[CHANGELOG] - Improve: Slide animation of first-person view - Fix: AI might not patrol correctly - Fix: Some errors of reloading animations
Update 1.34c: Improvements
[CHANGELOG] - Add: Made a slide (Sprint + Crouching) - Add: Operator make a roll if fall - Add: Separation of maps type (official/editor/steam workshop) - Add: Map editor - Option -> Spawn enemy -> Always spawn - Add: Map editor - Option -> Spawn enemy -> Sentry - Improve: Spawn optimization - Improve: Thunderstorm rendering - Improve: One animation of low ready position with rifle - Improve: Animation transition after a jump - Improve: Muzzle flash rendering - Improve: Ragdoll physics - Improve: Some texts - Fix: Shadows of "Arctic base" were too dark on night mission - Fix: Auto crouching in radio tower could not work correctly - Fix: Some assets collisions - Fix: Some errors spawns
Update 1.34b: Hotfix
[CHANGELOG] - Fix: Rotation of head with crouching animations - Fix: Missing category of gameplay options - Fix: Rotation of left fingers with bipod - Fix: Thunderstorm visibility when player is indoor - Fix: Machineguns had fire mode "semi" - Fix: MK417 doesn't use 20-round magazines - Fix: Some weapons doesn't differentiate "bolt" and "pump" - Fix: Undesirable emissive color of some assets in "Central hospital" - Fix: Hand left location with attachment "M6 UB grenade launcher" - Fix: Some scripts errors
Update 1.34: Bullet hole on body
Dear operators,
1.34 is available. Get ready to see many blood on dead bodies!
Obviously, many improvements and fixes have been made. Don't hesitate to report bugs and feedback.
[CHANGELOG] - Add: Bullet hole on body - Add: Screen space global illumination - Improve: Rules of engagment of AI "Hold fire" never engage enemy - Improve: Rendering of footstep SFX - Improve: Speed to go out a window - Improve: Resolution of some texture - Fix: Spatialization of footstep might not work correctly - Fix: "Wet" weather was available on Arctic base - Fix: Edit a map on "Old plain" doesn't work - Fix: Some errors scripts
Update 1.33: Brattvog village
Dear operators,
1.33 is officially available. This update adds a new large map called Brattvog village.
Obviously, many improvements and fixes have been made. Don't hesitate to report bugs and feedback.
[CHANGELOG]
GAMEPLAY: - Add: New map - Brattvog village - Add: New award - Finish a mission on Brattvog village - Add: Difficulty option - Task location (combinaison of old options) - Add: Heal shortcut (Default: H) - Improve: "Target" task cannot use a patrol path and keep a secured location - Improve: Rebalance XP earned for each task - Improve: Amount of patrol spawn in Burnwood mansion - Fix: Some texts errors (english and french)
RENDERING: - Add: Bandage animation to heal - Add: Option to select vanilla music even if custom music installed - Improve: ADS smoothing with a scope - Improve: Shadows rendering on some grass - Improve: Low ready position with crouching position - Improve: Some reloading animations - Improve: Animation of shotgun shot with TPP
Update 1.32b: Recoil and ADS
Dear operators,
Small update to improve recoil system and smoothing of ADS
[CHANGELOG] - Add: Difficulty option - Help zoom (with standard sight) - Add: New recoil effect of firearms - Improve: Animation of two-handed firearm blocked - Improve: Animation of handgun blocked - Improve: Time to switch between FP and ADS - Improve: Scaling of red dot in holographic sights - Fix: Some texts
Update 1.32: Weapon holding FPP
Dear operators,
1.32 is available and adds a requested feature: Weapon holding with first person view.
[CHANGELOG] - Add: Weapon position with FPP mode (Aiming - Low ready position) - Add: Weapon holding with FPP mode (2 variants of Aiming - 5 variants of Low ready position) - Fix: Some transitions errors with ADS - Fix: Security camera could have wrong movement rotation in a custom map - Fix: Shut off the supply power didn't affect spot lights - Fix. NVG brightness could change after use laser
Update 1.31: Night lighting
Dear operators,
1.31 is officially available. This update adds a new lighting rendering by night. The night missions are now brighter and offers new possibilities to try a mission without NVG!
Furthermore, melee system of FPP is improved for a better immersion. Obviously, many improvements and fixes have been made. Don't hesitate to report bugs and feedback.
[CHANGELOG] - Add: New lighting rendering by night - Add: New melee rendering of FPP - Add: Glass with low opacity texture for each glasses - Improve: Player or AI can heal another operator if -80% health (instead of -30%) - Improve: Animation of player interaction keeps FPP - Improve: Scaling of camo texture on all firearms - Improve: Scaling of camo texture on all suppressors - Improve: Scaling of camo texture on all flashlights and lasers - Improve: Scaling of camo texture on all grenade-launchers, foregrips and bipods - Fix: Scaling of flashlight "PolyTec N-O" on handgun "Lock-17" - Fix: IR mode of flashlight/laser could be enabled by default even if doesn't have IR mode - Fix: Hand left could have wrong location with FPP sprint animation - Fix: Some texts errors
Update 1.30c: Improvements (again)
[CHANGELOG] - Add: New patch - SLOVAKIA flag - Improve: Reduced accurate of AI in terms of distance of target - Improve: Reduced accurate of AI in terms of scope used - Improve: Reduced accurate of AI in terms of weapon used - Improve: Reduced accurate of AI if night and doesn't use NVG - Improve: Lights optimization of Burnwood mansion - Improve: Lights optimization of Residential house - Improve: Reduced number of lights enabled - Improve: Some UI design - Improve: Deployment level - Improve: Rendering optimization - Fix: Camera rotation after use drone/photo mode - Fix: Some errors scripts
Update 1.30b: Improvements
[CHANGELOG] - Add: New award - Collect book "Forces spéciales et d'unités d'élite" by Teddy Palassy - Add: Icon on enemy if suicide bomber - Improve: Animation of ADS when lean enabled - Improve: Animation of sprint FPS - Improve: Animation of handgun reload - Fix: Some assets in airplane doesn't display correctly in battle plan - Fix: Some spawn points had wrong indoor/outdoor assignment - Fix: Left thumb rotation of assault rifle reloading