertion
- Fix: Multiple UI display errors
- Fix: Wrong warning message when none operator selected in mission menu
- Fix: Undesirable ice effects on water

Preview 1.36: Quick orders + Breach and clear

Dear operators,

A highly requested feature will be available soon: Quick orders. Similar to battle plan but designed to use quickly orders in real-time!

Furthermore, "Breach and Clear" system will be added.



Best regards,
Helios

Update 1.35: University

Dear operators,

1.35 is officially online. This update adds a new map: University (medium map with student building and sports hall)






Obviously, many improvements and fixes have been made. Don't hesitate to report bugs and feedback.

Cheers,
Helios

[CHANGELOG]
- Add: New map - University
- Add: New award - Finish a mission on "University"
- Improve: Left thumb position of some assault rifles
- Improve: Blocked weapon against an obstacle
- Improve: Rotating movement of grenades
- Improve: Efficiency of bullet penetration
- Improve: Camera movement when dead or inconscious
- Improve: Reverb effects on small maps
- Improve: UI end mission rendering
- Improve: Rain ripple rendering on ocean
- Fix: Some location errors of tasks
- Fix: Some teleportation errors of subordinates if far of squad leader
- Fix: Hand left position with angled Fore Grip in first-person view
- Fix: Transition between armed and unarmed animations
- Fix: Size optimization of some textures
- Fix: Aiming offset errors of AI animations
- Fix: Animations interpolation of underwater diving
- Fix: Loop error of voice radio "Out of ammo"
- Fix: Some interpolations errors of foots location
- Fix: Some errors of climbing
- Fix: Dead operator could disappear after switch character
- Fix: Head shot might not give damages bonus
- Fix: Animation of throw grenade could not display correct stance
- Fix: Player operator could do slide with a shield
- Fix: Some weapon parts has ambiant occlusion too dark
- Fix: Some scripts errors

Update 1.34e: Hotfix

[CHANGELOG]
- Improve: Magazine capacity of MV7 upgraded to 40 rounds
- Improve: Magazine capacity of UMV-45 upgraded to 30 rounds
- Improve: Magazine capacity of VP5 upgraded to 30 rounds
- Fix: Some clothes could not affected by bullet hole
- Fix: AI might not try to unlock door if blocked
- Fix: Map template "Forest" could not work correctly with bad weather at night
- Fix: Some ragdoll errors