GAMEPLAY: - Improve: Spawn logic - Improve: Increase XP on very large large - Fix: Camera location of ADS with handgun "Eagle black" and sight "Trijocom RM03" - Fix: Error of building location on "Enila island" map - Fix: Weather effects (rain/snow) are visible underwater - Fix: Some errors of weather
Update 1.23c
[CHANGELOG] - Add: "Killed by player" in debriefing - Improve: Animations of crouching with firearm - Fix: Some errors of AI in "Ancient ruins" - Fix: Handgun "M9-91 FS" scale in first-person view - Fix: Handgun "P-251" scale in first-person view - Fix: Weapon keeped grenade launcher mode if unequipped - Fix: AI operator might not interacte correctly on some actors - Fix: Some waypoint orders had wrong location for subordinates
Update 1.23b
[CHANGELOG] - Add: Camera shake of shot in third-person view - Improve: Speed of some interactions - Fix: Some assets doesn't affect by weather in "The compound" - Fix: AI could not reach some buildings in "The compound" - Fix: Emissive color of laser beam
Update 1.23: Ambiant musics
Dear operators,
New Update 1.23 is online. Selection of ambiant musics and more...
Best regards, Helios
[CHANGELOG] - Add: Choose ambiant musics - Add: 5 new combat musics - Add: 7 new stealth musics - Add: Gameplay option - NVG brightness - Add: Gameplay option - Laser size - Add: New music of deploiement cinematic - Fix: Some errors with selecting operators with mouse - Fix: Some AI pathfinding errors - Fix: Some animation errors - Fix: Operator location when place an explosive - Fix: Camera error when place an explosive
Update 1.22: New game mode and more
Dear operators,
New Update 1.22 is online. A new game mode and some improvements.
Obviously, improvements and fixes have been made. Don't hesitate to report bugs and feedback.
Best regards, Helios
[CHANGELOG] - Add: Game mode - Lone wolf - Add: Selecting multiple operators with mouse in battle plan - Add: Award - Finish at least once "Lone wolf" - Add: Select the operator in prisoner of war - Add: New animation of slow walk with rifle and handgun - Add: New unarmed animations - Add: New 3d UI operator in battle plan - Improve: Crouch animation with rifle of low ready position - Improve: Crosshair behavior in TPP - Improve: AI uses different speeds of patrol mode - Fix: Undesirable assets on "The Compound" - Fix: Some assets doesn't affect by weather - Fix: Rain/Snow/Mist might not work with drone or dog controlled - Fix: Some pathfinding errors on "Arctic map" - Fix: Some pathfinding errors in observation tower - Fix: Hold left mouse allows rotate camera of battle plan
Update 1.21: Weather
Dear operators,
Update 1.21 is officially online with a major feature: The weather!
Obviously, improvements and fixes have been made. Don't hesitate to report bugs and feedback.
Best regards, Helios
[CHANGELOG] - Add: Gameplay option - Bad Weather - Add: Weather - Cloudy - Add: Weather - Rain - Add: Weather - Snow - Add: Weather - Rain and thunderstorm - Add: Weather - Snow and thunderstorm - Add: AMD FidelityFX Super Resolution - Add: Sandbox tab - Weather - Add: Difficulty option - Unlimited support - Add: Green hightlight of available attachments in terms of current weapons - Improve: AI spawn logic near tasks - Improve: Some maps optimisation - Improve: Lighting rendering of some maps - Improve: Sprint animations - Improve: Main menu level - Improve: Ocean caustics rendering in terms of camera location - Fix: Some AI pathfinding of dog - Fix: Initial behavior of AI in terms of current situation - Fix: Some errors of AI reload - Fix: Missing muzzle brake on some weapons - Fix: Some materials errors on Al-Jan province - Fix: Regular army might not have vest - Fix: Dog might not update location in operator editor - Fix: Change DLSS might display incompatible DLSS mode - Fix: Errors of task spawns on "The Gabriel" in Prisoner of war mode - Fix: Attachment "Red-Ops" sight on "M1-Wild" - Fix: Some errors of AI spawn in "Ancient ruins" - Fix: Ocean caustics are too brightness at night - Fix: Some errors texts
Preview 1.21: Weather
Dear operators,
Weather coming! Rain, snow, thunderstorm...
Best regards, Helios
Update 1.20: Artic base
Dear operators,
Update 1.20 is online. New map and more...
The artic base: A snow map with military tents, barracks, towers...
Obviously, improvements and fixes have been made. Don't hesitate to report bugs and feedback.
Best regards, Helios
[CHANGELOG] - Add: New map - Artic base (available in any game mode) - Add: New award - Finish a mission on "Artic base" - Add: Difficulty option - Instant reaction - Add: New reload animation of handgun in first-person view - Improve: Rotation rate of AI characters - Improve: Reload speed of assault rifles - Fix: Some AI pathfinding errors - Fix: Some AI jump errors - Fix: AI operators might use focus with undesirable shakering - Fix: AI enemy might not disable focus correctly - Fix: Scope lens rotation too high - Fix: Support "Air raid" might not attack correctly on Klettgau forest - Fix: Support "Air raid" might not attack correctly on Jin-Shu temple - Fix: Some awards could not to be unlocked correctly - Fix: Some texts confusions between "task" and "mission" - Fix: UI Intel "Objective is spotted" displayed if "No tasks" option enabled - Fix: Rotate weapon in operator editor might not work correctly - Fix: Some scripts errors
Update 1.19: Indicator of camouflage
Dear operators,
1.19 is online. This update adds an indicator of camouflage on HUD indicates the player character's visibility.
Best regards, Helios
[CHANGELOG] - Add: Indicator of camouflage on HUD indicates the player character's visibility - Add: Option difficulty - No indicator of camouflage - Add: Tutorials of Indicator of camouflage - Add: Patches - Turkish flag + camo version - Fix: Camera might not update correctly in operator editor - Fix: Camera might not have correct altitude of female soldier in operator editor - Fix: Undesirable patches on operators in main menu
Update 1.18c: Improvements and hotfix
Dear operators,
Little update is online.
Cheers, Helios
CHANGELOG - Add: Difficulty option - Real aiming - Add: Decal of bullet hole is visible on translucent objects (glass...) - Improve: Bullet penetration system - Improve: Blocked weapons animations - Improve: Valenwood villa design - Fix: G34 Magnifier zoom - Fix: Some interaction errors - Fix: Weapon location of ADS after move lying down - Fix: Lying down animation with handgun - Fix: Undesirable wrong decals of bullet hole - Fix: Some decals errors - Fix: Shaking of camera when weapon blocked in first-person view - Fix: Decal of impact bullet errors in Valenwood villa - Fix: Some errors scripts