[CHANGELOG] - Add: Vault system - Add: Doors frame on "Training center" - Fix: Missing shadows on "Training center" - Fix: Wrong post-process when launching of photo-mode - Fix: Collectible item on "Old fortress" could not be pick up correctly - Fix: Multiple optimization errors on "Enila island" - Fix: Rendering errors with Anti-aliasing - Fix: Multiple texts errors
Update 1.37: Graphics enhanced, Old fortress, First-person improvements
Dear operators,
1.37 is online! This major update improves graphic rendering with new global illumination and new lighting rendering.
A new map "Old fortress" is available! Medium-sized, this map contains a fishing village and an old fortress on a remote island.
New assets for map editor like aircraft carrier are available!
Moreover, many improvements were made about first-person rendering.
Finally, many improvements and fixes have been made. Don't hesitate to report bugs and feedback.
GAME: - Add: New map - Old fortress - Add: New award - Finish a mission on "Old fortress" - Add: New award - Collect "Stick action spéciale" in Old fortress - Add: Player use leaning slightly automatically if weapon blocked - Add: Gameplay option - Leaning slightly - Improve: Global illumation rendering - Improve: Shadows rendering - Improve: Daytime rendering for each map - Improve: Night rendering for each map - Improve: Rendering for each hair and beard - Improve: Global rendering of first-person camera behavior against obstacles - Improve: Global rendering of ADS camera behavior - Improve: Global rendering of climbing in first-person view - Improve: Weapon holding of aiming in first person view - Improve: First-person camera rendering when player does high or low climbing - Improve: First-person camera rendering when player slide - Improve: Player can interact even if he aims - Improve: SFX rendering of climbing - Improve: Increase falling capabilities of player - Improve: Shadows rendering of grass in "The compound" - Improve: Shadows rendering of rocks and cliffs in "Lost Island" - Improve: Shadows rendering of rocks in "Al-Jan province" - Improve: Shadows rendering of grass in "Brattvog village" - Improve: Shadows rendering of grass in "Enila island" - Improve: Camera shaking when player shoots grenade-launcher - Fix: Pass through smoke broke TP camera view - Fix: First-person camera could pass through walls lying down - Fix: First-person camera shaking of ADS smoothing enabled when player walks on some geometrics - Fix: Weapon location in first-person view when player enabled/disabled aiming too quickly - Fix: First-person camera shaking when weapon blocked - Fix: First-person camera shaking when shoot with a shotgun - Fix: Multiple errors of first person camera from going through walls - Fix: Camera location in third person view when player aim upwards - Fix: Laser point might not aligned correctly with laser beam - Fix: Landing gears of the Eurofighter Typhoon are open - Fix: Hand left location after have does climb - Fix: Operator doesn't gun holster its gun when climb - Fix: Multiple missing translations - Fix: Interface SFX could be triggered even if battle plan disabled - Fix: Interaction order might not be visible correctly in battle plan - Fix: Player could move character if main menu enabled
Preview 1.37: Old fortress
Dear operators,
A new map "Old fortress" coming soon! Medium-sized, this map contains a fishing village and an old fortress on a remote island.
Furthermore, new assets for map editor will be added like aircraft carrier!
Obviously, Improvements and fixes will be available.
Best regards, Helios
Update 1.36d: Hotfix
[CHANGELOG] - Improve: Aiming animation using grenade launcher - Fix: Reload grenade launcher with ADS view could not work correctly - Fix: Anti-aircraft battery doesn't have collisions - Fix: Spawn error at the beginning of a mission "Prisoner of war" - Fix: Hand left location could not correct location when player aimed with NVG and grenade launcher - Fix: Two characters doesn't have animations in deployment cinematic - Fix: Several useless assets on "Central Hospital"
Update 1.36c: Hotfix
[CHANGELOG] - Improve: Crosshair rendering - Improve: More realistic selective fire for multiple firearms - Fix: Rain ans snow could pass through some roofs on "University" - Fix: Some AI pathfinding errors of dog - Fix: AI might not be able to spot enemy at very close range - Fix: Camera rotation of drone - Fix: Display errors of scope camera on third-person view - Fix: Multiple display errors of quick orders - Fix: Windows of "Compound" map had wrong collision
Update 1.36b: Hotfix
[CHANGELOG] - Improve: Leaning animations - Improve: Operators and enemies cannot be able to both lean and run - Improve: AI teammates use better location before to clear a door - Fix: Mouse wheel could not work correctly in Battle plan - Fix: AI breacher could be overlayed by another teammate during a "breach and clear" - Fix: Leaning did not stop correctly near a door
Update 1.36: Quick orders + Breach and clear
Dear operators,
Update 1.36 is online. A highly requested feature is available now: Quick orders. Similar to battle plan but designed to use quickly orders in real-time!
Furthermore, "Breach and Clear" system is added. Give an order in one click for a whole squad and let your team clear a room.
Obviously, many improvements and fixes have been made. Don't hesitate to report bugs and feedback.
Best regards, Helios
[CHANGELOG] GAMEPLAY: - Add: Quick orders (default: J) - Add: New order -> Clear - Add: New order -> Flashbang / Clear - Add: New order -> Frag / Clear - Add: New interaction -> Door -> Clear - Add: New interaction -> Door -> Clear (Flashbang) - Add: New inputs -> Quick orders -> "Selection" (default: F1 to F12) - Add: New input -> Quick orders -> "Select All" (default: Q) - Add: New input -> Quick orders -> Change subordinate order (default: 1) - Add: New input -> Quick orders -> Change order (default: 2) - Add: New input -> Quick orders -> Change combined orders (default: 3) - Add: New input -> Quick orders -> Change stance (default: 4) - Add: New input -> Quick orders -> Change weapon position (default: 5) - Add: New input -> Quick orders -> Change speed (default: 6) - Add: New input -> Quick orders -> Change ROE (default: 7) - Add: New XP required for each rank - Add: Tutorial - Quick orders - Improve: Some orders by subordinate disables follow squad leader - Improve: AI enemy can use focus position to chase an close enemy - Improve: AI operator moves faster after throw a grenade - Improve: AI animation of throw grenade - Improve: AI enemy uses slide to reach a cover - Improve: Chance to be spotted at insertion with "Unforeseen events" is reduced in terms of daytime and weather - Fix: Some errors of spawn actors (characters, tasks) in terms of map - Fix: Some AI errors after a subordinate is teleported - Fix: Some AI errors when use grenade or explosive - Fix: Some errors when AI doesn't find its path - Fix: Some errors of teleportation dog - Fix: Spawn option (indoor/outdoor) might not work correctly on some maps - Fix: Some errors of collision with custom maps - Fix: Some errors of collision on "Al-Jan province" - Fix: Hurt squad leader break squad structure - Fix: First subordinate doesn't take command of squad if squad leader is hurt - Fix: Use scope with third-person view might not work correctly - Fix: Select an operator in battle plan might not update some data correctly - Fix: Cameras option were available on "Central hospital" - Fix: Some AI pathfinding errors on "Elegance Airport" - Fix: Some spawns errors on "University" - Fix: Some spawns errors of ally soldiers of "War" mode - Fix: Doors might not rotate on Arctic base - Fix: Doors might not rotate on Burnwood mansion - Fix: Multiple optimization errors of "War" mode - Fix: Doors and windows near player might not be unlocked at the beginning of the mission with "Prisoner of war" and "Siege" - Fix: Defuse bomb could not work correctly if spawned by random mission
RENDERING: - Improve: Up to 2K for each weapons and attachments - Improve: Up to 2K for multiple textures on "Al-Jan province" - Improve: Some bullet impacts VFX - Improve: Rendering of FP camera with some interactions - Improve: Rendering of FP camera when character is rolling - Improve: Injuries effects in HUD - Improve: Sprint animation with rifle (first-person view) - Improve: Aiming animation with leaning firearm (first and first-person view) - Improve: Aiming animation with NVG (first and first-person view) - Improve: Throwing animation of AI - Improve: Zoom rendering of sniper scope - Improve: NVG mounting always visible on helmet even without NVG - Improve: Smoothing animation during change of weapon holding - Improve: Location of third-person camera during aiming - Improve: Some UI rendering - Improve: Multiple textures rendering of attachments - Improve: Multiple texts (english/french) - Fix: Speed animation of ADS run with handgun - Fix: Operator pick up his weapon too early after auto-heal - Fix: Operators selected in cinematic insertion might not be correct - Fix: Left thumb rotation with handgun (first-person view) - Fix: Leaning firearm could affect view of player (first-person view) - Fix: Some missing keyboard icons for Azerty - Fix: Screen tasks could be visible during fade in of insertion - Fix: Multiple UI display errors - Fix: Wrong warning message when none operator selected in mission menu - Fix: Undesirable ice effects on water
Preview 1.36: Quick orders + Breach and clear
Dear operators,
A highly requested feature will be available soon: Quick orders. Similar to battle plan but designed to use quickly orders in real-time!
Furthermore, "Breach and Clear" system will be added.
Best regards, Helios
Update 1.35: University
Dear operators,
1.35 is officially online. This update adds a new map: University (medium map with student building and sports hall)
Obviously, many improvements and fixes have been made. Don't hesitate to report bugs and feedback.
Cheers, Helios
[CHANGELOG] - Add: New map - University - Add: New award - Finish a mission on "University" - Improve: Left thumb position of some assault rifles - Improve: Blocked weapon against an obstacle - Improve: Rotating movement of grenades - Improve: Efficiency of bullet penetration - Improve: Camera movement when dead or inconscious - Improve: Reverb effects on small maps - Improve: UI end mission rendering - Improve: Rain ripple rendering on ocean - Fix: Some location errors of tasks - Fix: Some teleportation errors of subordinates if far of squad leader - Fix: Hand left position with angled Fore Grip in first-person view - Fix: Transition between armed and unarmed animations - Fix: Size optimization of some textures - Fix: Aiming offset errors of AI animations - Fix: Animations interpolation of underwater diving - Fix: Loop error of voice radio "Out of ammo" - Fix: Some interpolations errors of foots location - Fix: Some errors of climbing - Fix: Dead operator could disappear after switch character - Fix: Head shot might not give damages bonus - Fix: Animation of throw grenade could not display correct stance - Fix: Player operator could do slide with a shield - Fix: Some weapon parts has ambiant occlusion too dark - Fix: Some scripts errors
Update 1.34e: Hotfix
[CHANGELOG] - Improve: Magazine capacity of MV7 upgraded to 40 rounds - Improve: Magazine capacity of UMV-45 upgraded to 30 rounds - Improve: Magazine capacity of VP5 upgraded to 30 rounds - Fix: Some clothes could not affected by bullet hole - Fix: AI might not try to unlock door if blocked - Fix: Map template "Forest" could not work correctly with bad weather at night - Fix: Some ragdoll errors